comparison libvo/vo_gl2.c @ 23645:6f2f38eb4e0a

Remove some unused code and useless error checking that only clutters the code
author reimar
date Tue, 26 Jun 2007 15:01:09 +0000
parents 17bf4f4b0715
children ee915faa2a2e
comparison
equal deleted inserted replaced
23644:73714a7a98cf 23645:6f2f38eb4e0a
18 #include "gl_common.h" 18 #include "gl_common.h"
19 #include "aspect.h" 19 #include "aspect.h"
20 #ifdef HAVE_NEW_GUI 20 #ifdef HAVE_NEW_GUI
21 #include "gui/interface.h" 21 #include "gui/interface.h"
22 #endif 22 #endif
23
24 #define NDEBUG
25 //#undef NDEBUG
26 23
27 #undef TEXTUREFORMAT_ALWAYS 24 #undef TEXTUREFORMAT_ALWAYS
28 #ifdef SYS_DARWIN 25 #ifdef SYS_DARWIN
29 #define TEXTUREFORMAT_ALWAYS GL_RGBA8 26 #define TEXTUREFORMAT_ALWAYS GL_RGBA8
30 #endif 27 #endif
266 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); 263 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
267 ActiveTexture(GL_TEXTURE2); 264 ActiveTexture(GL_TEXTURE2);
268 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]); 265 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
269 ActiveTexture(GL_TEXTURE0); 266 ActiveTexture(GL_TEXTURE0);
270 } 267 }
271 err = glGetError ();
272 if(err==GL_INVALID_ENUM)
273 {
274 mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj);
275 }
276
277 if(glIsTexture(tsq->texobj) == GL_FALSE)
278 {
279 mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n",
280 x, y, tsq->texobj);
281 } else {
282 tsq->isTexture=GL_TRUE; 268 tsq->isTexture=GL_TRUE;
283 }
284 269
285 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR, 270 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR,
286 texture_width, texture_height, 0); 271 texture_width, texture_height, 0);
287 272
288 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 273 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
360 wh=(wdecr<wd)?wdecr:wd-xh; 345 wh=(wdecr<wd)?wdecr:wd-xh;
361 if(wh<0) wh=0; 346 if(wh<0) wh=0;
362 347
363 hh=(hdecr<ht)?hdecr:ht-yh; 348 hh=(hdecr<ht)?hdecr:ht-yh;
364 if(hh<0) hh=0; 349 if(hh<0) hh=0;
365
366 /*
367 #ifndef NDEBUG
368 printf("\t %dx%d, %d/%d (%dx%d): %d/%d (%dx%d)\n",
369 xi, yi, xh, yh, wdecr, hdecr, xh, yh, wh, hh);
370 #endif
371 */
372 350
373 if(xh<square->dirtyXoff) 351 if(xh<square->dirtyXoff)
374 square->dirtyXoff=xh; 352 square->dirtyXoff=xh;
375 353
376 if(yh<square->dirtyYoff) 354 if(yh<square->dirtyYoff)
470 448
471 449
472 static void drawTextureDisplay (void) 450 static void drawTextureDisplay (void)
473 { 451 {
474 struct TexSquare *square = texgrid; 452 struct TexSquare *square = texgrid;
475 int x, y/*, xoff=0, yoff=0, wd, ht*/; 453 int x, y;
476 GLenum err; 454 GLenum err;
477 455
478 glColor3f(1.0,1.0,1.0); 456 glColor3f(1.0,1.0,1.0);
479 457
480 if (image_format == IMGFMT_YV12) 458 if (image_format == IMGFMT_YV12)
481 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); 459 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
482 for (y = 0; y < texnumy; y++) 460 for (y = 0; y < texnumy; y++)
483 { 461 {
484 for (x = 0; x < texnumx; x++) 462 for (x = 0; x < texnumx; x++)
485 { 463 {
486 if(square->isTexture==GL_FALSE)
487 {
488 mp_msg (MSGT_VO, MSGL_V, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
489 x, y, square->texobj);
490 continue;
491 }
492
493 glBindTexture (GL_TEXTURE_2D, square->texobj); 464 glBindTexture (GL_TEXTURE_2D, square->texobj);
494 if (image_format == IMGFMT_YV12) { 465 if (image_format == IMGFMT_YV12) {
495 ActiveTexture(GL_TEXTURE1); 466 ActiveTexture(GL_TEXTURE1);
496 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); 467 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
497 ActiveTexture(GL_TEXTURE2); 468 ActiveTexture(GL_TEXTURE2);
498 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]); 469 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
499 ActiveTexture(GL_TEXTURE0); 470 ActiveTexture(GL_TEXTURE0);
500 } 471 }
501 err = glGetError ();
502 if(err==GL_INVALID_ENUM)
503 {
504 mp_msg (MSGT_VO, MSGL_ERR, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
505 }
506 else if(err==GL_INVALID_OPERATION) {
507 mp_msg (MSGT_VO, MSGL_V, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
508 }
509
510 #ifndef NDEBUG
511 if(glIsTexture(square->texobj) == GL_FALSE)
512 {
513 square->isTexture=GL_FALSE;
514 mp_msg (MSGT_VO, MSGL_ERR, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
515 x, y, square->texobj);
516 }
517 #endif
518 472
519 if(square->isDirty) 473 if(square->isDirty)
520 { 474 {
521 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, 475 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
522 square->texture, image_width * image_bytes, 476 square->texture, image_width * image_bytes,
538 square++; 492 square++;
539 } /* for all texnumx */ 493 } /* for all texnumx */
540 } /* for all texnumy */ 494 } /* for all texnumy */
541 if (image_format == IMGFMT_YV12) 495 if (image_format == IMGFMT_YV12)
542 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); 496 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
543
544 /* YES - let's catch this error ...
545 */
546 (void) glGetError ();
547 } 497 }
548 498
549 499
550 static void resize(int *x,int *y){ 500 static void resize(int *x,int *y){
551 mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",*x,*y); 501 mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",*x,*y);
683 hint.width = d_width; 633 hint.width = d_width;
684 hint.height = d_height; 634 hint.height = d_height;
685 hint.flags = PPosition | PSize; 635 hint.flags = PPosition | PSize;
686 636
687 /* Make the window */ 637 /* Make the window */
688
689 // XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs);
690
691 // XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo);
692 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; 638 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
693 if (vinfo == NULL) 639 if (vinfo == NULL)
694 { 640 {
695 mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n"); 641 mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n");
696 return -1; 642 return -1;
943 889
944 if (vo_fs) // Avoid flickering borders in fullscreen mode 890 if (vo_fs) // Avoid flickering borders in fullscreen mode
945 glClear (GL_COLOR_BUFFER_BIT); 891 glClear (GL_COLOR_BUFFER_BIT);
946 } 892 }
947 893
948 //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
949 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) 894 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
950 { 895 {
951 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2]; 896 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
952 int ystride = stride[0], ustride = stride[1], vstride = stride[2]; 897 int ystride = stride[0], ustride = stride[1], vstride = stride[2];
953 int rem_h = h; 898 int rem_h = h;