comparison libmpdemux/parse_mp4.h @ 16461:f93eaa5ad64d

Use GL_CLAMP_TO_EDGE instead of GL_CLAMP to avoid border texels being sampled. This avoids some ugly effects when vo_gl2 uses multiple textures. (Note to self: read the specs instead of just copying the old code!).
author reimar
date Mon, 12 Sep 2005 15:15:28 +0000
parents 7dfda76015c8
children 492c6d674c3e
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16460:ec7036dedee4 16461:f93eaa5ad64d