annotate loader/wine/winestring.h @ 27409:e2de11109139
If (has outline) blur(outline) else blur(glyph).
If there is an outline, the glyph itself should not be blurred. Keeps
the border between glyph and outline clear (unblurred), which is
probably how it should be.
Patch by Diogo Franco (diogomfranco gmail com).
author |
eugeni |
date |
Thu, 07 Aug 2008 22:20:58 +0000 |
parents |
a8ea87c71d18 |
children |
494c251bd39e |
rev |
line source |
26045
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1 #ifndef MPLAYER_WINESTRING_H
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2 #define MPLAYER_WINESTRING_H
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1
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3
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4 #include "windef.h"
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5
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6 LPWSTR WINAPI lstrcpyAtoW(LPWSTR,LPCSTR);
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7 LPSTR WINAPI lstrcpyWtoA(LPSTR,LPCWSTR);
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8 LPWSTR WINAPI lstrcpynAtoW(LPWSTR,LPCSTR,INT);
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9 LPSTR WINAPI lstrcpynWtoA(LPSTR,LPCWSTR,INT);
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10
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11 #define lstrncmpiA strncasecmp
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12
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26045
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13 #endif /* MPLAYER_WINESTRING_H */
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