Mercurial > mplayer.hg
comparison libvo/vo_gl.c @ 28060:70a2108520eb
Add some forgotten documentation for gl suboptions
author | reimar |
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date | Fri, 05 Dec 2008 15:50:24 +0000 |
parents | 8f43ff543dc6 |
children | 4d76c7e31760 |
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28059:8f43ff543dc6 | 28060:70a2108520eb |
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912 " Disable extended color formats for OpenGL 1.2 and later\n" | 912 " Disable extended color formats for OpenGL 1.2 and later\n" |
913 " slice-height=<0-...>\n" | 913 " slice-height=<0-...>\n" |
914 " Slice size for texture transfer, 0 for whole image\n" | 914 " Slice size for texture transfer, 0 for whole image\n" |
915 " noosd\n" | 915 " noosd\n" |
916 " Do not use OpenGL OSD code\n" | 916 " Do not use OpenGL OSD code\n" |
917 " scaled-osd\n" | |
918 " Render OSD at movie resolution and scale it\n" | |
917 " noaspect\n" | 919 " noaspect\n" |
918 " Do not do aspect scaling\n" | 920 " Do not do aspect scaling\n" |
919 " rectangle=<0,1,2>\n" | 921 " rectangle=<0,1,2>\n" |
920 " 0: use power-of-two textures\n" | 922 " 0: use power-of-two textures\n" |
921 " 1: use texture_rectangle\n" | 923 " 1: use texture_rectangle\n" |
941 " lscale=<n>\n" | 943 " lscale=<n>\n" |
942 " 0: use standard bilinear scaling for luma.\n" | 944 " 0: use standard bilinear scaling for luma.\n" |
943 " 1: use improved bicubic scaling for luma.\n" | 945 " 1: use improved bicubic scaling for luma.\n" |
944 " 2: use cubic in X, linear in Y direction scaling for luma.\n" | 946 " 2: use cubic in X, linear in Y direction scaling for luma.\n" |
945 " 3: as 1 but without using a lookup texture.\n" | 947 " 3: as 1 but without using a lookup texture.\n" |
946 " 4: experimental unsharp masking.\n" | 948 " 4: experimental unsharp masking (sharpening).\n" |
949 " 5: experimental unsharp masking (sharpening) with larger radius.\n" | |
947 " cscale=<n>\n" | 950 " cscale=<n>\n" |
948 " as lscale but for chroma (2x slower with little visible effect).\n" | 951 " as lscale but for chroma (2x slower with little visible effect).\n" |
952 " filter-strength=<value>\n" | |
953 " set the effect strength for some lscale/cscale filters\n" | |
949 " customprog=<filename>\n" | 954 " customprog=<filename>\n" |
950 " use a custom YUV conversion program\n" | 955 " use a custom YUV conversion program\n" |
951 " customtex=<filename>\n" | 956 " customtex=<filename>\n" |
952 " use a custom YUV conversion lookup texture\n" | 957 " use a custom YUV conversion lookup texture\n" |
953 " nocustomtlin\n" | 958 " nocustomtlin\n" |
954 " use GL_NEAREST scaling for customtex texture\n" | 959 " use GL_NEAREST scaling for customtex texture\n" |
955 " customtrect\n" | 960 " customtrect\n" |
956 " use texture_rectangle for customtex texture\n" | 961 " use texture_rectangle for customtex texture\n" |
957 " osdcolor=<0xAARRGGBB>\n" | 962 " osdcolor=<0xAARRGGBB>\n" |
958 " use the given color for the OSD\n" | 963 " use the given color for the OSD\n" |
964 " ycbcr\n" | |
965 " also try to use the GL_MESA_ycbcr_texture extension\n" | |
959 "\n" ); | 966 "\n" ); |
960 return -1; | 967 return -1; |
961 } | 968 } |
962 if (use_rectangle == 1) | 969 if (use_rectangle == 1) |
963 gl_target = GL_TEXTURE_RECTANGLE; | 970 gl_target = GL_TEXTURE_RECTANGLE; |