Mercurial > mplayer.hg
annotate osdep/timer-win2.c @ 19938:f862045246a9
Aggregate multiple small EOSD textures into one large since hundreds of
texture creates are very slow.
Might cause artefacts with scaled OSD since large textures are not cleared each
time.
author | reimar |
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date | Fri, 22 Sep 2006 20:23:17 +0000 |
parents | f9755d9c479a |
children | 8df85ad26746 |
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1 // Precise timer routines for WINDOWS |
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2 |
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3 #include <windows.h> |
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4 #include <mmsystem.h> |
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5 #include "timer.h" |
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6 |
12954 | 7 const char *timer_name = "Windows native"; |
8 | |
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9 // Returns current time in microseconds |
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10 unsigned int GetTimer(){ |
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11 return timeGetTime() * 1000; |
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12 } |
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13 |
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14 // Returns current time in milliseconds |
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15 unsigned int GetTimerMS(){ |
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16 return timeGetTime() ; |
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17 } |
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18 |
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19 int usec_sleep(int usec_delay){ |
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20 // Sleep(0) won't sleep for one clocktick as the unix usleep |
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21 // instead it will only make the thread ready |
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22 // it may take some time until it actually starts to run again |
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23 if(usec_delay<1000)usec_delay=1000; |
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24 Sleep( usec_delay/1000); |
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25 return 0; |
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26 } |
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27 |
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28 static DWORD RelativeTime = 0; |
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29 |
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30 float GetRelativeTime(){ |
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31 DWORD t, r; |
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32 t = GetTimer(); |
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33 r = t - RelativeTime; |
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34 RelativeTime = t; |
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35 return (float) r *0.000001F; |
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36 } |
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37 |
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38 void InitTimer(){ |
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39 GetRelativeTime(); |
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40 } |