Mercurial > mplayer.hg
comparison libvo/matrixview.c @ 36242:406e87858d1f
Remove unused depth test code.
author | reimar |
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date | Wed, 12 Jun 2013 18:54:15 +0000 |
parents | 0cfa55e44ea5 |
children | 33b774ea1ae6 |
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36241:0cfa55e44ea5 | 36242:406e87858d1f |
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267 ourBuildTextures(); | 267 ourBuildTextures(); |
268 | 268 |
269 // Color to clear color buffer to. | 269 // Color to clear color buffer to. |
270 mpglClearColor(0.0f, 0.0f, 0.0f, 0.0f); | 270 mpglClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
271 | 271 |
272 // Depth to clear depth buffer to; type of test. | |
273 mpglClearDepth(1.0); | |
274 mpglDepthFunc(GL_LESS); | |
275 | |
276 // Allow adjusting of texture color via glColor | 272 // Allow adjusting of texture color via glColor |
277 mpglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 273 mpglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
278 | 274 |
279 mpglEnable(GL_BLEND); | 275 mpglEnable(GL_BLEND); |
280 mpglEnable(GL_TEXTURE_2D); | 276 mpglEnable(GL_TEXTURE_2D); |
281 | 277 |
282 mpglBlendFunc(GL_SRC_ALPHA, GL_ONE); | 278 mpglBlendFunc(GL_SRC_ALPHA, GL_ONE); |
283 mpglDisable(GL_DEPTH_TEST); | |
284 | 279 |
285 matrixview_reshape(w, h); | 280 matrixview_reshape(w, h); |
286 } | 281 } |
287 | 282 |
288 | 283 |
305 | 300 |
306 | 301 |
307 void matrixview_draw(double currentTime, const uint8_t *data) | 302 void matrixview_draw(double currentTime, const uint8_t *data) |
308 { | 303 { |
309 // Clear the color and depth buffers. | 304 // Clear the color and depth buffers. |
310 mpglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 305 mpglClear(GL_COLOR_BUFFER_BIT); |
311 | 306 |
312 // OK, let's start drawing our planer quads. | 307 // OK, let's start drawing our planer quads. |
313 mpglBegin(GL_QUADS); | 308 mpglBegin(GL_QUADS); |
314 draw_text(data); | 309 draw_text(data); |
315 mpglEnd(); | 310 mpglEnd(); |