Mercurial > mplayer.hg
comparison gui/mplayer/play.c @ 32971:dc905c693b7a
Choose informative variable names.
That way, a comment on the variable isn't longer necessary.
author | ib |
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date | Tue, 08 Mar 2011 19:07:55 +0000 |
parents | 3673c28ce811 |
children | ccf1cb01d6a8 |
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32970:3673c28ce811 | 32971:dc905c693b7a |
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177 btnModify(evPlaySwitchToPause, btnDisabled); | 177 btnModify(evPlaySwitchToPause, btnDisabled); |
178 btnModify(evPauseSwitchToPlay, btnReleased); | 178 btnModify(evPauseSwitchToPlay, btnReleased); |
179 } | 179 } |
180 } | 180 } |
181 | 181 |
182 void mplRelSeek(float s) | 182 void mplRelSeek(float sec) |
183 { | 183 { |
184 rel_seek_secs = s; // -+s | 184 rel_seek_secs = sec; |
185 abs_seek_pos = 0; | 185 abs_seek_pos = 0; |
186 } | 186 } |
187 | 187 |
188 void mplAbsSeek(float s) | 188 void mplAbsSeek(float percent) |
189 { | 189 { |
190 if (guiIntfStruct.StreamType == STREAMTYPE_STREAM) | 190 if (guiIntfStruct.StreamType == STREAMTYPE_STREAM) |
191 return; | 191 return; |
192 | 192 |
193 rel_seek_secs = s / 100.0; // 0.0..100.0 | 193 rel_seek_secs = percent / 100.0; |
194 abs_seek_pos = 3; | 194 abs_seek_pos = 3; |
195 } | 195 } |
196 | 196 |
197 void ChangeSkin(char *name) | 197 void ChangeSkin(char *name) |
198 { | 198 { |