diff TOOLS/emboss.fp @ 16488:3191dcb27a12

hardware color-space conversion for vo_gl and vo_gl2
author reimar
date Wed, 14 Sep 2005 22:08:04 +0000
parents
children 69785427a61e
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/TOOLS/emboss.fp	Wed Sep 14 22:08:04 2005 +0000
@@ -0,0 +1,33 @@
+!!ARBfp1.0
+# Custom YUV->RGB conversion program for MPlayer's -vo gl.
+# Copyleft (C) Reimar Döffinger, 2005
+# Licensed under the GNU GPL v2
+# Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp
+# This is an emboss effect.
+PARAM sizes = program.env[0];
+TEMP res, y, u, v, xdiff, ydiff, pos, tmp;
+TEX y, fragment.texcoord[0], texture[0], 2D;
+SUB pos, fragment.texcoord[0], sizes.xwww;
+TEX tmp, pos, texture[0], 2D;
+SUB xdiff, y, tmp;
+MAD xdiff, xdiff, {0.5, 0.5, 0.5, 0}, {0.5, 0.5, 0.5, 0};
+SUB pos, fragment.texcoord[0], sizes.wyww;
+TEX tmp, pos, texture[0], 2D;
+SUB ydiff, y, tmp;
+MAD res, ydiff, {0.8660, 0.8660, 0.8660, 0}, xdiff;
+# now do the normal YUV -> RGB conversion
+MAD res, res, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0};
+TEX u, fragment.texcoord[1], texture[1], 2D;
+MAD res, u, {0, -0.391, 2.018, 0}, res;
+TEX v, fragment.texcoord[2], texture[2], 2D;
+MAD res, v, {1.596, -0.813, 0, 0}, res;
+# do gamma texture lookup
+ADD res.a, res.a, 0.125;
+TEX res.r, res.raaa, texture[3], 2D;
+ADD res.a, res.a, 0.25;
+TEX res.g, res.gaaa, texture[3], 2D;
+ADD res.a, res.a, 0.25;
+TEX res.b, res.baaa, texture[3], 2D;
+# move res into result, this allows easily commenting out some parts.
+ADD result.color, res, {0, 0, 0, 0};
+END