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5 <title>Creating Skins - MPlayer - The Movie Player for Linux</title> 6 <title>Creating Skins - MPlayer - The Movie Player for Linux</title>
6 <link rel="stylesheet" type="text/css" href="default.css"> 7 <link rel="stylesheet" type="text/css" href="default.css">
7 <style type="text/css"> 8 <style type="text/css">
8 em.note {color: green; 9 em.note {color: green;
9 font-style: normal;} 10 font-style: normal;}
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11 font-style: normal;} 12 font-style: normal;}
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13 </head> 14 </head>
14 15
15 <body> 16 <body>
16 17
17 <h1>Appendix D - MPlayer skin format</h1> 18 <h1>Appendix D - MPlayer skin format</h1>
18 19
19 The purpose of this document is to describe the MPlayer skin format. 20 <p>The purpose of this document is to describe the MPlayer skin format.
20 The information contained here might be wrong, for 21 The information contained here might be wrong, for</p>
21 22
22 <ol type="a"> 23 <ol type="a">
23 <li>It is not me who wrote the GUI.</li> 24 <li>It is not me who wrote the GUI.</li>
24 <li>The GUI is not finished.</li> 25 <li>The GUI is not finished.</li>
25 <li>I might be wrong.</li> 26 <li>I might be wrong.</li>
26 </ol> 27 </ol>
27 28
28 So do not be surprised if something does not work as described here. 29 <p>So do not be surprised if something does not work as described here.</p>
29 30
30 <p> 31 <p>Thanks to <em>Zoltán Ponekker</em> for his help.</p>
31 Thanks to <em>Zoltán Ponekker</em> for his help. 32
32 </p> 33 <p><em>András Mohari &lt;mayday@freemail.hu&gt;</em></p>
33
34 <p>
35 <em>András Mohari &lt;mayday@freemail.hu&gt;</em>
36 </p>
37 34
38 35
39 <h2><a name="overview">D.1 Overview</a></h2> 36 <h2><a name="overview">D.1 Overview</a></h2>
40 37
41 It does not really have anything to do with the skin format, but you should 38 <p>It does not really have anything to do with the skin format, but you should
42 know that MPlayer has <b>no</b> builtin skin, so <b>at least one skin 39 know that MPlayer has <b>no</b> builtin skin, so <b>at least one skin
43 must be installed in order to be able to use the GUI.</b> 40 must be installed in order to be able to use the GUI.</b></p>
44 41
45 42
46 <h3><a name="directories">D.1.1 Directories</a></h3> 43 <h3><a name="directories">D.1.1 Directories</a></h3>
47 44
48 The directories searched for skins are (in order): 45 <p>The directories searched for skins are (in order):</p>
46
49 <pre> 47 <pre>
50 $(DATADIR)/Skin/ 48 $(DATADIR)/Skin/
51 $(PREFIX)/share/mplayer/Skin/ 49 $(PREFIX)/share/mplayer/Skin/
52 ~/.mplayer/Skin/ 50 ~/.mplayer/Skin/
53 </pre> 51 </pre>
54 52
55 <p> 53 <p>Note that the first path may vary according to the way MPlayer was configured
56 Note that the first path may vary according to the way MPlayer was 54 (see the <code>--prefix</code> and <code>--datadir</code> arguments of the
57 configured (see the <code>--prefix</code> and <code>--datadir</code> arguments 55 <code>configure</code> script).</p>
58 of the <code>configure</code> script). 56
59 </p> 57 <p>Every skin is installed into its own directory under one of the directories
60 58 listed above, for example:</p>
61 Every skin is installed into its own directory under one of the directories 59
62 listed above, for example:
63 <pre> 60 <pre>
64 $(PREFIX)/share/mplayer/Skin/default/ 61 $(PREFIX)/share/mplayer/Skin/default/
65 </pre> 62 </pre>
66 63
67 64
68 <h3><a name="images">D.1.2 Image formats</a></h3> 65 <h3><a name="images">D.1.2 Image formats</a></h3>
69 66
70 Images must be truecolor (24 or 32 bpp) PNGs. 67 <p>Images must be truecolor (24 or 32 bpp) PNGs.</p>
71 68
72 <p> 69 <p>In the main window and in the playbar (see below) you can use images with
73 In the main window and in the playbar (see below) you can use images with `transparency': 70 `transparency': Regions filled with the color #FF00FF
74 Regions filled with the color #FF00FF (<font color="#FF00FF">magenta</font>) 71 (<font color="#FF00FF">magenta</font>) are fully transparent when viewed by
75 are fully transparent when viewed by MPlayer. This means that you can even 72 MPlayer. This means that you can even have shaped windows if your X server
76 have shaped windows if your X server has the XShape extension. 73 has the XShape extension.</p>
77 </p>
78 74
79 75
80 <h3><a name="components">D.1.3 Skin components</a></h3> 76 <h3><a name="components">D.1.3 Skin components</a></h3>
81 77
82 Skins are quite free-format (unlike the fixed-format skins of 78 <p>Skins are quite free-format (unlike the fixed-format skins of Winamp/XMMS,
83 Winamp/XMMS, for example), so it is up to you to create something great. 79 for example), so it is up to you to create something great.</p>
84 80
85 <p> 81 <p>Currently there are three windows to be decorated: the
86 Currently there are three windows to be decorated: the 82 <a href="#mainwin">main window</a>, the <a href="#subwindow">subwindow</a>,
87 <a href="#mainwin">main window</a>, the <a href="#subwindow">subwindow</a>, the 83 the <a href="#mainwin">playbar</a>, and the <a href="#skinmenu">skin menu</a>
88 <a href="#mainwin">playbar</a>, and 84 (which can be activated by a right click).</p>
89 the <a href="#skinmenu">skin menu</a> (which can be activated by a right
90 click).
91 </p>
92 85
93 <ul> 86 <ul>
94 <li> 87 <li><p>The <b>main window</b> and/or the <b>playbar</b> is where you can
95 The <b>main window</b> and/or the <b>playbar</b> is where you can control MPlayer. The background of 88 control MPlayer. The background of the window is an image. Various items
96 the window is an image. Various items can (and must) be 89 can (and must) be placed in the window: <em>buttons</em>, <em>potmeters</em>
97 placed in the window: <em>buttons</em>, <em>potmeters</em> (sliders) and 90 (sliders) and <em>labels</em>. For every item, you must specify its position
98 <em>labels</em>. For every item, you must 91 and size.</p>
99 specify its position and size. 92
100 93 <p>A <b>button</b> has three states (pressed, released, disabled), thus its
101 <p> 94 image must be divided into three parts vertically. See the
102 A <b>button</b> has three states (pressed, released, 95 <a href="#main.button">button</a> item for details.</p>
103 disabled), thus its image must be divided into three parts vertically. 96
104 See the <a href="#main.button">button</a> item for details. 97 <p>A <b>potmeter</b> (mainly used for the seek bar and volume/balance
105 </p> 98 control) can have any number of phases by dividing its image into
106 99 different parts below each other. See
107 <p> 100 <a href="#main.hpotmeter">hpotmeter</a> and
108 A <b>potmeter</b> (mainly used for the seek bar and volume/balance 101 <a href="#main.potmeter">potmeter</a> for details.</p>
109 control) can have any number of phases by dividing its image into different 102
110 parts below each other. 103 <p><b>Labels</b> are a bit special: The characters needed to draw them are
111 See <a href="#main.hpotmeter">hpotmeter</a> and 104 taken from an image file, and the characters in the image are described by
112 <a href="#main.potmeter">potmeter</a> for details. 105 a <a href="#fonts">font description file</a>. The latter is a plain text
113 </p> 106 file which specifies the x,y position and size of each character in the
114 107 image (the image file and its font description file form a font
115 <p> 108 <em>together</em>). See <a href="#main.dlabel">dlabel</a> and
116 <b>Labels</b> are a bit special: The characters needed to draw them are taken 109 <a href="#main.slabel">slabel</a> for details.</p>
117 from an image file, and the characters in the image are described 110
118 by a <a href="#fonts">font description file</a>. 111 <p><em class="note"><b>Note:</b> all images can have full transparency as
119 The latter is a plain text file which specifies 112 described in the section about <a href="#images">image formats</a>. If the X
120 the x,y position and size of each character in the image (the 113 server doesn't support the XShape extension, the parts marked transparent
121 image file and its font description file form a font <em>together</em>). 114 will be black. If you'd like to use this feature, the width of the main
122 See <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a> 115 window's background image must be dividable by 8.</em></p>
123 for details. 116 </li>
124 </p> 117
125 118 <li>The <b>subwindow</b> is where the movie appears. It can display a
126 <p> 119 specified image if there is no movie loaded (it is quite boring to have an
127 <em class=note> 120 empty window :-)) <em class=note><b>Note:</b> transparency is
128 <b>Note:</b> all images can have full transparency as described in the 121 <b>not allowed</b> here.</em></li>
129 section about <a href="#images">image formats</a>. If the X Server doesn't 122
130 support the XShape extension, the parts marked transparent will be black. If 123 <li><p>The <b>skin menu</b> is just a way to control MPlayer by means of menu
131 you'd like to use this feature, the width of the main window's background image 124 entries. Two images are required for the menu: one of them is the base image
132 must be dividable by 8. 125 that shows the menu in its normal state, the other one is used to display
133 </em> 126 the selected entries. When you pop up the menu, the first image is shown. If
134 </p> 127 you move the mouse over the menu entries, the currently selected entry is
135 </li> 128 copied from the second image over the menu entry below the mouse pointer
136 129 (the second image is never shown as a whole).</p>
137 <li> 130
138 The <b>subwindow</b> is where the movie appears. It can display a specified 131 <p>A menu entry is defined by its position and size in the image (see the
139 image if there is no movie loaded (it is quite boring to have an empty 132 section about the <a href="#skinmenu">skin menu</a> for details).</p>
140 window :-)) 133 </li>
141 <em class=note><b>Note:</b> transparency
142 is <b>not allowed</b> here.</em>
143 </li>
144
145 <li>
146 The <b>skin menu</b> is just a way to control MPlayer by means of
147 menu entries. Two images are required for the menu: one of them is the base
148 image that shows the menu in its normal state, the other one is used to
149 display the selected entries. When you pop up the menu, the first image is
150 shown. If you move the mouse over the menu entries, the currently selected
151 entry is copied from the second image over the menu entry below the mouse
152 pointer (the second image is never shown as a whole).
153 <p>
154 A menu entry is defined by its position and size in the image (see the
155 section about the <a href="#skinmenu">skin menu</a> for details).
156 </p>
157 </li>
158 </ul> 134 </ul>
159 135
160 <p> 136 <p>There is an important thing not mentioned yet: For buttons, potmeters and
161 There is an important thing not mentioned yet: For buttons, potmeters and 137 menu entries to work, MPlayer must know what to do if they are clicked. This
162 menu entries to work, MPlayer must know what to do if they are clicked. 138 is done by <a href="#guimsg">messages</a> (events). For these items you must
163 This is done by <a href="#guimsg">messages</a> (events). For these items 139 define the messages to be generated when they are clicked.</p>
164 you must define the messages to be generated when they are clicked. 140
165 </p>
166 141
167 <h3><a name="files">D.1.4 Files</a></h3> 142 <h3><a name="files">D.1.4 Files</a></h3>
168 143
169 You need the following files to build a skin: 144 <p>You need the following files to build a skin:</p>
145
170 <ul> 146 <ul>
171 <li> 147 <li>The configuration file named <a href="#skin">skin</a> tells MPlayer how
172 The configuration file named <a href="#skin">skin</a> tells MPlayer how 148 to put different parts of the skin together and what to do if you click
173 to put different parts of the skin together and what to do if you click 149 somewhere in the window.</li>
174 somewhere in the window. 150 <li>The background image for the main window.</li>
175 </li> 151 <li>Images for the items in the main window (including one or more font
176 <li>The background image for the main window.</li> 152 description files needed to draw labels).</li>
177 <li>Images for the items in the main window (including one or more font 153 <li>The image to be displayed in the subwindow (optional).</li>
178 description files needed to draw labels).</li> 154 <li>Two images for the skin menu (they are needed only if you want to create
179 <li>The image to be displayed in the subwindow (optional).</li> 155 a menu).</li>
180 <li>Two images for the skin menu (they are needed only if you want to create
181 a menu).</li>
182 </ul> 156 </ul>
183 157
184 With the exception of the skin configuration file, you can name the other 158 <p>With the exception of the skin configuration file, you can name the other
185 files whatever you want (but note that font description files must have 159 files whatever you want (but note that font description files must have
186 a <code>.fnt</code> extension). 160 a <code>.fnt</code> extension).</p>
187 161
188 162
189 <h2><a name="skinfile">D.2 The skin file</a></h2> 163 <h2><a name="skinfile">D.2 The skin file</a></h2>
190 164
191 <p> 165 <p>As mentioned above, this is the skin configuration file. It is line oriented;
192 As mentioned above, this is the skin configuration file. 166 comment lines start with a '<code>;</code>' character at the beginning of the
193 It is line oriented; comment lines start with a '<code>;</code>' character 167 line (only spaces and tabs are allowed before the '<code>;</code>').</p>
194 at the beginning of the line (only spaces and tabs are allowed before the 168
195 '<code>;</code>'). 169 <p>The file is made up of sections. Each section describes the skin for an
196 </p> 170 application and has the following form:</p>
197 171
198 <p> 172 <table border="1" width="100%">
199 The file is made up of sections. Each section describes the skin for an 173 <tr bgcolor="silver">
200 application and has the following form: 174 <td>
201 </p> 175 <pre>
202
203 <table border=1 width="100%"><tr bgcolor=silver><td><pre>
204 section = <i>section name</i> 176 section = <i>section name</i>
205 . 177 .
206 . 178 .
207 . 179 .
208 end 180 end
209 </pre></td></tr></table> 181 </pre>
210 182 </td>
211 <p> 183 </tr>
212 Currently there is only one application, so you need only one section: 184 </table>
213 its name is <b>movieplayer</b>. 185
214 </p> 186 <p>Currently there is only one application, so you need only one section: its
215 187 name is <b>movieplayer</b>.</p>
216 <p> 188
217 Within this section each window is described by a block of the following form: 189 <p>Within this section each window is described by a block of the following
218 </p> 190 form:</p>
219 191
220 <table border=1 width="100%"><tr bgcolor=silver><td><pre> 192 <table border="1" width="100%">
193 <tr bgcolor="silver">
194 <td>
195 <pre>
221 window = <i>window name</i> 196 window = <i>window name</i>
222 . 197 .
223 . 198 .
224 . 199 .
225 end 200 end
226 </pre></td></tr></table> 201 </pre>
227 202 </td>
228 <p> 203 </tr>
229 where <i>window name</i> can be one of these strings: 204 </table>
230 </p> 205
206 <p>where <i>window name</i> can be one of these strings:</p>
231 207
232 <ul> 208 <ul>
233 <li><b>main</b> - for the main window</li> 209 <li><b>main</b> - for the main window</li>
234 <li><b>sub</b> - for the subwindow</li> 210 <li><b>sub</b> - for the subwindow</li>
235 <li><b>menu</b> - for the skin menu</li> 211 <li><b>menu</b> - for the skin menu</li>
236 <li><b>playbar</b> - playbar</li> 212 <li><b>playbar</b> - playbar</li>
237 </ul> 213 </ul>
238 214
239 <p> 215 <p>(The sub and menu blocks are optional - you do not need to create a menu or
240 (The sub and menu blocks are optional - you do not need to create a menu or 216 decorate the subwindow.)</p>
241 decorate the subwindow.) 217
242 </p> 218 <p>Within a window block, you can define each item for the window by a line in
243 219 this form:</p>
244 <p>
245 Within a window block, you can define each item for the window
246 by a line in this form:
247 </p>
248 220
249 <dl> 221 <dl>
250 <dt> 222 <dt><b><code>item = parameter</code></b></dt>
251 <b><code>item = parameter</code></b> 223 <dd>Where <code>item</code> is a string that identifies the type of the GUI
252 </dt> 224 item, <code>parameter</code> is a numeric or textual value (or a list of
253 <dd> 225 values separated by commas).</dd>
254 Where <code>item</code> is a string that identifies the type of the GUI item,
255 <code>parameter</code> is a numeric or textual value (or a list of values
256 separated by commas).
257 </dd>
258 </dl> 226 </dl>
259 227
260 <p> 228 <p>Putting the above together, the whole file looks something like this:</p>
261 Putting the above together, the whole file looks something like this: 229
262 </p> 230 <table border="1" width="100%">
263 231 <tr bgcolor="silver">
264 <table border=1 width="100%"><tr bgcolor=silver><td><pre> 232 <td>
233 <pre>
265 section = movieplayer 234 section = movieplayer
266 window = main 235 window = main
267 ; ... items for main window ... 236 ; ... items for main window ...
268 end 237 end
269 238
277 246
278 window = playbar 247 window = playbar
279 ; ... items for playbar ... 248 ; ... items for playbar ...
280 end 249 end
281 end 250 end
282 </pre></td></tr></table> 251 </pre>
283 252 </td>
284 <p> 253 </tr>
285 The name of an image file must be given without leading directories - images are 254 </table>
286 searched for in the <code>Skin</code> directory. You may (but you need not) 255
287 specify the extension of the file. If the file does not exist, MPlayer 256 <p>The name of an image file must be given without leading directories - images
288 tries to load the file <code>&lt;filename&gt;.&lt;ext&gt;</code>, where 257 are searched for in the <code>Skin</code> directory. You may (but you need
289 <code>png</code> and <code>PNG</code> are tried for <code>&lt;ext&gt;</code> 258 not) specify the extension of the file. If the file does not exist, MPlayer
290 (in this order). The first matching file will be used. 259 tries to load the file <code>&lt;filename&gt;.&lt;ext&gt;</code>, where
291 </p> 260 <code>png</code> and <code>PNG</code> are tried for <code>&lt;ext&gt;</code>
292 261 (in this order). The first matching file will be used.</p>
293 <p> 262
294 Finally some words about positioning. The main window and the subwindow can be 263 <p>Finally some words about positioning. The main window and the subwindow can
295 placed in the different corners of the screen by giving <code>X</code> and 264 be placed in the different corners of the screen by giving <code>X</code> and
296 <code>Y</code> coordinates. <code>0</code> is top or left, <code>-1</code> is 265 <code>Y</code> coordinates. <code>0</code> is top or left, <code>-1</code> is
297 center and <code>-2</code> is right or bottom, as shown in this illustration: 266 center and <code>-2</code> is right or bottom, as shown in this
298 </p> 267 illustration:</p>
299 268
300 <pre> 269 <pre>
301 270
302 (0, 0)----(-1, 0)----(-2, 0) 271 (0, 0)----(-1, 0)----(-2, 0)
303 | | | 272 | | |
307 | | | 276 | | |
308 (0,-2)----(-1,-2)----(-2,-2) 277 (0,-2)----(-1,-2)----(-2,-2)
309 278
310 </pre> 279 </pre>
311 280
312 <table border=1 cellpadding=5 width="100%"><tr bgcolor="#ffffcc"><td> 281 <table border="1" cellpadding="5" width="100%">
313 Here is an example to make this clear. Suppose that you have an image called 282 <tr bgcolor="#ffffcc">
314 <code>main.png</code> that you use for the main window: 283 <td>Here is an example to make this clear. Suppose that you have an image
315 <blockquote> 284 called <code>main.png</code> that you use for the main window:
285 <blockquote>
316 <pre> 286 <pre>
317 base = main, -1, -1 287 base = main, -1, -1
318 </pre> 288 </pre>
319 </blockquote> 289 </blockquote>
320 290 MPlayer tries to load <code>main</code>, <code>main.png</code>,
321 MPlayer tries to load <code>main</code>, <code>main.png</code>, 291 <code>main.PNG</code> files.<br>
322 <code>main.PNG</code> files. 292 </td>
323 <br> 293 </tr>
324 </td></tr></table> 294 </table>
325 295
326 296
327 <h3><a name="mainwindow">D.2.1 Main window and playbar</a></h3> 297 <h3><a name="mainwindow">D.2.1 Main window and playbar</a></h3>
328 298
329 Below is the list of entries that can be used in the 299 <p>Below is the list of entries that can be used in the
330 '<code>window = main</code>' .&nbsp;.&nbsp;. '<code>end</code>', and the 300 '<code>window = main</code>' .&nbsp;.&nbsp;. '<code>end</code>', and the
331 '<code>window = playbar</code>' &nbsp;.&nbsp;. '<code>end</code>' blocks. 301 '<code>window = playbar</code>' &nbsp;.&nbsp;. '<code>end</code>' blocks.</p>
332 302
333 <dl> 303 <dl>
334 <dt><a name="main.base"> 304 <dt><a name="main.base"><b><code>base = image, X, Y</code></b></a></dt>
335 <b><code>base = image, X, Y</code></b> 305 <dd>Lets you specify the background image to be used for the main window.
336 </a></dt> 306 The window will appear at the given <code>X,Y</code> position on the screen
337 <dd> 307 The window will have the size of the image.
338 Lets you specify the background image to be used for the main window. 308 <div><em class="warn"><b>Note:</b> These coordinates do not currently work
339 The window will appear at the given <code>X,Y</code> position on the screen 309 for the display window.</em><br>
340 The window will have the size of the image. 310 <em class="warn"><b>Warning:</b> Transparent regions in the image (colored
341 <div> 311 #FF00FF) appear black on X servers without the XShape extension. The
342 <em class=warn> 312 image's width must be dividable by 8.</em>
343 <b>Note:</b> These coordinates do not currently work for the display window. 313 </div>
344 </em> 314 </dd>
345 <br> 315
346 <em class=warn> 316 <dt><a name="main.button"><b><code>button = image, X, Y, width, height,
347 <b>Warning:</b> Transparent regions in the image (colored #FF00FF) appear 317 message</code></b></a></dt>
348 black on X servers without the XShape extension. The image's width must be 318 <dd>Place a button of <code>width</code> * <code>height</code> size at
349 dividable by 8. 319 position <code>X</code>,<code>Y</code>. The specified <code>message</code>
350 </em> 320 is generated when the button is clicked. The image given by
351 </div> 321 <code>image</code> must have three parts below each other (according to the
352 </dd> 322 possible states of the button), like this:
353
354 <dt><a name="main.button">
355 <b><code>button = image, X, Y, width, height, message</code></b></a></dt>
356 <dd>
357 Place a button of <code>width</code> * <code>height</code> size at position
358 <code>X</code>,<code>Y</code>. The specified <code>message</code> is generated
359 when the button is clicked. The image given by <code>image</code> must have
360 three parts below each other (according to the possible states of the button),
361 like this:
362 <pre> 323 <pre>
363 +------------+ 324 +------------+
364 | pressed | 325 | pressed |
365 +------------+ 326 +------------+
366 | released | 327 | released |
367 +------------+ 328 +------------+
368 | disabled | 329 | disabled |
369 +------------+ 330 +------------+
370 </pre> 331 </pre>
371 </dd> 332 </dd>
372 333
373 <dt><a name="main.decoration"> 334 <dt><a name="main.decoration"><b><code>decoration = enable|disable</code></b>
374 <b><code>decoration = enable|disable</code></b> 335 </a></dt>
375 </a></dt> 336 <dd>Enable or disable window manager decoration of the main window. Default
376 <dd> 337 is <b>disable</b>.<br><br>
377 Enable or disable window manager decoration of the main window. Default 338 <em class="warn"><b>Note:</b> This doesn't work for the display window,
378 is <b>disable</b>. 339 there is no need to.</em><br>
379 <br> 340 </dd>
380 <br> 341
381 <em class=warn> 342 <dt><a name="main.hpotmeter"><b><code>hpotmeter = button, bwidth, bheight,
382 <b>Note:</b> This doesn't work for the display window, there is no need to. 343 phases, numphases, default, X, Y, width, height, message</code><br>
383 </em> 344 <code>vpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y,
384 <br> 345 width, height, message</code></b></a></dt>
385 </dd> 346 <dd>Place a horizontal potmeter of <code>width</code> * <code>height</code>
386 347 size at position <code>X</code>,<code>Y</code>. The image can be divided
387 <dt> 348 into different parts for the different phases of the potmeter (for example,
388 <a name="main.hpotmeter"> 349 you can have a pot for volume control that turns from green to red while its
389 <b> 350 value changes from the minimum to the maximum.). <code>hpotmeter</code> can
390 <code>hpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y, width, height, message</code> 351 have a button that can be dragged horizontally.
391 <br> 352
392 <code>vpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y, width, height, message</code> 353 <div>The parameters are:</div>
393 </b> 354
394 </a> 355 <ul>
395 </dt> 356 <li><code>button</code> - the image to be used for the button (must have
396 <dd> 357 three parts below each other, like in case of
397 Place a horizontal potmeter of <code>width</code> * <code>height</code> size 358 <a href="#main.button">button</a>)</li>
398 at position <code>X</code>,<code>Y</code>. The image can be divided into 359 <li><code>bwidth</code>, <code>bheight</code> - size of the button</li>
399 different parts for the different phases of the potmeter (for example, 360 <li><code>phases</code> - The image to be used for the different phases of
400 you can have a pot for volume control that turns from green to red 361 the hpotmeter. A special value of <code>NULL</code> can be used if you
401 while its value changes from the minimum to the maximum.). 362 want no such image. The image must be divided into
402 <code>hpotmeter</code> can have a button that can be dragged horizontally. 363 <code>numphases</code>parts vertically like this:
403
404 <div>The parameters are:</div>
405
406 <ul>
407 <li><code>button</code> - the image to be used for the button
408 (must have three parts below each other, like in case of
409 <a href="#main.button">button</a>)</li>
410 <li><code>bwidth</code>, <code>bheight</code> - size of the button</li>
411 <li><code>phases</code> - The image to be used for the different phases of the
412 hpotmeter. A special value of <code>NULL</code> can be used if you want
413 no such image. The image must be divided into <code>numphases</code> parts
414 vertically like this:
415 <pre> 364 <pre>
416 +------------+ 365 +------------+
417 | phase #1 | 366 | phase #1 |
418 +------------+ 367 +------------+
419 | phase #2 | 368 | phase #2 |
421 ... 370 ...
422 +------------+ 371 +------------+
423 | phase #n | 372 | phase #n |
424 +------------+ 373 +------------+
425 </pre> 374 </pre>
426 </li> 375 </li>
427 <li><code>numphases</code> - number of phases stored in the <code>phases</code> 376 <li><code>numphases</code> - number of phases stored in the
428 image</li> 377 <code>phases</code> image</li>
429 <li><code>default</code> - default value for hpotmeter (in the range 0 to 378 <li><code>default</code> - default value for hpotmeter (in the range 0 to
430 100)</li> 379 100)</li>
431 <li><code>X</code>, <code>Y</code> - position for the hpotmeter</li> 380 <li><code>X</code>, <code>Y</code> - position for the hpotmeter</li>
432 <li><code>width</code>, <code>height</code> - width and height of the 381 <li><code>width</code>, <code>height</code> - width and height of the
433 <code>hpotmeter</code></li> 382 <code>hpotmeter</code></li>
434 <li><code>message</code> - the message to be generated when the value of 383 <li><code>message</code> - the message to be generated when the value of
435 <code>hpotmeter</code> is changed</li> 384 <code>hpotmeter</code> is changed</li>
436 </ul> 385 </ul>
437 386 </dd>
438 </dd> 387
439 388 <dt><a name="main.potmeter"><b><code>potmeter = phases, numphases, default, X,
440 <dt><a name="main.potmeter"> 389 Y, width, height, message</code></b></a></dt>
441 <b><code>potmeter = phases, numphases, default, X, Y, width, height, message</code></b> 390 <dd>A <code>hpotmeter</code> without a button. (I guess it is meant to be
442 </a></dt> 391 turned around, but it reacts to horizontal dragging only.) For the
443 <dd> 392 description of the parameters see <a href="#main.hpotmeter">hpotmeter</a>.
444 A <code>hpotmeter</code> without a button. (I guess it is meant to be turned 393 <code>phases</code> can be <code>NULL</code>, but it is quite useless, since
445 around, but it reacts to horizontal dragging only.) 394 you cannot see where the <code>potmeter</code> is set.</dd>
446 For the description of the parameters see 395
447 <a href="#main.hpotmeter">hpotmeter</a>. <code>phases</code> can be 396 <dt><a name="main.font"><b><code>font = fontfile, fontid</code></b></a></dt>
448 <code>NULL</code>, but it is quite useless, since you cannot see where 397 <dd>Defines a font. <code>fontfile</code> is the name of a font description
449 the <code>potmeter</code> is set. 398 file with a <code>.fnt</code> extension (<b>do not</b> specify the extension
450 </dd> 399 here). <code>fontid</code> is used to refer to the font (see
451 400 <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a>).
452 <dt><a name="main.font"> 401 Up to 25 fonts can be defined.</dd>
453 <b><code>font = fontfile, fontid</code></b> 402
454 </a></dt> 403 <dt><a name="main.slabel"><b><code>slabel = X, Y, fontid, "text"</code></b>
455 <dd> 404 </a></dt>
456 Defines a font. <code>fontfile</code> is the name of a font description file 405 <dd>
457 with a <code>.fnt</code> extension (<b>do not</b> specify the extension here). 406 Place a static label at the position <code>X</code>,<code>Y</code>.
458 <code>fontid</code> is used to refer to the font 407 <code>text</code> is displayed using the font identified by <code>fontid</code>.
459 (see <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a>). 408 The text is just a raw string (<code>$x</code> variables do not work) that must
460 Up to 25 fonts can be defined. 409 be enclosed between double quotes (but the <code>"</code> character cannot be
461 </dd> 410 part of the text). The label is displayed using the font identified by
462 411 <code>fontid</code>.</dd>
463 <dt><a name="main.slabel"> 412
464 <b><code>slabel = X, Y, fontid, "text"</code></b> 413 <dt><a name="main.dlabel"><b><code>dlabel = X, Y, length, align, fontid,
465 </a></dt> 414 "text"</code></b></a></dt>
466 <dd> 415 <dd>Place a dynamic label at the position <code>X</code>,<code>Y</code>. The
467 Place a static label at the position <code>X</code>,<code>Y</code>. 416 label is called dynamic because its text is refreshed periodically. The
468 <code>text</code> is displayed using the font identified by <code>fontid</code>. 417 maximum length of the label is given by <code>length</code> (its height is
469 The text is just a raw string (<code>$x</code> variables do not work) that must 418 the height of a character). If the text to be displayed is wider than that,
470 be enclosed between double quotes (but the <code>"</code> character cannot be 419 it will be scrolled, otherwise it is aligned within the specified space by
471 part of the text). The label is displayed using the font identified by 420 the value of the <code>align</code> parameter: <code>0</code> is for right,
472 <code>fontid</code>. 421 <code>1</code> is for center, <code>2</code> is for left.<br>
473 </dd> 422 The text to be displayed is given by <code>text</code>: It must be written
474 423 between double quotes (but the <code>"</code> character cannot be part of
475 <dt><a name="main.dlabel"> 424 the text). The label is displayed using the font identified by
476 <b><code>dlabel = X, Y, length, align, fontid, "text"</code></b> 425 <code>fontid</code>. You can use the following variables in the text:
477 </a></dt> 426
478 <dd> 427 <table align="center" border="1">
479 Place a dynamic label at the position <code>X</code>,<code>Y</code>. The label is 428 <tr align="center"><th>Variable</th><th align="left">Meaning</th></tr>
480 called dynamic because its text is refreshed periodically. The maximum length of 429 <tr><td align="center"><kbd>$1</kbd></td>
481 the label is given by <code>length</code> (its height is the height of a 430 <td>play time in <em>hh:mm:ss</em> format</td></tr>
482 character). If the text to be displayed is wider than that, it will be scrolled, 431 <tr><td align="center"><kbd>$2</kbd></td>
483 otherwise it is aligned within the specified space by the value of the 432 <td>play time in <em>mmmm:ss</em> format</td></tr>
484 <code>align</code> parameter: <code>0</code> is for right, <code>1</code> is for 433 <tr><td align="center"><kbd>$3</kbd></td>
485 center, <code>2</code> is for left. 434 <td>play time in <em>hh</em> format (hours)</td></tr>
486 <br> 435 <tr><td align="center"><kbd>$4</kbd></td>
487 The text to be displayed is given by <code>text</code>: It must be written 436 <td>play time in <em>mm</em> format (minutes)</td></tr>
488 between double quotes (but the <code>"</code> character cannot be part of the 437 <tr><td align="center"><kbd>$5</kbd></td>
489 text). The label is displayed using the font identified by <code>fontid</code>. 438 <td>play time in <em>ss</em> format (seconds)</td></tr>
490 You can use the following variables in the text: 439 <tr><td align="center"><kbd>$6</kbd></td>
491 440 <td>movie length in <em>hh:mm:ss</em> format</td></tr>
492 <table align="center" border="1"> 441 <tr><td align="center"><kbd>$7</kbd></td>
493 <tr align=center><th>Variable</th><th align=left>Meaning</th></tr> 442 <td>movie length in <em>mmmm:ss</em> format</td></tr>
494 <tr><td align=center><kbd>$1</kbd></td> 443 <tr><td align="center"><kbd>$8</kbd></td>
495 <td>play time in <em>hh:mm:ss</em> format</td></tr> 444 <td>play time in <em>h:mm:ss</em> format</td></tr>
496 <tr><td align=center><kbd>$2</kbd></td> 445 <tr><td align="center"><kbd>$v</kbd></td>
497 <td>play time in <em>mmmm:ss</em> format</td></tr> 446 <td>volume in <em>xxx.xx%</em> format</td></tr>
498 <tr><td align=center><kbd>$3</kbd></td> 447 <tr><td align="center"><kbd>$V</kbd></td>
499 <td>play time in <em>hh</em> format (hours)</td></tr> 448 <td>volume in <em>xxx.x</em> format</td></tr>
500 <tr><td align=center><kbd>$4</kbd></td> 449 <tr><td align="center"><kbd>$b</kbd></td>
501 <td>play time in <em>mm</em> format (minutes)</td></tr> 450 <td>balance in <em>xxx.xx%</em> format</td></tr>
502 <tr><td align=center><kbd>$5</kbd></td> 451 <tr><td align="center"><kbd>$B</kbd></td>
503 <td>play time in <em>ss</em> format (seconds)</td></tr> 452 <td>balance in <em>xxx.x</em> format</td></tr>
504 <tr><td align=center><kbd>$6</kbd></td> 453 <tr><td align="center"><kbd>$$</kbd></td>
505 <td>movie length in <em>hh:mm:ss</em> format</td></tr> 454 <td>the <kbd>$</kbd> character</td></tr>
506 <tr><td align=center><kbd>$7</kbd></td> 455 <tr><td align="center"><kbd>$a</kbd></td>
507 <td>movie length in <em>mmmm:ss</em> format</td></tr> 456 <td>a character according to the audio type (none: <code>n</code>,
508 <tr><td align=center><kbd>$8</kbd></td> 457 mono: <code>m</code>, stereo: <code>t</code>)</td></tr>
509 <td>play time in <em>h:mm:ss</em> format</td></tr> 458 <tr><td align="center"><kbd>$t</kbd></td>
510 <tr><td align=center><kbd>$v</kbd></td> 459 <td>track number (in playlist)</td></tr>
511 <td>volume in <em>xxx.xx%</em> format</td></tr> 460 <tr><td align="center"><kbd>$o</kbd></td>
512 <tr><td align=center><kbd>$V</kbd></td> 461 <td>filename</td></tr>
513 <td>volume in <em>xxx.x</em> format</td></tr> 462 <tr><td align="center"><kbd>$f</kbd></td>
514 <tr><td align=center><kbd>$b</kbd></td> 463 <td>filename in lower case</td></tr>
515 <td>balance in <em>xxx.xx%</em> format</td></tr> 464 <tr><td align="center"><kbd>$F</kbd></td>
516 <tr><td align=center><kbd>$B</kbd></td> 465 <td>filename in upper case</td></tr>
517 <td>balance in <em>xxx.x</em> format</td></tr> 466 <tr><td align="center"><kbd>$T</kbd></td>
518 <tr><td align=center><kbd>$$</kbd></td> 467 <td>a character according to the stream type (file: <code>f</code>,
519 <td>the <kbd>$</kbd> character</td></tr> 468 Video CD: <code>v</code>, DVD: <code>d</code>, URL: <code>u</code>)
520 <tr><td align=center><kbd>$a</kbd></td> 469 </td></tr>
521 <td>a character according to the audio type (none: <code>n</code>, 470 <tr><td align="center"><kbd>$p</kbd></td>
522 mono: <code>m</code>, stereo: <code>t</code>)</td></tr> 471 <td>the "p" character (if a movie is playing and the font has the "p"
523 <tr><td align=center><kbd>$t</kbd></td> 472 character)</td></tr>
524 <td>track number (in playlist)</td></tr> 473 <tr><td align="center"><kbd>$s</kbd></td>
525 <tr><td align=center><kbd>$o</kbd></td> 474 <td>the "s" character (if the movie is stopped and the font has the "s"
526 <td>filename</td></tr> 475 character)</td></tr>
527 <tr><td align=center><kbd>$f</kbd></td> 476 <tr><td align="center"><kbd>$e</kbd></td>
528 <td>filename in lower case</td></tr> 477 <td>the "e" character (if playback is paused and the font has the "e"
529 <tr><td align=center><kbd>$F</kbd></td> 478 character)</td></tr>
530 <td>filename in upper case</td></tr> 479 <tr><td align="center"><kbd>$x</kbd></td>
531 <tr><td align=center><kbd>$T</kbd></td> 480 <td>movie width</td></tr>
532 <td>a character according to the stream type (file: <code>f</code>, 481 <tr><td align="center"><kbd>$y</kbd></td>
533 Video CD: <code>v</code>, DVD: <code>d</code>, URL: <code>u</code>) 482 <td>movie height</td></tr>
534 </td></tr> 483 <tr><td align="center"><kbd>$C</kbd></td>
535 <tr><td align=center><kbd>$p</kbd></td> 484 <td>name of the codec used</td></tr>
536 <td>the "p" character (if a movie is playing and the font has the "p" 485 </table>
537 character) 486
538 </td></tr> 487 <em class="note"><b>Note:</b> The <kbd>$a</kbd>, <kbd>$T</kbd>,
539 <tr><td align=center><kbd>$s</kbd></td> 488 <kbd>$p</kbd>, <kbd>$s</kbd>and <kbd>$e</kbd> variables all return
540 <td>the "s" character (if the movie is stopped and the font has the "s" 489 characters that should be displayed as special symbols (for example, "e" is
541 character) 490 for the pause symbol that usually looks something like <code>||</code>). You
542 </td></tr> 491 should have a font for normal characters and a different font for symbols.
543 <tr><td align=center><kbd>$e</kbd></td> 492 See the section about <a href="#symbols">symbols</a> for more
544 <td>the "e" character (if playback is paused and the font has the "e" 493 information.</em>
545 character) 494 </dd>
546 </td></tr>
547 <tr><td align=center><kbd>$x</kbd></td>
548 <td>movie width
549 </td></tr>
550 <tr><td align=center><kbd>$y</kbd></td>
551 <td>movie height
552 </td></tr>
553 <tr><td align=center><kbd>$C</kbd></td>
554 <td>name of the codec used
555 </td></tr>
556 </table>
557
558 <em class="note">
559 <b>Note:</b> The <kbd>$a</kbd>, <kbd>$T</kbd>, <kbd>$p</kbd>, <kbd>$s</kbd>
560 and <kbd>$e</kbd> variables all return characters that should be displayed
561 as special symbols (for example, "e" is for the pause symbol that usually
562 looks something like <code>||</code>). You should have a font for normal
563 characters and a different font for symbols.
564 See the section about <a href="#symbols">symbols</a> for more information.
565 </em>
566 </dd>
567 </dl> 495 </dl>
568 496
569 497
570 <h3><a name="subwindow">D.2.2 Subwindow</a></h3> 498 <h3><a name="subwindow">D.2.2 Subwindow</a></h3>
571 499
572 The following entries can be used in the 500 <p>The following entries can be used in the '<code>window = sub</code>'
573 '<code>window = sub</code>' .&nbsp;.&nbsp;. '<code>end</code>' block. 501 .&nbsp;.&nbsp;. '<code>end</code>' block.</p>
574 502
575 <dl> 503 <dl>
576 <dt><a name="sub.base"> 504 <dt><a name="sub.base"><b><code>base = image, X, Y, width, height</code></b>
577 <b><code>base = image, X, Y, width, height</code></b> 505 </a></dt>
578 </a></dt> 506 <dd>The image to be displayed in the window. The window will appear at the
579 <dd> 507 given <code>X</code>,<code>Y</code> position on the screen (<code>0,0</code>
580 The image to be displayed in the window. 508 is the top left corner). You can specify <code>-1</code> for center and
581 The window will appear at the given <code>X</code>,<code>Y</code> position 509 <code>-2</code> for right (<code>X</code>) and bottom (<code>Y</code>). The
582 on the screen (<code>0,0</code> is the top left corner). You can specify 510 window will be as large as the image. <code>width</code> and
583 <code>-1</code> for center and <code>-2</code> for right (<code>X</code>) and 511 <code>height</code> denote the size of the window; they are optional (if
584 bottom (<code>Y</code>). The window will be as large as the image. 512 they are missing, the window is the same size as the image).</dd>
585 <code>width</code> and <code>height</code> denote the size of the window; they 513
586 are optional (if they are missing, the window is the same size as the image). 514 <dt><a name="sub.background"><b><code>background = R, G, B</code></b></a></dt>
587 </dd> 515 <dd>Lets you set the background color. It is useful if the image is smaller
588 516 than the window. <code>R</code>, <code>G</code> and <code>B</code> specifies
589 <dt><a name="sub.background"> 517 the red, green and blue component of the color (each of them is a decimal
590 <b><code>background = R, G, B</code></b> 518 number from 0 to 255).</dd>
591 </a></dt>
592 <dd>
593 Lets you set the background color. It is useful if the image is smaller than
594 the window.
595 <code>R</code>, <code>G</code> and <code>B</code> specifies the red, green and blue
596 component of the color (each of them is a decimal number from 0 to 255).
597 </dd>
598 </dl> 519 </dl>
599 520
600 521
601 <h3><a name="skinmenu">D.2.3 Skin menu</a></h3> 522 <h3><a name="skinmenu">D.2.3 Skin menu</a></h3>
602 523
603 As mentioned earlier, the menu is displayed using two images. 524 <p>As mentioned earlier, the menu is displayed using two images. Normal menu
604 Normal menu entries are taken from the image specified by the <code>base</code> 525 entries are taken from the image specified by the <code>base</code> item,
605 item, while the currently selected entry is taken from the image specified 526 while the currently selected entry is taken from the image specified by the
606 by the <code>selected</code> item. You must define the position and size of each 527 <code>selected</code> item. You must define the position and size of each menu
607 menu entry through the <code>menu</code> item. 528 entry through the <code>menu</code> item.</p>
608 529
609 <p> 530 <p>These are the entries that can be used in the '<code>window = menu</code>'
610 These are the entries that can be used in the '<code>window = menu</code>' 531 .&nbsp;.&nbsp;. '<code>end</code>' block.</p>
611 .&nbsp;.&nbsp;. '<code>end</code>' block.
612 </p>
613 532
614 <dl> 533 <dl>
615 <dt><a name="menu.base"> 534 <dt><a name="menu.base"><b><code>base = image</code></b></a></dt>
616 <b><code>base = image</code></b> 535 <dd>The image for normal menu entries.</dd>
617 </a></dt> 536
618 <dd> 537 <dt><a name="menu.selected"><b><code>selected = image</code></b></a></dt>
619 The image for normal menu entries. 538 <dd>The image showing the menu with all entries selected.</dd>
620 </dd> 539
621 540 <dt><a name="menu.menu"><b><code>menu = X, Y, width, height, message</code>
622 <dt><a name="menu.selected"> 541 </b></a></dt>
623 <b><code>selected = image</code></b> 542 <dd>Defines the <code>X,Y</code> position and the size of a menu entry in the
624 </a></dt> 543 image. <code>message</code> is the message to be generated when the mouse
625 <dd> 544 button is released over the entry.</dd>
626 The image showing the menu with all entries selected.
627 </dd>
628
629 <dt><a name="menu.menu">
630 <b><code>menu = X, Y, width, height, message</code></b>
631 </a></dt>
632 <dd>
633 Defines the <code>X,Y</code> position and the size of a menu entry in
634 the image. <code>message</code> is the message to be generated when
635 the mouse button is released over the entry.
636 </dd>
637 </dl> 545 </dl>
638 546
639 547
640 <h2><a name="fonts">D.3 Fonts</a></h2> 548 <h2><a name="fonts">D.3 Fonts</a></h2>
641 549
642 As mentioned in the section about the parts of a skin, a font is defined 550 <p>As mentioned in the section about the parts of a skin, a font is defined by
643 by an image and a description 551 an image and a description file. You can place the characters anywhere in the
644 file. You can place the characters anywhere in the image, but make sure that 552 image, but make sure that their position and size is given in the description
645 their position and size is given in the description file exactly. 553 file exactly.</p>
646 554
647 <p> 555 <p>The font description file (with <code>.fnt</code> extension) can have comment
648 The font description file (with <code>.fnt</code> extension) can have comment 556 lines starting with '<code>;</code>'. The file must have a line in the
649 lines starting with '<code>;</code>'. The file must have a line in the form 557 form</p>
650 </p>
651 558
652 <dl> 559 <dl>
653 <dt><a name="font.image"> 560 <dt><a name="font.image"><b><code>image = image</code></b></a></dt>
654 <b><code>image = image</code></b> 561 <dd>Where <code>image</code> is the name of the image file to be used for the
655 </a></dt> 562 font (you do not have to specify the extension).</dd>
656 <dd> 563
657 Where <code>image</code> is the name of the image file to be used for 564 <dt><a name="font.char"><b><code>"char" = X, Y, width, height</code></b>
658 the font (you do not have to specify the extension). 565 </a></dt>
659 </dd> 566 <dd>Here <code>X</code> and <code>Y</code> specify the position of the
660 567 <code>char</code> character in the image (<code>0,0</code> is the upper left
661 <dt><a name="font.char"> 568 corner). <code>width</code> and <code>height</code> are the dimensions of
662 <b><code>"char" = X, Y, width, height</code></b> 569 the character in pixels.</dd>
663 </a></dt>
664 <dd>
665 Here <code>X</code> and <code>Y</code> specify the position of the
666 <code>char</code> character in the image (<code>0,0</code> is the upper left
667 corner). <code>width</code> and <code>height</code> are the dimensions of the
668 character in pixels.
669 </dd>
670 </dl> 570 </dl>
671 571
672 This example defines the A, B, C characters using <code>font.png</code>. 572 <p>This example defines the A, B, C characters using <code>font.png</code>.</p>
673 <table width="100%" border=1><tr bgcolor=silver><td><pre> 573
574 <table width="100%" border="1">
575 <tr bgcolor="silver">
576 <td>
577 <pre>
674 ; Can be "font" instead of "font.png". 578 ; Can be "font" instead of "font.png".
675 image = font.png 579 image = font.png
676 580
677 ; Three characters are enough for demonstration purposes :-) 581 ; Three characters are enough for demonstration purposes :-)
678 "A" = 0,0, 7,13 582 "A" = 0,0, 7,13
679 "B" = 7,0, 7,13 583 "B" = 7,0, 7,13
680 "C" = 14,0, 7,13 584 "C" = 14,0, 7,13
681 </pre></td></tr></table> 585 </pre>
586 </td>
587 </tr>
588 </table>
682 589
683 590
684 <h3><a name="symbols">D.3.1 Symbols</a></h3> 591 <h3><a name="symbols">D.3.1 Symbols</a></h3>
685 592
686 Some characters have special meanings when returned by some of the variables 593 <p>Some characters have special meanings when returned by some of the variables
687 used in <a href="#main.dlabel">dlabel</a>. These characters are meant to be 594 used in <a href="#main.dlabel">dlabel</a>. These characters are meant to be
688 shown as symbols so that things like a nice DVD logo can be displayed instead 595 shown as symbols so that things like a nice DVD logo can be displayed instead
689 of the character 'd' for a DVD stream. 596 of the character 'd' for a DVD stream.</p>
690 597
691 <p> 598 <p>The following table lists all the characters that can be used to display
692 The following table lists all the characters that can be used to display 599 symbols (and thus require a different font).</p>
693 symbols (and thus require a different font).
694 </p>
695 600
696 <table align="center" border="1"> 601 <table align="center" border="1">
697 <tr><th align=center>Character</th><th align=left>Symbol</th></tr> 602 <tr><th align="center">Character</th><th align="left">Symbol</th></tr>
698 <tr><td align=center><kbd>p</kbd></td> 603 <tr><td align="center"><kbd>p</kbd></td>
699 <td align=left>play</td></tr> 604 <td align=left>play</td></tr>
700 <tr><td align=center><kbd>s</kbd></td> 605 <tr><td align="center"><kbd>s</kbd></td>
701 <td align=left>stop</td></tr> 606 <td align=left>stop</td></tr>
702 <tr><td align=center><kbd>e</kbd></td> 607 <tr><td align="center"><kbd>e</kbd></td>
703 <td align=left>pause</td></tr> 608 <td align=left>pause</td></tr>
704 <tr><td align=center><kbd>n</kbd></td> 609 <tr><td align="center"><kbd>n</kbd></td>
705 <td align=left>no sound</td></tr> 610 <td align=left>no sound</td></tr>
706 <tr><td align=center><kbd>m</kbd></td> 611 <tr><td align="center"><kbd>m</kbd></td>
707 <td align=left>mono sound</td></tr> 612 <td align=left>mono sound</td></tr>
708 <tr><td align=center><kbd>t</kbd></td> 613 <tr><td align="center"><kbd>t</kbd></td>
709 <td align=left>stereo sound</td></tr> 614 <td align=left>stereo sound</td></tr>
710 <tr><td align=center><kbd>f</kbd></td> 615 <tr><td align="center"><kbd>f</kbd></td>
711 <td align=left>stream is a file</td></tr> 616 <td align=left>stream is a file</td></tr>
712 <tr><td align=center><kbd>v</kbd></td> 617 <tr><td align="center"><kbd>v</kbd></td>
713 <td align=left>stream is a Video CD</td></tr> 618 <td align=left>stream is a Video CD</td></tr>
714 <tr><td align=center><kbd>d</kbd></td> 619 <tr><td align="center"><kbd>d</kbd></td>
715 <td align=left>stream is a DVD</td></tr> 620 <td align=left>stream is a DVD</td></tr>
716 <tr><td align=center><kbd>u</kbd></td> 621 <tr><td align="center"><kbd>u</kbd></td>
717 <td align=left>stream is a URL</td></tr> 622 <td align="left">stream is a URL</td></tr>
718 </table> 623 </table>
719 624
720 625
721 <h2><a name="guimessages">D.4 GUI messages</a></h2> 626 <h2><a name="guimessages">D.4 GUI messages</a></h2>
722 627
723 These are the messages that can be generated by buttons, potmeters and 628 <p>These are the messages that can be generated by buttons, potmeters and menu
724 menu entries. 629 entries.</p>
725 630
726 <p> 631 <p><em class="note"><b>Note:</b> Some of the messages might not work as expected
727 <em class=note> 632 (or not work at all). As you know, the GUI is under development.</em></p>
728 <b>Note:</b> Some of the messages might not work as expected (or not work at
729 all). As you know, the GUI is under development.</em>
730 </p>
731 633
732 634
733 <h3>Playback control:</h3> 635 <h3>Playback control:</h3>
636
734 <blockquote> 637 <blockquote>
735 <dl> 638 <dl>
736 <dt><b>evNext</b> 639 <dt><b>evNext</b></dt>
737 <dd>Jump to next track in the playlist. 640 <dd>Jump to next track in the playlist.</dd>
738 641
739 <dt><b>evPause</b> 642 <dt><b>evPause</b></dt>
740 <dd>Pause playing. 643 <dd>Pause playing.</dd>
741 644
742 <dt><b>evPauseSwitchToPlay</b> 645 <dt><b>evPauseSwitchToPlay</b></dt>
743 <dd>Forms a switch together with <code>evPlaySwitchToPause</code>. They can be 646 <dd>Forms a switch together with <code>evPlaySwitchToPause</code>. They can
744 used to have a common play/pause button. Both messages should be assigned 647 be used to have a common play/pause button. Both messages should be
745 to buttons displayed at the very same position in the window. This 648 assigned to buttons displayed at the very same position in the window.
746 message pauses playing and the image for the <code>evPlaySwitchToPause</code> button 649 This message pauses playing and the image for the
747 is displayed (to indicate that the button can be pressed to continue playing). 650 <code>evPlaySwitchToPause</code> button is displayed (to indicate that the
748 651 button can be pressed to continue playing).</dd>
749 <dt><b>evPlay</b> 652
750 <dd>Start playing. 653 <dt><b>evPlay</b></dt>
751 654 <dd>Start playing.</dd>
752 <dt><b>evPlaySwitchToPause</b> 655
753 <dd>The opposite of <code>evPauseSwitchToPlay</code>. This message starts playing 656 <dt><b>evPlaySwitchToPause</b></dt>
754 and the image for the <code>evPauseSwitchToPlay</code> button is displayed (to 657 <dd>The opposite of <code>evPauseSwitchToPlay</code>. This message starts
755 indicate that the button can be pressed to pause playing). 658 playing and the image for the <code>evPauseSwitchToPlay</code> button is
756 659 displayed (to indicate that the button can be pressed to pause
757 <dt><b>evPrev</b> 660 playing).</dd>
758 <dd>Jump to previous track in the playlist. 661
759 662 <dt><b>evPrev</b></dt>
760 <dt><b>evStop</b> 663 <dd>Jump to previous track in the playlist.</dd>
761 <dd>Stop playing. 664
762 </dl> 665 <dt><b>evStop</b></dt>
666 <dd>Stop playing.</dd>
667 </dl>
763 </blockquote> 668 </blockquote>
764 669
765 670
766 <h3>Seeking:</h3> 671 <h3>Seeking:</h3>
672
767 <blockquote> 673 <blockquote>
768 <dl> 674 <dl>
769 <dt><b>evBackward10sec</b> 675 <dt><b>evBackward10sec</b></dt>
770 <dt><b>evBackward1min</b> 676 <dt><b>evBackward1min</b></dt>
771 <dt><b>evBackward10min</b> 677 <dt><b>evBackward10min</b></dt>
772 <dd>Seek backward 10 seconds / 1 minute / 10 minutes. 678 <dd>Seek backward 10 seconds / 1 minute / 10 minutes.</dd>
773 679
774 <dt><b>evForward10sec</b> 680 <dt><b>evForward10sec</b></dt>
775 <dt><b>evForward1min</b> 681 <dt><b>evForward1min</b></dt>
776 <dt><b>evForward10min</b> 682 <dt><b>evForward10min</b></dt>
777 <dd>Seek forward 10 seconds / 1 minute / 10 minutes. 683 <dd>Seek forward 10 seconds / 1 minute / 10 minutes.</dd>
778 684
779 <dt><b>evSetMoviePosition</b> 685 <dt><b>evSetMoviePosition</b></dt>
780 <dd>Seek to position (can be used by a potmeter; the relative 686 <dd>Seek to position (can be used by a potmeter; the relative value (0-100%)
781 value (0-100%) of the potmeter is used). 687 of the potmeter is used).</dd>
782 </dl> 688 </dl>
783 </blockquote> 689 </blockquote>
784 690
785 691
786 <h3>Video control:</h3> 692 <h3>Video control:</h3>
693
787 <blockquote> 694 <blockquote>
788 <dl> 695 <dl>
789 <dt><b>evDoubleSize</b> 696 <dt><b>evDoubleSize</b></dt>
790 <dd>Set the movie window to double size. 697 <dd>Set the movie window to double size.</dd>
791 698
792 <dt><b>evFullScreen</b> 699 <dt><b>evFullScreen</b></dt>
793 <dd>Switch fullscreen mode on/off. 700 <dd>Switch fullscreen mode on/off.</dd>
794 701
795 <dt><b>evNormalSize</b> 702 <dt><b>evNormalSize</b></dt>
796 <dd>Set the movie window to its normal size. 703 <dd>Set the movie window to its normal size.</dd>
797 </dl> 704 </dl>
798 </blockquote> 705 </blockquote>
799 706
800 707
801 <h3>Audio control:</h3> 708 <h3>Audio control:</h3>
709
802 <blockquote> 710 <blockquote>
803 <dl> 711 <dl>
804 <dt><b>evDecAudioBufDelay</b> 712 <dt><b>evDecAudioBufDelay</b></dt>
805 <dd>Decrease audio buffer delay. 713 <dd>Decrease audio buffer delay.</dd>
806 714
807 <dt><b>evDecBalance</b> 715 <dt><b>evDecBalance</b></dt>
808 <dd>Decrease balance. 716 <dd>Decrease balance.</dd>
809 717
810 <dt><b>evDecVolume</b> 718 <dt><b>evDecVolume</b></dt>
811 <dd>Decrease volume. 719 <dd>Decrease volume.</dd>
812 720
813 <dt><b>evIncAudioBufDelay</b> 721 <dt><b>evIncAudioBufDelay</b></dt>
814 <dd>Increase audio buffer delay. 722 <dd>Increase audio buffer delay.</dd>
815 723
816 <dt><b>evIncBalance</b> 724 <dt><b>evIncBalance</b></dt>
817 <dd>Increase balance. 725 <dd>Increase balance.</dd>
818 726
819 <dt><b>evIncVolume</b> 727 <dt><b>evIncVolume</b></dt>
820 <dd>Increase volume. 728 <dd>Increase volume.</dd>
821 729
822 <dt><b>evMute</b> 730 <dt><b>evMute</b></dt>
823 <dd>Mute/unmute the sound. 731 <dd>Mute/unmute the sound.</dd>
824 732
825 <dt><b>evSetBalance</b> 733 <dt><b>evSetBalance</b></dt>
826 <dd>Set balance (can be used by a potmeter; the relative 734 <dd>Set balance (can be used by a potmeter; the relative value (0-100%) of
827 value (0-100%) of the potmeter is used). 735 the potmeter is used).</dd>
828 736
829 <dt><b>evSetVolume</b> 737 <dt><b>evSetVolume</b></dt>
830 <dd>Set volume (can be used by a potmeter; the relative 738 <dd>Set volume (can be used by a potmeter; the relative value (0-100%) of
831 value (0-100%) of the potmeter is used). 739 the potmeter is used).</dd>
832 </dl> 740 </dl>
833 </blockquote> 741 </blockquote>
834 742
835 743
836 <h3>Miscellaneous:</h3> 744 <h3>Miscellaneous:</h3>
745
837 <blockquote> 746 <blockquote>
838 <dl> 747 <dl>
839 <dt><b>evAbout</b> 748 <dt><b>evAbout</b></dt>
840 <dd>Open the about window. 749 <dd>Open the about window.</dd>
841 750
842 <dt><b>evDropSubtitle</b> 751 <dt><b>evDropSubtitle</b></dt>
843 <dd>Disables the currently used subtitle. 752 <dd>Disables the currently used subtitle.</dd>
844 753
845 <dt><b>evEqualizer</b> 754 <dt><b>evEqualizer</b></dt>
846 <dd>Turn the equalizer on/off. 755 <dd>Turn the equalizer on/off.</dd>
847 756
848 <dt><b>evExit</b> 757 <dt><b>evExit</b></dt>
849 <dd>Quit the program. 758 <dd>Quit the program.</dd>
850 759
851 <dt><b>evIconify</b> 760 <dt><b>evIconify</b></dt>
852 <dd>Iconify the window. 761 <dd>Iconify the window.</dd>
853 762
854 <dt><b>evLoad</b> 763 <dt><b>evLoad</b></dt>
855 <dd>Load a file (by opening a file browser window, where you can choose a 764 <dd>Load a file (by opening a file browser window, where you can choose a
856 file). 765 file).</dd>
857 766
858 <dt><b>evLoadPlay</b> 767 <dt><b>evLoadPlay</b></dt>
859 <dd>Does the same as <code>evLoad</code>, but it automatically starts 768 <dd>Does the same as <code>evLoad</code>, but it automatically starts
860 playing after the file is loaded. 769 playing after the file is loaded.</dd>
861 770
862 <dt><b>evLoadSubtitle</b> 771 <dt><b>evLoadSubtitle</b></dt>
863 <dd>Loads a subtitle file (with the fileselector) 772 <dd>Loads a subtitle file (with the fileselector)</dd>
864 773
865 <dt><b>evLoadAudioFile</b> 774 <dt><b>evLoadAudioFile</b></dt>
866 <dd>Loads an audio file (with the fileselector) 775 <dd>Loads an audio file (with the fileselector)</dd>
867 776
868 <dt><b>evNone</b> 777 <dt><b>evNone</b></dt>
869 <dd>Empty message, it has no effect (except maybe in CVS versions :-)). 778 <dd>Empty message, it has no effect (except maybe in CVS versions :-)).</dd>
870 779
871 <dt><b>evPlayList</b> 780 <dt><b>evPlayList</b></dt>
872 <dd>Open/close the playlist window. 781 <dd>Open/close the playlist window.</dd>
873 782
874 <dt><b>evPlayDVD</b> 783 <dt><b>evPlayDVD</b></dt>
875 <dd>Tries to open the disc in the given DVD-ROM drive. 784 <dd>Tries to open the disc in the given DVD-ROM drive.</dd>
876 785
877 <dt><b>evPlayVCD</b> 786 <dt><b>evPlayVCD</b></dt>
878 <dd>Tries to open the disc in the given CD-ROM drive. 787 <dd>Tries to open the disc in the given CD-ROM drive.</dd>
879 788
880 <dt><b>evPreferences</b> 789 <dt><b>evPreferences</b></dt>
881 <dd>Open the preferences window. 790 <dd>Open the preferences window.</dd>
882 791
883 <dt><b>evSetAspect</b> 792 <dt><b>evSetAspect</b></dt>
884 <dd>Sets displayed image aspect. 793 <dd>Sets displayed image aspect.</dd>
885 794
886 <dt><b>evSetURL</b> 795 <dt><b>evSetURL</b></dt>
887 <dd>Displays the URL dialog window. 796 <dd>Displays the URL dialog window.</dd>
888 797
889 <dt><b>evSkinBrowser</b> 798 <dt><b>evSkinBrowser</b></dt>
890 <dd>Open the skin browser window. 799 <dd>Open the skin browser window.</dd>
891 </dl> 800 </dl>
892 </blockquote> 801 </blockquote>
893 802
894 </body> 803 </body>
895 </html> 804 </html>