Mercurial > mplayer.hg
comparison DOCS/README @ 352:94b8455bf69c
Sok changes.
author | gabucino |
---|---|
date | Wed, 11 Apr 2001 16:44:20 +0000 |
parents | 6c3a2c2c966d |
children | d19a6cf1c2e3 |
comparison
equal
deleted
inserted
replaced
351:2c4ded6ffebc | 352:94b8455bf69c |
---|---|
34 But there is a GUI development for the player, coordinated by Pontscho/Fresh! | 34 But there is a GUI development for the player, coordinated by Pontscho/Fresh! |
35 It's still under development, but it will be merged and released soon. | 35 It's still under development, but it will be merged and released soon. |
36 BTW he needs some nice skins, if you are a good graphician, contact him!!! | 36 BTW he needs some nice skins, if you are a good graphician, contact him!!! |
37 | 37 |
38 Win32 codecs? | 38 Win32 codecs? |
39 Yes, we are using Win32 (Video for Windows) codecs for AVI/ASF decoding. | 39 Yes, we are using Win32 (Video for Windows, DirectShow) codecs for AVI/ASF |
40 They must be installed to the /usr/lib/win32/ directory, with all lower case. | 40 decoding. They must be installed to the /usr/lib/win32/ directory, with all |
41 You can grab the codecs package from our homepage, or can be found in your | 41 lower case. You can grab the codecs package from our homepage, or can be found |
42 C:\WINDOWS\SYSTEM\ dir, see codecs.c for filenames. | 42 in your C:\WINDOWS\SYSTEM\ dir, see codecs.c for filenames. |
43 Some people asked why don't we use ActiveMovie/DirectShow codecs. The reason is | |
44 simple: we'd have to emulate the whole DirectX architecture and implement the | |
45 (patented!) COM interface to be able to use them. BTW the old VfW DivX codec | |
46 is faster than the new .AX version, but it has no quality/CPU setting | |
47 option (this is an improper name, since it doesn't affect the decoder. If | |
48 it's set to 1 or higher, it applies a filter which decreases blockiness and | |
49 eats away CPU cycles). | |
50 | 43 |
51 Supported input formats: | 44 Supported input formats: |
52 ~~~~~~~~~~~~~~~~~~~~~~~~ | 45 ~~~~~~~~~~~~~~~~~~~~~~~~ |
53 - VCD (Video CD) directly from CD-ROM or from CDRwin's .bin image file | 46 - VCD (Video CD) directly from CD-ROM or from CDRwin's .bin image file |
54 - MPEG 1/2 System Stream (PS/VOB) and Elementary Stream (ES) file formats | 47 - MPEG 1/2 System Stream (PS/VOB) and Elementary Stream (ES) file formats |
55 - RIFF AVI file format | 48 - RIFF AVI file format |
56 - ASF 1.0 file format | 49 - ASF 1.0 file format |
57 | 50 |
58 Supported audio codecs: | 51 Supported audio & video codecs: |
59 ~~~~~~~~~~~~~~~~~~~~~~~ | 52 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
60 - PCM (uncompressed) audio (8/16 bit, mono/stereo) | 53 See DOCS/CODECS for complete list. |
61 - MPEG layer 2/3 audio (using mp3lib, based on mpg123 [www.mpg123.de]) | |
62 - AC3 audio (using ac3dec/libac3) | |
63 - Win32 ACM audio codecs (the *.ACM files) [Only in the AVI player] | |
64 tested with: DivX audio, MS-ADPCM | |
65 - aLaw audio (using code from xanim) | |
66 - MS-GSM audio (using modified xa_gsm.c from avifile) | |
67 | |
68 Supported video codecs: | |
69 ~~~~~~~~~~~~~~~~~~~~~~~ | |
70 - MPEG 1 and MPEG 2 video decoder (using mpeg2dec/libmpeg2, supports | |
71 3DNow! and MMX) | |
72 - Win32 ICM (VfW) video codecs (for example DivX using DIVXC32.DLL) | |
73 - OpenDivX encore & decore (see ProjectMayo) | |
74 | 54 |
75 Supported video output devices: | 55 Supported video output devices: |
76 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 56 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
77 - mga: Matrox G200/G400 hardware YUV overlay via the mga_vid device | 57 - mga: Matrox G200/G400 hardware YUV overlay via the mga_vid device |
78 - xmga: Matrox G200/G400 overlay (mga_vid) in X11 window | 58 - xmga: Matrox G200/G400 overlay (mga_vid) in X11 window |
79 (Xv emulation on X 3.3.x !) | 59 (Xv emulation on X 3.3.x !) |
80 - x11: X11 optionally with SHM extension | 60 - syncfb: Matrox G400 YUV support on framebuffer (not tested, maybe broken) |
81 - dga: X11 DGA extension (only in 24/32bpp) | 61 - xv: X11 using overlays with the Xvideo extension (hardware YUV & scaling) |
62 - x11: X11 with SHM extension | |
63 - gl: OpenGL renderer, works only with Utah-GLX! (no DRI or nVidia drivers) | |
64 - dga: X11 DGA extension | |
82 - fsdga:X11 DGA extension with fullscreen scaling (only 24/32bpp and MPEG!) | 65 - fsdga:X11 DGA extension with fullscreen scaling (only 24/32bpp and MPEG!) |
83 - xv: X11 using overlays with the Xvideo extension (hardware YUV & scaling) | 66 - sdl: SDL >= v1.1.7 driver (supports software scaling, and versions >=1.1.8 |
84 - gl: OpenGL renderer, works only with Utah-GLX! (no DRI or nVidia drivers) | 67 even support Xvideo, thus hardware rendering) |
85 - syncfb: Matrox G400 YUV support on framebuffer (not tested, maybe broken) | 68 (NOT supported by us! Don't submit SDL bugreports!) |
86 - fbdev:Output to general framebuffers (only MPEG1/2 and OpenDivX) | 69 - fbdev:Output to general framebuffers |
70 - svga: Output to SVGAlib | |
71 - null: Null output (for speed tests/benchmarking) | |
87 - 3dfx: Voodoo2/3 hardware YUV (/dev/3dfx) support (not yet tested, maybe broken) | 72 - 3dfx: Voodoo2/3 hardware YUV (/dev/3dfx) support (not yet tested, maybe broken) |
88 - sdl: SDL >= v1.1.7 driver (slower than 'x11', but supports software scaling) | 73 - odivx:OpenDivX AVI File writer |
89 (NOT supported by us! Don't submit SDL bugreports!) | |
90 - null: Null output (for speed tests/benchmarking) | |
91 - pgm: PGM file output (for testing purposes) | 74 - pgm: PGM file output (for testing purposes) |
92 - md5: MD5sum output (for mpeg conformance tests) | 75 - md5: MD5sum output (for mpeg conformance tests) |
93 | 76 |
94 NOTE: check DOCS/VIDEOCARDS ! | 77 NOTE: check DOCS/VIDEOCARDS ! |
95 NOTE: maybe not all are available for AVI files | |
96 | 78 |
97 Supported audio output devices: | 79 Supported audio output devices: |
98 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 80 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
99 - OSS driver | 81 - OSS driver |
100 - ALSA driver with OSS emulation (NOT recommended, causes annoying delays) | 82 - ALSA driver with OSS emulation (NOT recommended, causes annoying delays) |