comparison libvo/gl_common.h @ 16233:f00a2826ee11

use GenBuffers to get a buffer number instead of hardcoding 1.
author reimar
date Tue, 16 Aug 2005 17:57:53 +0000
parents ede5b4afd262
children b951a75d4f83
comparison
equal deleted inserted replaced
16232:56b82ee3df90 16233:f00a2826ee11
83 #else 83 #else
84 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win); 84 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win);
85 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context); 85 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context);
86 #endif 86 #endif
87 87
88 extern void (APIENTRY *GenBuffers)(GLsizei, GLuint *);
89 extern void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
88 extern void (APIENTRY *BindBuffer)(GLenum, GLuint); 90 extern void (APIENTRY *BindBuffer)(GLenum, GLuint);
89 extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); 91 extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum);
90 extern GLboolean (APIENTRY *UnmapBuffer)(GLenum); 92 extern GLboolean (APIENTRY *UnmapBuffer)(GLenum);
91 extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); 93 extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
92 extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); 94 extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);