Mercurial > mplayer.hg
comparison libvo/vo_gl.c @ 30121:28cbec606cbb
Slightly generalize code to generate YUV->RGB conversion table and add
XYZ->RGB conversion as an example for that.
author | reimar |
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date | Fri, 01 Jan 2010 12:54:09 +0000 |
parents | f5d435782075 |
children | 1772a5171ac7 |
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30120:f02090c2a62e | 30121:28cbec606cbb |
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1106 " 0: MPlayer's default YUV to RGB conversion\n" | 1106 " 0: MPlayer's default YUV to RGB conversion\n" |
1107 " 1: YUV to RGB according to BT.601\n" | 1107 " 1: YUV to RGB according to BT.601\n" |
1108 " 2: YUV to RGB according to BT.709\n" | 1108 " 2: YUV to RGB according to BT.709\n" |
1109 " 3: YUV to RGB according to SMPT-240M\n" | 1109 " 3: YUV to RGB according to SMPT-240M\n" |
1110 " 4: YUV to RGB according to EBU\n" | 1110 " 4: YUV to RGB according to EBU\n" |
1111 " 5: XYZ to RGB\n" | |
1111 " lscale=<n>\n" | 1112 " lscale=<n>\n" |
1112 " 0: use standard bilinear scaling for luma.\n" | 1113 " 0: use standard bilinear scaling for luma.\n" |
1113 " 1: use improved bicubic scaling for luma.\n" | 1114 " 1: use improved bicubic scaling for luma.\n" |
1114 " 2: use cubic in X, linear in Y direction scaling for luma.\n" | 1115 " 2: use cubic in X, linear in Y direction scaling for luma.\n" |
1115 " 3: as 1 but without using a lookup texture.\n" | 1116 " 3: as 1 but without using a lookup texture.\n" |