comparison DOCS/codecs.html @ 2240:5d476d03e2b3

ide vmi nagy hulyeseget akartam irni de elfelejtettem
author gabucino
date Wed, 17 Oct 2001 16:36:39 +0000
parents 69467fef1577
children b858758fd4db
comparison
equal deleted inserted replaced
2239:9525c7d29543 2240:5d476d03e2b3
53 <P><B><A NAME=2.1.2.1>2.1.2.1. DivX4</A></B></P> 53 <P><B><A NAME=2.1.2.1>2.1.2.1. DivX4</A></B></P>
54 54
55 <P>This section contains information about the DivX4 codec of 55 <P>This section contains information about the DivX4 codec of
56 <A HREF="http://www.projectmayo.com">ProjectMayo</A>. Their first available alpha version was the OpenDivX 4.0 56 <A HREF="http://www.projectmayo.com">ProjectMayo</A>. Their first available alpha version was the OpenDivX 4.0
57 alpha 47 and 48. Support for this was/is included in <B>MPlayer</B>, and built by 57 alpha 47 and 48. Support for this was/is included in <B>MPlayer</B>, and built by
58 default. We even used its postprocessing code to optionally enhance visual 58 default. We used to use its postprocessing code to optionally enhance visual
59 quality of MPEG1/2 movies.</P> 59 quality of MPEG1/2 movies. Now we use our own.</P>
60 60
61 <P>The new generation of this codec can even decode movies made with the 61 <P>The new generation of this codec can even decode movies made with the
62 infamous DivX codec! And it's not everything, it's MUCH faster than the 62 infamous DivX codec! And it's not everything, it's MUCH faster than the
63 traditional Win32 DivX DLL's. See below for configuration. The only 63 traditional Win32 DivX DLL's. See below for configuration. The only
64 disadvantage of this codec is that it's currently closed-source. :(</P> 64 disadvantage of this codec is that it's currently closed-source. :(</P>
103 image data in YV12 (planar YUV 4:2:0) format, thus requiring much less 103 image data in YV12 (planar YUV 4:2:0) format, thus requiring much less
104 bandwidth on the bus. For packed YUV modes (YUY2, UYVY) use the 'divx4' 104 bandwidth on the bus. For packed YUV modes (YUY2, UYVY) use the 'divx4'
105 method. For RGB modes you can choose freely, their speed is same, maybe 105 method. For RGB modes you can choose freely, their speed is same, maybe
106 differ according to the current bpp.</P> 106 differ according to the current bpp.</P>
107 107
108 <P>Note: it supports postprocessing too, but range of values is strange:</P> 108 <P>Note: it supports postprocessing too, but range of values is strange: (TODO UPDATE)</P>
109 109
110 <P><TABLE BORDER=0> 110 <P><TABLE BORDER=0>
111 <TD>&nbsp;&nbsp;</TD><TD><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>0</TD><TD>&nbsp;&nbsp;</TD> 111 <TD>&nbsp;&nbsp;</TD><TD><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>0</TD><TD>&nbsp;&nbsp;</TD>
112 <TD><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>no postproc</TD><TR> 112 <TD><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>no postproc</TD><TR>
113 <TD></TD><TD><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>10 .. 20</TD> 113 <TD></TD><TD><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>10 .. 20</TD>
138 138
139 <P>&nbsp;&nbsp;&nbsp;&nbsp;<CODE>main/libavcodec</CODE></P> 139 <P>&nbsp;&nbsp;&nbsp;&nbsp;<CODE>main/libavcodec</CODE></P>
140 140
141 <P>Symlinking is NOT enough, you have to copy/move it!!!</P> 141 <P>Symlinking is NOT enough, you have to copy/move it!!!</P>
142 142
143 <P>./configure detects if it can be built. At the moment it doesn't support 143 <P>./configure detects if it can be built. The codec also <B>supports
144 postprocessing, and is under optimization (it's faster than the DS/VfW DivX 144 postprocessing!</B></P>
145 codec).</P>
146 145
147 <P>In order to use it, refresh your codecs.conf file, and do as the manpage, 146 <P>In order to use it, refresh your codecs.conf file, and do as the manpage,
148 or the example.conf says (the -vfm option).</P> 147 or the example.conf says (the -vfm option).</P>
149 148
150 <P>Note: libavcodec contains other codecs as well, but at the moment we mostly 149 <P>Note: libavcodec contains other codecs as well (for example ffmpeg12), but
151 focus on ffdivx, and it's unlikely that this will change.</P> 150 at the moment we mostly focus on ffdivx, and it's unlikely that this will
151 change.</P>
152 152
153 153
154 <P><B><A NAME=2.1.2.3>2.1.2.3. Hardware AC3 decoding</A></B></P> 154 <P><B><A NAME=2.1.2.3>2.1.2.3. Hardware AC3 decoding</A></B></P>
155 155
156 <P>You'll need an AC3 capable soundcard, with digital out (SP/DIF). The 156 <P>You'll need an AC3 capable soundcard, with digital out (SP/DIF). The