annotate loader/debug.h @ 27409:e2de11109139

If (has outline) blur(outline) else blur(glyph). If there is an outline, the glyph itself should not be blurred. Keeps the border between glyph and outline clear (unblurred), which is probably how it should be. Patch by Diogo Franco (diogomfranco gmail com).
author eugeni
date Thu, 07 Aug 2008 22:20:58 +0000
parents a8ea87c71d18
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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26045
a8ea87c71d18 Add MPLAYER_ prefix to multiple inclusion guards.
diego
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1 #ifndef MPLAYER_DEBUG_H
a8ea87c71d18 Add MPLAYER_ prefix to multiple inclusion guards.
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2 #define MPLAYER_DEBUG_H
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6ac1ece1f9fe Add multiple inclusion guards to all header files that lack them.
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3
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a2e02e6b6379 Rename config.h --> debug.h and include config.h explicitly.
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4 #ifdef DEBUG
a2e02e6b6379 Rename config.h --> debug.h and include config.h explicitly.
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5 #define TRACE printf
a2e02e6b6379 Rename config.h --> debug.h and include config.h explicitly.
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6 #define dbg_printf printf
a2e02e6b6379 Rename config.h --> debug.h and include config.h explicitly.
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7 #else
a2e02e6b6379 Rename config.h --> debug.h and include config.h explicitly.
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8 #define TRACE(...)
a2e02e6b6379 Rename config.h --> debug.h and include config.h explicitly.
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9 #define dbg_printf(...)
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10 #endif
25553
6ac1ece1f9fe Add multiple inclusion guards to all header files that lack them.
diego
parents: 21261
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11
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a8ea87c71d18 Add MPLAYER_ prefix to multiple inclusion guards.
diego
parents: 25553
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12 #endif /* MPLAYER_DEBUG_H */