Mercurial > mplayer.hg
annotate libvo/vo_direct3d.c @ 35281:fbd8efe9e5a8
Support decoding fourcc GXVE with FFmpeg's wmv2 decoder.
Found by Piotr Bandurski
author | cehoyos |
---|---|
date | Sat, 10 Nov 2012 10:56:36 +0000 |
parents | a6a1c973de4e |
children | 5d3f93051de9 |
rev | line source |
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27921 | 1 /* |
2 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com> | |
3 * | |
4 * This file is part of MPlayer. | |
5 * | |
6 * MPlayer is free software; you can redistribute it and/or modify | |
7 * it under the terms of the GNU General Public License as published by | |
8 * the Free Software Foundation; either version 2 of the License, or | |
9 * (at your option) any later version. | |
10 * | |
11 * MPlayer is distributed in the hope that it will be useful, | |
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
14 * GNU General Public License for more details. | |
15 * | |
16 * You should have received a copy of the GNU General Public License along | |
17 * with MPlayer; if not, write to the Free Software Foundation, Inc., | |
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | |
19 */ | |
20 | |
21 #include <windows.h> | |
22 #include <errno.h> | |
23 #include <stdio.h> | |
24 #include <d3d9.h> | |
25 #include "config.h" | |
26 #include "video_out.h" | |
27 #include "video_out_internal.h" | |
28 #include "fastmemcpy.h" | |
29 #include "mp_msg.h" | |
30 #include "aspect.h" | |
31 #include "w32_common.h" | |
27937 | 32 #include "libavutil/common.h" |
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33 #include "sub/font_load.h" |
32467 | 34 #include "sub/sub.h" |
27921 | 35 |
36 static const vo_info_t info = | |
37 { | |
38 "Direct3D 9 Renderer", | |
39 "direct3d", | |
40 "Georgi Petrov (gogothebee) <gogothebee@gmail.com>", | |
41 "" | |
42 }; | |
43 | |
44 /* | |
45 * Link essential libvo functions: preinit, config, control, draw_frame, | |
46 * draw_slice, draw_osd, flip_page, check_events, uninit and | |
47 * the structure info. | |
48 */ | |
49 const LIBVO_EXTERN(direct3d) | |
50 | |
51 | |
27928 | 52 /* Global variables "priv" structure. I try to keep their count low. |
27921 | 53 */ |
27928 | 54 static struct global_priv { |
55 int is_paused; /**< 1 = Movie is paused, | |
56 0 = Movie is not paused */ | |
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57 int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect |
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58 0 = (default) Don't clear it */ |
28418 | 59 D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */ |
27928 | 60 RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed |
61 in fullscreen */ | |
62 RECT fs_panscan_rect; /**< PanScan source surface cropping in | |
63 fullscreen */ | |
64 int src_width; /**< Source (movie) width */ | |
65 int src_height; /**< Source (movie) heigth */ | |
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66 int border_x; /**< horizontal border value for OSD */ |
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67 int border_y; /**< vertical border value for OSD */ |
27921 | 68 |
27928 | 69 D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on |
70 the movie's codec) */ | |
71 D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format. | |
72 Usually XRGB */ | |
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73 |
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74 HANDLE d3d9_dll; /**< d3d9 Library HANDLE */ |
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75 IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */ |
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76 |
27928 | 77 LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */ |
78 LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */ | |
79 IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer | |
80 renders inside it. Uses colorspace | |
81 priv->movie_src_fmt */ | |
28084 | 82 IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */ |
83 IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory | |
84 cannot lock a normal texture. Uses RGBA */ | |
27928 | 85 IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to |
86 display next frame) */ | |
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87 int cur_backbuf_width; /**< Current backbuffer width */ |
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88 int cur_backbuf_height; /**< Current backbuffer height */ |
28084 | 89 int is_osd_populated; /**< 1 = OSD texture has something to display, |
90 0 = OSD texture is clear */ | |
91 int device_caps_power2_only; /**< 1 = texture sizes have to be power 2 | |
92 0 = texture sizes can be anything */ | |
93 int device_caps_square_only; /**< 1 = textures have to be square | |
94 0 = textures do not have to be square */ | |
95 int device_texture_sys; /**< 1 = device can texture from system memory | |
96 0 = device requires shadow */ | |
97 int max_texture_width; /**< from the device capabilities */ | |
98 int max_texture_height; /**< from the device capabilities */ | |
99 int osd_width; /**< current width of the OSD */ | |
100 int osd_height; /**< current height of the OSD */ | |
101 int osd_texture_width; /**< current width of the OSD texture */ | |
102 int osd_texture_height; /**< current height of the OSD texture */ | |
27928 | 103 } *priv; |
104 | |
105 typedef struct { | |
106 const unsigned int mplayer_fmt; /**< Given by MPlayer */ | |
107 const D3DFORMAT fourcc; /**< Required by D3D's test function */ | |
108 } struct_fmt_table; | |
27921 | 109 |
110 /* Map table from reported MPlayer format to the required | |
27928 | 111 fourcc. This is needed to perform the format query. */ |
27921 | 112 |
27928 | 113 static const struct_fmt_table fmt_table[] = { |
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114 {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')}, |
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115 {IMGFMT_I420, MAKEFOURCC('I','4','2','0')}, |
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116 {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')}, |
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117 {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')}, |
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118 {IMGFMT_YUY2, D3DFMT_YUY2}, |
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119 {IMGFMT_UYVY, D3DFMT_UYVY}, |
28006 | 120 {IMGFMT_BGR32, D3DFMT_X8R8G8B8}, |
121 {IMGFMT_RGB32, D3DFMT_X8B8G8R8}, | |
122 {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested | |
123 {IMGFMT_BGR16, D3DFMT_R5G6B5}, | |
124 {IMGFMT_BGR15, D3DFMT_X1R5G5B5}, | |
125 {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested | |
27921 | 126 }; |
127 | |
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128 #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0])) |
27921 | 129 |
28084 | 130 #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1) |
131 | |
132 typedef struct { | |
133 float x, y, z; /* Position of vertex in 3D space */ | |
134 float tu, tv; /* Texture coordinates */ | |
135 } struct_vertex; | |
136 | |
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137 typedef enum back_buffer_action { |
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138 BACKBUFFER_CREATE, |
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139 BACKBUFFER_RESET |
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140 } back_buffer_action_e; |
27921 | 141 /**************************************************************************** |
142 * * | |
143 * * | |
144 * * | |
145 * Direct3D specific implementation functions * | |
146 * * | |
147 * * | |
148 * * | |
149 ****************************************************************************/ | |
150 | |
151 /** @brief Calculate scaled fullscreen movie rectangle with | |
152 * preserved aspect ratio. | |
153 */ | |
27928 | 154 static void calc_fs_rect(void) |
27921 | 155 { |
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156 struct vo_rect src_rect; |
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157 struct vo_rect dst_rect; |
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158 struct vo_rect borders; |
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159 calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, &borders, NULL); |
27921 | 160 |
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161 priv->fs_movie_rect.left = dst_rect.left; |
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162 priv->fs_movie_rect.right = dst_rect.right; |
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163 priv->fs_movie_rect.top = dst_rect.top; |
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164 priv->fs_movie_rect.bottom = dst_rect.bottom; |
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165 priv->fs_panscan_rect.left = src_rect.left; |
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166 priv->fs_panscan_rect.right = src_rect.right; |
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167 priv->fs_panscan_rect.top = src_rect.top; |
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168 priv->fs_panscan_rect.bottom = src_rect.bottom; |
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169 priv->border_x = borders.left; |
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170 priv->border_y = borders.top; |
27921 | 171 |
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172 mp_msg(MSGT_VO, MSGL_V, |
28433 | 173 "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n", |
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174 priv->fs_movie_rect.top, priv->fs_movie_rect.left, |
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175 priv->fs_movie_rect.right, priv->fs_movie_rect.bottom); |
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176 |
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177 /* The backbuffer should be cleared before next StretchRect. This is |
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178 * necessary because our new draw area could be smaller than the |
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179 * previous one used by StretchRect and without it, leftovers from the |
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180 * previous frame will be left. */ |
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181 priv->is_clear_needed = 1; |
27921 | 182 } |
183 | |
28026 | 184 /** @brief Destroy D3D Offscreen and Backbuffer surfaces. |
27921 | 185 */ |
28026 | 186 static void destroy_d3d_surfaces(void) |
27921 | 187 { |
28433 | 188 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n"); |
28026 | 189 /* Let's destroy the old (if any) D3D Surfaces */ |
27921 | 190 |
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191 if (priv->locked_rect.pBits) |
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192 IDirect3DSurface9_UnlockRect(priv->d3d_surface); |
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193 priv->locked_rect.pBits = NULL; |
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194 |
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195 if (priv->d3d_surface) |
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196 IDirect3DSurface9_Release(priv->d3d_surface); |
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197 priv->d3d_surface = NULL; |
27921 | 198 |
28084 | 199 /* kill the OSD texture and its shadow copy */ |
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200 if (priv->d3d_texture_osd) |
28084 | 201 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
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202 priv->d3d_texture_osd = NULL; |
28084 | 203 |
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204 if (priv->d3d_texture_system) |
28084 | 205 IDirect3DTexture9_Release(priv->d3d_texture_system); |
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206 priv->d3d_texture_system = NULL; |
28084 | 207 |
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208 if (priv->d3d_backbuf) |
28026 | 209 IDirect3DSurface9_Release(priv->d3d_backbuf); |
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210 priv->d3d_backbuf = NULL; |
28026 | 211 } |
212 | |
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213 /** @brief Create D3D Offscreen and Backbuffer surfaces. Each |
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214 * surface is created only if it's not already present. |
28026 | 215 * @return 1 on success, 0 on failure |
216 */ | |
217 static int create_d3d_surfaces(void) | |
218 { | |
28084 | 219 int osd_width = vo_dwidth, osd_height = vo_dheight; |
220 int tex_width = osd_width, tex_height = osd_height; | |
28433 | 221 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n"); |
28026 | 222 |
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223 if (!priv->d3d_surface && |
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224 FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface( |
28026 | 225 priv->d3d_device, priv->src_width, priv->src_height, |
226 priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) { | |
227 mp_msg(MSGT_VO, MSGL_ERR, | |
28433 | 228 "<vo_direct3d>Allocating offscreen surface failed.\n"); |
28026 | 229 return 0; |
230 } | |
231 | |
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232 if (!priv->d3d_backbuf && |
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233 FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0, |
28026 | 234 D3DBACKBUFFER_TYPE_MONO, |
28029 | 235 &priv->d3d_backbuf))) { |
28433 | 236 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n"); |
28026 | 237 return 0; |
27921 | 238 } |
239 | |
34266 | 240 if (!tex_width || !tex_height) { |
241 mp_msg(MSGT_VO, MSGL_V, | |
242 "<vo_direct3d>Deferring surface creation because width or height is 0.\n"); | |
243 return 0; | |
244 } | |
245 | |
28084 | 246 /* calculate the best size for the OSD depending on the factors from the device */ |
247 if (priv->device_caps_power2_only) { | |
248 tex_width = 1; | |
249 tex_height = 1; | |
250 while (tex_width < osd_width ) tex_width <<= 1; | |
251 while (tex_height < osd_height) tex_height <<= 1; | |
252 } | |
253 if (priv->device_caps_square_only) | |
254 /* device only supports square textures */ | |
255 tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height; | |
256 // better round up to a multiple of 16 | |
257 tex_width = (tex_width + 15) & ~15; | |
258 tex_height = (tex_height + 15) & ~15; | |
259 | |
260 // make sure we respect the size limits without breaking aspect or pow2-requirements | |
261 while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) { | |
28418 | 262 osd_width >>= 1; |
263 osd_height >>= 1; | |
264 tex_width >>= 1; | |
265 tex_height >>= 1; | |
28084 | 266 } |
267 | |
268 priv->osd_width = osd_width; | |
269 priv->osd_height = osd_height; | |
270 priv->osd_texture_width = tex_width; | |
271 priv->osd_texture_height = tex_height; | |
272 | |
28433 | 273 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n", |
28084 | 274 vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height); |
275 | |
276 /* create OSD */ | |
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277 if (!priv->d3d_texture_system && |
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278 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 279 priv->osd_texture_width, |
280 priv->osd_texture_height, | |
281 1, | |
282 D3DUSAGE_DYNAMIC, | |
283 D3DFMT_A8L8, | |
284 D3DPOOL_SYSTEMMEM, | |
285 &priv->d3d_texture_system, | |
286 NULL))) { | |
287 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 288 "<vo_direct3d>Allocating OSD texture in system RAM failed.\n"); |
28084 | 289 return 0; |
290 } | |
291 | |
292 if (!priv->device_texture_sys) { | |
293 /* only create if we need a shadow version on the external device */ | |
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294 if (!priv->d3d_texture_osd && |
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295 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, |
28084 | 296 priv->osd_texture_width, |
297 priv->osd_texture_height, | |
298 1, | |
299 D3DUSAGE_DYNAMIC, | |
300 D3DFMT_A8L8, | |
301 D3DPOOL_DEFAULT, | |
302 &priv->d3d_texture_osd, | |
303 NULL))) { | |
304 mp_msg(MSGT_VO,MSGL_ERR, | |
28433 | 305 "<vo_direct3d>Allocating OSD texture in video RAM failed.\n"); |
28084 | 306 return 0; |
307 } | |
308 } | |
309 | |
310 /* setup default renderstate */ | |
311 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE); | |
312 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
313 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER); | |
314 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0); | |
315 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE); | |
316 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); | |
317 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); | |
318 | |
28026 | 319 return 1; |
27921 | 320 } |
321 | |
28026 | 322 /** @brief Fill D3D Presentation parameters |
323 */ | |
324 static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params) | |
325 { | |
326 /* Prepare Direct3D initialization parameters. */ | |
327 memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS)); | |
328 present_params->Windowed = TRUE; | |
329 present_params->SwapEffect = D3DSWAPEFFECT_COPY; | |
330 present_params->Flags = D3DPRESENTFLAG_VIDEO; | |
331 present_params->hDeviceWindow = vo_w32_window; /* w32_common var */ | |
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332 present_params->BackBufferWidth = priv->cur_backbuf_width; |
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333 present_params->BackBufferHeight = priv->cur_backbuf_height; |
28026 | 334 present_params->MultiSampleType = D3DMULTISAMPLE_NONE; |
335 present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE; | |
336 present_params->BackBufferFormat = priv->desktop_fmt; | |
337 present_params->BackBufferCount = 1; | |
338 present_params->EnableAutoDepthStencil = FALSE; | |
339 } | |
27921 | 340 |
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341 |
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342 /** @brief Create a new backbuffer. Create or Reset the D3D |
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343 * device. |
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344 * @return 1 on success, 0 on failure |
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345 */ |
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346 static int change_d3d_backbuffer(back_buffer_action_e action) |
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347 { |
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348 D3DPRESENT_PARAMETERS present_params; |
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349 |
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350 destroy_d3d_surfaces(); |
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351 |
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352 /* Grow the backbuffer in the required dimension. */ |
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353 if (vo_dwidth > priv->cur_backbuf_width) |
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354 priv->cur_backbuf_width = vo_dwidth; |
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355 |
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356 if (vo_dheight > priv->cur_backbuf_height) |
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357 priv->cur_backbuf_height = vo_dheight; |
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358 |
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359 /* The grown backbuffer dimensions are ready and fill_d3d_presentparams |
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360 * will use them, so we can reset the device. |
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361 */ |
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362 fill_d3d_presentparams(&present_params); |
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363 |
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364 /* vo_w32_window is w32_common variable. It's a handle to the window. */ |
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365 if (action == BACKBUFFER_CREATE && |
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366 FAILED(IDirect3D9_CreateDevice(priv->d3d_handle, |
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367 D3DADAPTER_DEFAULT, |
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368 D3DDEVTYPE_HAL, vo_w32_window, |
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369 D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
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370 &present_params, &priv->d3d_device))) { |
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371 mp_msg(MSGT_VO, MSGL_V, |
28433 | 372 "<vo_direct3d>Creating Direct3D device failed.\n"); |
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373 return 0; |
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374 } |
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375 |
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376 if (action == BACKBUFFER_RESET && |
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377 FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) { |
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378 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 379 "<vo_direct3d>Reseting Direct3D device failed.\n"); |
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380 return 0; |
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381 } |
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382 |
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383 mp_msg(MSGT_VO, MSGL_V, |
28433 | 384 "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n", |
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385 present_params.BackBufferWidth, present_params.BackBufferHeight, |
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386 vo_dwidth, vo_dheight); |
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387 |
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388 return 1; |
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389 } |
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390 |
28026 | 391 /** @brief Configure initial Direct3D context. The first |
392 * function called to initialize the D3D context. | |
27921 | 393 * @return 1 on success, 0 on failure |
394 */ | |
28026 | 395 static int configure_d3d(void) |
27921 | 396 { |
27928 | 397 D3DDISPLAYMODE disp_mode; |
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398 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
27921 | 399 |
28433 | 400 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n"); |
27921 | 401 |
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402 destroy_d3d_surfaces(); |
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403 |
27921 | 404 /* Get the current desktop display mode, so we can set up a back buffer |
405 * of the same format. */ | |
27928 | 406 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
407 D3DADAPTER_DEFAULT, | |
408 &disp_mode))) { | |
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409 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 410 "<vo_direct3d>Reading adapter display mode failed.\n"); |
27921 | 411 return 0; |
412 } | |
413 | |
414 /* Write current Desktop's colorspace format in the global storage. */ | |
27928 | 415 priv->desktop_fmt = disp_mode.Format; |
27921 | 416 |
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417 if (!change_d3d_backbuffer(BACKBUFFER_CREATE)) |
27921 | 418 return 0; |
419 | |
28026 | 420 if (!create_d3d_surfaces()) |
421 return 0; | |
422 | |
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423 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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424 &vp))) { |
28433 | 425 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 426 return 0; |
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427 } |
27921 | 428 |
28026 | 429 calc_fs_rect(); |
430 | |
431 return 1; | |
432 } | |
433 | |
434 /** @brief Reconfigure the whole Direct3D. Called only | |
435 * when the video adapter becomes uncooperative. | |
436 * @return 1 on success, 0 on failure | |
437 */ | |
438 static int reconfigure_d3d(void) | |
439 { | |
28433 | 440 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n"); |
28026 | 441 |
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442 /* Destroy the offscreen, OSD and backbuffer surfaces */ |
28026 | 443 destroy_d3d_surfaces(); |
444 | |
445 /* Destroy the D3D Device */ | |
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446 if (priv->d3d_device) |
28026 | 447 IDirect3DDevice9_Release(priv->d3d_device); |
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448 priv->d3d_device = NULL; |
28026 | 449 |
450 /* Stop the whole Direct3D */ | |
451 IDirect3D9_Release(priv->d3d_handle); | |
452 | |
453 /* Initialize Direct3D from the beginning */ | |
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454 priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION); |
28026 | 455 if (!priv->d3d_handle) { |
28433 | 456 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
28416 | 457 return 0; |
28026 | 458 } |
459 | |
460 /* Configure Direct3D */ | |
461 if (!configure_d3d()) | |
462 return 0; | |
463 | |
464 return 1; | |
465 } | |
466 | |
467 /** @brief Resize Direct3D context on window resize. | |
468 * @return 1 on success, 0 on failure | |
469 */ | |
470 static int resize_d3d(void) | |
471 { | |
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472 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1}; |
28026 | 473 |
28433 | 474 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n"); |
28026 | 475 |
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476 /* Make sure that backbuffer is large enough to accomodate the new |
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477 viewport dimensions. Grow it if necessary. */ |
28026 | 478 |
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479 if (vo_dwidth > priv->cur_backbuf_width || |
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480 vo_dheight > priv->cur_backbuf_height) { |
28417 | 481 if (!change_d3d_backbuffer(BACKBUFFER_RESET)) |
482 return 0; | |
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483 } |
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484 |
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485 /* Destroy the OSD textures. They should always match the new dimensions |
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486 * of the onscreen window, so on each resize we need new OSD dimensions. |
28026 | 487 */ |
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488 |
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489 if (priv->d3d_texture_osd) |
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490 IDirect3DTexture9_Release(priv->d3d_texture_osd); |
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491 priv->d3d_texture_osd = NULL; |
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492 |
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493 if (priv->d3d_texture_system) |
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494 IDirect3DTexture9_Release(priv->d3d_texture_system); |
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495 priv->d3d_texture_system = NULL; |
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496 |
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497 |
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498 /* Recreate the OSD. The function will observe that the offscreen plain |
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499 * surface and the backbuffer are not destroyed and will skip their creation, |
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500 * effectively recreating only the OSD. |
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501 */ |
27921 | 502 |
28026 | 503 if (!create_d3d_surfaces()) |
27921 | 504 return 0; |
28026 | 505 |
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506 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, |
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507 &vp))) { |
28433 | 508 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); |
28416 | 509 return 0; |
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510 } |
27921 | 511 |
27937 | 512 calc_fs_rect(); |
27921 | 513 |
28084 | 514 #ifdef CONFIG_FREETYPE |
515 // font needs to be adjusted | |
516 force_load_font = 1; | |
517 #endif | |
518 // OSD needs to be drawn fresh for new size | |
519 vo_osd_changed(OSDTYPE_OSD); | |
520 | |
27921 | 521 return 1; |
522 } | |
523 | |
524 /** @brief Uninitialize Direct3D and close the window. | |
525 */ | |
27928 | 526 static void uninit_d3d(void) |
27921 | 527 { |
28433 | 528 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n"); |
27921 | 529 |
28026 | 530 destroy_d3d_surfaces(); |
531 | |
532 /* Destroy the D3D Device */ | |
28086 | 533 if (priv->d3d_device) |
28026 | 534 IDirect3DDevice9_Release(priv->d3d_device); |
28086 | 535 priv->d3d_device = NULL; |
27921 | 536 |
537 /* Stop the whole D3D. */ | |
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538 if (priv->d3d_handle) { |
28433 | 539 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n"); |
27928 | 540 IDirect3D9_Release(priv->d3d_handle); |
27921 | 541 } |
28087 | 542 priv->d3d_handle = NULL; |
27921 | 543 } |
544 | |
545 /** @brief Render a frame on the screen. | |
546 * @param mpi mpi structure with the decoded frame inside | |
547 * @return VO_TRUE on success, VO_ERROR on failure | |
548 */ | |
27928 | 549 static uint32_t render_d3d_frame(mp_image_t *mpi) |
27921 | 550 { |
551 /* Uncomment when direct rendering is implemented. | |
552 * if (mpi->flags & MP_IMGFLAG_DIRECT) ... | |
553 */ | |
554 | |
28422
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555 /* If the D3D device is uncooperative (not initialized), return success. |
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556 The device will be probed for reinitialization in the next flip_page() */ |
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557 if (!priv->d3d_device) |
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558 return VO_TRUE; |
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559 |
27921 | 560 if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) |
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561 goto skip_upload; |
27921 | 562 |
27928 | 563 if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */ |
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564 draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); |
27967
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565 goto skip_upload; |
27921 | 566 } |
567 | |
27969
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568 /* If we're here, then we should lock the rect and copy a packed frame */ |
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569 if (!priv->locked_rect.pBits) { |
27970 | 570 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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571 &priv->locked_rect, NULL, 0))) { |
28433 | 572 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n"); |
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573 return VO_ERROR; |
27970 | 574 } |
27969
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575 } |
27921 | 576 |
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577 memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0], |
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578 mpi->height, priv->locked_rect.Pitch, mpi->stride[0]); |
27921 | 579 |
27969
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580 skip_upload: |
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581 /* This unlock is used for both slice_draw path and render_d3d_frame path. */ |
27928 | 582 if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) { |
28433 | 583 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n"); |
27921 | 584 return VO_ERROR; |
585 } | |
27969
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586 priv->locked_rect.pBits = NULL; |
27921 | 587 |
27967
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588 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { |
28433 | 589 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n"); |
27970 | 590 return VO_ERROR; |
27967
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591 } |
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592 |
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593 if (priv->is_clear_needed) { |
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594 IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL, |
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595 D3DCLEAR_TARGET, 0, 0, 0); |
27984
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596 priv->is_clear_needed = 0; |
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597 } |
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598 |
27928 | 599 if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device, |
600 priv->d3d_surface, | |
27937 | 601 &priv->fs_panscan_rect, |
27928 | 602 priv->d3d_backbuf, |
27937 | 603 &priv->fs_movie_rect, |
27928 | 604 D3DTEXF_LINEAR))) { |
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605 mp_msg(MSGT_VO, MSGL_ERR, |
28433 | 606 "<vo_direct3d>Copying frame to the backbuffer failed.\n"); |
27921 | 607 return VO_ERROR; |
608 } | |
609 | |
27928 | 610 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { |
28433 | 611 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n"); |
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612 return VO_ERROR; |
27921 | 613 } |
614 | |
615 return VO_TRUE; | |
616 } | |
617 | |
618 | |
619 /** @brief Query if movie colorspace is supported by the HW. | |
620 * @return 0 on failure, device capabilities (not probed | |
621 * currently) on success. | |
622 */ | |
27928 | 623 static int query_format(uint32_t movie_fmt) |
27921 | 624 { |
625 int i; | |
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626 for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) { |
27928 | 627 if (fmt_table[i].mplayer_fmt == movie_fmt) { |
27921 | 628 /* Test conversion from Movie colorspace to |
629 * display's target colorspace. */ | |
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630 if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle, |
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631 D3DADAPTER_DEFAULT, |
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632 D3DDEVTYPE_HAL, |
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633 fmt_table[i].fourcc, |
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634 priv->desktop_fmt))) { |
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635 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n", |
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636 vo_format_name(fmt_table[i].mplayer_fmt)); |
27928 | 637 return 0; |
638 } | |
27921 | 639 |
27928 | 640 priv->movie_src_fmt = fmt_table[i].fourcc; |
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641 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n", |
27928 | 642 vo_format_name(fmt_table[i].mplayer_fmt)); |
27921 | 643 return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
28084 | 644 | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN); |
27921 | 645 |
646 } | |
647 } | |
648 | |
649 return 0; | |
650 } | |
651 | |
652 /**************************************************************************** | |
653 * * | |
654 * * | |
655 * * | |
656 * libvo Control / Callback functions * | |
657 * * | |
658 * * | |
659 * * | |
660 ****************************************************************************/ | |
661 | |
662 | |
663 | |
664 | |
665 /** @brief libvo Callback: Preinitialize the video card. | |
666 * Preinit the hardware just enough to be queried about | |
667 * supported formats. | |
668 * | |
669 * @return 0 on success, -1 on failure | |
670 */ | |
27928 | 671 |
27921 | 672 static int preinit(const char *arg) |
673 { | |
27928 | 674 D3DDISPLAYMODE disp_mode; |
28084 | 675 D3DCAPS9 disp_caps; |
676 DWORD texture_caps; | |
677 DWORD dev_caps; | |
27928 | 678 |
27921 | 679 /* Set to zero all global variables. */ |
28027 | 680 priv = calloc(1, sizeof(struct global_priv)); |
27928 | 681 if (!priv) { |
28433 | 682 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating private memory failed.\n"); |
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683 goto err_out; |
27928 | 684 } |
27921 | 685 |
686 /* FIXME | |
687 > Please use subopt-helper.h for this, see vo_gl.c:preinit for | |
688 > an example of how to use it. | |
689 */ | |
690 | |
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691 priv->d3d9_dll = LoadLibraryA("d3d9.dll"); |
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692 if (!priv->d3d9_dll) { |
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693 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to dynamically load d3d9.dll\n"); |
30149
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694 goto err_out; |
30148
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|
695 } |
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696 |
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697 priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll, "Direct3DCreate9"); |
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698 if (!priv->pDirect3DCreate9) { |
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|
699 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n"); |
30149
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700 goto err_out; |
30148
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|
701 } |
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|
702 |
517a800e940e
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|
703 priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION); |
27928 | 704 if (!priv->d3d_handle) { |
28433 | 705 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n"); |
30149
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diff
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|
706 goto err_out; |
27921 | 707 } |
708 | |
27928 | 709 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, |
710 D3DADAPTER_DEFAULT, | |
711 &disp_mode))) { | |
28433 | 712 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n"); |
30149
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reimar
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diff
changeset
|
713 goto err_out; |
27921 | 714 } |
715 | |
27928 | 716 /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */ |
717 priv->desktop_fmt = disp_mode.Format; | |
28344
a69d51cd4ee3
Allocate a larger backbuffer to allow resizing without reinit.
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28087
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718 priv->cur_backbuf_width = disp_mode.Width; |
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719 priv->cur_backbuf_height = disp_mode.Height; |
27921 | 720 |
28433 | 721 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n", |
27928 | 722 disp_mode.Width, disp_mode.Height); |
27921 | 723 |
28084 | 724 if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle, |
725 D3DADAPTER_DEFAULT, | |
726 D3DDEVTYPE_HAL, | |
727 &disp_caps))) { | |
28433 | 728 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n"); |
30149
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729 goto err_out; |
28084 | 730 } |
731 | |
732 /* Store relevant information reguarding caps of device */ | |
733 texture_caps = disp_caps.TextureCaps; | |
734 dev_caps = disp_caps.DevCaps; | |
735 priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) && | |
736 !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL); | |
737 priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY; | |
738 priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY; | |
739 priv->max_texture_width = disp_caps.MaxTextureWidth; | |
740 priv->max_texture_height = disp_caps.MaxTextureHeight; | |
741 | |
742 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n" | |
743 "<vo_direct3d>device_texture_sys %d\n" | |
744 "<vo_direct3d>max_texture_width %d, max_texture_height %d\n", | |
745 priv->device_caps_power2_only, priv->device_caps_square_only, | |
746 priv->device_texture_sys, priv->max_texture_width, | |
747 priv->max_texture_height); | |
748 | |
27921 | 749 /* w32_common framework call. Configures window on the screen, gets |
750 * fullscreen dimensions and does other useful stuff. | |
751 */ | |
27928 | 752 if (!vo_w32_init()) { |
28433 | 753 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n"); |
30149
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diff
changeset
|
754 goto err_out; |
27921 | 755 } |
756 | |
757 return 0; | |
30149
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|
758 |
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|
759 err_out: |
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|
760 uninit(); |
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|
761 return -1; |
27921 | 762 } |
763 | |
764 | |
765 | |
766 /** @brief libvo Callback: Handle control requests. | |
767 * @return VO_TRUE on success, VO_NOTIMPL when not implemented | |
768 */ | |
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769 static int control(uint32_t request, void *data) |
27921 | 770 { |
27928 | 771 switch (request) { |
27921 | 772 case VOCTRL_QUERY_FORMAT: |
27928 | 773 return query_format(*(uint32_t*) data); |
27921 | 774 case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */ |
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775 mp_msg(MSGT_VO, MSGL_V, |
28433 | 776 "<vo_direct3d>Direct Rendering request. Not implemented yet.\n"); |
27921 | 777 return VO_NOTIMPL; |
778 case VOCTRL_DRAW_IMAGE: | |
27928 | 779 return render_d3d_frame(data); |
27921 | 780 case VOCTRL_FULLSCREEN: |
781 vo_w32_fullscreen(); | |
28026 | 782 resize_d3d(); |
27921 | 783 return VO_TRUE; |
784 case VOCTRL_RESET: | |
785 return VO_NOTIMPL; | |
786 case VOCTRL_PAUSE: | |
27928 | 787 priv->is_paused = 1; |
27921 | 788 return VO_TRUE; |
789 case VOCTRL_RESUME: | |
27928 | 790 priv->is_paused = 0; |
27921 | 791 return VO_TRUE; |
792 case VOCTRL_GUISUPPORT: | |
793 return VO_NOTIMPL; | |
794 case VOCTRL_SET_EQUALIZER: | |
795 return VO_NOTIMPL; | |
796 case VOCTRL_GET_EQUALIZER: | |
797 return VO_NOTIMPL; | |
798 case VOCTRL_ONTOP: | |
799 vo_w32_ontop(); | |
800 return VO_TRUE; | |
801 case VOCTRL_BORDER: | |
802 vo_w32_border(); | |
28026 | 803 resize_d3d(); |
27921 | 804 return VO_TRUE; |
805 case VOCTRL_UPDATE_SCREENINFO: | |
806 w32_update_xinerama_info(); | |
807 return VO_TRUE; | |
808 case VOCTRL_SET_PANSCAN: | |
28027 | 809 calc_fs_rect(); |
27921 | 810 return VO_TRUE; |
811 case VOCTRL_GET_PANSCAN: | |
812 return VO_TRUE; | |
813 } | |
814 return VO_FALSE; | |
815 } | |
816 | |
817 /** @brief libvo Callback: Configre the Direct3D adapter. | |
818 * @param width Movie source width | |
819 * @param height Movie source height | |
820 * @param d_width Screen (destination) width | |
821 * @param d_height Screen (destination) height | |
822 * @param options Options bitmap | |
823 * @param title Window title | |
824 * @param format Movie colorspace format (using MPlayer's | |
825 * defines, e.g. IMGFMT_YUY2) | |
826 * @return 0 on success, VO_ERROR on failure | |
827 */ | |
828 static int config(uint32_t width, uint32_t height, uint32_t d_width, | |
829 uint32_t d_height, uint32_t options, char *title, | |
830 uint32_t format) | |
831 { | |
27928 | 832 |
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833 priv->src_width = width; |
27928 | 834 priv->src_height = height; |
27921 | 835 |
836 /* w32_common framework call. Creates window on the screen with | |
837 * the given coordinates. | |
838 */ | |
27928 | 839 if (!vo_w32_config(d_width, d_height, options)) { |
28433 | 840 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n"); |
27921 | 841 return VO_ERROR; |
842 } | |
843 | |
28026 | 844 /* "config" may be called several times, so if this is not the first |
845 * call, we should destroy Direct3D adapter and surfaces before | |
846 * calling configure_d3d, which will create them again. | |
847 */ | |
848 | |
849 destroy_d3d_surfaces(); | |
850 | |
851 /* Destroy the D3D Device */ | |
28085
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|
852 if (priv->d3d_device) |
28026 | 853 IDirect3DDevice9_Release(priv->d3d_device); |
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854 priv->d3d_device = NULL; |
28026 | 855 |
856 if (!configure_d3d()) | |
27966 | 857 return VO_ERROR; |
858 | |
27921 | 859 return 0; /* Success */ |
860 } | |
861 | |
862 /** @brief libvo Callback: Flip next already drawn frame on the | |
863 * screen. | |
864 */ | |
865 static void flip_page(void) | |
866 { | |
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867 RECT rect = {0, 0, vo_dwidth, vo_dheight}; |
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868 if (!priv->d3d_device || |
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869 FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) { |
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870 mp_msg(MSGT_VO, MSGL_V, |
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871 "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n"); |
27928 | 872 if (!reconfigure_d3d()) { |
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873 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n"); |
27921 | 874 return; |
875 } | |
876 else | |
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877 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n"); |
27921 | 878 } |
879 } | |
880 | |
881 /** @brief libvo Callback: Uninitializes all pointers and closes | |
882 * all D3D related stuff, | |
883 */ | |
884 static void uninit(void) | |
885 { | |
28433 | 886 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n"); |
27921 | 887 |
27928 | 888 uninit_d3d(); |
27921 | 889 vo_w32_uninit(); /* w32_common framework call */ |
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890 if (priv->d3d9_dll) |
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891 FreeLibrary(priv->d3d9_dll); |
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892 priv->d3d9_dll = NULL; |
28027 | 893 free(priv); |
27928 | 894 priv = NULL; |
27921 | 895 } |
896 | |
897 /** @brief libvo Callback: Handles video window events. | |
898 */ | |
899 static void check_events(void) | |
900 { | |
901 int flags; | |
902 /* w32_common framework call. Handles video window events. | |
903 * Updates global libvo's vo_dwidth/vo_dheight upon resize | |
904 * with the new window width/height. | |
905 */ | |
906 flags = vo_w32_check_events(); | |
907 if (flags & VO_EVENT_RESIZE) | |
28026 | 908 resize_d3d(); |
27921 | 909 |
27928 | 910 if ((flags & VO_EVENT_EXPOSE) && priv->is_paused) |
27921 | 911 flip_page(); |
912 } | |
913 | |
914 /** @brief libvo Callback: Draw slice | |
915 * @return 0 on success | |
916 */ | |
917 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y ) | |
918 { | |
27971 | 919 char *my_src; /**< Pointer to the source image */ |
920 char *dst; /**< Pointer to the destination image */ | |
921 int uv_stride; /**< Stride of the U/V planes */ | |
27921 | 922 |
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923 /* If the D3D device is uncooperative (not initialized), return success. |
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924 The device will be probed for reinitialization in the next flip_page() */ |
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925 if (!priv->d3d_device) |
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926 return 0; |
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927 |
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928 /* Lock the offscreen surface if it's not already locked. */ |
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929 if (!priv->locked_rect.pBits) { |
27970 | 930 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, |
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931 &priv->locked_rect, NULL, 0))) { |
28433 | 932 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n"); |
27970 | 933 return VO_FALSE; |
934 } | |
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935 } |
27921 | 936 |
27971 | 937 uv_stride = priv->locked_rect.Pitch / 2; |
27921 | 938 |
939 /* Copy Y */ | |
27971 | 940 dst = priv->locked_rect.pBits; |
941 dst = dst + priv->locked_rect.Pitch * y + x; | |
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942 my_src = src[0]; |
27971 | 943 memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]); |
27921 | 944 |
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945 w /= 2; |
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946 h /= 2; |
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947 x /= 2; |
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948 y /= 2; |
27921 | 949 |
950 /* Copy U */ | |
27971 | 951 dst = priv->locked_rect.pBits; |
952 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
953 + uv_stride * y + x; | |
27928 | 954 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
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955 my_src = src[2]; |
27921 | 956 else |
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957 my_src = src[1]; |
27921 | 958 |
27971 | 959 memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]); |
27921 | 960 |
961 /* Copy V */ | |
27971 | 962 dst = priv->locked_rect.pBits; |
963 dst = dst + priv->locked_rect.Pitch * priv->src_height | |
964 + uv_stride * (priv->src_height / 2) + uv_stride * y + x; | |
27928 | 965 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) |
27971 | 966 my_src=src[1]; |
27921 | 967 else |
27971 | 968 my_src=src[2]; |
27921 | 969 |
27971 | 970 memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]); |
27921 | 971 |
972 return 0; /* Success */ | |
973 } | |
974 | |
975 /** @brief libvo Callback: Unused function | |
976 */ | |
977 static int draw_frame(uint8_t *src[]) | |
978 { | |
28433 | 979 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called.\n"); |
27921 | 980 return VO_FALSE; |
981 } | |
28084 | 982 |
983 /** @brief Maps MPlayer alpha to D3D | |
984 * 0x0 -> transparent and discarded by alpha test | |
985 * 0x1 -> 0xFF to become opaque | |
986 * other alpha values are inverted +1 (2 = -2) | |
987 * These values are then inverted again with | |
988 the texture filter D3DBLEND_INVSRCALPHA | |
989 */ | |
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990 static void vo_draw_alpha_l8a8(int w, int h, unsigned char* src, |
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991 unsigned char *srca, int srcstride, |
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992 unsigned char* dstbase, int dststride) |
28084 | 993 { |
994 int y; | |
995 for (y = 0; y < h; y++) { | |
996 unsigned short *dst = (unsigned short*)dstbase; | |
997 int x; | |
998 for (x = 0; x < w; x++) { | |
999 dst[x] = (-srca[x] << 8) | src[x]; | |
1000 } | |
1001 src += srcstride; | |
1002 srca += srcstride; | |
1003 dstbase += dststride; | |
1004 } | |
1005 } | |
1006 | |
1007 /** @brief Callback function to render the OSD to the texture | |
1008 */ | |
1009 static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src, | |
1010 unsigned char *srca, int stride) | |
1011 { | |
1012 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
1013 to copy MPlayer's frame inside it.*/ | |
1014 | |
1015 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
1016 &locked_rect, NULL, 0))) { | |
28433 | 1017 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 1018 return; |
1019 } | |
1020 | |
1021 vo_draw_alpha_l8a8(w, h, src, srca, stride, | |
1022 (unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch); | |
1023 | |
1024 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
1025 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 1026 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 1027 return; |
1028 } | |
1029 | |
1030 priv->is_osd_populated = 1; | |
1031 } | |
1032 | |
1033 /** @brief libvo Callback: Draw OSD/Subtitles, | |
1034 */ | |
1035 static void draw_osd(void) | |
1036 { | |
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1037 // we can not render OSD if we lost the device e.g. because it was uncooperative |
34266 | 1038 // or if the OSD textures are not allocated (e.g. the window is minimized) |
1039 if (!priv->d3d_device || !priv->d3d_texture_osd) | |
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1040 return; |
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1041 |
28084 | 1042 if (vo_osd_changed(0)) { |
1043 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order | |
1044 to copy MPlayer's frame inside it.*/ | |
1045 | |
1046 /* clear the OSD */ | |
1047 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0, | |
1048 &locked_rect, NULL, 0))) { | |
28433 | 1049 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n"); |
28084 | 1050 return; |
1051 } | |
1052 | |
1053 /* clear the whole texture to avoid issues due to interpolation */ | |
1054 memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height); | |
1055 | |
1056 /* this unlock is used for both slice_draw path and D3DRenderFrame path */ | |
1057 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) { | |
28433 | 1058 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n"); |
28084 | 1059 return; |
1060 } | |
1061 | |
1062 priv->is_osd_populated = 0; | |
1063 /* required for if subs are in the boarder region */ | |
1064 priv->is_clear_needed = 1; | |
1065 | |
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1066 vo_draw_text_ext(priv->osd_width, priv->osd_height, priv->border_x, priv->border_y, |
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1067 priv->border_x, priv->border_y, priv->src_width, priv->src_height, draw_alpha); |
28084 | 1068 |
1069 if (!priv->device_texture_sys) | |
1070 { | |
1071 /* only DMA to the shadow if its required */ | |
1072 if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device, | |
1073 (IDirect3DBaseTexture9 *)priv->d3d_texture_system, | |
1074 (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) { | |
28433 | 1075 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n"); |
28084 | 1076 return; |
1077 } | |
1078 } | |
1079 } | |
1080 | |
1081 /* update OSD */ | |
1082 | |
1083 if (priv->is_osd_populated) { | |
1084 | |
1085 struct_vertex osd_quad_vb[] = { | |
1086 {-1.0f, 1.0f, 0.0f, 0, 0 }, | |
1087 { 1.0f, 1.0f, 0.0f, 1, 0 }, | |
1088 {-1.0f,-1.0f, 0.0f, 0, 1 }, | |
1089 { 1.0f,-1.0f, 0.0f, 1, 1 } | |
1090 }; | |
1091 | |
1092 /* calculate the texture coordinates */ | |
1093 osd_quad_vb[1].tu = | |
1094 osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width; | |
1095 osd_quad_vb[2].tv = | |
1096 osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height; | |
1097 | |
1098 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { | |
28433 | 1099 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n"); |
28084 | 1100 return; |
1101 } | |
1102 | |
1103 /* turn on alpha test */ | |
1104 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); | |
1105 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE); | |
1106 | |
1107 /* need to use a texture here (done here as we may be able to texture from system memory) */ | |
1108 IDirect3DDevice9_SetTexture(priv->d3d_device, 0, | |
1109 (IDirect3DBaseTexture9 *)(priv->device_texture_sys | |
1110 ? priv->d3d_texture_system : priv->d3d_texture_osd)); | |
1111 | |
1112 IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX); | |
1113 IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex)); | |
1114 | |
1115 /* turn off alpha test */ | |
1116 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE); | |
1117 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE); | |
1118 | |
1119 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { | |
28433 | 1120 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n"); |
28084 | 1121 return; |
1122 } | |
1123 } | |
1124 } |