Mercurial > mplayer.hg
diff libvo/matrixview.c @ 36127:18c289284727
Avoid glColor4f, use glColor4ub instead.
author | reimar |
---|---|
date | Sat, 04 May 2013 15:20:42 +0000 |
parents | 3be8afb83629 |
children | 4129ba181ad7 |
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--- a/libvo/matrixview.c Sat May 04 13:28:14 2013 +0000 +++ b/libvo/matrixview.c Sat May 04 15:20:42 2013 +0000 @@ -71,13 +71,13 @@ num &= 63; //light = light / 255; //light=7-light;num+=(light*60); - light = light / 255 * matrix_brightness; + light *= matrix_brightness; num2 = num / 10; num3 = num - (num2 * 10); ty = (float)num2 / 7; tx = (float)num3 / 10; mpglNormal3f(0.0f, 0.0f, 1.0f); // Needed for lighting - mpglColor4f(0.0, 1.0, 0.0, light); // Basic polygon color + mpglColor4ub(0, 255, 255, light); // Basic polygon color mpglTexCoord2f(tx, ty); mpglVertex3f(x, y, z); @@ -99,7 +99,7 @@ ty = (float)num2 / 7; tx = (float)num3 / 10; mpglNormal3f(0.0f, 0.0f, 1.0f); // Needed for lighting - mpglColor4f(1.0, 1.0, 1.0, .5); // Basic polygon color + mpglColor4ub(255, 255, 255, 128); // Basic polygon color mpglTexCoord2f(tx, ty); mpglVertex3f(x, y, z); @@ -114,7 +114,7 @@ static void draw_flare(float x, float y, float z) //flare { mpglNormal3f(0.0f, 0.0f, 1.0f); // Needed for lighting - mpglColor4f(1.0, 1.0, 1.0, .8); // Basic polygon color + mpglColor4ub(255, 255, 255, 204); // Basic polygon color mpglTexCoord2f(0, 0); mpglVertex3f(x - 1, y + 1, z);