Mercurial > mplayer.hg
annotate udp_sync.c @ 36315:e4ab2ab9eede
Factor out some common code.
author | reimar |
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date | Wed, 07 Aug 2013 18:21:06 +0000 |
parents | 2228001384a5 |
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rev | line source |
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1 /* |
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2 * Network playback synchronization |
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3 * Copyright (C) 2009 Google Inc. |
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4 * |
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5 * This file is part of MPlayer. |
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6 * |
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7 * MPlayer is free software; you can redistribute it and/or modify |
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8 * it under the terms of the GNU General Public License as published by |
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9 * the Free Software Foundation; either version 2 of the License, or |
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10 * (at your option) any later version. |
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11 * |
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12 * MPlayer is distributed in the hope that it will be useful, |
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 * GNU General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU General Public License along |
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18 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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20 */ |
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21 |
35906 | 22 #define _BSD_SOURCE |
23 | |
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24 #include "config.h" |
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25 |
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26 #if !HAVE_WINSOCK2_H |
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27 #include <errno.h> |
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28 #include <sys/types.h> |
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29 #include <sys/socket.h> |
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30 #include <netinet/in.h> |
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31 #include <stdlib.h> |
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32 #include <sys/ioctl.h> |
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33 #include <fcntl.h> |
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34 #include <string.h> |
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35 #include <strings.h> |
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36 #include <netdb.h> |
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37 #include <signal.h> |
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38 #else |
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39 #include <winsock2.h> |
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40 #include <ws2tcpip.h> |
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41 #endif /* HAVE_WINSOCK2_H */ |
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42 |
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43 #include "mplayer.h" |
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44 #include "mp_core.h" |
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45 #include "mp_msg.h" |
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46 #include "help_mp.h" |
31985 | 47 #include "udp_sync.h" |
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48 #include "osdep/timer.h" |
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49 |
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50 |
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51 // config options for UDP sync |
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52 int udp_master = 0; |
31985 | 53 int udp_slave = 0; |
54 int udp_port = 23867; | |
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55 const char *udp_ip = "127.0.0.1"; // where the master sends datagrams |
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56 // (can be a broadcast address) |
31985 | 57 float udp_seek_threshold = 1.0; // how far off before we seek |
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58 |
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59 // how far off is still considered equal |
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60 #define UDP_TIMING_TOLERANCE 0.02 |
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61 |
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62 static void startup(void) |
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63 { |
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64 #if HAVE_WINSOCK2_H |
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65 static int wsa_started; |
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66 if (!wsa_started) { |
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67 WSADATA wd; |
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68 WSAStartup(0x0202, &wd); |
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69 wsa_started = 1; |
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70 } |
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71 #endif |
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72 } |
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73 |
32001 | 74 static void set_blocking(int fd, int blocking) |
75 { | |
76 long sock_flags; | |
77 #if HAVE_WINSOCK2_H | |
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78 sock_flags = !blocking; |
32001 | 79 ioctlsocket(fd, FIONBIO, &sock_flags); |
80 #else | |
81 sock_flags = fcntl(fd, F_GETFL, 0); | |
82 sock_flags = blocking ? sock_flags & ~O_NONBLOCK : sock_flags | O_NONBLOCK; | |
83 fcntl(fd, F_SETFL, sock_flags); | |
84 #endif /* HAVE_WINSOCK2_H */ | |
85 } | |
86 | |
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87 // gets a datagram from the master with or without blocking. updates |
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88 // master_position if successful. if the master has exited, returns 1. |
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89 // returns -1 on error or if no message received. |
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90 // otherwise, returns 0. |
33153 | 91 static int get_udp(int blocking, double *master_position) |
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92 { |
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93 char mesg[100]; |
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94 |
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95 int chars_received = -1; |
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96 int n; |
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97 |
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98 static int sockfd = -1; |
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99 if (sockfd == -1) { |
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101 DWORD tv = 30000; | |
102 #else | |
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103 struct timeval tv = { .tv_sec = 30 }; |
33922 | 104 #endif |
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105 struct sockaddr_in servaddr = { 0 }; |
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106 |
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107 startup(); |
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108 sockfd = socket(AF_INET, SOCK_DGRAM, 0); |
32007 | 109 if (sockfd == -1) |
110 return -1; | |
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111 |
31985 | 112 servaddr.sin_family = AF_INET; |
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113 servaddr.sin_addr.s_addr = htonl(INADDR_ANY); |
31985 | 114 servaddr.sin_port = htons(udp_port); |
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115 bind(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr)); |
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116 |
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117 setsockopt(sockfd, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv)); |
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118 |
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119 } |
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120 |
32001 | 121 set_blocking(sockfd, blocking); |
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122 |
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123 while (-1 != (n = recvfrom(sockfd, mesg, sizeof(mesg)-1, 0, |
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124 NULL, NULL))) { |
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125 char *end; |
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126 // flush out any further messages so we don't get behind |
32001 | 127 if (chars_received == -1) |
128 set_blocking(sockfd, 0); | |
129 | |
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130 chars_received = n; |
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131 mesg[chars_received] = 0; |
31991 | 132 if (strcmp(mesg, "bye") == 0) |
31985 | 133 return 1; |
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134 *master_position = strtod(mesg, &end); |
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135 if (*end) { |
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136 mp_msg(MSGT_CPLAYER, MSGL_WARN, "Could not parse udp string!\n"); |
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137 return -1; |
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138 } |
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139 } |
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140 if (chars_received == -1) |
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141 return -1; |
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142 |
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143 return 0; |
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144 } |
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145 |
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146 void send_udp(const char *send_to_ip, int port, char *mesg) |
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147 { |
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148 static int sockfd = -1; |
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149 static struct sockaddr_in socketinfo; |
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150 |
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151 if (sockfd == -1) { |
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152 static const int one = 1; |
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153 int ip_valid = 0; |
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154 |
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155 startup(); |
31985 | 156 sockfd = socket(AF_INET, SOCK_DGRAM, 0); |
32007 | 157 if (sockfd == -1) |
158 exit_player(EXIT_ERROR); | |
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159 |
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160 // Enable broadcast |
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161 setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &one, sizeof(one)); |
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162 |
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163 #if HAVE_WINSOCK2_H |
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164 socketinfo.sin_addr.s_addr = inet_addr(send_to_ip); |
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165 ip_valid = socketinfo.sin_addr.s_addr != INADDR_NONE; |
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166 #else |
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167 ip_valid = inet_aton(send_to_ip, &socketinfo.sin_addr); |
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168 #endif |
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169 |
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170 if (!ip_valid) { |
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171 mp_msg(MSGT_CPLAYER, MSGL_FATAL, MSGTR_InvalidIP); |
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172 exit_player(EXIT_ERROR); |
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173 } |
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174 |
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175 socketinfo.sin_family = AF_INET; |
31985 | 176 socketinfo.sin_port = htons(port); |
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177 } |
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178 |
31985 | 179 sendto(sockfd, mesg, strlen(mesg), 0, (struct sockaddr *) &socketinfo, |
180 sizeof(socketinfo)); | |
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181 } |
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182 |
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183 // this function makes sure we stay as close as possible to the master's |
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184 // position. returns 1 if the master tells us to exit, |
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185 // -1 on error and normal timing should be used again, 0 otherwise. |
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186 int udp_slave_sync(MPContext *mpctx) |
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187 { |
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188 // remember where the master is in the file |
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189 static double udp_master_position; |
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190 // whether we timed out before waiting for a master message |
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191 static int timed_out = -1; |
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192 // last time we received a valid master message |
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193 static unsigned last_success; |
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194 int master_exited; |
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195 |
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196 if (timed_out < 0) { |
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197 // initialize |
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198 udp_master_position = mpctx->sh_video->pts - udp_seek_threshold / 2; |
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199 timed_out = 0; |
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200 last_success = GetTimerMS(); |
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201 } |
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202 |
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203 // grab any waiting datagrams without blocking |
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204 master_exited = get_udp(0, &udp_master_position); |
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205 |
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206 while (!master_exited || (!timed_out && master_exited < 0)) { |
33153 | 207 double my_position = mpctx->sh_video->pts; |
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208 |
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209 // if we're way off, seek to catch up |
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210 if (FFABS(my_position - udp_master_position) > udp_seek_threshold) { |
31985 | 211 abs_seek_pos = SEEK_ABSOLUTE; |
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212 rel_seek_secs = udp_master_position; |
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213 break; |
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214 } |
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215 |
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216 // normally we expect that the master will have just played the |
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217 // frame we're ready to play. break out and play it, and we'll be |
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218 // right in sync. |
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219 // or, the master might be up to a few seconds ahead of us, in |
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220 // which case we also want to play the current frame immediately, |
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221 // without waiting. |
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222 // UDP_TIMING_TOLERANCE is a small value that lets us consider |
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223 // the master equal to us even if it's very slightly ahead. |
31991 | 224 if (udp_master_position + UDP_TIMING_TOLERANCE > my_position) |
31992 | 225 break; |
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226 |
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227 // the remaining case is that we're slightly ahead of the master. |
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228 // usually, it just means we called get_udp() before the datagram |
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229 // arrived. call get_udp again, but this time block until we receive |
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230 // a datagram. |
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231 master_exited = get_udp(1, &udp_master_position); |
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232 if (master_exited < 0) |
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233 timed_out = 1; |
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234 } |
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235 |
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236 if (master_exited >= 0) { |
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237 last_success = GetTimerMS(); |
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238 timed_out = 0; |
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239 } else { |
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240 master_exited = 0; |
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241 timed_out |= GetTimerMS() - last_success > 30000; |
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242 } |
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243 |
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244 return timed_out ? -1 : master_exited; |
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245 } |