annotate DOCS/tech/libao2.txt @ 37157:fbf82629be7b

release-howto: Rewrite instructions from Bugzilla to Trac
author al
date Fri, 15 Aug 2014 22:26:09 +0000
parents 0f1b5b68af32
children
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1 6. libao2: this control audio playing
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2
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3 As in libvo (see 5.) also here are some drivers, based on the same API:
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4
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5 static int control(int cmd, int arg);
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6 This is for reading/setting driver-specific and other special parameters.
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7 Not really used for now.
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8
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9 static int init(int rate,int channels,int format,int flags);
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10 The init of driver, opens device, sets sample rate, channels, sample format
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11 parameters.
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12 Sample format: usually AFMT_S16_LE or AFMT_U8, for more definitions see
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13 dec_audio.c and linux/soundcards.h files!
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14
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15 static void uninit(void);
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16 Guess what.
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17 Ok I help: closes the device, not (yet) called when exit.
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18
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19 static void reset(void);
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20 Resets device. To be exact, it's for deleting buffers' contents,
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21 so after reset() the previously received stuff won't be output.
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22 (called if pause or seek)
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23
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24 static int get_space(void);
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25 Returns how many bytes can be written into the audio buffer without
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26 blocking (making caller process wait). MPlayer occasionally checks the
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27 remaining space and tries to fill the buffer with play() if there's free
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28 space. The buffer size used should be sane; a buffer that is too small
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29 could run empty before MPlayer tries filling it again (normally once per
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30 video frame), a buffer that is too big would force MPlayer decode the file
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31 far ahead trying to find enough audio data to fill it.
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32
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33 static int play(void* data,int len,int flags);
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34 Plays a bit of audio, which is received throught the "data" memory area, with
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35 a size of "len". It has to copy the data, because they can be overwritten
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36 after the call is made. Doesn't have to use all the bytes; it has to
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37 return the number of bytes used used (copied to buffer). If
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38 flags|AOPLAY_FINAL_CHUNK is true then this is the last audio in the file.
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39 The purpose of this flag is to tell aos that round down the audio played
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40 from "len" to a multiple of some chunksize that this "len" should not be
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41 rounded down to 0 or the data will never be played (as MPlayer will never
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42 call play() with a larger len).
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43
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44 static float get_delay(void);
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45 Returns how long time it will take to play the data currently in the
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46 output buffer. Be exact, if possible, since the whole timing depends
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47 on this! In the worst case, return the maximum delay.
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48
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49 !!! Because the video is synchronized to the audio (card), it's very important
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50 !!! that the get_delay function is correctly implemented!
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51
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52 static void audio_pause(void);
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53 Pause playing but do not delete buffered data if possible.
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54
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55 static void audio_resume(void);
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56 Continue playing after audio_pause().