annotate libao2/ao_sdl.c @ 4487:e642ff2d5c6d

Attila's Linux 2.2 patch, and contrast control applied
author eyck
date Sat, 02 Feb 2002 23:38:35 +0000
parents b9ee2d8d7279
children 47297acadbfb
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
972
b49f89b3ab2e Yea, it worksss!
atmosfear
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1 /*
b49f89b3ab2e Yea, it worksss!
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2 * ao_sdl.c - libao2 SDLlib Audio Output Driver for MPlayer
b49f89b3ab2e Yea, it worksss!
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3 *
b49f89b3ab2e Yea, it worksss!
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4 * This driver is under the same license as MPlayer.
b49f89b3ab2e Yea, it worksss!
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5 * (http://mplayer.sf.net)
b49f89b3ab2e Yea, it worksss!
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6 *
b49f89b3ab2e Yea, it worksss!
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7 * Copyleft 2001 by Felix Bünemann (atmosfear@users.sf.net)
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8 *
b49f89b3ab2e Yea, it worksss!
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9 * Thanks to Arpi for nice ringbuffer-code!
b49f89b3ab2e Yea, it worksss!
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10 *
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11 */
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12
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13 #include <stdio.h>
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14 #include <stdlib.h>
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15
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16 #include "audio_out.h"
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17 #include "audio_out_internal.h"
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18 #include "afmt.h"
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19
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b49f89b3ab2e Yea, it worksss!
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20 #include "../libvo/fastmemcpy.h"
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21
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22 static ao_info_t info =
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23 {
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24 "SDLlib audio output",
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25 "sdl",
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26 "Felix Buenemann <atmosfear@users.sourceforge.net>",
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27 ""
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28 };
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29
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30 LIBAO_EXTERN(sdl)
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31
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32
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33 extern int verbose;
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34
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35 // Samplesize used by the SDLlib AudioSpec struct
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36 #define SAMPLESIZE 1024
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37
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38 // General purpose Ring-buffering routines
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39
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40 #define BUFFSIZE 4096
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41 #define NUM_BUFS 16
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42
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43 static unsigned char *buffer[NUM_BUFS];
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44
b49f89b3ab2e Yea, it worksss!
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45 static unsigned int buf_read=0;
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46 static unsigned int buf_write=0;
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47 static unsigned int buf_read_pos=0;
b49f89b3ab2e Yea, it worksss!
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48 static unsigned int buf_write_pos=0;
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49
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50 static int full_buffers=0;
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51 static int buffered_bytes=0;
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52
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53
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54 static int write_buffer(unsigned char* data,int len){
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55 int len2=0;
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56 int x;
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57 while(len>0){
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58 if(full_buffers==NUM_BUFS) break;
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59 x=BUFFSIZE-buf_write_pos;
b49f89b3ab2e Yea, it worksss!
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60 if(x>len) x=len;
b49f89b3ab2e Yea, it worksss!
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61 memcpy(buffer[buf_write]+buf_write_pos,data+len2,x);
b49f89b3ab2e Yea, it worksss!
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62 len2+=x; len-=x;
b49f89b3ab2e Yea, it worksss!
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63 buffered_bytes+=x; buf_write_pos+=x;
b49f89b3ab2e Yea, it worksss!
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64 if(buf_write_pos>=BUFFSIZE){
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65 // block is full, find next!
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66 buf_write=(buf_write+1)%NUM_BUFS;
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67 ++full_buffers;
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68 buf_write_pos=0;
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69 }
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70 }
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71 return len2;
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72 }
b49f89b3ab2e Yea, it worksss!
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73
b49f89b3ab2e Yea, it worksss!
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74 static int read_buffer(unsigned char* data,int len){
b49f89b3ab2e Yea, it worksss!
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75 int len2=0;
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76 int x;
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77 while(len>0){
b49f89b3ab2e Yea, it worksss!
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78 if(full_buffers==0) break; // no more data buffered!
b49f89b3ab2e Yea, it worksss!
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79 x=BUFFSIZE-buf_read_pos;
b49f89b3ab2e Yea, it worksss!
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80 if(x>len) x=len;
b49f89b3ab2e Yea, it worksss!
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81 memcpy(data+len2,buffer[buf_read]+buf_read_pos,x);
b49f89b3ab2e Yea, it worksss!
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82 len2+=x; len-=x;
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83 buffered_bytes-=x; buf_read_pos+=x;
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84 if(buf_read_pos>=BUFFSIZE){
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85 // block is empty, find next!
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86 buf_read=(buf_read+1)%NUM_BUFS;
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87 --full_buffers;
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88 buf_read_pos=0;
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89 }
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90 }
b49f89b3ab2e Yea, it worksss!
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91 return len2;
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92 }
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93
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94 // end ring buffer stuff
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95
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96 #include <SDL.h>
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97
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98 #if defined(sun) && defined(__svr4__)
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99 /* setenv is missing on solaris */
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100 static void setenv(const char *name, const char *val, int _xx)
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101 {
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102 int len = strlen(name) + strlen(val) + 2;
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103 char *env = malloc(len);
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104
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105 if (env != NULL) {
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106 strcpy(env, name);
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107 strcat(env, "=");
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108 strcat(env, val);
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109 putenv(env);
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110 }
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111 }
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112 #endif
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113
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114
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115 // to set/get/query special features/parameters
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116 static int control(int cmd,int arg){
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117 return -1;
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118 }
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119
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120 // SDL Callback function
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121 void outputaudio(void *unused, Uint8 *stream, int len) {
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122 //SDL_MixAudio(stream, read_buffer(buffers, len), len, SDL_MIX_MAXVOLUME);
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123 //if(!full_buffers) printf("SDL: Buffer underrun!\n");
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124
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125 read_buffer(stream, len);
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126 //printf("SDL: Full Buffers: %i\n", full_buffers);
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127 }
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128
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129 // open & setup audio device
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130 // return: 1=success 0=fail
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131 static int init(int rate,int channels,int format,int flags){
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132
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133 /* SDL Audio Specifications */
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134 SDL_AudioSpec aspec;
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135
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136 int i;
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137 /* Allocate ring-buffer memory */
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138 for(i=0;i<NUM_BUFS;i++) buffer[i]=(unsigned char *) malloc(BUFFSIZE);
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139
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140 printf("SDL: Samplerate: %iHz Channels: %s Format %s\n", rate, (channels > 1) ? "Stereo" : "Mono", audio_out_format_name(format));
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141
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142 if(ao_subdevice) {
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143 setenv("SDL_AUDIODRIVER", ao_subdevice, 1);
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144 printf("SDL: using %s audio driver\n", ao_subdevice);
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145 }
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146
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147 ao_data.bps=channels*rate;
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148 if(format != AFMT_U8 && format != AFMT_S8)
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149 ao_data.bps*=2;
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150
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151 /* The desired audio format (see SDL_AudioSpec) */
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152 switch(format) {
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153 case AFMT_U8:
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154 aspec.format = AUDIO_U8;
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155 break;
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156 case AFMT_S16_LE:
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157 aspec.format = AUDIO_S16LSB;
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158 break;
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159 case AFMT_S16_BE:
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160 aspec.format = AUDIO_S16MSB;
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161 break;
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162 case AFMT_S8:
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163 aspec.format = AUDIO_S8;
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164 break;
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165 case AFMT_U16_LE:
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166 aspec.format = AUDIO_U16LSB;
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167 break;
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168 case AFMT_U16_BE:
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169 aspec.format = AUDIO_U16MSB;
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170 break;
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171 default:
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172 printf("SDL: Unsupported audio format: 0x%x.\n", format);
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173 return 0;
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174 }
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175
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176 /* The desired audio frequency in samples-per-second. */
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177 aspec.freq = rate;
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178
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179 /* Number of channels (mono/stereo) */
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180 aspec.channels = channels;
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181
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182 /* The desired size of the audio buffer in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq */
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183 aspec.samples = SAMPLESIZE;
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184
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185 /* This should be set to a function that will be called when the audio device is ready for more data. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling SDL_LockAudio and SDL_UnlockAudio in your code. The callback prototype is:
69b4f944ce08 Added support for sdl audio out (buggy pre-alpha).
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186 void callback(void *userdata, Uint8 *stream, int len); userdata is the pointer stored in userdata field of the SDL_AudioSpec. stream is a pointer to the audio buffer you want to fill with information and len is the length of the audio buffer in bytes. */
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187 aspec.callback = outputaudio;
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188
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189 /* This pointer is passed as the first parameter to the callback function. */
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190 aspec.userdata = NULL;
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191
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192 /* initialize the SDL Audio system */
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193 if (SDL_Init (SDL_INIT_AUDIO/*|SDL_INIT_NOPARACHUTE*/)) {
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194 printf("SDL: Initializing of SDL Audio failed: %s.\n", SDL_GetError());
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195 return 0;
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196 }
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197
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198 /* Open the audio device and start playing sound! */
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199 if(SDL_OpenAudio(&aspec, NULL) < 0) {
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200 printf("SDL: Unable to open audio: %s\n", SDL_GetError());
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201 return(0);
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202 }
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203
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204 if(verbose) printf("SDL: buf size = %d\n",aspec.size);
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205 if(ao_data.buffersize==-1) ao_data.buffersize=aspec.size;
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206
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207 /* unsilence audio, if callback is ready */
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208 SDL_PauseAudio(0);
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209
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210 return 1;
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211 }
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212
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213 // close audio device
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214 static void uninit(){
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215 if(verbose) printf("SDL: Audio Subsystem shutting down!\n");
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216 SDL_CloseAudio();
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217 SDL_QuitSubSystem(SDL_INIT_AUDIO);
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218 }
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219
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220 // stop playing and empty buffers (for seeking/pause)
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221 static void reset(){
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222
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223 //printf("SDL: reset called!\n");
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224
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225 /* Reset ring-buffer state */
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226 buf_read=0;
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227 buf_write=0;
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228 buf_read_pos=0;
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229 buf_write_pos=0;
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230
b49f89b3ab2e Yea, it worksss!
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231 full_buffers=0;
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232 buffered_bytes=0;
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233
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234 }
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235
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236 // stop playing, keep buffers (for pause)
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237 static void audio_pause()
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238 {
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239
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240 //printf("SDL: audio_pause called!\n");
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241 SDL_LockAudio();
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242
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243 }
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244
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245 // resume playing, after audio_pause()
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246 static void audio_resume()
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247 {
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248 //printf("SDL: audio_resume called!\n");
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249 SDL_UnlockAudio();
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250 }
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251
b36fb1ae4b53 applied solaris8/netbsd/other fixes patch by J¸«ärgen Keil <jk@tools.de>
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diff changeset
252
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253 // return: how many bytes can be played without blocking
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254 static int get_space(){
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255 return (NUM_BUFS-full_buffers)*BUFFSIZE - buf_write_pos;
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256 }
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257
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258 // plays 'len' bytes of 'data'
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259 // it should round it down to outburst*n
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260 // return: number of bytes played
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261 static int play(void* data,int len,int flags){
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262
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95391cf9e994 Microchange =)
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diff changeset
263 #if 0
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diff changeset
264 int ret;
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265
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266 /* Audio locking prohibits call of outputaudio */
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267 SDL_LockAudio();
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diff changeset
268 // copy audio stream into ring-buffer
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diff changeset
269 ret = write_buffer(data, len);
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270 SDL_UnlockAudio();
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271
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272 return ret;
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diff changeset
273 #else
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274 return write_buffer(data, len);
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diff changeset
275 #endif
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276 }
69b4f944ce08 Added support for sdl audio out (buggy pre-alpha).
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277
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diff changeset
278 // return: delay in seconds between first and last sample in buffer
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diff changeset
279 static float get_delay(){
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diff changeset
280 return (float)(buffered_bytes + ao_data.buffersize)/(float)ao_data.bps;
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281 }
69b4f944ce08 Added support for sdl audio out (buggy pre-alpha).
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282
69b4f944ce08 Added support for sdl audio out (buggy pre-alpha).
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283
69b4f944ce08 Added support for sdl audio out (buggy pre-alpha).
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284
69b4f944ce08 Added support for sdl audio out (buggy pre-alpha).
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285
69b4f944ce08 Added support for sdl audio out (buggy pre-alpha).
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286
69b4f944ce08 Added support for sdl audio out (buggy pre-alpha).
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287