comparison libvo/vo_gl2.c @ 2124:0bb00e528669

new version by Sven Goethel
author arpi
date Sun, 07 Oct 2001 21:35:59 +0000
parents
children 724af64311c8
comparison
equal deleted inserted replaced
2123:4a1c0f484497 2124:0bb00e528669
1 #define DISP
2
3 // this can be 3 or 4 (regarding 24bpp and 32bpp)
4 #define BYTES_PP 3
5
6 #define TEXTUREFORMAT_32BPP
7
8 /*
9 * video_out_gl.c, X11/OpenGL interface
10 * based on video_out_x11 by Aaron Holtzman,
11 * and WS opengl window manager by Pontscho/Fresh!
12 */
13
14 #include <stdio.h>
15 #include <stdlib.h>
16 #include <string.h>
17 #include <math.h>
18
19 #include "config.h"
20 #include "video_out.h"
21 #include "video_out_internal.h"
22
23
24 LIBVO_EXTERN(gl2)
25
26 #include <X11/Xlib.h>
27 #include <X11/Xutil.h>
28 //#include <X11/keysym.h>
29 #include <GL/glx.h>
30 #include <errno.h>
31 #include "yuv2rgb.h"
32
33 #include <GL/gl.h>
34
35 #include "x11_common.h"
36 #include "aspect.h"
37
38 #define NDEBUG
39 // #undef NDEBUG
40
41 static vo_info_t vo_info =
42 {
43 "X11 (OpenGL)",
44 "gl2",
45 "Arpad Gereoffy <arpi@esp-team.scene.hu>",
46 ""
47 };
48
49 /* private prototypes */
50 // static void Display_Image (unsigned char *ImageData);
51
52 /* local data */
53 static unsigned char *ImageData=NULL;
54
55 /* X11 related variables */
56 //static Display *mydisplay;
57 static Window mywindow;
58 //static GC mygc;
59 //static XImage *myximage;
60 //static int depth,mode;
61 //static XWindowAttributes attribs;
62 static int X_already_started = 0;
63
64 //static int texture_id=1;
65
66 static GLXContext wsGLXContext;
67 //XVisualInfo * wsVisualInfo;
68 static int wsGLXAttrib[] = { GLX_RGBA,
69 GLX_RED_SIZE,1,
70 GLX_GREEN_SIZE,1,
71 GLX_BLUE_SIZE,1,
72 // GLX_DEPTH_SIZE,16,
73 GLX_DOUBLEBUFFER,
74 None };
75
76
77 static uint32_t image_width;
78 static uint32_t image_height;
79 static uint32_t image_format;
80 static uint32_t image_bpp;
81 static uint32_t image_bytes;
82
83 static uint32_t texture_width;
84 static uint32_t texture_height;
85 static int texnumx, texnumy, memory_x_len, memory_x_start_offset, raw_line_len;
86 static GLfloat texpercx, texpercy;
87 static struct TexSquare * texgrid;
88
89 /* The squares that are tiled to make up the game screen polygon */
90
91 struct TexSquare
92 {
93 GLubyte *texture;
94 GLuint texobj;
95 int isTexture;
96 GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4;
97 GLfloat xcov, ycov;
98 };
99
100 static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py)
101 {
102 *px=(float)x*texpercx;
103 if(*px>1.0) *px=1.0;
104 *py=(float)y*texpercy;
105 if(*py>1.0) *py=1.0;
106 }
107
108 static void initTextures()
109 {
110 unsigned char *line_1=0, *line_2=0, *mem_start=0;
111 struct TexSquare *tsq=0;
112 int e_x, e_y, s, i=0;
113 int x=0, y=0;
114 GLint format=0;
115 GLenum err;
116
117 /* achieve the 2**e_x:=texture_width, 2**e_y:=texture_height */
118 e_x=0; s=1;
119 while (s<texture_width)
120 { s*=2; e_x++; }
121 texture_width=s;
122
123 e_y=0; s=1;
124 while (s<texture_height)
125 { s*=2; e_y++; }
126 texture_height=s;
127
128
129 /* Test the max texture size */
130 do
131 {
132 glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
133 BYTES_PP,
134 texture_width, texture_height,
135 0, (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
136
137 glGetTexLevelParameteriv
138 (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
139
140 if (format != BYTES_PP)
141 {
142 fprintf (stderr, "GLINFO: Needed texture [%dx%d] too big, trying ",
143 texture_height, texture_width);
144
145 if (texture_width > texture_height)
146 {
147 e_x--;
148 texture_width = 1;
149 for (i = e_x; i > 0; i--)
150 texture_width *= 2;
151 }
152 else
153 {
154 e_y--;
155 texture_height = 1;
156 for (i = e_y; i > 0; i--)
157 texture_height *= 2;
158 }
159
160 fprintf (stderr, "[%dx%d] !\n", texture_height, texture_width);
161
162 if(texture_width < 64 || texture_height < 64)
163 {
164 fprintf (stderr, "GLERROR: Give up .. usable texture size not avaiable, or texture config error !\n");
165 exit(1);
166 }
167 }
168 }
169 while (format != BYTES_PP && texture_width > 1 && texture_height > 1);
170
171 texnumx = image_width / texture_width;
172 if ((image_width % texture_width) > 0)
173 texnumx++;
174
175 texnumy = image_height / texture_height;
176 if ((image_height % texture_height) > 0)
177 texnumy++;
178
179 /* Allocate the texture memory */
180
181 texpercx = (GLfloat) texture_width / (GLfloat) image_width;
182 if (texpercx > 1.0)
183 texpercx = 1.0;
184
185 texpercy = (GLfloat) texture_height / (GLfloat) image_height;
186 if (texpercy > 1.0)
187 texpercy = 1.0;
188
189 texgrid = (struct TexSquare *)
190 calloc (texnumx * texnumy, sizeof (struct TexSquare));
191
192 line_1 = (unsigned char *) ImageData;
193 line_2 = (unsigned char *) ImageData+(image_width*image_bytes);
194
195 mem_start = (unsigned char *) ImageData;
196
197 raw_line_len = line_2 - line_1;
198
199 memory_x_len = raw_line_len / image_bytes;
200
201 #ifndef NDEBUG
202 fprintf (stderr, "GLINFO: texture-usage %d*width=%d, %d*height=%d\n",
203 (int) texnumx, (int) texture_width, (int) texnumy,
204 (int) texture_height);
205 #endif
206
207 for (y = 0; y < texnumy; y++)
208 {
209 for (x = 0; x < texnumx; x++)
210 {
211 tsq = texgrid + y * texnumx + x;
212
213 if (x == texnumx - 1 && image_width % texture_width)
214 tsq->xcov =
215 (GLfloat) (image_width % texture_width) / (GLfloat) texture_width;
216 else
217 tsq->xcov = 1.0;
218
219 if (y == texnumy - 1 && image_height % texture_height)
220 tsq->ycov =
221 (GLfloat) (image_height % texture_height) / (GLfloat) texture_height;
222 else
223 tsq->ycov = 1.0;
224
225 CalcFlatPoint (x, y, &(tsq->fx1), &(tsq->fy1));
226 CalcFlatPoint (x + 1, y, &(tsq->fx2), &(tsq->fy2));
227 CalcFlatPoint (x + 1, y + 1, &(tsq->fx3), &(tsq->fy3));
228 CalcFlatPoint (x, y + 1, &(tsq->fx4), &(tsq->fy4));
229
230 /* calculate the pixel store data,
231 to use the machine-bitmap for our texture
232 */
233 memory_x_start_offset = 0 * image_bytes +
234 x * texture_width * image_bytes;
235
236 tsq->texture = line_1 +
237 y * texture_height * raw_line_len +
238 memory_x_start_offset;
239
240 tsq->isTexture=GL_FALSE;
241 tsq->texobj=0;
242
243 glGenTextures (1, &(tsq->texobj));
244
245 glBindTexture (GL_TEXTURE_2D, tsq->texobj);
246 err = glGetError ();
247 if(err==GL_INVALID_ENUM)
248 {
249 fprintf (stderr, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj);
250 }
251
252 if(glIsTexture(tsq->texobj) == GL_FALSE)
253 {
254 fprintf (stderr, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n",
255 x, y, tsq->texobj);
256 } else {
257 tsq->isTexture=GL_TRUE;
258 }
259
260 glTexImage2D (GL_TEXTURE_2D, 0,
261 BYTES_PP,
262 texture_width, texture_height,
263 0, (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
264 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0);
265
266 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
267 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
268
269 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
270 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
271
272 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
273
274 } /* for all texnumx */
275 } /* for all texnumy */
276 }
277
278 static void drawTextureDisplay ()
279 {
280 struct TexSquare *square;
281 int x, y, xoff=0, yoff=0, wd, ht;
282 GLenum err;
283
284 glColor3f(1.0,1.0,1.0);
285
286 for (y = 0; y < texnumy; y++)
287 {
288 for (x = 0; x < texnumx; x++)
289 {
290 square = texgrid + y * texnumx + x;
291
292 if(square->isTexture==GL_FALSE)
293 {
294 #ifndef NDEBUG
295 fprintf (stderr, "GLINFO ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
296 x, y, square->texobj);
297 #endif
298 continue;
299 }
300
301 glBindTexture (GL_TEXTURE_2D, square->texobj);
302 err = glGetError ();
303 if(err==GL_INVALID_ENUM)
304 {
305 fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
306 }
307 #ifndef NDEBUG
308 else if(err==GL_INVALID_OPERATION) {
309 fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
310 }
311 #endif
312
313 if(glIsTexture(square->texobj) == GL_FALSE)
314 {
315 square->isTexture=GL_FALSE;
316 fprintf (stderr, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
317 x, y, square->texobj);
318 }
319
320 /* This is the quickest way I know of to update the texture */
321 if (x < texnumx - 1)
322 wd = texture_width;
323 else
324 wd = image_width - texture_width * x;
325
326 if (y < texnumy - 1)
327 ht = texture_height;
328 else
329 ht = image_height - texture_height * y;
330
331 glTexSubImage2D (GL_TEXTURE_2D, 0,
332 xoff, yoff,
333 wd, ht,
334 (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
335 GL_UNSIGNED_BYTE, // type
336 square->texture);
337
338 #ifndef NDEBUG
339 fprintf (stdout, "GLINFO glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n", x, y, xoff, yoff, wd, ht);
340 #endif
341
342 glBegin(GL_QUADS);
343
344 glTexCoord2f (0, 0);
345 glVertex2f (square->fx1, square->fy1);
346
347 glTexCoord2f (0, square->ycov);
348 glVertex2f (square->fx4, square->fy4);
349
350 glTexCoord2f (square->xcov, square->ycov);
351 glVertex2f (square->fx3, square->fy3);
352
353 glTexCoord2f (square->xcov, 0);
354 glVertex2f (square->fx2, square->fy2);
355
356 #ifndef NDEBUG
357 fprintf (stdout, "GLINFO GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4,
358 square->fx3, square->fy3, square->fx2, square->fy2);
359 #endif
360
361 /*
362 glTexCoord2f(0,0);glVertex2i(0,0);
363 glTexCoord2f(0,1);glVertex2i(0,texture_height);
364 glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
365 glTexCoord2f(1,0);glVertex2i(texture_width,0);
366 */
367
368 glEnd();
369 } /* for all texnumx */
370 } /* for all texnumy */
371
372 /* YES - lets catch this error ...
373 */
374 (void) glGetError ();
375 }
376
377
378 static void resize(int x,int y){
379 printf("[gl] Resize: %dx%d\n",x,y);
380 glViewport( 0, 0, x, y );
381
382 glMatrixMode(GL_PROJECTION);
383 glLoadIdentity();
384 //glOrtho(0, image_width, image_height, 0, -1,1);
385 glOrtho (0, 1, 1, 0, -1.0, 1.0);
386
387 glMatrixMode(GL_MODELVIEW);
388 glLoadIdentity();
389 }
390
391 /* connect to server, create and map window,
392 * allocate colors and (shared) memory
393 */
394 static uint32_t
395 init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
396 {
397 // int screen;
398 int dwidth,dheight;
399 unsigned int fg, bg;
400 char *hello = (title == NULL) ? "OpenGL rulez" : title;
401 // char *name = ":0.0";
402 XSizeHints hint;
403 XVisualInfo *vinfo;
404 XEvent xev;
405
406 // XGCValues xgcv;
407 XSetWindowAttributes xswa;
408 unsigned long xswamask;
409
410 image_height = height;
411 image_width = width;
412 image_format = format;
413
414 if (X_already_started) return -1;
415 if(!vo_init()) return -1;
416
417 X_already_started++;
418
419 dwidth=d_width; dheight=d_height;
420 #ifdef X11_FULLSCREEN
421 if( flags&0x01 ){ // (-fs)
422 aspect(&d_width,&d_height,vo_screenwidth,vo_screenheight);
423 dwidth=d_width; dheight=d_height;
424 }
425 #endif
426 hint.x = 0;
427 hint.y = 0;
428 hint.width = d_width;
429 hint.height = d_height;
430 hint.flags = PPosition | PSize;
431
432 /* Get some colors */
433
434 bg = WhitePixel(mDisplay, mScreen);
435 fg = BlackPixel(mDisplay, mScreen);
436
437 /* Make the window */
438
439 // XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs);
440
441 // XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo);
442 vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
443 if (vinfo == NULL)
444 {
445 printf("[gl] no GLX support present\n");
446 return -1;
447 }
448
449 xswa.background_pixel = 0;
450 xswa.border_pixel = 1;
451 // xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo.visual, AllocNone);
452 xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone);
453 xswamask = CWBackPixel | CWBorderPixel | CWColormap;
454 // xswamask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWCursor | CWOverrideRedirect | CWSaveUnder | CWX | CWY | CWWidth | CWHeight;
455
456 mywindow = XCreateWindow(mDisplay, RootWindow(mDisplay,mScreen),
457 hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa);
458
459 vo_x11_classhint( mDisplay,mywindow,"gl" );
460 vo_hidecursor(mDisplay,mywindow);
461
462 wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True );
463 // XStoreName( wsDisplay,wsMyWin,wsSysName );
464
465 // printf("GLXcontext ok\n");
466
467 if ( flags&0x01 ) vo_x11_decoration( mDisplay,mywindow,0 );
468
469 XSelectInput(mDisplay, mywindow, StructureNotifyMask);
470
471 /* Tell other applications about this window */
472
473 XSetStandardProperties(mDisplay, mywindow, hello, hello, None, NULL, 0, &hint);
474
475 /* Map window. */
476
477 XMapWindow(mDisplay, mywindow);
478
479 /* Wait for map. */
480 do
481 {
482 XNextEvent(mDisplay, &xev);
483 }
484 while (xev.type != MapNotify || xev.xmap.event != mywindow);
485
486 XSelectInput(mDisplay, mywindow, NoEventMask);
487
488 glXMakeCurrent( mDisplay,mywindow,wsGLXContext );
489
490 XFlush(mDisplay);
491 XSync(mDisplay, False);
492
493 // mygc = XCreateGC(mDisplay, mywindow, 0L, &xgcv);
494
495 // myximage = XGetImage(mDisplay, mywindow, 0, 0,
496 // width, image_height, AllPlanes, ZPixmap);
497 // ImageData = myximage->data;
498 // bpp = myximage->bits_per_pixel;
499
500 //XSelectInput(mDisplay, mywindow, StructureNotifyMask); // !!!!
501 XSelectInput(mDisplay, mywindow, StructureNotifyMask | KeyPressMask );
502
503 // printf("Window setup ok\n");
504
505 #if 0
506 // If we have blue in the lowest bit then obviously RGB
507 mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR;
508 #ifdef WORDS_BIGENDIAN
509 if (myximage->byte_order != MSBFirst)
510 #else
511 if (myximage->byte_order != LSBFirst)
512 #endif
513 {
514 printf("[gl] no support for non-native XImage byte order!\n");
515 return -1;
516 }
517
518 printf("DEPTH=%d BPP=%d\n",depth,bpp);
519 #endif
520
521 /*
522 * If depth is 24 then it may either be a 3 or 4 byte per pixel
523 * format. We can't use bpp because then we would lose the
524 * distinction between 15/16bit depth (2 byte formate assumed).
525 *
526 * FIXME - change yuv2rgb_init to take both depth and bpp
527 * parameters
528 */
529
530 if(format==IMGFMT_YV12){
531 yuv2rgb_init(8*BYTES_PP, MODE_BGR);
532 printf("[gl] YUV init OK!\n");
533 image_bpp=8*BYTES_PP;
534 image_bytes=BYTES_PP;
535 } else {
536 image_bpp=format&0xFF;
537 image_bytes=(image_bpp+7)/8;
538 }
539
540 ImageData=malloc(image_width*image_height*image_bytes);
541 memset(ImageData,128,image_width*image_height*image_bytes);
542
543 texture_width=image_width;
544 texture_height=image_height;
545 initTextures();
546
547 printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height);
548
549 glDisable(GL_BLEND);
550 glDisable(GL_DEPTH_TEST);
551 glDepthMask(GL_FALSE);
552 glDisable(GL_CULL_FACE);
553
554 glPixelStorei (GL_UNPACK_ROW_LENGTH, memory_x_len);
555 // glPixelStorei (GL_UNPACK_ALIGNMENT, 8); // causes non-12*n wide images to be broken
556 glEnable (GL_TEXTURE_2D);
557
558 drawTextureDisplay ();
559
560 printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height);
561
562 /*
563 #if 1
564 // glBindTexture(GL_TEXTURE_2D, texture_id);
565 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
566 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
567 #ifdef TEXTUREFORMAT_32BPP
568 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
569 #else
570 glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
571 #endif
572 (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
573 #endif
574 */
575
576 resize(d_width,d_height);
577
578 glClearColor( 1.0f,0.0f,1.0f,0.0f );
579 glClear( GL_COLOR_BUFFER_BIT );
580
581 // printf("OpenGL setup OK!\n");
582
583 saver_off(mDisplay); // turning off screen saver
584
585 return 0;
586 }
587
588 static const vo_info_t*
589 get_info(void)
590 {
591 return &vo_info;
592 }
593
594 static void
595 Terminate_Display_Process(void)
596 {
597 getchar(); /* wait for enter to remove window */
598 XDestroyWindow(mDisplay, mywindow);
599 XCloseDisplay(mDisplay);
600 X_already_started = 0;
601 }
602
603
604 static void check_events(void)
605 {
606 int e=vo_x11_check_events(mDisplay);
607 if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
608 }
609
610 static void draw_osd(void)
611 {
612 }
613
614 static void
615 flip_page(void)
616 {
617
618 drawTextureDisplay();
619
620 // glFlush();
621 glFinish();
622 glXSwapBuffers( mDisplay,mywindow );
623
624 }
625
626 //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
627 static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
628 {
629 int i;
630 int dstride=w*BYTES_PP;
631
632 // dstride=(dstride+15)&(~15);
633
634 yuv2rgb(ImageData+y*raw_line_len, src[0], src[1], src[2],
635 w,h, dstride, stride[0],stride[1]);
636
637 // emms ();
638
639 #ifndef NDEBUG
640 printf("slice: %d/%d -> %d/%d (%dx%d)\n",
641 x, y, x+w-1, y+h-1, w, h);
642 #endif
643
644 return 0;
645 }
646
647 static inline uint32_t
648 draw_frame_x11_bgr(uint8_t *src[])
649 {
650 uint8_t *s=src[0];
651 uint8_t *d=ImageData;
652 uint8_t *de=d+3*image_width*image_height;
653 int i;
654
655 // RGB->BGR
656 while(d<de){
657 #if 1
658 d[0]=s[2];
659 d[1]=s[1];
660 d[2]=s[0];
661 s+=3;d+=3;
662 #else
663 // R1 G1 B1 R2 G2 B2
664 // B1 G1 R1 B2 G2 R2
665
666 unsigned int a=*((unsigned int*)s);
667 unsigned short b=*((unsigned short*)(s+4));
668 *((unsigned int*)d)=((a>>16)&0xFF)|(a&0xFF00)|((a&0xFF)<<16)|((b>>8)<<24);
669 *((unsigned short*)(d+4))=(b&0xFF)|((a>>24)<<8);
670 s+=6;d+=6;
671 #endif
672 }
673
674 for(i=0;i<image_height;i++) ImageData[image_width*BYTES_PP*i+20]=128;
675
676 // printf("draw_frame_x11_bgr\n");
677 // drawTextureDisplay ();
678
679 // Display_Image(ImageData);
680 return 0;
681 }
682
683 static inline uint32_t
684 draw_frame_x11_rgb(uint8_t *src[])
685 {
686 int i;
687 uint8_t *ImageData=src[0];
688
689 printf("draw_frame_x11_rgb not implemented\n");
690 // drawTextureDisplay ();
691
692 // Display_Image(ImageData);
693 return 0;
694 }
695
696
697 static uint32_t
698 draw_frame(uint8_t *src[])
699 {
700 uint32_t res = 0;
701
702 if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB)
703 res = draw_frame_x11_rgb(src);
704 else
705 res = draw_frame_x11_bgr(src);
706
707 //flip_page();
708 return res;
709 }
710
711 static uint32_t
712 query_format(uint32_t format)
713 {
714 switch(format){
715 case IMGFMT_YV12:
716 case IMGFMT_RGB|24:
717 case IMGFMT_BGR|24:
718 return 1;
719 }
720 return 0;
721 }
722
723
724 static void
725 uninit(void)
726 {
727 saver_on(mDisplay); // screen saver back on
728 XDestroyWindow( mDisplay,mywindow );
729 }