comparison gui/ui/actions.c @ 34684:b03481253518

Cosmetic: Prefer C style for single line comments. Additionally, slightly revise some of these comments.
author ib
date Fri, 24 Feb 2012 17:16:54 +0000
parents 73a5ecb53ee2
children eeb74ce15120
comparison
equal deleted inserted replaced
34683:621058eff80f 34684:b03481253518
133 mainVisible = 1; 133 mainVisible = 1;
134 return; 134 return;
135 } 135 }
136 } 136 }
137 137
138 // reload menu window 138 /* reload menu window */
139 139
140 if (prev && guiApp.menuIsPresent) { 140 if (prev && guiApp.menuIsPresent) {
141 free(menuDrawBuffer); 141 free(menuDrawBuffer);
142 menuDrawBuffer = calloc(1, guiApp.menu.Bitmap.ImageSize); 142 menuDrawBuffer = calloc(1, guiApp.menu.Bitmap.ImageSize);
143 143
151 wsSetShape(&guiApp.menuWindow, guiApp.menu.Mask.Image); 151 wsSetShape(&guiApp.menuWindow, guiApp.menu.Mask.Image);
152 wsVisibleWindow(&guiApp.menuWindow, wsHideWindow); 152 wsVisibleWindow(&guiApp.menuWindow, wsHideWindow);
153 } else 153 } else
154 uiMenuInit(); 154 uiMenuInit();
155 155
156 // reload sub window 156 /* reload sub window */
157 157
158 if (guiApp.sub.Bitmap.Image) 158 if (guiApp.sub.Bitmap.Image)
159 wsResizeImage(&guiApp.subWindow, guiApp.sub.Bitmap.Width, guiApp.sub.Bitmap.Height); 159 wsResizeImage(&guiApp.subWindow, guiApp.sub.Bitmap.Width, guiApp.sub.Bitmap.Height);
160 160
161 if (!guiApp.subWindow.isFullScreen && !guiInfo.Playing) { 161 if (!guiApp.subWindow.isFullScreen && !guiInfo.Playing) {
171 wsSetBackgroundRGB(&guiApp.subWindow, guiApp.sub.R, guiApp.sub.G, guiApp.sub.B); 171 wsSetBackgroundRGB(&guiApp.subWindow, guiApp.sub.R, guiApp.sub.G, guiApp.sub.B);
172 wsClearWindow(guiApp.subWindow); 172 wsClearWindow(guiApp.subWindow);
173 wsPostRedisplay(&guiApp.subWindow); 173 wsPostRedisplay(&guiApp.subWindow);
174 } 174 }
175 175
176 // reload playbar 176 /* reload playbar */
177 177
178 if (bprev) 178 if (bprev)
179 wsDestroyWindow(&guiApp.playbarWindow); 179 wsDestroyWindow(&guiApp.playbarWindow);
180 180
181 uiPlaybarInit(); 181 uiPlaybarInit();
182 182
183 // reload main window 183 /* reload main window */
184 184
185 free(mainDrawBuffer); 185 free(mainDrawBuffer);
186 mainDrawBuffer = calloc(1, guiApp.main.Bitmap.ImageSize); 186 mainDrawBuffer = calloc(1, guiApp.main.Bitmap.ImageSize);
187 187
188 if (!mainDrawBuffer) { 188 if (!mainDrawBuffer) {