comparison libvo/x11_common.c @ 23655:00aa61cde84a

Make X11 window creation and (with -fixed-vo) management simpler and more consistent by introducing a new function that handles most of the ugly things. Changes of behaviour with some vos is unavoidable, bug reports welcome.
author reimar
date Wed, 27 Jun 2007 10:26:13 +0000
parents 0999b3eb3ed4
children 3ab096c77b9e
comparison
equal deleted inserted replaced
23654:c80995bd18b9 23655:00aa61cde84a
1263 XSetForeground(mDisplay, f_gc, 0); 1263 XSetForeground(mDisplay, f_gc, 0);
1264 1264
1265 return ret_win; 1265 return ret_win;
1266 } 1266 }
1267 1267
1268 /**
1269 * \brief create and setup a window suitable for display
1270 * \param vis Visual to use for creating the window
1271 * \param x x position of window
1272 * \param y y position of window
1273 * \param width width of window
1274 * \param height height of window
1275 * \param flags flags for window creation.
1276 * Only VOFLAG_FULLSCREEN is supported so far.
1277 * \param col_map Colourmap for window
1278 * \param classname name to use for the classhint
1279 * \param title title for the window
1280 *
1281 * This also does the grunt-work like setting Window Manager hints etc.
1282 * If vo_window is already set it just moves and resizes it.
1283 */
1284 void vo_x11_create_vo_window(XVisualInfo *vis, int x, int y,
1285 unsigned int width, unsigned int height, int flags,
1286 Colormap col_map,
1287 const char *classname, const char *title)
1288 {
1289 if (vo_window == None) {
1290 XSizeHints hint;
1291 XEvent xev;
1292 vo_fs = 0;
1293 vo_dwidth = width;
1294 vo_dheight = height;
1295 vo_window = vo_x11_create_smooth_window(mDisplay, mRootWin, vis->visual,
1296 x, y, width, height, vis->depth, col_map);
1297 vo_x11_classhint(mDisplay, vo_window, classname);
1298 XStoreName(mDisplay, vo_window, title);
1299 vo_hidecursor(mDisplay, vo_window);
1300 XSelectInput(mDisplay, vo_window, StructureNotifyMask);
1301 hint.x = x; hint.y = y;
1302 hint.width = width; hint.height = height;
1303 hint.flags = PPosition | PSize;
1304 XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint);
1305 vo_x11_sizehint(x, y, width, height, 0);
1306 // map window
1307 XMapWindow(mDisplay, vo_window);
1308 XClearWindow(mDisplay, vo_window);
1309 // wait for map
1310 do {
1311 XNextEvent(mDisplay, &xev);
1312 } while (xev.type != MapNotify || xev.xmap.event != vo_window);
1313 XSelectInput(mDisplay, vo_window, NoEventMask);
1314 XSync(mDisplay, False);
1315 vo_x11_selectinput_witherr(mDisplay, vo_window,
1316 StructureNotifyMask | KeyPressMask | PointerMotionMask |
1317 ButtonPressMask | ButtonReleaseMask | ExposureMask);
1318 }
1319 if (vo_ontop) vo_x11_setlayer(mDisplay, vo_window, vo_ontop);
1320 vo_x11_nofs_sizepos(vo_dx, vo_dy, width, height);
1321 if (!!vo_fs != !!(flags & VOFLAG_FULLSCREEN))
1322 vo_x11_fullscreen();
1323 }
1268 1324
1269 void vo_x11_clearwindow_part(Display * mDisplay, Window vo_window, 1325 void vo_x11_clearwindow_part(Display * mDisplay, Window vo_window,
1270 int img_width, int img_height, int use_fs) 1326 int img_width, int img_height, int use_fs)
1271 { 1327 {
1272 int u_dheight, u_dwidth, left_ov, left_ov2; 1328 int u_dheight, u_dwidth, left_ov, left_ov2;