comparison DOCS/encoding.html @ 5000:bb20ff7aa21d

PNG decoding using libpng
author gabucino
date Sat, 09 Mar 2002 14:08:53 +0000
parents e2f8b4b74c25
children f8ab420ce0e3
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4999:7f1fa1db24b4 5000:bb20ff7aa21d
247 (Motion PNG) files.</P> 247 (Motion PNG) files.</P>
248 248
249 <P><B><I>Explanation of the process</I></B></P> 249 <P><B><I>Explanation of the process</I></B></P>
250 250
251 <P><B>MEncoder</B> <I>decodes</I> the input image(s) with an available MJPEG 251 <P><B>MEncoder</B> <I>decodes</I> the input image(s) with an available MJPEG
252 video codec (when decoding PNGs, it will use the internal PNG decoder). By 252 video codec (when decoding PNGs, it will use <B>libpng</B>). By
253 default it uses <CODE>ffmjpeg</CODE>, so you have to compile with libavcodec 253 default it uses <CODE>ffmjpeg</CODE>, so you have to compile with libavcodec
254 support (which is recommended anyways). Its disadvantage is that it can't 254 support (which is recommended anyways). Its disadvantage is that it can't
255 handle some JPEG types (green image will be encoded for these). Use some 255 handle some JPEG types (green image will be encoded for these). Use some
256 external utility to convert those images into edible format.<BR> You can 256 external utility to convert those images into edible format.<BR> You can
257 freely choose any other MJPEG decoder, like <CODE>mcmjpg32.dll</CODE> 257 freely choose any other MJPEG decoder, like <CODE>mcmjpg32.dll</CODE>