Mercurial > mplayer.hg
comparison DOCS/skin.html @ 1982:b190d3e9427c
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date | Thu, 27 Sep 2001 12:56:01 +0000 |
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1 <html> | |
2 <head> | |
3 <meta http-equiv=Content-Type content="text/html; charset=iso-8859-1"> | |
4 <title>MPlayer skin format</title> | |
5 <style type="text/css"> | |
6 em.note {color: green} | |
7 em.warn {color: red} | |
8 </style> | |
9 </head> | |
10 | |
11 <body bgcolor=white text=black> | |
12 | |
13 <h1 align="center">MPlayer skin format</h1> | |
14 | |
15 <hr> | |
16 | |
17 <h2>Contents</h2> | |
18 | |
19 <ul type=disc> | |
20 <li><a href="#intro">1 Introduction</a></li> | |
21 <li><a href="#overview">2 Overview</a></li> | |
22 <ul type=circle> | |
23 <li><a href="#dirs">2.1 Directories</a></li> | |
24 <li><a href="#images">2.2 Images</a></li> | |
25 <li><a href="#parts">2.3 Parts of a skin</a></li> | |
26 <li><a href="#files">2.4 Files</a></li> | |
27 </ul> | |
28 <li><a href="#skin">3 The <code>skin</code> file</a></li> | |
29 <ul type=circle> | |
30 <li><a href="#mainwin">3.1 Main window</a></li> | |
31 <li><a href="#subwindow">3.2 Subwindow</a></li> | |
32 <li><a href="#skinmenu">3.3 Skin menu</a></li> | |
33 </ul> | |
34 <li><a href="#fonts">4 Fonts</a></li> | |
35 <ul type=circle> | |
36 <li><a href="#symbols">4.1 Symbols</a></li> | |
37 </ul> | |
38 <li><a href="#guimsg">Appendix A: GUI messages</a></li> | |
39 </ul> | |
40 | |
41 <hr> | |
42 | |
43 <div align=center> | |
44 Last modified: Sep 10, 2001 | |
45 </div> | |
46 | |
47 <hr> | |
48 | |
49 <h2><a name="intro">1 Introduction</a></h2> | |
50 | |
51 The purpose of this document is to describe the MPlayer skin format. | |
52 The information contained here might be wrong, for <em>a)</em> it is not me | |
53 who wrote the GUI, <em>b)</em> the GUI is not finished, <em>c)</em> I might | |
54 be wrong. So do not be surprised if something does not work as described here. | |
55 | |
56 <p> | |
57 Thanks to <em>Zoltán Ponekker</em> for his help. | |
58 | |
59 <p> | |
60 <em>András Mohari <mayday@freemail.hu></em> | |
61 | |
62 | |
63 <h2><a name="overview">2 Overview</a></h2> | |
64 | |
65 It does not really have anything to do with the skin format, but you should | |
66 know that <em>MPlayer has <b>no</b> builtin skin, so <b>at least one skin | |
67 must be installed in order to be able to use the GUI.</b></em> | |
68 | |
69 | |
70 <h3><a name="dirs">2.1 Directories</a></h3> | |
71 | |
72 The directories searched for skins are (in order): | |
73 <pre> | |
74 /usr/local/share/mplayer/Skin/ | |
75 ~/.mplayer/Skin/ | |
76 </pre> | |
77 | |
78 <p> | |
79 Note that the first path may vary according to the way MPlayer was configured | |
80 (see the <code>--datadir</code> argument of the <code>configure</code> | |
81 script). | |
82 | |
83 <p> | |
84 Every skin is installed into its own directory under one of the directories | |
85 listed above, for example: | |
86 <pre> | |
87 /usr/local/share/mplayer/Skin/default/ | |
88 </pre> | |
89 | |
90 | |
91 <h3><a name="images">2.2 Image formats</a></h3> | |
92 | |
93 Images must be truecolor (24 or 32 bpp) and can be in | |
94 BMP, PNG and TGA format (note that TGA images must be uncompressed). | |
95 <em>The preferred format is PNG as it compresses very well.</em> | |
96 | |
97 <p> | |
98 In the main window (see below) you can use images with `transparency': | |
99 regions filled with the color #FF00FF (<font color="#FF00FF">magenta</font>) | |
100 are fully transparent when viewed by MPlayer. This means that you can even | |
101 have shaped windows if your X server has the XShape extension. | |
102 | |
103 | |
104 <h3><a name="parts">2.3 Parts of a skin</a></h3> | |
105 | |
106 Skins are quite free-format (unlike the fixed-format skins of | |
107 Winamp/XMMS, for example), so it is up to you to create something great. | |
108 | |
109 <p> | |
110 Currently there are three windows to be decorated: the | |
111 <a href="#mainwin">main window</a>, the <a href="#subwindow">subwindow</a> and | |
112 the <a href="#skinmenu">skin menu</a> (which can be activated by a right | |
113 click). | |
114 | |
115 <ul> | |
116 <li> | |
117 The <b>main window</b> is where you can control MPlayer. The background of | |
118 the window is an image. Various items can (and must) be | |
119 placed in the window: <em>buttons</em>, <em>potmeters</em> (sliders, if | |
120 you like it better) and <em>labels</em>. For every item, you must | |
121 specify its position and size. | |
122 | |
123 <p> | |
124 A <b>button</b> has three states (pressed, released, | |
125 disabled), so its image must be divided into three parts vertically. | |
126 See the <a href="#main.button">button</a> item for details. | |
127 <p> | |
128 A <b>potmeter</b> (mainly used for the seek bar and volume/balance | |
129 control) can have any number of phases by dividing its image into different | |
130 parts below each other. | |
131 See <a href="#main.hpotmeter">hpotmeter</a> and | |
132 <a href="#main.potmeter">potmeter</a> for details. | |
133 | |
134 <p> | |
135 <b>Labels</b> are a bit special: the characters needed to draw them are taken | |
136 from an image file, and the characters in the image are described | |
137 by a <a href="#fonts">font description file</a>. | |
138 The latter is a plain text file which specifies | |
139 the x,y position and size of each character in the image. (So the | |
140 image file and its font description file form a font <em>together</em>.) | |
141 See <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a> | |
142 for details. | |
143 | |
144 <p> | |
145 <em class=note> | |
146 <b>Note:</b> all images can have full transparency as described in the | |
147 section about <a href="#images">image formats</a>. | |
148 </em> | |
149 </li> | |
150 | |
151 <li> | |
152 The <b>subwindow</b> is where the movie appears. It can display a specified | |
153 image if there is no movie loaded (it is quite boring to have an empty | |
154 window :-)) | |
155 <em class=note><b>Note:</b> transparency | |
156 is <b>not allowed</b> here.</em> | |
157 </li> | |
158 | |
159 <li> | |
160 The <b>skin menu</b> is just a way to control MPlayer by means of | |
161 menu entries. Two images are required for the menu: one of them is the base | |
162 image that shows the menu in its normal state, the other one is used to | |
163 display the selected entries. When you pop up the menu, the first image is | |
164 shown. If you move the mouse over the menu entries, the currently selected | |
165 entry is copied from the second image over the menu entry below the mouse | |
166 pointer. (So the second image is never shown in whole.) | |
167 <p> | |
168 A menu entry is defined by its position and size in the image (see the | |
169 section about the <a href="#skinmenu">skin menu</a> for details). | |
170 </li> | |
171 </ul> | |
172 | |
173 <p> | |
174 There is an important thing not mentioned yet: for buttons, potmeters and | |
175 menu entries to work, MPlayer must know what to do if they are clicked. | |
176 This is done by <a href="#guimsg">messages</a> (events). For these items | |
177 you must define the messages to be genereated when they are clicked. | |
178 | |
179 <h3><a name="files">2.4 Files</a></h3> | |
180 | |
181 You need the following files to build a skin. | |
182 <ul> | |
183 <li> | |
184 The configuration file named <a href="#skin">skin</a> tells MPlayer how | |
185 to put different parts of the skin together and what to do if you click | |
186 somewhere in the window. | |
187 </li> | |
188 <li>The background image for the main window.</li> | |
189 <li>Images for the items in the main window (including one or more font | |
190 description files needed to draw labels).</li> | |
191 <li>The image to be displayed in the subwindow (optional).</li> | |
192 <li>Two images for the skin menu (they are needed only if you want to create | |
193 a menu). | |
194 </ul> | |
195 | |
196 With the exception of the skin configuration file, you can name the other | |
197 files whatever you want (but note that font description files must have | |
198 .fnt extension). | |
199 | |
200 | |
201 <h2><a name="skin">3 The <code><b>skin</b></code> file</a></h2> | |
202 | |
203 <p> | |
204 As mentioned above, this is the skin configuration file. | |
205 It is line oriented; comment lines start with a '<code>;</code>' character | |
206 at the beginning of the line (only spaces and tabs are allowed before the | |
207 '<code>;</code>'). | |
208 | |
209 <p> | |
210 The file is made up of sections. Each section describes the skin for an | |
211 application and has the following form: | |
212 <table border=1 width="100%"><tr bgcolor=silver><td><pre> | |
213 section = <i>section name</i> | |
214 . | |
215 . | |
216 . | |
217 end | |
218 </pre></td></tr></table> | |
219 | |
220 <p> | |
221 Currently there is only one application, so you need only one section: | |
222 its name is <b>movieplayer</b>. | |
223 | |
224 <p> | |
225 Within this section each window is described by a block in the following form: | |
226 <table border=1 width="100%"><tr bgcolor=silver><td><pre> | |
227 window = <i>window name</i> | |
228 . | |
229 . | |
230 . | |
231 end | |
232 </pre></tr></td></table> | |
233 where <i>window name</i> can be one of these strings: | |
234 <ul> | |
235 <li><b>main</b> - for the main window</li> | |
236 <li><b>sub</b> - for the subwindow</li> | |
237 <li><b>menu</b> - for the skin menu</li> | |
238 </ul> | |
239 | |
240 <p> | |
241 (The sub and menu block is optional---you do not need to create a menu or | |
242 to decorate the subwindow.) | |
243 | |
244 <p> | |
245 Within a window block, you can define each item for the window | |
246 by a line in this form: | |
247 | |
248 <blockquote> | |
249 <pre> | |
250 item = parameter | |
251 </pre> | |
252 </blockquote> | |
253 | |
254 <p> | |
255 where <i>item</i> is a string that identifies the type of the GUI item, | |
256 <i>parameter</i> is a numeric or textual value (or a list of values | |
257 separated by commas). | |
258 </p> | |
259 | |
260 <p> | |
261 Putting the above together, the whole file looks something like this: | |
262 | |
263 <p> | |
264 <table border=1 width="100%"><tr bgcolor=silver><td><pre> | |
265 section = movieplayer | |
266 window = main | |
267 ; ... items for main window ... | |
268 end | |
269 | |
270 window = sub | |
271 ; ... items for subwindow ... | |
272 end | |
273 | |
274 window = menu | |
275 ; ... items for skin menu ... | |
276 end | |
277 end | |
278 </pre></tr></td></table> | |
279 | |
280 <p> | |
281 Finally some words about specifying images for the various items. | |
282 <br> | |
283 The name of an image file must be given without leading directories--- | |
284 images are searched in the directory of the skins. You may (but you need not) | |
285 specify the file's extension. If the file doesn't exist, MPlayer tries to | |
286 load the file <i><filename>.<ext></i>, where <i>tga</i>, | |
287 <i>TGA</i>, <i>bmp</i>, <i>BMP</i>, <i>png</i> and <i>PNG</i> is tried | |
288 for <i><ext></i> (in this order). The first matching file will be used. | |
289 | |
290 <p> | |
291 | |
292 <table border=1 cellpadding=5 width="100%"><tr bgcolor="#ffffcc"><td> | |
293 Here is an example to make this clear. Suppose that you have an image called | |
294 <i>main.png</i> that you use for the main window: | |
295 <blockquote> | |
296 <pre> | |
297 base = main, -1, -1 | |
298 </pre> | |
299 </blockquote> | |
300 | |
301 MPlayer tries to load <i>main</i>, <i>main.tga</i>, <i>main.TGA</i>, | |
302 <i>main.bmp</i> etc, so <i>main.png</i> will be found. | |
303 <br> | |
304 If (by accident) you wrote | |
305 <blockquote> | |
306 <pre> | |
307 base = main.bmp, -1, -1 | |
308 </pre> | |
309 </blockquote> | |
310 then <i>main.bmp</i>, <i>main.bmp.tga</i>, <i>main.bmp.TGA</i>, | |
311 <i>main.bmp.bmp</i> would be searched and MPlayer would finally give up | |
312 because there is no <i>main.bmp</i> in the directory, but <i>main.png</i>. | |
313 </td></tr></table> | |
314 | |
315 | |
316 <h3><a name="mainwin">3.1 Main window</a></h3> | |
317 | |
318 Below you can see the list of items that can be used in the | |
319 '<code>window = main</code>' . . . '<code>end</code>' block. | |
320 | |
321 <dl> | |
322 <dt><a name="main.base"> | |
323 <b>base = <i>image, x, y</i></b> | |
324 </a></dt> | |
325 <dd> | |
326 Lets you specify the background image to be used for the main window. | |
327 The window will appear at the given <i>x</i>,<i>y</i> position | |
328 on the screen (0,0 is the top left corner). You can specify -1 for center | |
329 and -2 for right (x) and bottom (y). The window will be as large as the image. | |
330 <p> | |
331 <em class=warn> | |
332 <b>Warning:</b> transparent regions in the image (colored #FF00FF) appear | |
333 black on X servers without the XShape extension. | |
334 </em> | |
335 </dd> | |
336 </dl> | |
337 | |
338 <dl> | |
339 <dt><a name="main.button"> | |
340 <b>button = <i>image, x, y, width, height, message</i></b></a></dt> | |
341 <dd> | |
342 Place a button of <i>width</i> * <i>height</i> size at the | |
343 <i>x</i>,<i>y</i> position. The specified message is generated when | |
344 the button is clicked. | |
345 The image given by <i>image</i> must have three parts below each other | |
346 (according to the possible states of the button), like this: | |
347 <div align=center><table><tr><td><pre><small> | |
348 +------------+ | |
349 | pressed | | |
350 +------------+ | |
351 | released | | |
352 +------------+ | |
353 | disabled | | |
354 +------------+ | |
355 </small></pre></td></tr></table></div> | |
356 </dd> | |
357 </dl> | |
358 | |
359 <dl> | |
360 <dt><a name="main.decoration"> | |
361 <b>decoration = enable|disable</b> | |
362 </a></dt> | |
363 <dd> | |
364 Enable or disable window manager decoration of the main window. Default | |
365 is <b>disable</b>. | |
366 </dd> | |
367 </dl> | |
368 | |
369 <dl> | |
370 <dt> | |
371 <a name="main.hpotmeter"> | |
372 <b> | |
373 hpotmeter = <i>butt, bw,bh, phases, numphases, default, x, y, w, h, msg</i> | |
374 </b> | |
375 </a> | |
376 </dt> | |
377 <dd> | |
378 Place a horizontal potmeter of <i>w</i> * <i>h</i> size at the | |
379 <i>x</i>,<i>y</i> position. The image can be divided into | |
380 different parts for the different phases of the potmeter (for example, | |
381 you can have a pot for volume control that turns from green to red | |
382 while its value changes from the minimum to the maximum.) | |
383 hpotmeter can have a button that can be dragged horizontally. | |
384 The parameters are: | |
385 <ul> | |
386 <li><i>butt</i> - the image to be used for the button | |
387 (must have three parts below each other, like in case of | |
388 <a href="#main.button">button</a>)</li> | |
389 <li><i>bw</i>, <i>bh</i> - size of the button</li> | |
390 <li><i>phases</i> - The image to be used for the different phases of the | |
391 hpotmeter. The image must be divided into <i>numphases</i> parts vertically | |
392 (see below). A special value of <kbd>NULL</kbd> can be used if you want | |
393 no such image. | |
394 </li> | |
395 <li><i>numphases</i> - number of phases stored in the <i>phases</i> | |
396 image</li> | |
397 <li><i>default</i> - default value for hpotmeter (in the range 0 to | |
398 100)</li> | |
399 <li><i>x</i>, <i>y</i> - position for the hpotmeter</li> | |
400 <li><i>w</i>, <i>h</i> - width and height of the hpotmeter</li> | |
401 <li><i>msg</i> - the message to be generated when the value of hpotmeter | |
402 is changed</li> | |
403 </ul> | |
404 The image used for the different phases must look something like this: | |
405 <div align=center><table border=0><tr><td><pre><small> | |
406 +------------+ | |
407 | phase #1 | | |
408 +------------+ | |
409 | phase #2 | | |
410 +------------+ | |
411 ... | |
412 +------------+ | |
413 | phase #n | | |
414 +------------+ | |
415 </small></pre></td></tr></table></div> | |
416 <em class=note> | |
417 <b>Note:</b> there will be a vpotmeter item too, but is it not implemented | |
418 yet. | |
419 </em> | |
420 </dd> | |
421 </dl> | |
422 | |
423 <dl> | |
424 <dt><a name="main.potmeter"> | |
425 <b>potmeter = <i>phases, numphases, default, x, y, w, h, msg</i></b> | |
426 </a></dt> | |
427 <dd> | |
428 A potmeter without a button. (I guess it is ment to be turned round, | |
429 but it reacts to horizontal dragging only.) | |
430 For the description of the parameters see | |
431 <a href="#main.hpotmeter">hpotmeter</a>. <i>phases</i> can be | |
432 <code>NULL</code>, but its quite useless, since you can not see where | |
433 the potmeter is set. | |
434 </dd> | |
435 </dl> | |
436 | |
437 <dl> | |
438 <dt><a name="main.font"> | |
439 <b>font = <i>fontfile, fontid</i></b> | |
440 </a></dt> | |
441 <dd> | |
442 Defines a font. <i>fontfile</i> is the name of a font description file | |
443 with <code>.fnt</code> extension (<b>no need</b> to specify the extension | |
444 here). | |
445 <i>fontid</i> is used to refer to the font | |
446 (see <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a>). | |
447 Up to 25 fonts can be defined. | |
448 </dd> | |
449 </dl> | |
450 | |
451 <dl> | |
452 <dt><a name="main.dlabel"> | |
453 <b>dlabel = <i>x, y, length, align, fontid, "text"</i></b> | |
454 </a></dt> | |
455 <dd> | |
456 Place a dynamic label at the <i>x</i>,<i>y</i> position. The label is called | |
457 dynamic because its text is refreshed periodically. | |
458 The maximum length of the label is given by <i>length</i> (its height is the | |
459 height of a character). | |
460 If the text to be displayed is wider than that, then it will be | |
461 scrolled, otherwise it is aligned within the specified space by the value | |
462 of the <i>align</i> parameter: 0 is for right, 1 is for center, | |
463 2 is for left. | |
464 <br> | |
465 The text to be displayed is given by <i>text</i>: it must be written between | |
466 double quotes (<code>"</code>) (but the <code>"</code> cannot be part of the | |
467 text). The label is displayed using the font identified by <i>fontid</i>. | |
468 You can use the following variables in the text. | |
469 | |
470 <div align=center> | |
471 <table valign=top border=1> | |
472 <tr align=center><th>Variable</th><th align=left>Meaning</th></tr> | |
473 <tr><td align=center><kbd>$1</kbd></td> | |
474 <td>play time in <em>hh:mm:ss</em> format</td></tr> | |
475 <tr><td align=center><kbd>$2</kbd></td> | |
476 <td>play time in <em>mmmm:ss</em> format</td></tr> | |
477 <tr><td align=center><kbd>$3</kbd></td> | |
478 <td>play time in <em>hh</em> format (hours)</td></tr> | |
479 <tr><td align=center><kbd>$4</kbd></td> | |
480 <td>play time in <em>mm</em> format (minutes)</td></tr> | |
481 <tr><td align=center><kbd>$5</kbd></td> | |
482 <td>play time in <em>ss</em> format (seconds)</td></tr> | |
483 <tr><td align=center><kbd>$6</kbd></td> | |
484 <td>movie's length in <em>hh:mm:ss</em> format</td></tr> | |
485 <tr><td align=center><kbd>$7</kbd></td> | |
486 <td>movie's length in <em>mmmm:ss</em> format</td></tr> | |
487 <tr><td align=center><kbd>$8</kbd></td> | |
488 <td>play time in <em>h:mm:ss</em> format</td></tr> | |
489 <tr><td align=center><kbd>$v</kbd></td> | |
490 <td>volume in <em>xxx.xx%</em> format</td></tr> | |
491 <tr><td align=center><kbd>$V</kbd></td> | |
492 <td>volume in <em>xxx.x</em> format</td></tr> | |
493 <tr><td align=center><kbd>$b</kbd></td> | |
494 <td>balance in <em>xxx.xx%</em> format</td></tr> | |
495 <tr><td align=center><kbd>$B</kbd></td> | |
496 <td>balance in <em>xxx.x</em> format</td></tr> | |
497 <tr><td align=center><kbd>$$</kbd></td> | |
498 <td>the <kbd>$</kbd> character</td></tr> | |
499 <tr><td align=center><kbd>$a</kbd></td> | |
500 <td>a character according to the audio type (none: <code>n</code>, | |
501 mono: <code>m</code>, stereo: <code>t</code>)</td></tr> | |
502 <tr><td align=center><kbd>$t</kbd></td> | |
503 <td>track number (in playlist)</td></tr> | |
504 <tr><td align=center><kbd>$o</kbd></td> | |
505 <td>filename</td></tr> | |
506 <tr><td align=center><kbd>$f</kbd></td> | |
507 <td>filename in lower case</td></tr> | |
508 <tr><td align=center><kbd>$F</kbd></td> | |
509 <td>filename in upper case</td></tr> | |
510 <tr><td align=center><kbd>$T</kbd></td> | |
511 <td>a character according to the stream type (file: <code>f</code>, | |
512 video CD: <code>v</code>, DVD: <code>d</code>, URL: <code>u</code>) | |
513 </td></tr> | |
514 <tr><td align=center><kbd>$p</kbd></td> | |
515 <td>the "p" character (if a movie is playing and the font has the "p" | |
516 character) | |
517 </td></tr> | |
518 <tr><td align=center><kbd>$s</kbd></td> | |
519 <td>the "s" character (if the movie is stopped and the font has the "s" | |
520 character) | |
521 </td></tr> | |
522 <tr><td align=center><kbd>$e</kbd></td> | |
523 <td>the "e" character (if playback is paused and the font has the "e" | |
524 character) | |
525 </td></tr> | |
526 </table></div> | |
527 <p> | |
528 <b>Note:</b> The <kbd>$a</kbd>, <kbd>$T</kbd>, <kbd>$p</kbd>, <kbd>$s</kbd> | |
529 and <kbd>$e</kbd> variables all return characters that should be displayed | |
530 as special symbols (for example, "e" is for the pause symbol that usually | |
531 looks something like <code>||</code>). You should have a font for normal | |
532 characters and a different font for symbols. | |
533 See the section about <a href="#symbols">symbols</a> for more information. | |
534 </dd> | |
535 </dl> | |
536 | |
537 <dl> | |
538 <dt><a name="main.slabel"> | |
539 <b>slabel = <i>x, y, fontid, text</i></b> | |
540 </a></dt> | |
541 <dd> | |
542 Place a static label at the <i>x</i>,<i>y</i> position. | |
543 <i>text</i> is displayed using the font identified by <i>fontid</i>. | |
544 The text is just a raw string ($x variables do not work) that must be enclosed | |
545 between double quotes (the <code>"</code> cannot be part of the text). | |
546 The label is displayed using the font identified by <i>fontid</i>. | |
547 </dd> | |
548 </dl> | |
549 | |
550 | |
551 <h3><a name="subwindow">3.2 Subwindow</a></h3> | |
552 | |
553 The following items can be used in the | |
554 '<code>window = sub</code>' . . . '<code>end</code>' block. | |
555 | |
556 <dl> | |
557 <dt><a name="sub.base"> | |
558 <b>base = <i>image, x, y, width, height</i></b> | |
559 </a></dt> | |
560 <dd> | |
561 The image to be displayed in the window. | |
562 The window will appear at the given <i>x</i>,<i>y</i> position | |
563 on the screen (0,0 is the top left corner). You can specify -1 for center | |
564 and -2 for right (x) and bottom (y). The window will be as large as the image. | |
565 <i>width</i> and <i>height</i> gives the size of the window; they are | |
566 optional (if they are missing, the window is the same size as the image). | |
567 </dd> | |
568 </dl> | |
569 | |
570 <dl> | |
571 <dt><a name="sub.background"> | |
572 <b>background = <i>r, g, b</i></b> | |
573 </a></dt> | |
574 <dd> | |
575 Lets you set the background color. It is useful if the image is smaller than | |
576 the window. | |
577 <i>r</i>, <i>g</i> and <i>b</i> specifies the red, green and blue | |
578 component of the color (each of them is a decimal number from 0 to 255). | |
579 </dd> | |
580 </dl> | |
581 | |
582 | |
583 <h3><a name="skinmenu">3.3 Skin menu</a></h3> | |
584 | |
585 As mentioned earlier, the menu is displayed using two images. | |
586 Normal menu entries are taken from the image specified by the <i>base</i> | |
587 item, while the currently selected entry is taken from the image specified | |
588 by the <i>selected</i> item. | |
589 You must define the position and size of each menu entry by the <i>menu</i> | |
590 item. | |
591 | |
592 <p> | |
593 These are the items that can be used in the '<code>window = menu</code>' | |
594 . . . '<code>end</code>' block. | |
595 | |
596 <dl> | |
597 <dt><a name="menu.base"> | |
598 <b>base = <i>image</i></b> | |
599 </a></dt> | |
600 <dd> | |
601 The image for normal menu entries. | |
602 </dl> | |
603 </dd> | |
604 | |
605 <dl> | |
606 <dt><a name="menu.selected"> | |
607 <b>selected = <i>image</i></b> | |
608 </a></dt> | |
609 <dd> | |
610 The image showing the menu with all entries selected. | |
611 </dd> | |
612 </dl> | |
613 | |
614 <dl> | |
615 <dt><a name="menu.menu"> | |
616 <b>menu = <i>x, y, width, height, message</i></b> | |
617 </a></dt> | |
618 <dd> | |
619 Defines the <i>x</i>,<i>y</i> position and the size of a menu entry in | |
620 the images. <i>message</i> is the message to be generated when | |
621 the mouse button is released over the entry. | |
622 </dd> | |
623 </dl> | |
624 | |
625 | |
626 <h2><a name="fonts">4 Fonts</a></h2> | |
627 | |
628 As mentioned in the section about the parts of a skin, a font is defined | |
629 by an image and a description | |
630 file. You can place the characters anywhere in the image, but make sure that | |
631 their position and size is given in the description file exactly. | |
632 | |
633 <p> | |
634 The font description file (with .fnt extension) can have comment | |
635 lines starting with '<code>;</code>'. | |
636 The file must have a line in the form | |
637 <blockquote> | |
638 <pre> | |
639 image = <i>image</i> | |
640 </pre> | |
641 </blockquote> | |
642 | |
643 <p> | |
644 where <i>image</i> is the name of the image file to be used for | |
645 the font (you do not have to specify the extension). | |
646 The above line is followed by character definition lines of the form: | |
647 | |
648 <blockquote> | |
649 <pre> | |
650 "<i>char</i>" = <i>x, y, w, h</i> | |
651 </pre> | |
652 </blockquote> | |
653 | |
654 <p> | |
655 Here <i>x</i> and <i>y</i> specifies the position of the | |
656 <i>char</i> character in the image (0,0 is the upper left corner). | |
657 <i>w</i> and <i>h</i> is the width and height of the character | |
658 (in pixels, of course). | |
659 | |
660 <p> | |
661 Here is an example that defines the A, B, C characters using font.png. | |
662 <table width="100%" border=1><tr bgcolor=silver><td><pre> | |
663 ; can be "font" instead of "font.png" | |
664 image = font.png | |
665 | |
666 ; Three characters are enough for demonstration only. :-) | |
667 "A" = 0,0, 7,13 | |
668 "B" = 7,0, 7,13 | |
669 "C" = 14,0, 7,13 | |
670 </pre></td></tr></table> | |
671 | |
672 | |
673 <h3><a name="symbols">4.1 Symbols</a></h3> | |
674 | |
675 Some characters have special meanings when returned by some of the variables | |
676 used in | |
677 <a href="#main.dlabel">dlabel</a>; these characters are meant to be | |
678 displayed as symbols. (For example, in case of a DVD stream, you could display | |
679 a nice DVD logo instead of the character 'd'.) | |
680 | |
681 <p> | |
682 The following table lists all the characters that can be used to display | |
683 symbols (and thus require a different font). | |
684 | |
685 <div align=center> | |
686 <table> | |
687 <tr><th align=center>Character</th><th align=left>Symbol</th></tr> | |
688 <tr><td align=center><kbd>p</kbd></td> | |
689 <td align=left>play</td></tr> | |
690 <tr><td align=center><kbd>s</kbd></td> | |
691 <td align=left>stop</td></tr> | |
692 <tr><td align=center><kbd>e</kbd></td> | |
693 <td align=left>pause</td></tr> | |
694 <tr><td align=center><kbd>n</kbd></td> | |
695 <td align=left>no sound</td></tr> | |
696 <tr><td align=center><kbd>m</kbd></td> | |
697 <td align=left>mono sound</td></tr> | |
698 <tr><td align=center><kbd>t</kbd></td> | |
699 <td align=left>stereo sound</td></tr> | |
700 <tr><td align=center><kbd>f</kbd></td> | |
701 <td align=left>stream is a file</td></tr> | |
702 <tr><td align=center><kbd>v</kbd></td> | |
703 <td align=left>stream is a video CD</td></tr> | |
704 <tr><td align=center><kbd>d</kbd></td> | |
705 <td align=left>stream is a DVD</td></tr> | |
706 <tr><td align=center><kbd>u</kbd></td> | |
707 <td align=left>stream is a URL</td></tr> | |
708 </table> | |
709 </div> | |
710 | |
711 <p> | |
712 <b>Note:</b> currently only 'p', 's', 'e', 'n', 'm' and 't' is used. | |
713 </p> | |
714 | |
715 <h2><a name="guimsg">Appendix A: GUI messages</a></h2> | |
716 | |
717 These are the messages that can be generated by buttons, potmeters and | |
718 menu entries. | |
719 | |
720 <p> | |
721 <em class=note> | |
722 <b>Note:</b> some of the messages might not work as expected (or not | |
723 work at all). As you know, the GUI is under development.</em> | |
724 | |
725 <p> | |
726 <i>Playback control:</i> | |
727 <blockquote> | |
728 <dl> | |
729 <dt><b>evNext</b> | |
730 <dd>Jump to next track in the playlist. | |
731 | |
732 <dt><b>evPause</b> | |
733 <dd>Pause playing. | |
734 | |
735 <dt><b>evPauseSwitchToPlay</b> | |
736 <dd>Forms a switch together with <i>evPlaySwitchToPause</i>. They can be | |
737 used to have a common play/pause button. Both messages should be assigned | |
738 to buttons displayed at the very same position in the window. This | |
739 message pauses playing and the image for the <i>evPlaySwitchToPause</i> button | |
740 is displayed (to indicate that the button can be pressed to continue playing). | |
741 | |
742 <dt><b>evPlay</b> | |
743 <dd>Start playing. | |
744 | |
745 <dt><b>evPlaySwitchToPause</b> | |
746 <dd>The opposite of <i>evPauseSwitchToPlay</i>. This message starts playing | |
747 and the image for the <i>evPauseSwitchToPlay</i> button is displayed (to | |
748 indicate that the button can be pressed to pause playing). | |
749 | |
750 <dt><b>evPrev</b> | |
751 <dd>Jump to previous track in the playlist. | |
752 | |
753 <dt><b>evStop</b> | |
754 <dd>Stop playing. | |
755 </dl> | |
756 </blockquote> | |
757 | |
758 <p> | |
759 <i>Seeking in the stream:</i> | |
760 <blockquote> | |
761 <dl> | |
762 <dt><b>evBackward10sec</b> | |
763 <dt><b>evBackward1min</b> | |
764 <dt><b>evBackward10min</b> | |
765 <dd>Seek backward 10 seconds / 1 minute / 10 minutes. | |
766 | |
767 <dt><b>evForward10sec</b> | |
768 <dt><b>evForward1min</b> | |
769 <dt><b>evForward10min</b> | |
770 <dd>Seek forward 10 seconds / 1 minute / 10 minutes. | |
771 | |
772 <dt><b>evSetMoviePosition</b> | |
773 <dd>Seek to position (can be used by a potmeter; the relative | |
774 value (0-100%) of the potmeter is used). | |
775 </dl> | |
776 </blockquote> | |
777 | |
778 <p> | |
779 <i>Video control:</i> | |
780 <blockquote> | |
781 <dl> | |
782 <dt><b>evDoubleSize</b> | |
783 <dd>Set the movie window to double size. | |
784 | |
785 <dt><b>evFullScreen</b> | |
786 <dd>Switch fullscreen mode on/off. | |
787 | |
788 <dt><b>evNormalSize</b> | |
789 <dd>Set the movie window to its normal size. | |
790 </dl> | |
791 </blockquote> | |
792 | |
793 <p> | |
794 <i>Audio control:</i> | |
795 <blockquote> | |
796 <dl> | |
797 <dt><b>evDecAudioBufDelay</b> | |
798 <dd>Decrease audio buffer delay. | |
799 | |
800 <dt><b>evDecBalance</b> | |
801 <dd>Decrease balance. | |
802 | |
803 <dt><b>evDecVolume</b> | |
804 <dd>Decrease volume. | |
805 | |
806 <dt><b>evIncAudioBufDelay</b> | |
807 <dd>Increase audio buffer delay. | |
808 | |
809 <dt><b>evIncBalance</b> | |
810 <dd>Increase balance. | |
811 | |
812 <dt><b>evIncVolume</b> | |
813 <dd>Increase volume. | |
814 | |
815 <dt><b>evMute</b> | |
816 <dd>Mute/unmute the sound. | |
817 | |
818 <dt><b>evSetBalance</b> | |
819 <dd>Set balance (can be used by a potmeter; the relative | |
820 value (0-100%) of the potmeter is used). | |
821 | |
822 <dt><b>evSetVolume</b> | |
823 <dd>Set volume (can be used by a potmeter; the relative | |
824 value (0-100%) of the potmeter is used). | |
825 </dl> | |
826 </blockquote> | |
827 | |
828 <p> | |
829 <i>Miscellaneous:</i> | |
830 <blockquote> | |
831 <dl> | |
832 <dt><b>evAbout</b> | |
833 <dd>Open the about window. | |
834 | |
835 <dt><b>evEqualeaser</b> | |
836 <dd>Turn the equalizer on/off. | |
837 | |
838 <dt><b>evExit</b> | |
839 <dd>Quit from the program. | |
840 | |
841 <dt><b>evIconify</b> | |
842 <dd>Iconify the window. | |
843 | |
844 <dt><b>evLoad</b> | |
845 <dd>Load a file (by opening a file browser window, where you can choose a | |
846 file). | |
847 | |
848 <dt><b>evLoadPlay</b> | |
849 <dd>Does the same as <i>evLoad</i>, but it automatically starts | |
850 playing after the file is loaded. | |
851 | |
852 <dt><b>evNone</b> | |
853 <dd>Empty message, it has no effect. (Except maybe in CVS versions. :-)) | |
854 | |
855 <dt><b>evPlayList</b> | |
856 <dd>Open/close the playlist window. | |
857 | |
858 <dt><b>evPreferences</b> | |
859 <dd>Open the preferences window. | |
860 | |
861 <dt><b>evSkinBrowser</b> | |
862 <dd>Open the skin browser window. | |
863 </dl> | |
864 </blockquote> | |
865 | |
866 </body> | |
867 </html> |