comparison libvo/vo_gl.c @ 30121:28cbec606cbb

Slightly generalize code to generate YUV->RGB conversion table and add XYZ->RGB conversion as an example for that.
author reimar
date Fri, 01 Jan 2010 12:54:09 +0000
parents f5d435782075
children 1772a5171ac7
comparison
equal deleted inserted replaced
30120:f02090c2a62e 30121:28cbec606cbb
1106 " 0: MPlayer's default YUV to RGB conversion\n" 1106 " 0: MPlayer's default YUV to RGB conversion\n"
1107 " 1: YUV to RGB according to BT.601\n" 1107 " 1: YUV to RGB according to BT.601\n"
1108 " 2: YUV to RGB according to BT.709\n" 1108 " 2: YUV to RGB according to BT.709\n"
1109 " 3: YUV to RGB according to SMPT-240M\n" 1109 " 3: YUV to RGB according to SMPT-240M\n"
1110 " 4: YUV to RGB according to EBU\n" 1110 " 4: YUV to RGB according to EBU\n"
1111 " 5: XYZ to RGB\n"
1111 " lscale=<n>\n" 1112 " lscale=<n>\n"
1112 " 0: use standard bilinear scaling for luma.\n" 1113 " 0: use standard bilinear scaling for luma.\n"
1113 " 1: use improved bicubic scaling for luma.\n" 1114 " 1: use improved bicubic scaling for luma.\n"
1114 " 2: use cubic in X, linear in Y direction scaling for luma.\n" 1115 " 2: use cubic in X, linear in Y direction scaling for luma.\n"
1115 " 3: as 1 but without using a lookup texture.\n" 1116 " 3: as 1 but without using a lookup texture.\n"