Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 35323:dce5baccd71b
Set TMPEXE only after OS detection.
author | reimar |
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date | Sat, 10 Nov 2012 17:06:26 +0000 |
parents | d0909b13984f |
children | f464ea910bd2 |
rev | line source |
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1 /* |
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2 * common OpenGL routines |
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3 * |
31030 | 4 * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de> |
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5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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6 * gave me lots of good ideas. |
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7 * |
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8 * This file is part of MPlayer. |
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9 * |
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10 * MPlayer is free software; you can redistribute it and/or modify |
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11 * it under the terms of the GNU General Public License as published by |
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12 * the Free Software Foundation; either version 2 of the License, or |
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13 * (at your option) any later version. |
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14 * |
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15 * MPlayer is distributed in the hope that it will be useful, |
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 * GNU General Public License for more details. |
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19 * |
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20 * You should have received a copy of the GNU General Public License along |
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21 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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23 * |
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24 * You can alternatively redistribute this file and/or |
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25 * modify it under the terms of the GNU Lesser General Public |
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26 * License as published by the Free Software Foundation; either |
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27 * version 2.1 of the License, or (at your option) any later version. |
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28 */ |
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29 |
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30 /** |
33882 | 31 * \file |
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32 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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33 */ |
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34 |
16117 | 35 #include <stdlib.h> |
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36 #include <stdio.h> |
16117 | 37 #include <string.h> |
16592 | 38 #include <ctype.h> |
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39 #include <math.h> |
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40 |
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41 #include "mp_msg.h" |
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42 #include "gl_common.h" |
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43 #include "csputils.h" |
31035 | 44 #include "aspect.h" |
32427 | 45 #include "pnm_loader.h" |
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46 |
34841 | 47 GLenum (GLAPIENTRY *mpglGetError)(void); |
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48 void (GLAPIENTRY *mpglBegin)(GLenum); |
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49 void (GLAPIENTRY *mpglEnd)(void); |
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50 void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); |
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51 void (GLAPIENTRY *mpglMatrixMode)(GLenum); |
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52 void (GLAPIENTRY *mpglLoadIdentity)(void); |
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53 void (GLAPIENTRY *mpglLoadMatrixf)(float *); |
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54 void (GLAPIENTRY *mpglPushMatrix)(void); |
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55 void (GLAPIENTRY *mpglPopMatrix)(void); |
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56 void (GLAPIENTRY *mpglClear)(GLbitfield); |
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57 GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); |
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58 void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); |
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59 void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); |
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60 void (GLAPIENTRY *mpglEndList)(void); |
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61 void (GLAPIENTRY *mpglCallList)(GLuint); |
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62 void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); |
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63 void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); |
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64 void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); |
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65 void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat); |
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66 void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); |
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67 void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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68 void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); |
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69 void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
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70 void (GLAPIENTRY *mpglClearDepth)(GLclampd); |
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71 void (GLAPIENTRY *mpglDepthFunc)(GLenum); |
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72 void (GLAPIENTRY *mpglEnable)(GLenum); |
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73 void (GLAPIENTRY *mpglDisable)(GLenum); |
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74 const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); |
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75 void (GLAPIENTRY *mpglDrawBuffer)(GLenum); |
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76 void (GLAPIENTRY *mpglDepthMask)(GLboolean); |
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77 void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); |
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78 void (GLAPIENTRY *mpglFlush)(void); |
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79 void (GLAPIENTRY *mpglFinish)(void); |
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80 void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); |
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81 void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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82 void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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83 void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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84 void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); |
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85 void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); |
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86 void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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87 void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); |
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88 void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); |
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89 void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); |
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90 void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); |
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91 void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); |
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92 void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); |
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93 void (GLAPIENTRY *mpglShadeModel)(GLenum); |
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94 void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); |
31567 | 95 void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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96 |
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97 /** |
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98 * \defgroup glextfunctions OpenGL extension functions |
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99 * |
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100 * the pointers to these functions are acquired when the OpenGL |
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101 * context is created |
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102 * \{ |
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103 */ |
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104 void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); |
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105 void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); |
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106 void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); |
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107 GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); |
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108 GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); |
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109 void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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110 void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); |
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111 void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); |
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112 void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 113 GLenum); |
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114 void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 115 GLenum, GLenum, GLboolean, GLboolean, |
116 GLboolean); | |
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117 void (GLAPIENTRY *mpglBeginFragmentShader)(void); |
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118 void (GLAPIENTRY *mpglEndFragmentShader)(void); |
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119 void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); |
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120 void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 121 GLuint, GLuint, GLuint, GLuint, GLuint); |
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122 void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 123 GLuint, GLuint, GLuint, GLuint, GLuint, |
124 GLuint, GLuint, GLuint); | |
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125 void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); |
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126 void (GLAPIENTRY *mpglActiveTexture)(GLenum); |
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127 void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); |
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128 void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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129 void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); |
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130 void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); |
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131 void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); |
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132 void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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133 void (GLAPIENTRY *mpglGetProgramiv)(GLenum, GLenum, GLint *); |
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134 void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 135 GLfloat, GLfloat); |
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136 int (GLAPIENTRY *mpglSwapInterval)(int); |
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137 void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
18578 | 138 GLint, GLenum, GLenum, const GLvoid *); |
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139 void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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140 void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); |
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141 /** \} */ // end of glextfunctions group |
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142 |
34338 | 143 |
144 void (GLAPIENTRY *mpglVertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
145 void (GLAPIENTRY *mpglTexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
146 void (GLAPIENTRY *mpglClientActiveTexture)(GLenum); | |
147 void (GLAPIENTRY *mpglEnableClientState)(GLenum); | |
148 void (GLAPIENTRY *mpglDisableClientState)(GLenum); | |
149 void (GLAPIENTRY *mpglDrawArrays)(GLenum, GLint, GLsizei); | |
150 | |
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151 //! \defgroup glgeneral OpenGL general helper functions |
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152 |
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153 //! \defgroup glcontext OpenGL context management helper functions |
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154 |
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155 //! \defgroup gltexture OpenGL texture handling helper functions |
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156 |
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157 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 158 |
18961 | 159 static GLint hqtexfmt; |
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160 static int use_depth_l16; |
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161 static GLenum l16_format; |
18961 | 162 |
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163 /** |
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164 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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165 * \param stride number of bytes per line for which alignment should fit. |
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166 * \ingroup glgeneral |
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167 */ |
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168 void glAdjustAlignment(int stride) { |
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169 GLint gl_alignment; |
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170 if (stride % 8 == 0) |
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171 gl_alignment=8; |
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172 else if (stride % 4 == 0) |
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173 gl_alignment=4; |
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174 else if (stride % 2 == 0) |
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175 gl_alignment=2; |
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176 else |
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177 gl_alignment=1; |
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178 mpglPixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment); |
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179 } |
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180 |
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181 struct gl_name_map_struct { |
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182 GLint value; |
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183 const char *name; |
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184 }; |
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185 |
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186 #undef MAP |
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187 #define MAP(a) {a, #a} |
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188 //! mapping table for the glValName function |
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189 static const struct gl_name_map_struct gl_name_map[] = { |
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190 // internal format |
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191 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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192 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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193 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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194 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), MAP(GL_LUMINANCE16), |
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195 |
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196 // format |
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197 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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198 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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199 MAP(GL_COLOR_INDEX), |
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200 // rest 1.2 only |
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201 MAP(GL_BGR), MAP(GL_BGRA), |
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202 |
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203 //type |
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204 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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205 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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206 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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207 // rest 1.2 only |
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208 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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209 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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210 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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211 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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212 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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213 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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214 {0, 0} |
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215 }; |
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216 #undef MAP |
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217 |
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218 /** |
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219 * \brief return the name of an OpenGL constant |
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220 * \param value the constant |
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221 * \return name of the constant or "Unknown format!" |
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222 * \ingroup glgeneral |
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223 */ |
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224 const char *glValName(GLint value) |
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225 { |
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226 int i = 0; |
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227 |
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228 while (gl_name_map[i].name) { |
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229 if (gl_name_map[i].value == value) |
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230 return gl_name_map[i].name; |
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231 i++; |
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232 } |
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233 return "Unknown format!"; |
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234 } |
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235 |
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236 //! always return this format as internal texture format in glFindFormat |
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237 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 238 #undef TEXTUREFORMAT_ALWAYS |
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239 |
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240 /** |
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241 * \brief find the OpenGL settings coresponding to format. |
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242 * |
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243 * All parameters may be NULL. |
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244 * \param fmt MPlayer format to analyze. |
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245 * \param bpp [OUT] bits per pixel of that format. |
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246 * \param gl_texfmt [OUT] internal texture format that fits the |
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247 * image format, not necessarily the best for performance. |
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248 * \param gl_format [OUT] OpenGL format for this image format. |
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249 * \param gl_type [OUT] OpenGL type for this image format. |
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250 * \return 1 if format is supported by OpenGL, 0 if not. |
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251 * \ingroup gltexture |
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252 */ |
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253 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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254 GLenum *gl_format, GLenum *gl_type) |
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255 { |
16474 | 256 int supported = 1; |
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257 int dummy1; |
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258 GLenum dummy2; |
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259 GLint dummy3; |
28036 | 260 if (!bpp) bpp = &dummy1; |
261 if (!gl_texfmt) gl_texfmt = &dummy3; | |
262 if (!gl_format) gl_format = &dummy2; | |
263 if (!gl_type) gl_type = &dummy2; | |
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264 |
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265 if (mp_get_chroma_shift(fmt, NULL, NULL, NULL)) { |
30110 | 266 // reduce the possible cases a bit |
267 if (IMGFMT_IS_YUVP16_LE(fmt)) | |
268 fmt = IMGFMT_420P16_LE; | |
269 else if (IMGFMT_IS_YUVP16_BE(fmt)) | |
270 fmt = IMGFMT_420P16_BE; | |
271 else | |
272 fmt = IMGFMT_YV12; | |
273 } | |
30097 | 274 |
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275 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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276 *gl_texfmt = GL_RGB; |
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277 switch (fmt) { |
34572 | 278 case IMGFMT_RGB64NE: |
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279 *gl_texfmt = GL_RGBA16; |
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280 case IMGFMT_RGB48NE: |
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Support RGB48NE format in OpenGL vos (only really useful once they are modified
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diff
changeset
|
281 *gl_format = GL_RGB; |
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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diff
changeset
|
282 *gl_type = GL_UNSIGNED_SHORT; |
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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parents:
29896
diff
changeset
|
283 break; |
14078
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More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
284 case IMGFMT_RGB24: |
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changeset
|
285 *gl_format = GL_RGB; |
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|
286 *gl_type = GL_UNSIGNED_BYTE; |
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changeset
|
287 break; |
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diff
changeset
|
288 case IMGFMT_RGBA: |
34842
a31ac47eba39
Change some texture formats to synonyms that Mesa GLES accepts.
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diff
changeset
|
289 *gl_texfmt = GL_RGBA; |
14078
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|
290 *gl_format = GL_RGBA; |
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|
291 *gl_type = GL_UNSIGNED_BYTE; |
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|
292 break; |
30110 | 293 case IMGFMT_420P16: |
294 supported = 0; // no native YUV support | |
33366
9b1c1b141f04
Request GL_LUMINANCE16 as internal format for > 8 bit YUV formats.
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33365
diff
changeset
|
295 *gl_texfmt = GL_LUMINANCE16; |
30110 | 296 *bpp = 16; |
297 *gl_format = GL_LUMINANCE; | |
298 *gl_type = GL_UNSIGNED_SHORT; | |
299 break; | |
16474 | 300 case IMGFMT_YV12: |
301 supported = 0; // no native YV12 support | |
14078
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|
302 case IMGFMT_Y800: |
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diff
changeset
|
303 case IMGFMT_Y8: |
34842
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Change some texture formats to synonyms that Mesa GLES accepts.
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diff
changeset
|
304 *gl_texfmt = GL_LUMINANCE; |
14078
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|
305 *bpp = 8; |
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|
306 *gl_format = GL_LUMINANCE; |
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|
307 *gl_type = GL_UNSIGNED_BYTE; |
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diff
changeset
|
308 break; |
35005 | 309 case IMGFMT_YUY2: |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
reimar
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28036
diff
changeset
|
310 case IMGFMT_UYVY: |
35005 | 311 *gl_texfmt = GL_RGB; |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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diff
changeset
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312 *bpp = 16; |
35005 | 313 *gl_format = GL_YCBCR_422_APPLE; |
35102
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
cehoyos
parents:
35096
diff
changeset
|
314 #if HAVE_BIGENDIAN |
35005 | 315 *gl_type = fmt == IMGFMT_YUY2 ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
35102
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
cehoyos
parents:
35096
diff
changeset
|
316 #else |
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
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diff
changeset
|
317 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
cehoyos
parents:
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diff
changeset
|
318 #endif |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
reimar
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28036
diff
changeset
|
319 break; |
14078
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|
320 #if 0 |
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changeset
|
321 // we do not support palettized formats, although the format the |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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|
322 // swscale produces works |
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diff
changeset
|
323 case IMGFMT_RGB8: |
33919 | 324 *gl_format = GL_RGB; |
325 *gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; | |
14078
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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diff
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|
326 break; |
c4033dcb986f
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changeset
|
327 #endif |
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|
328 case IMGFMT_RGB15: |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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changeset
|
329 *gl_format = GL_RGBA; |
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|
330 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
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diff
changeset
|
331 break; |
c4033dcb986f
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diff
changeset
|
332 case IMGFMT_RGB16: |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
333 *gl_format = GL_RGB; |
c4033dcb986f
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diff
changeset
|
334 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
13843
diff
changeset
|
335 break; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
336 #if 0 |
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changeset
|
337 case IMGFMT_BGR8: |
33918 | 338 // special case as red and blue have a different number of bits. |
14078
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More similar code from gl and gl2 moved to gl_common
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changeset
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339 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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changeset
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340 // by nVidia drivers, and in addition would give more bits to |
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More similar code from gl and gl2 moved to gl_common
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|
341 // blue than to red, which isn't wanted |
33919 | 342 *gl_format = GL_RGB; |
343 *gl_type = GL_UNSIGNED_BYTE_3_3_2; | |
14078
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More similar code from gl and gl2 moved to gl_common
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|
344 break; |
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diff
changeset
|
345 #endif |
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changeset
|
346 case IMGFMT_BGR15: |
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|
347 *gl_format = GL_BGRA; |
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diff
changeset
|
348 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
13843
diff
changeset
|
349 break; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
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diff
changeset
|
350 case IMGFMT_BGR16: |
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More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
351 *gl_format = GL_RGB; |
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diff
changeset
|
352 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
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diff
changeset
|
353 break; |
c4033dcb986f
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parents:
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diff
changeset
|
354 case IMGFMT_BGR24: |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
355 *gl_format = GL_BGR; |
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More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
356 *gl_type = GL_UNSIGNED_BYTE; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
13843
diff
changeset
|
357 break; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
358 case IMGFMT_BGRA: |
35010 | 359 *gl_texfmt = GL_RGBA; |
14078
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
360 *gl_format = GL_BGRA; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
361 *gl_type = GL_UNSIGNED_BYTE; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
13843
diff
changeset
|
362 break; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
13843
diff
changeset
|
363 default: |
34842
a31ac47eba39
Change some texture formats to synonyms that Mesa GLES accepts.
reimar
parents:
34841
diff
changeset
|
364 *gl_texfmt = GL_RGBA; |
14078
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
reimar
parents:
13843
diff
changeset
|
365 *gl_format = GL_RGBA; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
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diff
changeset
|
366 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 367 supported = 0; |
14078
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
368 } |
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diff
changeset
|
369 #ifdef TEXTUREFORMAT_ALWAYS |
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|
370 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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changeset
|
371 #endif |
16474 | 372 return supported; |
14078
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
373 } |
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|
374 |
31024 | 375 #ifdef HAVE_LIBDL |
376 #include <dlfcn.h> | |
377 #endif | |
378 /** | |
379 * \brief find address of a linked function | |
380 * \param s name of function to find | |
381 * \return address of function or NULL if not found | |
382 */ | |
383 static void *getdladdr(const char *s) { | |
384 void *ret = NULL; | |
385 #ifdef HAVE_LIBDL | |
386 void *handle = dlopen(NULL, RTLD_LAZY); | |
387 if (!handle) | |
388 return NULL; | |
389 ret = dlsym(handle, s); | |
390 dlclose(handle); | |
391 #endif | |
392 return ret; | |
16099 | 393 } |
394 | |
17335 | 395 typedef struct { |
25762 | 396 void *funcptr; |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
397 const char *extstr; |
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
398 const char *funcnames[7]; |
29942
9b90e1052b32
Use a fallback to make sure the basic OpenGL functions are available instead of
reimar
parents:
29941
diff
changeset
|
399 void *fallback; |
17335 | 400 } extfunc_desc_t; |
401 | |
34338 | 402 #if !defined(CONFIG_GL_WIN32) && !defined(CONFIG_GL_X11) |
403 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, NULL} | |
404 #else | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
405 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, gl ##name} |
34338 | 406 #endif |
17335 | 407 static const extfunc_desc_t extfuncs[] = { |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
408 // these aren't extension functions but we query them anyway to allow |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
409 // different "backends" with one binary |
34841 | 410 DEF_FUNC_DESC(GetError), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
411 DEF_FUNC_DESC(Begin), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
412 DEF_FUNC_DESC(End), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
413 DEF_FUNC_DESC(Viewport), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
414 DEF_FUNC_DESC(MatrixMode), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
415 DEF_FUNC_DESC(LoadIdentity), |
34337
f8c523d09e5e
Use glLoadMatrixf. This makes it easier to support OpenGL ES.
reimar
parents:
34174
diff
changeset
|
416 DEF_FUNC_DESC(LoadMatrixf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
417 DEF_FUNC_DESC(PushMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
418 DEF_FUNC_DESC(PopMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
419 DEF_FUNC_DESC(Clear), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
420 DEF_FUNC_DESC(GenLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
421 DEF_FUNC_DESC(DeleteLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
422 DEF_FUNC_DESC(NewList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
423 DEF_FUNC_DESC(EndList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
424 DEF_FUNC_DESC(CallList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
425 DEF_FUNC_DESC(CallLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
426 DEF_FUNC_DESC(GenTextures), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
427 DEF_FUNC_DESC(DeleteTextures), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
428 DEF_FUNC_DESC(TexEnvf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
429 DEF_FUNC_DESC(TexEnvi), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
430 DEF_FUNC_DESC(Color4ub), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
431 DEF_FUNC_DESC(Color4f), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
432 DEF_FUNC_DESC(ClearColor), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
433 DEF_FUNC_DESC(ClearDepth), |
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
434 DEF_FUNC_DESC(DepthFunc), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
435 DEF_FUNC_DESC(Enable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
436 DEF_FUNC_DESC(Disable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
437 DEF_FUNC_DESC(DrawBuffer), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
438 DEF_FUNC_DESC(DepthMask), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
439 DEF_FUNC_DESC(BlendFunc), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
440 DEF_FUNC_DESC(Flush), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
441 DEF_FUNC_DESC(Finish), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
442 DEF_FUNC_DESC(PixelStorei), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
443 DEF_FUNC_DESC(TexImage1D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
444 DEF_FUNC_DESC(TexImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
445 DEF_FUNC_DESC(TexSubImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
446 DEF_FUNC_DESC(TexParameteri), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
447 DEF_FUNC_DESC(TexParameterf), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
448 DEF_FUNC_DESC(TexParameterfv), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
449 DEF_FUNC_DESC(TexCoord2f), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
450 DEF_FUNC_DESC(Vertex2f), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
451 DEF_FUNC_DESC(Vertex3f), |
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452 DEF_FUNC_DESC(Normal3f), |
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453 DEF_FUNC_DESC(Lightfv), |
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454 DEF_FUNC_DESC(ColorMaterial), |
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455 DEF_FUNC_DESC(ShadeModel), |
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456 DEF_FUNC_DESC(GetIntegerv), |
31567 | 457 DEF_FUNC_DESC(ColorMask), |
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458 |
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459 // here start the real extensions |
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460 {&mpglGenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
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461 {&mpglDeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, |
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462 {&mpglBindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, |
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463 {&mpglMapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, |
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464 {&mpglUnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, |
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465 {&mpglBufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, |
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466 {&mpglCombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, |
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467 {&mpglCombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, |
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468 {&mpglCombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, |
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469 {&mpglCombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, |
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470 {&mpglBeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, |
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471 {&mpglEndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, |
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472 {&mpglSampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, |
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473 {&mpglColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, |
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474 {&mpglColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, |
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475 {&mpglSetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, |
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476 {&mpglActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, |
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477 {&mpglBindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, |
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478 {&mpglMultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, |
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479 {&mpglGenPrograms, "_program", {"glGenProgramsARB", NULL}}, |
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480 {&mpglDeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, |
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481 {&mpglBindProgram, "_program", {"glBindProgramARB", NULL}}, |
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482 {&mpglProgramString, "_program", {"glProgramStringARB", NULL}}, |
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483 {&mpglGetProgramiv, "_program", {"glGetProgramivARB", NULL}}, |
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484 {&mpglProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, |
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485 {&mpglSwapInterval, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL}}, |
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486 {&mpglTexImage3D, NULL, {"glTexImage3D", NULL}}, |
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487 {&mpglAllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}}, |
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488 {&mpglFreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}}, |
34338 | 489 |
490 // Things needed to run on GLES | |
491 {&mpglVertexPointer, NULL, {"glVertexPointer", NULL}}, | |
492 {&mpglTexCoordPointer, NULL, {"glTexCoordPointer", NULL}}, | |
493 {&mpglClientActiveTexture, NULL, {"glClientActiveTexture", NULL}}, | |
494 {&mpglEnableClientState, NULL, {"glEnableClientState", NULL}}, | |
495 {&mpglDisableClientState, NULL, {"glDisableClientState", NULL}}, | |
496 {&mpglDrawArrays, NULL, {"glDrawArrays", NULL}}, | |
17335 | 497 {NULL} |
498 }; | |
499 | |
16117 | 500 /** |
501 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 502 * \param getProcAddress function to resolve function names, may be NULL |
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503 * \param ext2 an extra extension string |
16117 | 504 */ |
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505 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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506 const char *ext2) { |
17335 | 507 const extfunc_desc_t *dsc; |
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508 const char *extensions = NULL; |
17335 | 509 char *allexts; |
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510 |
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511 if (!getProcAddress) |
31024 | 512 getProcAddress = (void *)getdladdr; |
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513 |
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514 // special case, we need glGetString before starting to find the other functions |
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515 mpglGetString = getProcAddress("glGetString"); |
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516 #if defined(CONFIG_GL_WIN32) || defined(CONFIG_GL_X11) |
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517 if (!mpglGetString) |
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518 mpglGetString = glGetString; |
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519 #endif |
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520 |
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521 if (mpglGetString) |
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522 extensions = (const char *)mpglGetString(GL_EXTENSIONS); |
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523 if (!extensions) extensions = ""; |
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524 if (!ext2) ext2 = ""; |
18878 | 525 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 526 strcpy(allexts, extensions); |
527 strcat(allexts, " "); | |
528 strcat(allexts, ext2); | |
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529 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts); |
17335 | 530 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
531 void *ptr = NULL; | |
532 int i; | |
533 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
534 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
535 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
536 } | |
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537 if (!ptr) |
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538 ptr = dsc->fallback; |
25762 | 539 *(void **)dsc->funcptr = ptr; |
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540 } |
18961 | 541 if (strstr(allexts, "_texture_float")) |
542 hqtexfmt = GL_RGB32F; | |
543 else if (strstr(allexts, "NV_float_buffer")) | |
544 hqtexfmt = GL_FLOAT_RGB32_NV; | |
545 else | |
546 hqtexfmt = GL_RGB16; | |
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547 use_depth_l16 = !!strstr(allexts, "GL_EXT_shadow") || |
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548 !!strstr(allexts, "GL_ARB_shadow"); |
17335 | 549 free(allexts); |
16099 | 550 } |
551 | |
16117 | 552 /** |
553 * \brief create a texture and set some defaults | |
554 * \param target texture taget, usually GL_TEXTURE_2D | |
555 * \param fmt internal texture format | |
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556 * \param format texture host data format |
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557 * \param type texture host data type |
16117 | 558 * \param filter filter used for scaling, e.g. GL_LINEAR |
559 * \param w texture width | |
560 * \param h texture height | |
561 * \param val luminance value to fill texture with | |
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562 * \ingroup gltexture |
16117 | 563 */ |
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564 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 565 int w, int h, unsigned char val) { |
566 GLfloat fval = (GLfloat)val / 255.0; | |
567 GLfloat border[4] = {fval, fval, fval, fval}; | |
31086
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568 int stride; |
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569 char *init; |
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570 if (w == 0) w = 1; |
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571 if (h == 0) h = 1; |
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572 stride = w * glFmt2bpp(format, type); |
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573 if (!stride) return; |
35010 | 574 // For BGRA internal format must be BGRA for GLES and RGBA for GL... |
575 if (format == GL_BGRA && !mpglBegin) fmt = GL_BGRA; | |
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576 init = malloc(stride * h); |
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577 memset(init, val, stride * h); |
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578 glAdjustAlignment(stride); |
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579 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, w); |
35005 | 580 // This needs to be here before the very first TexImage call to get |
581 // best performance on PPC Mac Mini running OSX 10.5 | |
582 mpglTexParameteri(target, GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE); | |
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583 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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584 if (format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT) { |
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585 // ensure we get enough bits |
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586 GLint bits = 0; |
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587 glGetTexLevelParameteriv(target, 0, GL_TEXTURE_LUMINANCE_SIZE, &bits); |
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588 if (bits > 0 && bits < 14 && (use_depth_l16 || HAVE_BIGENDIAN)) { |
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589 fmt = GL_DEPTH_COMPONENT16; |
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590 format = GL_DEPTH_COMPONENT; |
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591 if (!use_depth_l16) { |
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592 // if we cannot get 16 bit anyway, we can fall back |
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593 // to L8A8 on big-endian, which is at least faster... |
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594 fmt = format = GL_LUMINANCE_ALPHA; |
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595 type = GL_UNSIGNED_BYTE; |
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596 } |
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597 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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598 } |
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599 l16_format = format; |
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600 } |
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601 mpglTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); |
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602 mpglTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); |
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603 mpglTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); |
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604 mpglTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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605 mpglTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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606 if (format == GL_DEPTH_COMPONENT) { |
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607 mpglTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE); |
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608 mpglTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); |
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609 } |
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610 // Border texels should not be used with CLAMP_TO_EDGE |
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611 // We set a sane default anyway. |
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612 mpglTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 613 free(init); |
614 } | |
615 | |
616 /** | |
16592 | 617 * \brief creates a texture from a PPM file |
618 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 619 * \param fmt internal texture format, 0 for default |
16592 | 620 * \param filter filter used for scaling, e.g. GL_LINEAR |
621 * \param f file to read PPM from | |
622 * \param width [out] width of texture | |
623 * \param height [out] height of texture | |
624 * \param maxval [out] maxval value from PPM file | |
625 * \return 0 on error, 1 otherwise | |
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626 * \ingroup gltexture |
16592 | 627 */ |
628 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
629 FILE *f, int *width, int *height, int *maxval) { | |
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630 int w, h, m, bpp; |
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631 GLenum type; |
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632 uint8_t *data = read_pnm(f, &w, &h, &bpp, &m); |
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633 if (!data || (bpp != 3 && bpp != 6)) { |
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634 free(data); |
16592 | 635 return 0; |
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636 } |
18961 | 637 if (!fmt) { |
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638 fmt = bpp == 6 ? hqtexfmt : 3; |
18961 | 639 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) |
640 fmt = GL_RGB16; | |
641 } | |
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642 type = bpp == 6 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE; |
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643 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0); |
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644 glUploadTex(target, GL_RGB, type, |
18961 | 645 data, w * bpp, 0, 0, w, h, 0); |
16592 | 646 free(data); |
647 if (width) *width = w; | |
648 if (height) *height = h; | |
649 if (maxval) *maxval = m; | |
650 return 1; | |
651 } | |
652 | |
653 /** | |
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654 * \brief return the number of bytes per pixel for the given format |
16117 | 655 * \param format OpenGL format |
656 * \param type OpenGL type | |
657 * \return bytes per pixel | |
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658 * \ingroup glgeneral |
16117 | 659 * |
16435 | 660 * Does not handle all possible variants, just those used by MPlayer |
16117 | 661 */ |
662 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 663 int component_size = 0; |
16117 | 664 switch (type) { |
665 case GL_UNSIGNED_BYTE_3_3_2: | |
666 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
667 return 1; | |
668 case GL_UNSIGNED_SHORT_5_5_5_1: | |
669 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
670 case GL_UNSIGNED_SHORT_5_6_5: | |
671 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
35005 | 672 case GL_UNSIGNED_SHORT_8_8: |
673 case GL_UNSIGNED_SHORT_8_8_REV: | |
16117 | 674 return 2; |
18961 | 675 case GL_UNSIGNED_BYTE: |
676 component_size = 1; | |
677 break; | |
678 case GL_UNSIGNED_SHORT: | |
679 component_size = 2; | |
680 break; | |
16117 | 681 } |
682 switch (format) { | |
683 case GL_LUMINANCE: | |
684 case GL_ALPHA: | |
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685 case GL_DEPTH_COMPONENT: |
18961 | 686 return component_size; |
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687 case GL_LUMINANCE_ALPHA: |
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688 return 2 * component_size; |
35005 | 689 case GL_YCBCR_422_APPLE: |
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690 case GL_YCBCR_MESA: |
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691 return 2; |
16117 | 692 case GL_RGB: |
693 case GL_BGR: | |
18961 | 694 return 3 * component_size; |
16117 | 695 case GL_RGBA: |
696 case GL_BGRA: | |
18961 | 697 return 4 * component_size; |
16117 | 698 } |
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699 return 0; // unknown |
16117 | 700 } |
701 | |
702 /** | |
703 * \brief upload a texture, handling things like stride and slices | |
704 * \param target texture target, usually GL_TEXTURE_2D | |
705 * \param format OpenGL format of data | |
706 * \param type OpenGL type of data | |
21201 | 707 * \param dataptr data to upload |
16117 | 708 * \param stride data stride |
709 * \param x x offset in texture | |
710 * \param y y offset in texture | |
711 * \param w width of the texture part to upload | |
712 * \param h height of the texture part to upload | |
35005 | 713 * \param slice height of an upload slice, 0 for all at once, -1 forces use of |
714 * TexImage instead of TexSubImage | |
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715 * \ingroup gltexture |
16117 | 716 */ |
717 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 718 const void *dataptr, int stride, |
16117 | 719 int x, int y, int w, int h, int slice) { |
21201 | 720 const uint8_t *data = dataptr; |
16117 | 721 int y_max = y + h; |
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722 if (w <= 0 || h <= 0) return; |
35005 | 723 if (slice == 0) |
16117 | 724 slice = h; |
17220 | 725 if (stride < 0) { |
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726 data += (h - 1) * stride; |
17220 | 727 stride = -stride; |
728 } | |
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729 if (format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT) { |
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730 format = l16_format; |
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731 if (l16_format == GL_LUMINANCE_ALPHA) type = GL_UNSIGNED_BYTE; |
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732 } |
16117 | 733 // this is not always correct, but should work for MPlayer |
734 glAdjustAlignment(stride); | |
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735 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); |
35005 | 736 if (slice < 0) { |
737 mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); | |
738 mpglTexImage2D(target, 0, GL_RGB, w, h, 0, format, type, data); | |
739 mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE); | |
740 return; | |
741 } | |
16117 | 742 for (; y + slice <= y_max; y += slice) { |
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743 mpglTexSubImage2D(target, 0, x, y, w, slice, format, type, data); |
16117 | 744 data += stride * slice; |
745 } | |
746 if (y < y_max) | |
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747 mpglTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); |
16117 | 748 } |
749 | |
16625 | 750 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
751 float uvcos, float uvsin) { | |
752 int i; | |
753 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
754 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
755 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
756 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
757 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
758 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
759 ucoef[3] = 0; | |
760 vcoef[3] = 0; | |
761 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
762 // are in [-2, 2] range, so here comes the trick: | |
763 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
764 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
765 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
766 for (i = 0; i < 4; i++) { | |
767 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
768 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
769 } | |
770 } | |
771 | |
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772 /** |
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773 * \brief Setup register combiners for YUV to RGB conversion. |
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774 * \param uvcos used for saturation and hue adjustment |
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775 * \param uvsin used for saturation and hue adjustment |
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776 */ |
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777 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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778 GLfloat ucoef[4]; |
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779 GLfloat vcoef[4]; |
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780 GLint i; |
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781 if (!mpglCombinerInput || !mpglCombinerOutput || |
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782 !mpglCombinerParameterfv || !mpglCombinerParameteri) { |
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783 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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784 return; |
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785 } |
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786 mpglGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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787 if (i < 2) |
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788 mp_msg(MSGT_VO, MSGL_ERR, |
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789 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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790 mpglGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
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791 if (i < 3) |
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792 mp_msg(MSGT_VO, MSGL_ERR, |
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793 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 794 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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795 mpglCombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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796 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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797 |
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798 // UV first, like this green component cannot overflow |
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799 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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800 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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801 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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802 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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803 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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804 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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805 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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806 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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807 mpglCombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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808 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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809 GL_FALSE, GL_FALSE); |
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810 |
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811 // stage 2 |
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812 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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813 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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814 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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815 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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816 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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817 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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818 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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819 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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820 mpglCombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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821 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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822 GL_FALSE, GL_FALSE); |
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823 |
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824 // leave final combiner stage in default mode |
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825 mpglCombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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826 } |
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827 |
16625 | 828 /** |
829 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
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830 * \param csp_params parameters used for colorspace conversion |
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831 * \param text if set use the GL_ATI_text_fragment_shader API as |
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832 * used on OS X. |
16625 | 833 */ |
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834 static void glSetupYUVFragmentATI(struct mp_csp_params *csp_params, |
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835 int text) { |
16625 | 836 GLint i; |
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837 float yuv2rgb[3][4]; |
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838 |
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839 mpglGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
16625 | 840 if (i < 3) |
841 mp_msg(MSGT_VO, MSGL_ERR, | |
842 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
843 | |
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844 mp_get_yuv2rgb_coeffs(csp_params, yuv2rgb); |
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845 for (i = 0; i < 3; i++) { |
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846 int j; |
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847 yuv2rgb[i][3] -= -0.5 * (yuv2rgb[i][1] + yuv2rgb[i][2]); |
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848 for (j = 0; j < 4; j++) { |
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849 yuv2rgb[i][j] *= 0.125; |
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850 yuv2rgb[i][j] += 0.5; |
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851 if (yuv2rgb[i][j] > 1) |
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852 yuv2rgb[i][j] = 1; |
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853 if (yuv2rgb[i][j] < 0) |
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854 yuv2rgb[i][j] = 0; |
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855 } |
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856 } |
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857 if (text == 0) { |
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858 GLfloat c0[4] = {yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0]}; |
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859 GLfloat c1[4] = {yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1]}; |
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860 GLfloat c2[4] = {yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2]}; |
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861 GLfloat c3[4] = {yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]}; |
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862 if (!mpglBeginFragmentShader || !mpglEndFragmentShader || |
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863 !mpglSetFragmentShaderConstant || !mpglSampleMap || |
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864 !mpglColorFragmentOp2 || !mpglColorFragmentOp3) { |
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865 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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866 return; |
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867 } |
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868 mpglGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
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869 if (i < 3) |
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870 mp_msg(MSGT_VO, MSGL_ERR, |
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871 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); |
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872 mpglBeginFragmentShader(); |
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873 mpglSetFragmentShaderConstant(GL_CON_0_ATI, c0); |
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874 mpglSetFragmentShaderConstant(GL_CON_1_ATI, c1); |
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875 mpglSetFragmentShaderConstant(GL_CON_2_ATI, c2); |
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876 mpglSetFragmentShaderConstant(GL_CON_3_ATI, c3); |
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877 mpglSampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); |
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878 mpglSampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); |
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879 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); |
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880 mpglColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, |
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881 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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882 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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883 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE, |
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884 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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885 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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886 GL_REG_1_ATI, GL_NONE, GL_NONE); |
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887 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, |
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888 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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889 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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890 GL_REG_2_ATI, GL_NONE, GL_NONE); |
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891 mpglColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_8X_BIT_ATI, |
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892 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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893 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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894 mpglEndFragmentShader(); |
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895 } else { |
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896 static const char template[] = |
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897 "!!ATIfs1.0\n" |
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898 "StartConstants;\n" |
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899 " CONSTANT c0 = {%e, %e, %e};\n" |
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900 " CONSTANT c1 = {%e, %e, %e};\n" |
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901 " CONSTANT c2 = {%e, %e, %e};\n" |
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902 " CONSTANT c3 = {%e, %e, %e};\n" |
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903 "EndConstants;\n" |
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904 "StartOutputPass;\n" |
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905 " SampleMap r0, t0.str;\n" |
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906 " SampleMap r1, t1.str;\n" |
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907 " SampleMap r2, t2.str;\n" |
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908 " MUL r1.rgb, r1.bias, c1.bias;\n" |
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909 " MAD r2.rgb, r2.bias, c2.bias, r1;\n" |
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910 " MAD r0.rgb, r0, c0.bias, r2;\n" |
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911 " ADD r0.rgb.8x, r0, c3.bias;\n" |
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912 "EndPass;\n"; |
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913 char buffer[512]; |
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914 snprintf(buffer, sizeof(buffer), template, |
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915 yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0], |
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916 yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1], |
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917 yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2], |
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918 yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]); |
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919 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", buffer); |
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920 loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer); |
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921 } |
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922 } |
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923 |
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924 /** |
19221 | 925 * \brief helper function for gen_spline_lookup_tex |
926 * \param x subpixel-position ((0,1) range) to calculate weights for | |
927 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
928 * | |
929 * calculates the weights and stores them after appropriate transformation | |
930 * for the scaler fragment program. | |
931 */ | |
18622 | 932 static void store_weights(float x, GLfloat *dst) { |
933 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
934 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
935 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
936 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
937 *dst++ = 1 + x - w1 / (w0 + w1); | |
938 *dst++ = 1 - x + w3 / (w2 + w3); | |
939 *dst++ = w0 + w1; | |
940 *dst++ = 0; | |
941 } | |
942 | |
943 //! to avoid artefacts this should be rather large | |
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944 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 945 /** |
946 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
947 * \param unit texture unit to attach texture to | |
948 */ | |
949 static void gen_spline_lookup_tex(GLenum unit) { | |
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950 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex)); |
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951 GLfloat *tp = tex; |
18622 | 952 int i; |
953 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
954 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
955 store_weights(x, tp); | |
956 tp += 4; | |
957 } | |
958 store_weights(0, tex); | |
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959 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
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960 mpglActiveTexture(unit); |
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961 mpglTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
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962 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
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963 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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964 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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965 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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966 mpglActiveTexture(GL_TEXTURE0); |
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967 free(tex); |
18622 | 968 } |
969 | |
33926 | 970 #define NOISE_RES 2048 |
971 | |
972 /** | |
973 * \brief creates the 1D lookup texture needed to generate pseudo-random numbers. | |
974 * \param unit texture unit to attach texture to | |
975 */ | |
976 static void gen_noise_lookup_tex(GLenum unit) { | |
977 GLfloat *tex = calloc(NOISE_RES, sizeof(*tex)); | |
978 uint32_t lcg = 0x79381c11; | |
979 int i; | |
980 for (i = 0; i < NOISE_RES; i++) | |
981 tex[i] = (double)i / (NOISE_RES - 1); | |
982 for (i = 0; i < NOISE_RES - 1; i++) { | |
983 int remain = NOISE_RES - i; | |
984 int idx = i + (lcg >> 16) % remain; | |
985 GLfloat tmp = tex[i]; | |
986 tex[i] = tex[idx]; | |
987 tex[idx] = tmp; | |
988 lcg = lcg * 1664525 + 1013904223; | |
989 } | |
990 mpglActiveTexture(unit); | |
991 mpglTexImage1D(GL_TEXTURE_1D, 0, 1, NOISE_RES, 0, GL_RED, GL_FLOAT, tex); | |
992 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); | |
993 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
994 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
995 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
996 mpglActiveTexture(GL_TEXTURE0); | |
997 free(tex); | |
998 } | |
999 | |
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1000 static const char bilin_filt_template[] = |
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1001 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n"; |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
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18579
diff
changeset
|
1002 |
18622 | 1003 #define BICUB_FILT_MAIN(textype) \ |
1004 /* first y-interpolation */ \ | |
30840
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changeset
|
1005 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1006 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1007 "TEX a.r, coord.xyxy, texture[%c], "textype";\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1008 "TEX a.g, coord.zwzw, texture[%c], "textype";\n" \ |
18787
5a2e45cd754f
reduce number of texture indirections to support older cards
reimar
parents:
18693
diff
changeset
|
1009 /* second y-interpolation */ \ |
30840
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changeset
|
1010 "TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1011 "TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1012 "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1013 "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \ |
18622 | 1014 /* x-interpolation */ \ |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1015 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n" |
18622 | 1016 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1017 static const char bicub_filt_template_2D[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1018 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1019 "TEX parmx, coord.x, texture[%c], 1D;\n" |
e159f9aa13a2
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changeset
|
1020 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
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30409
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changeset
|
1021 "TEX parmy, coord.y, texture[%c], 1D;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1022 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
18622 | 1023 BICUB_FILT_MAIN("2D"); |
1024 | |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1025 static const char bicub_filt_template_RECT[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1026 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
e159f9aa13a2
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changeset
|
1027 "TEX parmx, coord.x, texture[%c], 1D;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1028 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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30409
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changeset
|
1029 "TEX parmy, coord.y, texture[%c], 1D;\n" |
e159f9aa13a2
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changeset
|
1030 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
18622 | 1031 BICUB_FILT_MAIN("RECT"); |
1032 | |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1033 #define CALCWEIGHTS(t, s) \ |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1034 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \ |
e159f9aa13a2
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changeset
|
1035 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \ |
e159f9aa13a2
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changeset
|
1036 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \ |
e159f9aa13a2
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changeset
|
1037 "RCP a.x, "t".z;\n" \ |
e159f9aa13a2
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changeset
|
1038 "RCP a.y, "t".w;\n" \ |
e159f9aa13a2
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changeset
|
1039 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \ |
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changeset
|
1040 "ADD "t".x, "t".xxxx, "s";\n" \ |
e159f9aa13a2
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changeset
|
1041 "SUB "t".y, "t".yyyy, "s";\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1042 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1043 static const char bicub_notex_filt_template_2D[] = |
30840
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changeset
|
1044 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1045 "FRC coord.xy, coord.xyxy;\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
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diff
changeset
|
1046 CALCWEIGHTS("parmx", "coord.xxxx") |
30840
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changeset
|
1047 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
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changeset
|
1048 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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changeset
|
1049 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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24315
diff
changeset
|
1050 BICUB_FILT_MAIN("2D"); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
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diff
changeset
|
1051 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1052 static const char bicub_notex_filt_template_RECT[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1053 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
e159f9aa13a2
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changeset
|
1054 "FRC coord.xy, coord.xyxy;\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
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changeset
|
1055 CALCWEIGHTS("parmx", "coord.xxxx") |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1056 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
24318
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Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1057 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1058 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1059 BICUB_FILT_MAIN("RECT"); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1060 |
22489 | 1061 #define BICUB_X_FILT_MAIN(textype) \ |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1062 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1063 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1064 "TEX a.r, coord, texture[%c], "textype";\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1065 "TEX b.r, coord2, texture[%c], "textype";\n" \ |
22489 | 1066 /* x-interpolation */ \ |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
30409
diff
changeset
|
1067 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n" |
22489 | 1068 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1069 static const char bicub_x_filt_template_2D[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1070 "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1071 "TEX parmx, coord, texture[%c], 1D;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1072 "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n" |
22489 | 1073 BICUB_X_FILT_MAIN("2D"); |
1074 | |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1075 static const char bicub_x_filt_template_RECT[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1076 "ADD coord.x, fragment.texcoord[%c], {0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1077 "TEX parmx, coord, texture[%c], 1D;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1078 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n" |
22489 | 1079 BICUB_X_FILT_MAIN("RECT"); |
1080 | |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1081 static const char unsharp_filt_template[] = |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1082 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
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diff
changeset
|
1083 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1084 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1085 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1086 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1087 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1088 "ADD b.r, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1089 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1090 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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changeset
|
1091 "DP3 b, b, {0.25, 0.25, 0.25};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
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changeset
|
1092 "SUB b.r, a.r, b.r;\n" |
34478 | 1093 // NOTE: destination component is only write mask, not swizzle |
1094 // so calculate result in all three components | |
1095 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1096 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
diff
changeset
|
1097 static const char unsharp_filt_template2[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1098 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1099 "PARAM dcoord2%c = {%e, 0, 0, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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changeset
|
1100 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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changeset
|
1101 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1102 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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changeset
|
1103 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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changeset
|
1104 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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changeset
|
1105 "ADD b.r, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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changeset
|
1106 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1107 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1108 "ADD b.r, b.r, b.b;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1109 "ADD b.a, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1110 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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changeset
|
1111 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1112 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1113 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1114 "ADD b.r, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1115 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1116 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1117 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1118 "MAD b.r, a.r, {0.859375}, b.r;\n" |
34478 | 1119 // NOTE: destination component is only write mask, not swizzle |
1120 // so calculate result in all three components | |
1121 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25758 | 1122 |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
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diff
changeset
|
1123 static const char yuv_prog_template[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1124 "PARAM ycoef = {%e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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changeset
|
1125 "PARAM ucoef = {%e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1126 "PARAM vcoef = {%e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1127 "PARAM offsets = {%e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1128 "TEMP res;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1129 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
e159f9aa13a2
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1130 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
33926 | 1131 "MAD res.rgb, yuv.bbbb, vcoef, res;\n"; |
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1132 |
33928
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1133 static const char yuv_pow_prog_template[] = |
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1134 "PARAM ycoef = {%e, %e, %e};\n" |
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1135 "PARAM ucoef = {%e, %e, %e};\n" |
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1136 "PARAM vcoef = {%e, %e, %e};\n" |
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1137 "PARAM offsets = {%e, %e, %e};\n" |
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1138 "PARAM gamma = {%e, %e, %e};\n" |
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1139 "TEMP res;\n" |
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1140 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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1141 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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1142 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1143 "POW res.r, res.r, gamma.r;\n" |
1144 "POW res.g, res.g, gamma.g;\n" | |
1145 "POW res.b, res.b, gamma.b;\n"; | |
16488
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1146 |
33928
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1147 static const char yuv_lookup_prog_template[] = |
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1148 "PARAM ycoef = {%e, %e, %e, 0};\n" |
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1149 "PARAM ucoef = {%e, %e, %e, 0};\n" |
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1150 "PARAM vcoef = {%e, %e, %e, 0};\n" |
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1151 "PARAM offsets = {%e, %e, %e, 0.125};\n" |
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1152 "TEMP res;\n" |
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1153 "MAD res, yuv.rrrr, ycoef, offsets;\n" |
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1154 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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1155 "MAD res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1156 "TEX res.r, res.raaa, texture[%c], 2D;\n" |
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1157 "ADD res.a, res.a, 0.25;\n" |
33926 | 1158 "TEX res.g, res.gaaa, texture[%c], 2D;\n" |
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1159 "ADD res.a, res.a, 0.25;\n" |
33926 | 1160 "TEX res.b, res.baaa, texture[%c], 2D;\n"; |
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1161 |
33928
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1162 static const char yuv_lookup3d_prog_template[] = |
33926 | 1163 "TEMP res;\n" |
1164 "TEX res, yuv, texture[%c], 3D;\n"; | |
1165 | |
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1166 static const char noise_filt_template[] = |
33926 | 1167 "MUL coord.xy, fragment.texcoord[0], {%e, %e};\n" |
1168 "TEMP rand;\n" | |
1169 "TEX rand.r, coord.x, texture[%c], 1D;\n" | |
1170 "ADD rand.r, rand.r, coord.y;\n" | |
1171 "TEX rand.r, rand.r, texture[%c], 1D;\n" | |
1172 "MAD res.rgb, rand.rrrr, {%e, %e, %e}, res;\n"; | |
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1173 |
19221 | 1174 /** |
1175 * \brief creates and initializes helper textures needed for scaling texture read | |
1176 * \param scaler scaler type to create texture for | |
1177 * \param texu contains next free texture unit number | |
1178 * \param texs texture unit ids for the scaler are stored in this array | |
1179 */ | |
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1180 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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1181 switch (scaler) { |
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1182 case YUV_SCALER_BILIN: |
25727
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1183 case YUV_SCALER_BICUB_NOTEX: |
25729
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1184 case YUV_SCALER_UNSHARP: |
25758 | 1185 case YUV_SCALER_UNSHARP2: |
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1186 break; |
18622 | 1187 case YUV_SCALER_BICUB: |
22489 | 1188 case YUV_SCALER_BICUB_X: |
18622 | 1189 texs[0] = (*texu)++; |
1190 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
1191 texs[0] += '0'; | |
1192 break; | |
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1193 default: |
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1194 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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1195 } |
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1196 } |
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1197 |
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1198 //! resolution of texture for gamma lookup table |
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1199 #define LOOKUP_RES 512 |
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1200 //! resolution for 3D yuv->rgb conversion lookup table |
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1201 #define LOOKUP_3DRES 32 |
19221 | 1202 /** |
1203 * \brief creates and initializes helper textures needed for yuv conversion | |
26837 | 1204 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 1205 * \param texu contains next free texture unit number |
1206 * \param texs texture unit ids for the conversion are stored in this array | |
1207 */ | |
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1208 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { |
18619
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1209 unsigned char *lookup_data = NULL; |
26834
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1210 int conv = YUV_CONVERSION(params->type); |
18619
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1211 switch (conv) { |
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1212 case YUV_CONVERSION_FRAGMENT: |
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1213 case YUV_CONVERSION_FRAGMENT_POW: |
30028 | 1214 break; |
18619
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1215 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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1216 texs[0] = (*texu)++; |
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1217 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
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1218 lookup_data = malloc(4 * LOOKUP_RES); |
30108
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1219 mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma); |
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1220 mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma); |
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1221 mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma); |
27621
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1222 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, |
18619
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1223 LOOKUP_RES, 4, 0); |
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1224 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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1225 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
30945
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1226 mpglActiveTexture(GL_TEXTURE0); |
18619
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1227 texs[0] += '0'; |
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1228 break; |
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|
1229 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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1230 { |
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1231 int sz = LOOKUP_3DRES + 2; // texture size including borders |
30945
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1232 if (!mpglTexImage3D) { |
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|
1233 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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1234 break; |
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1235 } |
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1236 texs[0] = (*texu)++; |
30945
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1237 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
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1238 lookup_data = malloc(3 * sz * sz * sz); |
30108
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1239 mp_gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES); |
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1240 glAdjustAlignment(sz); |
30945
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|
1241 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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1242 mpglTexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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1243 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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1244 mpglTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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1245 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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1246 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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1247 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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|
1248 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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1249 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
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1250 mpglActiveTexture(GL_TEXTURE0); |
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1251 texs[0] += '0'; |
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1252 } |
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|
1253 break; |
18619
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1254 default: |
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1255 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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1256 } |
32537
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1257 free(lookup_data); |
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1258 } |
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1259 |
19221 | 1260 /** |
1261 * \brief adds a scaling texture read at the current fragment program position | |
1262 * \param scaler type of scaler to insert | |
1263 * \param prog_pos current position in fragment program | |
1264 * \param remain how many bytes remain in the buffer given by prog_pos | |
1265 * \param texs array containing the texture unit identifiers for this scaler | |
1266 * \param in_tex texture unit the scaler should read from | |
1267 * \param out_comp component of the yuv variable the scaler stores the result in | |
1268 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1269 * \param texw width of the in_tex texture | |
1270 * \param texh height of the in_tex texture | |
26837 | 1271 * \param strength strength of filter effect if the scaler does some kind of filtering |
19221 | 1272 */ |
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1273 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
26836
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1274 char in_tex, char out_comp, int rect, int texw, int texh, |
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1275 double strength) { |
25755
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1276 const char *ttype = rect ? "RECT" : "2D"; |
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1277 const float ptw = rect ? 1.0 : 1.0 / texw; |
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1278 const float pth = rect ? 1.0 : 1.0 / texh; |
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1279 switch (scaler) { |
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1280 case YUV_SCALER_BILIN: |
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1281 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
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1282 in_tex, ttype); |
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1283 break; |
18622 | 1284 case YUV_SCALER_BICUB: |
1285 if (rect) | |
1286 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1287 in_tex, texs[0], texs[0], | |
1288 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1289 else | |
1290 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1291 in_tex, (float)texw, (float)texh, | |
25756 | 1292 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1293 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1294 break; | |
22489 | 1295 case YUV_SCALER_BICUB_X: |
1296 if (rect) | |
1297 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1298 in_tex, texs[0], | |
1299 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1300 else | |
1301 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
26195
802c489f77f0
Fix and simplify lscale=2 (bicub_x) scaler, produced funny
reimar
parents:
25953
diff
changeset
|
1302 in_tex, (float)texw, |
25756 | 1303 texs[0], ptw, ptw, |
22489 | 1304 in_tex, in_tex, in_tex, in_tex, out_comp); |
1305 break; | |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1306 case YUV_SCALER_BICUB_NOTEX: |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1307 if (rect) |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1308 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1309 in_tex, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1310 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1311 else |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1312 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1313 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1314 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1315 break; |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1316 case YUV_SCALER_UNSHARP: |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1317 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1318 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1319 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1320 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
34478 | 1321 in_tex, ttype, out_comp, strength, strength, strength); |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1322 break; |
25758 | 1323 case YUV_SCALER_UNSHARP2: |
1324 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1325 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1326 out_comp, 1.5 * ptw, 1.5 * pth, | |
1327 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1328 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1329 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1330 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
34478 | 1331 in_tex, ttype, out_comp, strength, strength, strength); |
25758 | 1332 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1333 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1334 *remain -= strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1335 *prog_pos += strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1336 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1337 |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1338 static const struct { |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
1339 const char *name; |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1340 GLenum cur; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1341 GLenum max; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1342 } progstats[] = { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1343 {"instructions", 0x88A0, 0x88A1}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1344 {"native instructions", 0x88A2, 0x88A3}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1345 {"temporaries", 0x88A4, 0x88A5}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1346 {"native temporaries", 0x88A6, 0x88A7}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1347 {"parameters", 0x88A8, 0x88A9}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1348 {"native parameters", 0x88AA, 0x88AB}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1349 {"attribs", 0x88AC, 0x88AD}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1350 {"native attribs", 0x88AE, 0x88AF}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1351 {"ALU instructions", 0x8805, 0x880B}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1352 {"TEX instructions", 0x8806, 0x880C}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1353 {"TEX indirections", 0x8807, 0x880D}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1354 {"native ALU instructions", 0x8808, 0x880E}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1355 {"native TEX instructions", 0x8809, 0x880F}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1356 {"native TEX indirections", 0x880A, 0x8810}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1357 {NULL, 0, 0} |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1358 }; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1359 |
19221 | 1360 /** |
1361 * \brief load the specified GPU Program | |
1362 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1363 * \param prog program string | |
1364 * \return 1 on success, 0 otherwise | |
1365 */ | |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1366 int loadGPUProgram(GLenum target, char *prog) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1367 int i; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1368 GLint cur = 0, max = 0, err = 0; |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1369 if (!mpglProgramString) { |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1370 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1371 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1372 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1373 mpglProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1374 mpglGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1375 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1376 mp_msg(MSGT_VO, MSGL_ERR, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1377 "[gl] Error compiling fragment program, make sure your card supports\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1378 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1379 "[gl] Error message:\n %s at %.10s\n", |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1380 mpglGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1381 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1382 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1383 if (!mpglGetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2)) |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1384 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1385 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1386 for (i = 0; progstats[i].name; i++) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1387 mpglGetProgramiv(target, progstats[i].cur, &cur); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1388 mpglGetProgramiv(target, progstats[i].max, &max); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1389 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1390 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1391 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1392 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1393 |
25885 | 1394 #define MAX_PROGSZ (1024*1024) |
1395 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1396 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1397 * \brief setup a fragment program that will do YUV->RGB conversion |
26837 | 1398 * \param parms struct containing parameters like conversion and scaler type, |
1399 * brightness, ... | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1400 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1401 static void glSetupYUVFragprog(gl_conversion_params_t *params) { |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1402 int type = params->type; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1403 int texw = params->texw; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1404 int texh = params->texh; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1405 int rect = params->target == GL_TEXTURE_RECTANGLE; |
25885 | 1406 static const char prog_hdr[] = |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1407 "!!ARBfp1.0\n" |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1408 "OPTION ARB_precision_hint_fastest;\n" |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1409 // all scaler variables must go here so they aren't defined |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1410 // multiple times when the same scaler is used more than once |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1411 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n"; |
25885 | 1412 int prog_remain; |
1413 char *yuv_prog, *prog_pos; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1414 int cur_texu = 3 + params->has_alpha_tex; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1415 char lum_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1416 char chrom_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1417 char conv_texs[1]; |
33927 | 1418 char filt_texs[1] = {0}; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1419 GLint i; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1420 // this is the conversion matrix, with y, u, v factors |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1421 // for red, green, blue and the constant offsets |
26839 | 1422 float yuv2rgb[3][4]; |
33927 | 1423 int noise = params->noise_strength != 0; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1424 create_conv_textures(params, &cur_texu, conv_texs); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1425 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1426 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1427 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1428 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1429 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
33926 | 1430 |
1431 if (noise) { | |
1432 gen_noise_lookup_tex(cur_texu); | |
1433 filt_texs[0] = '0' + cur_texu++; | |
1434 } | |
1435 | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1436 mpglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1437 if (i < cur_texu) |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1438 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1439 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1440 cur_texu, i); |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1441 if (!mpglProgramString) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1442 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1443 return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1444 } |
25885 | 1445 yuv_prog = malloc(MAX_PROGSZ); |
1446 strcpy(yuv_prog, prog_hdr); | |
1447 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1448 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1449 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1450 '0', 'r', rect, texw, texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1451 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1452 '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1453 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1454 '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
30108
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
reimar
parents:
30107
diff
changeset
|
1455 mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1456 switch (YUV_CONVERSION(type)) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1457 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1458 snprintf(prog_pos, prog_remain, yuv_prog_template, |
26839 | 1459 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1460 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1461 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1462 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1463 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1464 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1465 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
26839 | 1466 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1467 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1468 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1469 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1470 (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1471 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1472 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1473 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
26839 | 1474 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1475 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1476 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1477 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1478 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1479 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1480 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1481 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1482 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1483 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1484 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1485 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1486 } |
33926 | 1487 prog_remain -= strlen(prog_pos); |
1488 prog_pos += strlen(prog_pos); | |
1489 | |
1490 if (noise) { | |
33927 | 1491 // 1.0 strength is suitable for dithering 8 to 6 bit |
1492 double str = params->noise_strength * (1.0 / 64); | |
33926 | 1493 double scale_x = (double)NOISE_RES / texw; |
1494 double scale_y = (double)NOISE_RES / texh; | |
1495 if (rect) { | |
1496 scale_x /= texw; | |
1497 scale_y /= texh; | |
1498 } | |
1499 snprintf(prog_pos, prog_remain, noise_filt_template, | |
1500 scale_x, scale_y, | |
1501 filt_texs[0], filt_texs[0], | |
1502 str, str, str); | |
1503 prog_remain -= strlen(prog_pos); | |
1504 prog_pos += strlen(prog_pos); | |
1505 } | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1506 if (params->has_alpha_tex) { |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1507 snprintf(prog_pos, prog_remain, "TEX result.color.a, fragment.texcoord[3], texture[3], 2D;\n"); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1508 prog_remain -= strlen(prog_pos); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1509 prog_pos += strlen(prog_pos); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1510 } |
33926 | 1511 snprintf(prog_pos, prog_remain, "MOV result.color.rgb, res;\nEND"); |
1512 | |
29905
908f55fb5ed8
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
reimar
parents:
29904
diff
changeset
|
1513 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1514 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1515 free(yuv_prog); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1516 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1517 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1518 /** |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1519 * \brief detect the best YUV->RGB conversion method available |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1520 */ |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1521 int glAutodetectYUVConversion(void) { |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1522 const char *extensions = mpglGetString(GL_EXTENSIONS); |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1523 const char *vendor = mpglGetString(GL_VENDOR); |
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1524 // Imagination cannot parse floats in exponential representation (%e) |
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1525 int is_img = vendor && strstr(vendor, "Imagination") != NULL; |
31021 | 1526 if (!extensions || !mpglMultiTexCoord2f) |
1527 return YUV_CONVERSION_NONE; | |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1528 if (strstr(extensions, "GL_ARB_fragment_program") && !is_img) |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1529 return YUV_CONVERSION_FRAGMENT; |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1530 if (strstr(extensions, "GL_ATI_text_fragment_shader") && !is_img) |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1531 return YUV_CONVERSION_TEXT_FRAGMENT; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1532 if (strstr(extensions, "GL_ATI_fragment_shader")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1533 return YUV_CONVERSION_COMBINERS_ATI; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1534 return YUV_CONVERSION_NONE; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1535 } |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1536 |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1537 /** |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1538 * \brief setup YUV->RGB conversion |
26837 | 1539 * \param parms struct containing parameters like conversion and scaler type, |
1540 * brightness, ... | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1541 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1542 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1543 void glSetupYUVConversion(gl_conversion_params_t *params) { |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1544 float uvcos = params->csp_params.saturation * cos(params->csp_params.hue); |
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1545 float uvsin = params->csp_params.saturation * sin(params->csp_params.hue); |
31086
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1546 if (params->chrom_texw == 0) params->chrom_texw = 1; |
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1547 if (params->chrom_texh == 0) params->chrom_texh = 1; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1548 switch (YUV_CONVERSION(params->type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1549 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1550 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1551 break; |
16625 | 1552 case YUV_CONVERSION_COMBINERS_ATI: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1553 glSetupYUVFragmentATI(¶ms->csp_params, 0); |
16625 | 1554 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1555 case YUV_CONVERSION_TEXT_FRAGMENT: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1556 glSetupYUVFragmentATI(¶ms->csp_params, 1); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1557 break; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1558 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1559 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1560 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1561 case YUV_CONVERSION_FRAGMENT_POW: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1562 glSetupYUVFragprog(params); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1563 break; |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1564 case YUV_CONVERSION_NONE: |
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1565 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1566 default: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1567 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type)); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1568 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1569 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1570 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1571 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1572 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1573 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1574 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1575 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1576 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1577 void glEnableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1578 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1579 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1580 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1581 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1582 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1583 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1584 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1585 mpglEnable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1586 break; |
16625 | 1587 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1588 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1589 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1590 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1591 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1592 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1593 mpglEnable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1594 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1595 case YUV_CONVERSION_TEXT_FRAGMENT: |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1596 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1597 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1598 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1599 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1600 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1601 mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1602 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1603 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1604 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1605 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1606 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1607 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1608 mpglEnable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1609 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1610 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1611 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1612 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1613 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1614 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1615 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1616 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1617 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1618 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1619 void glDisableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1620 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1621 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1622 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1623 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1624 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1625 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1626 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1627 mpglDisable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1628 break; |
16625 | 1629 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1630 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1631 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1632 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1633 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1634 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1635 mpglDisable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1636 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1637 case YUV_CONVERSION_TEXT_FRAGMENT: |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1638 mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI); |
31029
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1639 // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1640 // without this disable the texture units while the program is still |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1641 // running (10.4 PPC seems to work without this though). |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1642 mpglFlush(); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1643 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1644 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1645 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1646 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1647 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1648 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1649 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1650 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1651 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1652 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1653 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1654 mpglDisable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1655 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1656 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1657 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1658 |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1659 void glSetupAlphaStippleTex(unsigned pattern) { |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1660 int i; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1661 uint8_t stipple[16]; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1662 for (i = 0; i < 16; i++) { |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1663 stipple[i] = (pattern & 1) * 0xff; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1664 pattern >>= 1; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1665 } |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1666 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1667 glAdjustAlignment(2); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1668 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1669 mpglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 4, 4, 0, GL_ALPHA, GL_UNSIGNED_BYTE, stipple); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1670 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1671 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1672 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1673 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1674 mpglActiveTexture(GL_TEXTURE0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1675 } |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1676 |
31567 | 1677 void glEnable3DLeft(int type) { |
1678 GLint buffer; | |
34375 | 1679 if (type & GL_3D_SWAP) |
1680 return glEnable3DRight(type & ~GL_3D_SWAP); | |
31567 | 1681 switch (type) { |
1682 case GL_3D_RED_CYAN: | |
1683 mpglColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); | |
1684 break; | |
1685 case GL_3D_GREEN_MAGENTA: | |
1686 mpglColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); | |
1687 break; | |
1688 case GL_3D_QUADBUFFER: | |
1689 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1690 switch (buffer) { | |
1691 case GL_FRONT: | |
1692 case GL_FRONT_LEFT: | |
1693 case GL_FRONT_RIGHT: | |
1694 buffer = GL_FRONT_LEFT; | |
1695 break; | |
1696 case GL_BACK: | |
1697 case GL_BACK_LEFT: | |
1698 case GL_BACK_RIGHT: | |
1699 buffer = GL_BACK_LEFT; | |
1700 break; | |
1701 } | |
1702 mpglDrawBuffer(buffer); | |
1703 break; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1704 case GL_3D_STIPPLE: |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1705 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1706 mpglEnable(GL_TEXTURE_2D); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1707 mpglActiveTexture(GL_TEXTURE0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1708 mpglEnable(GL_BLEND); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1709 mpglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1710 break; |
31567 | 1711 } |
1712 } | |
1713 | |
1714 void glEnable3DRight(int type) { | |
1715 GLint buffer; | |
34375 | 1716 if (type & GL_3D_SWAP) |
1717 return glEnable3DLeft(type & ~GL_3D_SWAP); | |
31567 | 1718 switch (type) { |
1719 case GL_3D_RED_CYAN: | |
1720 mpglColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); | |
1721 break; | |
1722 case GL_3D_GREEN_MAGENTA: | |
1723 mpglColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE); | |
1724 break; | |
1725 case GL_3D_QUADBUFFER: | |
1726 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1727 switch (buffer) { | |
1728 case GL_FRONT: | |
1729 case GL_FRONT_LEFT: | |
1730 case GL_FRONT_RIGHT: | |
1731 buffer = GL_FRONT_RIGHT; | |
1732 break; | |
1733 case GL_BACK: | |
1734 case GL_BACK_LEFT: | |
1735 case GL_BACK_RIGHT: | |
1736 buffer = GL_BACK_RIGHT; | |
1737 break; | |
1738 } | |
1739 mpglDrawBuffer(buffer); | |
1740 break; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1741 case GL_3D_STIPPLE: |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1742 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1743 mpglEnable(GL_TEXTURE_2D); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1744 mpglActiveTexture(GL_TEXTURE0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1745 mpglEnable(GL_BLEND); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1746 mpglBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1747 break; |
31567 | 1748 } |
1749 } | |
1750 | |
1751 void glDisable3D(int type) { | |
1752 GLint buffer; | |
1753 switch (type) { | |
1754 case GL_3D_RED_CYAN: | |
1755 case GL_3D_GREEN_MAGENTA: | |
1756 mpglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
1757 break; | |
1758 case GL_3D_QUADBUFFER: | |
1759 mpglDrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT); | |
1760 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1761 switch (buffer) { | |
1762 case GL_FRONT: | |
1763 case GL_FRONT_LEFT: | |
1764 case GL_FRONT_RIGHT: | |
1765 buffer = GL_FRONT; | |
1766 break; | |
1767 case GL_BACK: | |
1768 case GL_BACK_LEFT: | |
1769 case GL_BACK_RIGHT: | |
1770 buffer = GL_BACK; | |
1771 break; | |
1772 } | |
1773 mpglDrawBuffer(buffer); | |
1774 break; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1775 case GL_3D_STIPPLE: |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1776 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1777 mpglDisable(GL_TEXTURE_2D); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1778 mpglActiveTexture(GL_TEXTURE0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1779 mpglDisable(GL_BLEND); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1780 break; |
31567 | 1781 } |
1782 } | |
1783 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1784 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1785 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1786 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1787 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1788 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1789 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1790 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1791 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1792 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1793 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1794 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1795 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1796 * \param rect_tex whether this texture uses texture_rectangle extension |
30097 | 1797 * \param is_yv12 if != 0, also draw the textures from units 1 and 2, |
1798 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures | |
17220 | 1799 * \param flip flip the texture upside down |
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|
1800 * \param use_stipple overlay texture 3 as 4x4 alpha stipple |
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fix/improve code doxumentation. Also group gl_common functions in several
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diff
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|
1801 * \ingroup gltexture |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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diff
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|
1802 */ |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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diff
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|
1803 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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|
1804 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
34983
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1805 int sx, int sy, int rect_tex, int is_yv12, int flip, |
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|
1806 int use_stipple) { |
30097 | 1807 int chroma_x_shift = (is_yv12 >> 8) & 31; |
1808 int chroma_y_shift = (is_yv12 >> 16) & 31; | |
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|
1809 GLfloat texcoords3[8] = {vo_dx / 4.0, vo_dy / 4.0, vo_dx / 4.0, (vo_dy + vo_dheight) / 4.0, (vo_dx + vo_dwidth) / 4.0, vo_dy / 4.0, (vo_dx + vo_dwidth) / 4.0, (vo_dy + vo_dheight) / 4.0}; |
30097 | 1810 GLfloat xscale = 1 << chroma_x_shift; |
1811 GLfloat yscale = 1 << chroma_y_shift; | |
1812 GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale; | |
16214
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Helper function for drawing texture and general cleanup of vo_gl2.c
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|
1813 if (!rect_tex) { |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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1814 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
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hardware color-space conversion for vo_gl and vo_gl2
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|
1815 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
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|
1816 } |
17220 | 1817 if (flip) { |
1818 y += h; | |
1819 h = -h; | |
1820 } | |
34338 | 1821 |
1822 if (!mpglBegin) { | |
1823 GLfloat vertices [8] = { x, y, x, y + h, x + w, y, x + w, y + h}; | |
1824 GLfloat texcoords [8] = {tx, ty, tx, ty + th, tx + tw, ty, tx + tw, ty + th}; | |
1825 GLfloat texcoords2[8] = {tx2, ty2, tx2, ty2 + th2, tx2 + tw2, ty2, tx2 + tw2, ty2 + th2}; | |
1826 mpglEnableClientState(GL_VERTEX_ARRAY); | |
1827 mpglVertexPointer(2, GL_FLOAT, 0, vertices); | |
1828 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1829 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords); | |
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|
1830 if (use_stipple) { |
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|
1831 mpglClientActiveTexture(GL_TEXTURE3); |
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1832 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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1833 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords3); |
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1834 } |
34338 | 1835 if (is_yv12) { |
1836 mpglClientActiveTexture(GL_TEXTURE1); | |
1837 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1838 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords2); | |
1839 mpglClientActiveTexture(GL_TEXTURE2); | |
1840 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1841 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords2); | |
1842 mpglClientActiveTexture(GL_TEXTURE0); | |
1843 } | |
1844 mpglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
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1845 if (use_stipple) { |
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1846 mpglClientActiveTexture(GL_TEXTURE3); |
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1847 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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|
1848 } |
34338 | 1849 if (is_yv12) { |
1850 mpglClientActiveTexture(GL_TEXTURE1); | |
1851 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
1852 mpglClientActiveTexture(GL_TEXTURE2); | |
1853 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
1854 mpglClientActiveTexture(GL_TEXTURE0); | |
1855 } | |
1856 mpglDisableClientState(GL_VERTEX_ARRAY); | |
1857 return; | |
1858 } | |
1859 | |
30945
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|
1860 mpglBegin(GL_QUADS); |
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|
1861 mpglTexCoord2f(tx, ty); |
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|
1862 if (is_yv12) { |
30945
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|
1863 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
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|
1864 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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|
1865 } |
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|
1866 if (use_stipple) |
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1867 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[0], texcoords3[1]); |
30945
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|
1868 mpglVertex2f(x, y); |
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|
1869 mpglTexCoord2f(tx, ty + th); |
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1870 if (is_yv12) { |
30945
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|
1871 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
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|
1872 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
16488
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|
1873 } |
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|
1874 if (use_stipple) |
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1875 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[2], texcoords3[3]); |
30945
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|
1876 mpglVertex2f(x, y + h); |
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|
1877 mpglTexCoord2f(tx + tw, ty + th); |
16488
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|
1878 if (is_yv12) { |
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|
1879 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
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1880 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
16488
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1881 } |
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1882 if (use_stipple) |
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1883 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[6], texcoords3[7]); |
30945
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1884 mpglVertex2f(x + w, y + h); |
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1885 mpglTexCoord2f(tx + tw, ty); |
16488
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1886 if (is_yv12) { |
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1887 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
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1888 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
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1889 } |
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1890 if (use_stipple) |
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1891 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[4], texcoords3[5]); |
30945
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|
1892 mpglVertex2f(x + w, y); |
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|
1893 mpglEnd(); |
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|
1894 } |
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|
1895 |
30023 | 1896 #ifdef CONFIG_GL_WIN32 |
17116 | 1897 #include "w32_common.h" |
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1898 /** |
29263
0f1b5b68af32
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1899 * \brief little helper since wglGetProcAddress definition does not fit our |
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1900 * getProcAddress |
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1901 * \param procName name of function to look up |
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1902 * \return function pointer returned by wglGetProcAddress |
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|
1903 */ |
16109
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|
1904 static void *w32gpa(const GLubyte *procName) { |
25953 | 1905 HMODULE oglmod; |
1906 void *res = wglGetProcAddress(procName); | |
1907 if (res) return res; | |
1908 oglmod = GetModuleHandle("opengl32.dll"); | |
1909 return GetProcAddress(oglmod, procName); | |
16109
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OpenGL fixes for windows and vo_gl.c ported to windows.
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diff
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|
1910 } |
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OpenGL fixes for windows and vo_gl.c ported to windows.
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diff
changeset
|
1911 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1912 static int setGlWindow_w32(MPGLContext *ctx) |
14142
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|
1913 { |
29938
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|
1914 HWND win = vo_w32_window; |
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|
1915 int *vinfo = &ctx->vinfo.w32; |
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1916 HGLRC *context = &ctx->context.w32; |
14142
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1917 int new_vinfo; |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
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diff
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|
1918 HDC windc = vo_w32_get_dc(win); |
14142
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1919 HGLRC new_context = 0; |
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1920 int keep_context = 0; |
24314
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1921 int res = SET_WINDOW_FAILED; |
14142
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1922 |
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1923 // should only be needed when keeping context, but not doing glFinish |
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1924 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
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|
1925 if (*context) |
30945
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|
1926 mpglFinish(); |
14142
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|
1927 new_vinfo = GetPixelFormat(windc); |
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1928 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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|
1929 // we can keep the wglContext |
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1930 new_context = *context; |
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1931 keep_context = 1; |
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|
1932 } else { |
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1933 // create a context |
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1934 new_context = wglCreateContext(windc); |
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|
1935 if (!new_context) { |
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|
1936 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
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|
1937 goto out; |
14142
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|
1938 } |
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|
1939 } |
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|
1940 |
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|
1941 // set context |
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|
1942 if (!wglMakeCurrent(windc, new_context)) { |
28036 | 1943 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
14142
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|
1944 if (!keep_context) { |
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|
1945 wglDeleteContext(new_context); |
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|
1946 } |
24314
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changeset
|
1947 goto out; |
14142
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|
1948 } |
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|
1949 |
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|
1950 // set new values |
21631 | 1951 vo_w32_window = win; |
14142
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|
1952 { |
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changeset
|
1953 RECT rect; |
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|
1954 GetClientRect(win, &rect); |
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changeset
|
1955 vo_dwidth = rect.right; |
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changeset
|
1956 vo_dheight = rect.bottom; |
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changeset
|
1957 } |
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1958 if (!keep_context) { |
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1959 if (*context) |
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1960 wglDeleteContext(*context); |
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1961 *context = new_context; |
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1962 *vinfo = new_vinfo; |
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1963 getFunctions(w32gpa, NULL); |
14142
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|
1964 |
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1965 // and inform that reinit is neccessary |
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1966 res = SET_WINDOW_REINIT; |
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1967 } else |
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1968 res = SET_WINDOW_OK; |
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1969 |
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|
1970 out: |
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1971 vo_w32_release_dc(win, windc); |
24314
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1972 return res; |
14142
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|
1973 } |
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|
1974 |
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1975 static void releaseGlContext_w32(MPGLContext *ctx) { |
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1976 int *vinfo = &ctx->vinfo.w32; |
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1977 HGLRC *context = &ctx->context.w32; |
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1978 *vinfo = 0; |
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1979 if (*context) { |
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1980 wglMakeCurrent(0, 0); |
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|
1981 wglDeleteContext(*context); |
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|
1982 } |
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1983 *context = 0; |
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|
1984 } |
17116 | 1985 |
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1986 static void swapGlBuffers_w32(MPGLContext *ctx) { |
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1987 HDC vo_hdc = vo_w32_get_dc(vo_w32_window); |
17116 | 1988 SwapBuffers(vo_hdc); |
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1989 vo_w32_release_dc(vo_w32_window, vo_hdc); |
17116 | 1990 } |
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1991 #endif |
30023 | 1992 #ifdef CONFIG_GL_X11 |
17116 | 1993 #include "x11_common.h" |
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|
1994 |
13843 | 1995 /** |
14269 | 1996 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1997 * \param win Window whose XVisualInfo is returne. |
1998 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1999 */ | |
2000 static XVisualInfo *getWindowVisualInfo(Window win) { | |
2001 XWindowAttributes xw_attr; | |
2002 XVisualInfo vinfo_template; | |
2003 int tmp; | |
2004 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
2005 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
2006 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
2007 } | |
2008 | |
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|
2009 static void appendstr(char **dst, const char *str) |
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|
2010 { |
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|
2011 int newsize; |
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|
2012 char *newstr; |
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|
2013 if (!str) |
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|
2014 return; |
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|
2015 newsize = strlen(*dst) + 1 + strlen(str) + 1; |
465247b46e39
Also check GLX client and server strings for extensions
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diff
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|
2016 newstr = realloc(*dst, newsize); |
465247b46e39
Also check GLX client and server strings for extensions
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|
2017 if (!newstr) |
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|
2018 return; |
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Also check GLX client and server strings for extensions
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|
2019 *dst = newstr; |
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|
2020 strcat(*dst, " "); |
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|
2021 strcat(*dst, str); |
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|
2022 } |
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|
2023 |
13843 | 2024 /** |
2025 * \brief Changes the window in which video is displayed. | |
2026 * If possible only transfers the context to the new window, otherwise | |
2027 * creates a new one, which must be initialized by the caller. | |
2028 * \param vinfo Currently used visual. | |
2029 * \param context Currently used context. | |
2030 * \param win window that should be used for drawing. | |
2031 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
2032 * In case of SET_WINDOW_REINIT the context could not be transfered | |
2033 * and the caller must initialize it correctly. | |
16595
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2034 * \ingroup glcontext |
13843 | 2035 */ |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2036 static int setGlWindow_x11(MPGLContext *ctx) |
13843 | 2037 { |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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2038 XVisualInfo **vinfo = &ctx->vinfo.x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2039 GLXContext *context = &ctx->context.x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2040 Window win = vo_window; |
13843 | 2041 XVisualInfo *new_vinfo; |
2042 GLXContext new_context = NULL; | |
2043 int keep_context = 0; | |
2044 | |
2045 // should only be needed when keeping context, but not doing glFinish | |
2046 // can cause flickering even when we do not keep it. | |
16944
179a7a2857a8
do not call glFinish when we do not have a context
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|
2047 if (*context) |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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|
2048 mpglFinish(); |
13843 | 2049 new_vinfo = getWindowVisualInfo(win); |
2050 if (*context && *vinfo && new_vinfo && | |
2051 (*vinfo)->visualid == new_vinfo->visualid) { | |
2052 // we can keep the GLXContext | |
2053 new_context = *context; | |
2054 XFree(new_vinfo); | |
2055 new_vinfo = *vinfo; | |
2056 keep_context = 1; | |
2057 } else { | |
2058 // create a context | |
2059 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
2060 if (!new_context) { | |
2061 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
2062 XFree(new_vinfo); | |
2063 return SET_WINDOW_FAILED; | |
2064 } | |
2065 } | |
2066 | |
2067 // set context | |
2068 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
28036 | 2069 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); |
13843 | 2070 if (!keep_context) { |
28036 | 2071 glXDestroyContext(mDisplay, new_context); |
13843 | 2072 XFree(new_vinfo); |
2073 } | |
2074 return SET_WINDOW_FAILED; | |
2075 } | |
2076 | |
2077 // set new values | |
2078 vo_window = win; | |
27885
9829cfa41d6d
Replace some of the different inconsistent XGetGeometry uses by a
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|
2079 vo_x11_update_geometry(); |
13843 | 2080 if (!keep_context) { |
16588 | 2081 void *(*getProcAddress)(const GLubyte *); |
17019
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Also parse glX extension string, makes -vo gl:swapinterval work again on linux
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16984
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|
2082 const char *(*glXExtStr)(Display *, int); |
29679
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parents:
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|
2083 char *glxstr = strdup(""); |
13843 | 2084 if (*context) |
2085 glXDestroyContext(mDisplay, *context); | |
2086 *context = new_context; | |
2087 if (*vinfo) | |
2088 XFree(*vinfo); | |
2089 *vinfo = new_vinfo; | |
30946 | 2090 getProcAddress = getdladdr("glXGetProcAddress"); |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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16109
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|
2091 if (!getProcAddress) |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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parents:
16109
diff
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|
2092 getProcAddress = getdladdr("glXGetProcAddressARB"); |
17019
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Also parse glX extension string, makes -vo gl:swapinterval work again on linux
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|
2093 glXExtStr = getdladdr("glXQueryExtensionsString"); |
29679
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Also check GLX client and server strings for extensions
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|
2094 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
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|
2095 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
465247b46e39
Also check GLX client and server strings for extensions
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29263
diff
changeset
|
2096 glXExtStr = getdladdr("glXGetClientString"); |
465247b46e39
Also check GLX client and server strings for extensions
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diff
changeset
|
2097 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
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|
2098 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
465247b46e39
Also check GLX client and server strings for extensions
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29263
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|
2099 glXExtStr = getdladdr("glXGetServerString"); |
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Also check GLX client and server strings for extensions
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|
2100 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
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|
2101 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
465247b46e39
Also check GLX client and server strings for extensions
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|
2102 |
465247b46e39
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changeset
|
2103 getFunctions(getProcAddress, glxstr); |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
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30951
diff
changeset
|
2104 if (!mpglGenPrograms && mpglGetString && |
31024 | 2105 getProcAddress && |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
parents:
30951
diff
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|
2106 strstr(mpglGetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) { |
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
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30951
diff
changeset
|
2107 mp_msg(MSGT_VO, MSGL_WARN, "Broken glXGetProcAddress detected, trying workaround\n"); |
31024 | 2108 getFunctions(NULL, glxstr); |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
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30951
diff
changeset
|
2109 } |
29679
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Also check GLX client and server strings for extensions
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|
2110 free(glxstr); |
13843 | 2111 |
2112 // and inform that reinit is neccessary | |
2113 return SET_WINDOW_REINIT; | |
2114 } | |
2115 return SET_WINDOW_OK; | |
2116 } | |
2117 | |
2118 /** | |
2119 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
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|
2120 * \ingroup glcontext |
13843 | 2121 */ |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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29905
diff
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|
2122 static void releaseGlContext_x11(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2123 XVisualInfo **vinfo = &ctx->vinfo.x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2124 GLXContext *context = &ctx->context.x11; |
13843 | 2125 if (*vinfo) |
2126 XFree(*vinfo); | |
2127 *vinfo = NULL; | |
2128 if (*context) | |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
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14078
diff
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|
2129 { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
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diff
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|
2130 mpglFinish(); |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
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14078
diff
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|
2131 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 2132 glXDestroyContext(mDisplay, *context); |
14089
00283cb37fd0
Make the context not current before destroying it.
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|
2133 } |
13843 | 2134 *context = 0; |
2135 } | |
17116 | 2136 |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2137 static void swapGlBuffers_x11(MPGLContext *ctx) { |
17116 | 2138 glXSwapBuffers(mDisplay, vo_window); |
2139 } | |
34338 | 2140 #endif |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2141 |
34338 | 2142 #if defined(CONFIG_GL_X11) || defined(CONFIG_GL_EGL_X11) |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2143 static int x11_check_events(void) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2144 return vo_x11_check_events(mDisplay); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
2145 } |
13843 | 2146 #endif |
2147 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2148 #ifdef CONFIG_GL_SDL |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
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31031
diff
changeset
|
2149 #include "sdl_common.h" |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2150 |
529614f44431
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|
2151 static void swapGlBuffers_sdl(MPGLContext *ctx) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2152 SDL_GL_SwapBuffers(); |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2153 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2154 |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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|
2155 static void *sdlgpa(const GLubyte *name) { |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
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31030
diff
changeset
|
2156 return SDL_GL_GetProcAddress(name); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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diff
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|
2157 } |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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diff
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|
2158 |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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31030
diff
changeset
|
2159 static int setGlWindow_sdl(MPGLContext *ctx) { |
34611 | 2160 if (!sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE)) |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
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diff
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|
2161 return SET_WINDOW_FAILED; |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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31030
diff
changeset
|
2162 SDL_GL_LoadLibrary(NULL); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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diff
changeset
|
2163 getFunctions(sdlgpa, NULL); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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changeset
|
2164 return SET_WINDOW_OK; |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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diff
changeset
|
2165 } |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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31031
diff
changeset
|
2166 |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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diff
changeset
|
2167 static int sdl_check_events(void) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
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diff
changeset
|
2168 int res = 0; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2169 SDL_Event event; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2170 while (SDL_PollEvent(&event)) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2171 res |= sdl_default_handle_event(&event); |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2172 } |
31043
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
reimar
parents:
31041
diff
changeset
|
2173 // poll "events" from within MPlayer code |
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
reimar
parents:
31041
diff
changeset
|
2174 res |= sdl_default_handle_event(NULL); |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2175 if (res & VO_EVENT_RESIZE) |
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2176 sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE); |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2177 return res; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2178 } |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2179 |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2180 #endif |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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parents:
30964
diff
changeset
|
2181 |
34338 | 2182 #ifdef CONFIG_GL_EGL_X11 |
2183 static EGLDisplay eglDisplay = EGL_NO_DISPLAY; | |
2184 static EGLSurface eglSurface = EGL_NO_SURFACE; | |
2185 | |
2186 /* | |
2187 * Some genius thought it a good idea to make | |
2188 * eglGetProcAddress not work for core functions. | |
2189 * So we have to use a non-portable way that in addition | |
2190 * might also return symbols from a different library | |
2191 * that the one providing the current context, great job! | |
2192 */ | |
2193 static void *eglgpa(const GLubyte *name) { | |
2194 void *res = eglGetProcAddress(name); | |
2195 if (!res) { | |
2196 void *h = dlopen("/usr/lib/libGLESv1_CM.so", RTLD_LAZY); | |
2197 res = dlsym(h, name); | |
2198 dlclose(h); | |
2199 } | |
2200 return res; | |
2201 } | |
2202 | |
2203 static int setGlWindow_egl(MPGLContext *ctx) | |
2204 { | |
2205 static const EGLint cfg_attribs[] = { EGL_NONE }; | |
2206 static const EGLint ctx_attribs[] = { EGL_NONE }; | |
2207 EGLContext *context = &ctx->context.egl; | |
2208 Window win = vo_window; | |
2209 EGLContext new_context = NULL; | |
2210 EGLConfig eglConfig; | |
2211 int num_configs; | |
2212 if (eglDisplay == EGL_NO_DISPLAY) { | |
2213 eglDisplay = eglGetDisplay(mDisplay); | |
2214 if (eglDisplay == EGL_NO_DISPLAY) { | |
2215 mp_msg(MSGT_VO, MSGL_FATAL, "eglGetDisplay failed: 0x%x\n", eglGetError()); | |
2216 return SET_WINDOW_FAILED; | |
2217 } | |
2218 if (!eglInitialize(eglDisplay, NULL, NULL)) { | |
2219 mp_msg(MSGT_VO, MSGL_FATAL, "eglInitialize failed: 0x%x\n", eglGetError()); | |
2220 return SET_WINDOW_FAILED; | |
2221 } | |
2222 } | |
2223 if (*context != EGL_NO_CONTEXT) { | |
2224 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2225 eglDestroyContext(eglDisplay, *context); | |
2226 eglDestroySurface(eglDisplay, eglSurface); | |
2227 } | |
2228 if (!eglChooseConfig(eglDisplay, cfg_attribs, &eglConfig, 1, &num_configs) || | |
2229 num_configs != 1) | |
2230 return SET_WINDOW_FAILED; | |
2231 eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, win, NULL); | |
2232 if (eglSurface == EGL_NO_SURFACE) | |
2233 return SET_WINDOW_FAILED; | |
2234 | |
2235 new_context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs); | |
2236 if (new_context == EGL_NO_CONTEXT) | |
2237 return SET_WINDOW_FAILED; | |
2238 if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, new_context)) | |
2239 return SET_WINDOW_FAILED; | |
2240 | |
2241 // set new values | |
2242 vo_window = win; | |
2243 vo_x11_update_geometry(); | |
2244 *context = new_context; | |
2245 | |
2246 getFunctions(eglgpa, eglQueryString(eglDisplay, EGL_EXTENSIONS)); | |
2247 mpglBegin = NULL; | |
2248 mpglDrawBuffer = NULL; | |
2249 | |
2250 // and inform that reinit is necessary | |
2251 return SET_WINDOW_REINIT; | |
2252 } | |
2253 | |
2254 /** | |
2255 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
2256 * \ingroup glcontext | |
2257 */ | |
2258 static void releaseGlContext_egl(MPGLContext *ctx) { | |
2259 EGLContext *context = &ctx->context.egl; | |
2260 if (*context != EGL_NO_CONTEXT) | |
2261 { | |
2262 mpglFinish(); | |
2263 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2264 eglDestroyContext(eglDisplay, *context); | |
2265 } | |
2266 *context = EGL_NO_CONTEXT; | |
2267 } | |
2268 | |
2269 static void swapGlBuffers_egl(MPGLContext *ctx) { | |
2270 eglSwapBuffers(eglDisplay, eglSurface); | |
2271 } | |
2272 | |
2273 #endif | |
2274 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2275 static int setGlWindow_dummy(MPGLContext *ctx) { |
31024 | 2276 getFunctions(NULL, NULL); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2277 return SET_WINDOW_OK; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2278 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2279 |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2280 static void releaseGlContext_dummy(MPGLContext *ctx) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2281 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2282 |
35087 | 2283 static void swapGlBuffers_dummy(MPGLContext *ctx) { |
2284 } | |
2285 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2286 static int dummy_check_events(void) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2287 return 0; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2288 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2289 |
31035 | 2290 static void dummy_update_xinerama_info(void) { |
2291 if (vo_screenwidth <= 0 || vo_screenheight <= 0) { | |
31041 | 2292 mp_msg(MSGT_VO, MSGL_ERR, "You must specify the screen dimensions " |
31035 | 2293 "with -screenw and -screenh\n"); |
2294 vo_screenwidth = 1280; | |
2295 vo_screenheight = 768; | |
2296 } | |
2297 aspect_save_screenres(vo_screenwidth, vo_screenheight); | |
2298 } | |
2299 | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2300 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) { |
31044 | 2301 if (type == GLTYPE_AUTO) { |
2302 int res = init_mpglcontext(ctx, GLTYPE_W32); | |
2303 if (res) return res; | |
35096 | 2304 res = init_mpglcontext(ctx, GLTYPE_OSX); |
2305 if (res) return res; | |
31044 | 2306 res = init_mpglcontext(ctx, GLTYPE_X11); |
2307 if (res) return res; | |
2308 res = init_mpglcontext(ctx, GLTYPE_SDL); | |
34338 | 2309 if (res) return res; |
2310 res = init_mpglcontext(ctx, GLTYPE_EGL_X11); | |
31044 | 2311 return res; |
2312 } | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2313 memset(ctx, 0, sizeof(*ctx)); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2314 ctx->setGlWindow = setGlWindow_dummy; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2315 ctx->releaseGlContext = releaseGlContext_dummy; |
35087 | 2316 ctx->swapGlBuffers = swapGlBuffers_dummy; |
31035 | 2317 ctx->update_xinerama_info = dummy_update_xinerama_info; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2318 ctx->check_events = dummy_check_events; |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2319 ctx->type = type; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2320 switch (ctx->type) { |
30023 | 2321 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2322 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2323 ctx->setGlWindow = setGlWindow_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2324 ctx->releaseGlContext = releaseGlContext_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2325 ctx->swapGlBuffers = swapGlBuffers_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2326 ctx->update_xinerama_info = w32_update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2327 ctx->border = vo_w32_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2328 ctx->check_events = vo_w32_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2329 ctx->fullscreen = vo_w32_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2330 ctx->ontop = vo_w32_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2331 return vo_w32_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2332 #endif |
30023 | 2333 #ifdef CONFIG_GL_X11 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2334 case GLTYPE_X11: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2335 ctx->setGlWindow = setGlWindow_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2336 ctx->releaseGlContext = releaseGlContext_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2337 ctx->swapGlBuffers = swapGlBuffers_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2338 ctx->update_xinerama_info = update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2339 ctx->border = vo_x11_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2340 ctx->check_events = x11_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2341 ctx->fullscreen = vo_x11_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2342 ctx->ontop = vo_x11_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2343 return vo_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2344 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2345 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2346 case GLTYPE_SDL: |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2347 SDL_Init(SDL_INIT_VIDEO); |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2348 ctx->setGlWindow = setGlWindow_sdl; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2349 ctx->swapGlBuffers = swapGlBuffers_sdl; |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2350 ctx->check_events = sdl_check_events; |
31035 | 2351 ctx->fullscreen = vo_sdl_fullscreen; |
31037 | 2352 return vo_sdl_init(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2353 #endif |
34338 | 2354 #ifdef CONFIG_GL_EGL_X11 |
2355 case GLTYPE_EGL_X11: | |
2356 ctx->setGlWindow = setGlWindow_egl; | |
2357 ctx->releaseGlContext = releaseGlContext_egl; | |
2358 ctx->swapGlBuffers = swapGlBuffers_egl; | |
2359 ctx->update_xinerama_info = update_xinerama_info; | |
2360 ctx->border = vo_x11_border; | |
2361 ctx->check_events = x11_check_events; | |
2362 ctx->fullscreen = vo_x11_fullscreen; | |
2363 ctx->ontop = vo_x11_ontop; | |
2364 return vo_init(); | |
2365 #endif | |
35089
a87c434ecaa3
Allow compiling -vo gl with OSX backend even if X11 and SDL are not available.
reimar
parents:
35087
diff
changeset
|
2366 #ifdef CONFIG_GL_OSX |
35087 | 2367 case GLTYPE_OSX: |
35094 | 2368 ctx->swapGlBuffers = vo_osx_swap_buffers; |
35087 | 2369 ctx->update_xinerama_info = vo_osx_update_xinerama_info; |
2370 ctx->check_events = vo_osx_check_events; | |
2371 ctx->fullscreen = vo_osx_fullscreen; | |
2372 ctx->ontop = vo_osx_ontop; | |
2373 return vo_osx_init(); | |
2374 #endif | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2375 default: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2376 return 0; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2377 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2378 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2379 |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2380 void uninit_mpglcontext(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2381 ctx->releaseGlContext(ctx); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2382 switch (ctx->type) { |
30023 | 2383 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2384 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2385 vo_w32_uninit(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2386 break; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2387 #endif |
30023 | 2388 #ifdef CONFIG_GL_X11 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2389 case GLTYPE_X11: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2390 vo_x11_uninit(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2391 break; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2392 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2393 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2394 case GLTYPE_SDL: |
31037 | 2395 vo_sdl_uninit(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2396 break; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2397 #endif |
35089
a87c434ecaa3
Allow compiling -vo gl with OSX backend even if X11 and SDL are not available.
reimar
parents:
35087
diff
changeset
|
2398 #ifdef CONFIG_GL_OSX |
35087 | 2399 case GLTYPE_OSX: |
2400 vo_osx_uninit(); | |
2401 break; | |
2402 #endif | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2403 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2404 memset(ctx, 0, sizeof(*ctx)); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2405 } |