Mercurial > mplayer.hg
comparison gui/ui/menu.c @ 35780:4073fff5efc7
Add new functions uiMainInit() and uiVideoInit().
Relocate handler initialization stuff there
and reorder the windows init calls.
As a result, all handler functions can be static now.
author | ib |
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date | Fri, 25 Jan 2013 12:26:31 +0000 |
parents | 8ba56e7c14fb |
children | e30d541b3ea6 |
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35779:8ad72f9cf697 | 35780:4073fff5efc7 |
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119 mp_msg( MSGT_GPLAYER,MSGL_DBG2,"[menu] menuWindow ID: 0x%x\n",(int)guiApp.menuWindow.WindowID ); | 119 mp_msg( MSGT_GPLAYER,MSGL_DBG2,"[menu] menuWindow ID: 0x%x\n",(int)guiApp.menuWindow.WindowID ); |
120 | 120 |
121 menuIsInitialized=True; | 121 menuIsInitialized=True; |
122 guiApp.menuWindow.DrawHandler=uiMenuDraw; | 122 guiApp.menuWindow.DrawHandler=uiMenuDraw; |
123 guiApp.menuWindow.MouseHandler=uiMenuMouse; | 123 guiApp.menuWindow.MouseHandler=uiMenuMouse; |
124 // guiApp.menuWindow.KeyHandler=uiMainKey; | 124 // guiApp.menuWindow.KeyHandler=guiApp.mainWindow.KeyHandler; |
125 uiMenuRender=True; wsWindowRedraw( &guiApp.menuWindow ); | 125 uiMenuRender=True; wsWindowRedraw( &guiApp.menuWindow ); |
126 } | 126 } |
127 | 127 |
128 void uiMenuShow( int mx,int my ) | 128 void uiMenuShow( int mx,int my ) |
129 { | 129 { |