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1 // SAMPLE audio decoder - you can use this file as template when creating new codec!
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2
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3 /*
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4 * This file is part of MPlayer.
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5 *
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6 * MPlayer is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 2 of the License, or
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9 * (at your option) any later version.
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10 *
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11 * MPlayer is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU General Public License along
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17 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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19 */
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20
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21 #include <stdio.h>
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22 #include <stdlib.h>
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23 #include <unistd.h>
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24
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25 #include "config.h"
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26 #include "ad_internal.h"
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27
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28 static const ad_info_t info = {
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29 "Sample audio decoder", // name of the driver
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30 "sample", // driver name. should be the same as filename without ad_
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31 "A'rpi", // writer/maintainer of _this_ file
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32 "", // writer/maintainer/site of the _codec_
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33 "" // comments
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34 };
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35
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36 LIBAD_EXTERN(sample)
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37
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38 #include "libsample/sample.h" // include your codec's .h files here
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39
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40 static int preinit(sh_audio_t *sh){
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41 // let's check if the driver is available, return 0 if not.
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42 // (you should do that if you use external lib(s) which is optional)
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43 ...
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44
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45 // there are default values set for buffering, but you can override them:
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46
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47 // minimum output buffer size (should be the uncompressed max. frame size)
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48 sh->audio_out_minsize=4*2*1024; // in this sample, we assume max 4 channels,
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49 // 2 bytes/sample and 1024 samples/frame
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50 // Default: 8192
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51
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52 // minimum input buffer size (set only if you need input buffering)
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53 // (should be the max compressed frame size)
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54 sh->audio_in_minsize=2048; // Default: 0 (no input buffer)
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55
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56 // if you set audio_in_minsize non-zero, the buffer will be allocated
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57 // before the init() call by the core, and you can access it via
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58 // pointer: sh->audio_in_buffer
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59 // it will free'd after uninit(), so you don't have to use malloc/free here!
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60
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61 // the next few parameters define the audio format (channels, sample type,
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62 // in/out bitrate etc.). it's OK to move these to init() if you can set
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63 // them only after some initialization:
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64
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65 sh->samplesize=2; // bytes (not bits!) per sample per channel
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66 sh->channels=2; // number of channels
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67 sh->samplerate=44100; // samplerate
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68 sh->sample_format=AF_FORMAT_S16_LE; // sample format, see libao2/afmt.h
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69
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70 sh->i_bps=64000/8; // input data rate (compressed bytes per second)
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71 // Note: if you have VBR or unknown input rate, set it to some common or
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72 // average value, instead of zero. it's used to predict time delay of
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73 // buffered compressed bytes, so it must be more-or-less real!
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74
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75 //sh->o_bps=... // output data rate (uncompressed bytes per second)
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76 // Note: you DON'T need to set o_bps in most cases, as it defaults to:
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77 // sh->samplesize*sh->channels*sh->samplerate;
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78
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79 // for constant rate compressed QuickTime (.mov files) codecs you MUST
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80 // set the compressed and uncompressed packet size (used by the demuxer):
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81 sh->ds->ss_mul = 34; // compressed packet size
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82 sh->ds->ss_div = 64; // samples per packet
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83
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84 return 1; // return values: 1=OK 0=ERROR
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85 }
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86
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87 static int init(sh_audio_t *sh_audio){
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88 // initialize the decoder, set tables etc...
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89
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90 // you can store HANDLE or private struct pointer at sh->context
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91 // you can access WAVEFORMATEX header at sh->wf
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92
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93 // set sample format/rate parameters if you didn't do it in preinit() yet.
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94
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95 return 1; // return values: 1=OK 0=ERROR
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96 }
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97
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98 static void uninit(sh_audio_t *sh){
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99 // uninit the decoder etc...
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100 // again: you don't have to free() a_in_buffer here! it's done by the core.
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101 }
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102
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103 static int decode_audio(sh_audio_t *sh_audio,unsigned char *buf,int minlen,int maxlen){
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104
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105 // audio decoding. the most important thing :)
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106 // parameters you get:
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107 // buf = pointer to the output buffer, you have to store uncompressed
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108 // samples there
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109 // minlen = requested minimum size (in bytes!) of output. it's just a
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110 // _recommendation_, you can decode more or less, it just tell you that
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111 // the caller process needs 'minlen' bytes. if it gets less, it will
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112 // call decode_audio() again.
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113 // maxlen = maximum size (bytes) of output. you MUST NOT write more to the
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114 // buffer, it's the upper-most limit!
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115 // note: maxlen will be always greater or equal to sh->audio_out_minsize
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116
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117 // now, let's decode...
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118
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119 // you can read the compressed stream using the demux stream functions:
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120 // demux_read_data(sh->ds, buffer, length) - read 'length' bytes to 'buffer'
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121 // ds_get_packet(sh->ds, &buffer) - set ptr buffer to next data packet
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122 // (both func return number of bytes or 0 for error)
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123
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124 return len; // return value: number of _bytes_ written to output buffer,
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125 // or -1 for EOF (or uncorrectable error)
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126 }
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127
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128 static int control(sh_audio_t *sh,int cmd,void* arg, ...){
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129 // various optional functions you MAY implement:
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130 switch(cmd){
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131 case ADCTRL_RESYNC_STREAM:
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132 // it is called once after seeking, to resync.
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133 // Note: sh_audio->a_in_buffer_len=0; is done _before_ this call!
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134 ...
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135 return CONTROL_TRUE;
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136 case ADCTRL_SKIP_FRAME:
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137 // it is called to skip (jump over) small amount (1/10 sec or 1 frame)
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138 // of audio data - used to sync audio to video after seeking
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139 // if you don't return CONTROL_TRUE, it will defaults to:
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140 // ds_fill_buffer(sh_audio->ds); // skip 1 demux packet
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141 ...
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142 return CONTROL_TRUE;
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143 }
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144 return CONTROL_UNKNOWN;
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145 }
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