comparison libvo/gl_common.h @ 18655:6aa0b26d584b

Add yuv to rgb conversion using a 3D lookup texture
author reimar
date Thu, 08 Jun 2006 19:02:56 +0000
parents 5af43a16abc3
children 9f1bbc70c773
comparison
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18654:9fb5e9cdcae8 18655:6aa0b26d584b
225 #define YUV_CONVERSION_FRAGMENT_POW 3 225 #define YUV_CONVERSION_FRAGMENT_POW 3
226 //! use a fragment program with additional table lookup for YUV conversion 226 //! use a fragment program with additional table lookup for YUV conversion
227 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 227 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
228 //! use ATI specific register combiners ("fragment program") 228 //! use ATI specific register combiners ("fragment program")
229 #define YUV_CONVERSION_COMBINERS_ATI 5 229 #define YUV_CONVERSION_COMBINERS_ATI 5
230 //! use a fragment program with 3D table lookup for YUV conversion
231 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
230 //! use normal bilinear scaling for textures 232 //! use normal bilinear scaling for textures
231 #define YUV_SCALER_BILIN 0 233 #define YUV_SCALER_BILIN 0
232 //! use higher quality bicubic scaling for textures 234 //! use higher quality bicubic scaling for textures
233 #define YUV_SCALER_BICUB 1 235 #define YUV_SCALER_BICUB 1
234 //! mask for conversion type 236 //! mask for conversion type