diff mplayer.c @ 33155:16e5b7f9ddb8

Send udp master updates also when paused and let slave use normal timing when it gets no messages. This allows the slave to continue playing normally if the master crashes or network stops working instead of hanging forever. Note that the slave might still hang for the 30 second network timeout in some cases.
author reimar
date Sat, 09 Apr 2011 14:55:22 +0000
parents f6a049eff960
children ddbd34d6392d
line wrap: on
line diff
--- a/mplayer.c	Sat Apr 09 14:47:16 2011 +0000
+++ b/mplayer.c	Sat Apr 09 14:55:22 2011 +0000
@@ -2170,6 +2170,17 @@
     return 1;
 }
 
+static void handle_udp_master(double time)
+{
+#ifdef CONFIG_NETWORKING
+    if (udp_master) {
+      char current_time[256];
+      snprintf(current_time, sizeof(current_time), "%f", time);
+      send_udp(udp_ip, udp_port, current_time);
+    }
+#endif /* CONFIG_NETWORKING */
+}
+
 static int sleep_until_update(float *time_frame, float *aq_sleep_time)
 {
     int frame_time_remaining = 0;
@@ -2235,13 +2246,7 @@
     if (*time_frame > 0.001 && !(vo_flags&256))
 	*time_frame = timing_sleep(*time_frame);
 
-#ifdef CONFIG_NETWORKING
-    if (udp_master) {
-      char current_time[256];
-      snprintf(current_time, sizeof(current_time), "%f", mpctx->sh_video->pts);
-      send_udp(udp_ip, udp_port, current_time);
-    }
-#endif /* CONFIG_NETWORKING */
+    handle_udp_master(mpctx->sh_video->pts);
 
     return frame_time_remaining;
 }
@@ -2534,6 +2539,7 @@
             }
         }
 #endif
+        handle_udp_master(mpctx->sh_video->pts);
         usec_sleep(20000);
     }
     if (cmd && cmd->id == MP_CMD_PAUSE) {