Mercurial > mplayer.hg
comparison DOCS/tech/codec-devel.txt @ 3862:74622f23bce5
initial commit of "Guide To Codec Hacking"
author | melanson |
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date | Fri, 28 Dec 2001 22:48:25 +0000 |
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1 A Guide To Developing MPlayer Codecs | |
2 by Mike Melanson (melanson at pcisys dot net) | |
3 | |
4 Introduction | |
5 ------------ | |
6 I've developed a number of open source decoders for the MPlayer project, | |
7 for both audio and video data. As such, I feel I'm qualified to document a | |
8 few notes about developing new codecs for the codebase. | |
9 | |
10 As always, the best way to learn how to incorporate a new codec is to | |
11 study a bunch of existing code. This document is supplementary material to | |
12 the code, meant to give some tips, pointers, and a general roadmap. | |
13 | |
14 A note about terminology: "Codec" stands for coder/decoder (or | |
15 compressor/decompressor, if you prefer). The term refers to a module that | |
16 can both encode and decode data. However, this document focuses primarily | |
17 on incorporating decoders. Still, the terms "decoder" and "codec" are | |
18 often used interchangeably. | |
19 | |
20 Necessary Materials | |
21 ------------------- | |
22 So you've decided that you want to implement a new decoder for | |
23 MPlayer. There are a few things you will need: | |
24 | |
25 - Knowledge of the codec to be implemented: You will need to know the data | |
26 format of the chunks that MPlayer will pass to you. You will need to know | |
27 how to take apart the data structures inside. You will need to know the | |
28 algorithmic operations that need to be performed on the data in order to | |
29 reconstruct the original media. | |
30 | |
31 - Sample media: Preferably, lots of it. You will need media encoded in | |
32 your data format and stored in a media file format that MPlayer knows how | |
33 to parse (these include AVI, ASF, MOV, RM, VIVO, among others). If the | |
34 encoded data is stored in a media file format that MPlayer doesn't | |
35 understand, then you will either need to somehow convert the format to a | |
36 media file format that the program does understand, or write your own | |
37 MPlayer file demuxer that can handle the data. Writing a file demuxer | |
38 is beyond the scope of this document. | |
39 Try to obtain media that stresses all possible modes of a | |
40 decoder. If an audio codec is known to work with both mono and stereo | |
41 data, search for sample media of both types. If a video codec is known to | |
42 work at 7 different bit depths, then, as painful as it may be, do what you | |
43 can to obtain sample media encoded for each of the 7 bit depths. | |
44 | |
45 - Latest CVS snapshot: It's always useful to develop code for the very | |
46 latest development version of MPlayer. Be sure to update your local CVS | |
47 copy often. | |
48 | |
49 - General programming knowledge, working Linux development environment: I | |
50 would hope that these items would go without saying, but you never know. | |
51 | |
52 Typical Development Cycle | |
53 ------------------------- | |
54 1) Set up basic infrastructure | |
55 First things first, there's a big song and dance to go through in order to | |
56 let the MPlayer program know that you have a new codec to incorporate. | |
57 | |
58 MPlayer does not feature what some would term a "clean" codec plugin | |
59 architecture. Some log this as a complaint. Personally, I think it's | |
60 necessary to allow MPlayer the type of flexibility to incorporate so many | |
61 open- and closed-source codecs. | |
62 | |
63 First, modify your local copy of codecs.conf. It may be system-shared or | |
64 in your home directory. Add a new entry for your codec. If it's an open | |
65 source codec, it would be a good idea to place the new entry with the rest | |
66 of the open source codecs. When you're confident that you have the entry | |
67 right, be sure to add it to etc/codecs.conf in your workspace. See the | |
68 file codecs.conf.txt for a detailed description of the format of this | |
69 file. Create a new audiocodec or videocodec block with the proper info, | |
70 FOURCCs/format numbers, output formats, and a unique driver name. Remember | |
71 the driver name. | |
72 | |
73 Next, edit the file codec-cfg.h. You will find a list of #define's that | |
74 map names like AFM_MSADPCM and VFM_MSVIDC to numbers. The definitions that | |
75 begin with AFM_ are audio drivers. The definitions that begin with VFM_ | |
76 are video drivers. If you want to implement a new audio driver, go to the | |
77 end of the AFM_ list and create a new AFM_ definition for your decoder | |
78 using the next available number in the list. If you want to make a new | |
79 video decoder, do the same thing to the VFM_ list. | |
80 | |
81 Next, edit the file codec-cfg.c. You will find an array of audio driver | |
82 names and video driver names. If you are implementing a new audio codec, | |
83 add your new driver name (the one you entered into the codecs.conf | |
84 file) between the last non-NULL entry and the NULL at the end of the | |
85 audio driver array. If you are implementing a new video codec, do the | |
86 same in the video driver array. | |
87 | |
88 Next, create a new source file which contains the main decoding function | |
89 that MPlayer will call to decode data. Eventually, you may have multiple | |
90 files which comprise your decoder, but let's start simple here. Create the | |
91 skeleton function for your decoder. Since you will also have to write the | |
92 code to invoke the function, you can make the decoding function look | |
93 however you want, with whatever parameters you feel will be | |
94 necessary. Here's an example video decoder: | |
95 | |
96 void some_video_decoder( | |
97 char *encoded, // buffer of encoded data | |
98 int encoded_size, // length of encoded buffer | |
99 char *decoded, // buffer where decoded data is written | |
100 int width, // width of decoded frame in pixels | |
101 int height, // height of decoded frame in pixels | |
102 int bytes_per_pixel) // bytes/pixel in output image | |
103 | |
104 Here's an example audio decoder: | |
105 | |
106 int some_audio_decoder( | |
107 unsigned short *output, // buffer where decoded 16-bit PCM samples go | |
108 unsigned char *input, // encoded data | |
109 int channels) // mono = 1, stereo = 2 | |
110 | |
111 Next, modify the Makefile so that it will compile your new source | |
112 file. | |
113 | |
114 Next, modify either dec_audio.c or dec_video.c, depending on whether | |
115 you're writing an audio or video decoder. You'll probably put the new | |
116 decoder function header at the top of the file unless you've created a | |
117 header file to handle it, in which case, you'll include the new header | |
118 file. The dec_*.c functions are in charge of initializing codecs and then | |
119 passing encoded data to the proper decoder function. The init and decode | |
120 functions are big switch statements that key off of the codec definition | |
121 numbers from codec-cfg.h. Your best bet in here is to examine some simple | |
122 other simple decoders and clone relevant portions of the case blocks. | |
123 | |
124 Next, compile the project and see if you have everything correct so far. | |
125 | |
126 Next, you want to make sure that the encoded data is making it to your | |
127 decoding function in the first place. This may sound like a trivial | |
128 exercise, but there are a lot of things that can go wrong (and I've | |
129 watched most of them go wrong in my experience). At the beginning of your | |
130 skeleton decoder function, enter the following code: | |
131 int i; | |
132 for (i = 0; i < 16; i++) | |
133 printf ("%02X ", input[i]); | |
134 printf ("\n"); | |
135 When you compile and run MPlayer, your decoder function will print the | |
136 first 16 bytes of each data chunk that it receives. Open the sample media | |
137 in a hex editor and reconcile what you see on the screen with what | |
138 you find in the file. If the decoder is printing the first 16 bytes of | |
139 each block, that's a good sign that you're ready to move on to step | |
140 2. Otherwise, you need to figure out why the data isn't getting to your | |
141 decoder. Is your decoder even being invoked? If not, why not? | |
142 | |
143 2) Develop the decoder | |
144 Go for it. Remember to make it work, first, then make it work fast. | |
145 | |
146 3) Debug and test the decoder | |
147 If you're extremely lucky, the decoder will work the first time. If you're | |
148 very lucky, it will work after you've reviewed your code a few times and | |
149 corrected a few obvious programming mistakes. Realistically, you will | |
150 write the decoder, review it many times and fix many obvious and subtle | |
151 programming errors, and still have to go through an elaborate debug | |
152 process in order to get the decoder to a minimally functional state. | |
153 | |
154 Big hint: Ask for all warnings. You know, the -Wall option in | |
155 gcc? It's very useful to develop your codec while running in debug | |
156 mode. In order to compile MPlayer with debug support (which includes -Wall | |
157 for all gcc operations), use the --enable-debug option when configuring | |
158 the project. Pay attention to all warnings and make it a goal to get | |
159 rid of every single one. I'll never forget when the compiler warned me | |
160 that there was no point in clamping a signed 16-bit variable within a | |
161 signed 16-bit range (the calculation to be clamped was supposed to be | |
162 stored in a signed 32-bit variable and then stored in the signed 16-bit | |
163 variable). I sat stunned for a moment, feeling like I had just dodged a | |
164 bullet as I knew that would have taken me hours to debug that kind of | |
165 mistake. | |
166 | |
167 4) Contribute decoder to codebase | |
168 Create a patch with the "diff -u" format and email it to the MPlayer | |
169 development team for approval. You will likely need to diff the following | |
170 files: | |
171 - Makefile | |
172 - etc/codecs.conf | |
173 - codec-cfg.c | |
174 - codec-cfg.h | |
175 - dec_audio.c -OR- dec_video.c | |
176 Of course, you will need to include your newly-created file(s). If you | |
177 contribute enough decoders, the development team may even grant you write | |
178 privileges to the CVS repository. | |
179 | |
180 5) Wait for bug reports to start rolling in | |
181 You may think you're finished when you release the codec and if you're | |
182 extremely lucky, you will be right. However, it's more likely that people | |
183 will start throwing all kinds of oddball media at your decoder that it | |
184 never counted on. Cheer up; take comfort in knowing that people are | |
185 testing your code and attempting to use it as a real world | |
186 application. Download the problem media that people upload to the MPlayer | |
187 FTP site and get back to work, implementing fixed code that addresses the | |
188 issues. Contribute more patches and encourage people to hammer on your | |
189 decoder even more. This is how you make your decoder rock-solid. | |
190 | |
191 EOF |