diff libao2/ao_sdl.c @ 29263:0f1b5b68af32

whitespace cosmetics: Remove all trailing whitespace.
author diego
date Wed, 13 May 2009 02:58:57 +0000
parents f951680cfea2
children 02dec439f717
line wrap: on
line diff
--- a/libao2/ao_sdl.c	Tue May 12 19:25:35 2009 +0000
+++ b/libao2/ao_sdl.c	Wed May 13 02:58:57 2009 +0000
@@ -36,7 +36,7 @@
 
 #include "libavutil/fifo.h"
 
-static const ao_info_t info = 
+static const ao_info_t info =
 {
 	"SDLlib audio output",
 	"sdl",
@@ -129,7 +129,7 @@
 
 	/* SDL Audio Specifications */
 	SDL_AudioSpec aspec, obtained;
-	
+
 	/* Allocate ring-buffer memory */
 	buffer = av_fifo_alloc(BUFFSIZE);
 
@@ -147,7 +147,7 @@
 	ao_data.bps=channels*rate;
 	if(format != AF_FORMAT_U8 && format != AF_FORMAT_S8)
 	  ao_data.bps*=2;
-	
+
 	/* The desired audio format (see SDL_AudioSpec) */
 	switch(format) {
 	    case AF_FORMAT_U8:
@@ -200,7 +200,7 @@
 	if(SDL_OpenAudio(&aspec, &obtained) < 0) {
         	mp_msg(MSGT_AO,MSGL_ERR,MSGTR_AO_SDL_CantOpenAudio, SDL_GetError());
         	return 0;
-	} 
+	}
 
 	/* did we got what we wanted ? */
 	ao_data.channels=obtained.channels;
@@ -233,7 +233,7 @@
 	mp_msg(MSGT_AO,MSGL_V,"SDL: buf size = %d\n",obtained.size);
 	ao_data.buffersize=obtained.size;
 	ao_data.outburst = CHUNK_SIZE;
-	
+
 	/* unsilence audio, if callback is ready */
 	SDL_PauseAudio(0);
 
@@ -253,7 +253,7 @@
 // stop playing and empty buffers (for seeking/pause)
 static void reset(void){
 
-	//printf("SDL: reset called!\n");	
+	//printf("SDL: reset called!\n");
 
 	SDL_PauseAudio(1);
 	/* Reset ring-buffer state */
@@ -265,15 +265,15 @@
 static void audio_pause(void)
 {
 
-	//printf("SDL: audio_pause called!\n");	
+	//printf("SDL: audio_pause called!\n");
 	SDL_PauseAudio(1);
-	
+
 }
 
 // resume playing, after audio_pause()
 static void audio_resume(void)
 {
-	//printf("SDL: audio_resume called!\n");	
+	//printf("SDL: audio_resume called!\n");
 	SDL_PauseAudio(0);
 }
 
@@ -290,12 +290,12 @@
 
 	if (!(flags & AOPLAY_FINAL_CHUNK))
 	len = (len/ao_data.outburst)*ao_data.outburst;
-#if 0	
+#if 0
 	int ret;
 
 	/* Audio locking prohibits call of outputaudio */
 	SDL_LockAudio();
-	// copy audio stream into ring-buffer 
+	// copy audio stream into ring-buffer
 	ret = write_buffer(data, len);
 	SDL_UnlockAudio();