Mercurial > mplayer.hg
diff TOOLS/emboss.fp @ 16488:3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
author | reimar |
---|---|
date | Wed, 14 Sep 2005 22:08:04 +0000 |
parents | |
children | 69785427a61e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/TOOLS/emboss.fp Wed Sep 14 22:08:04 2005 +0000 @@ -0,0 +1,33 @@ +!!ARBfp1.0 +# Custom YUV->RGB conversion program for MPlayer's -vo gl. +# Copyleft (C) Reimar Döffinger, 2005 +# Licensed under the GNU GPL v2 +# Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp +# This is an emboss effect. +PARAM sizes = program.env[0]; +TEMP res, y, u, v, xdiff, ydiff, pos, tmp; +TEX y, fragment.texcoord[0], texture[0], 2D; +SUB pos, fragment.texcoord[0], sizes.xwww; +TEX tmp, pos, texture[0], 2D; +SUB xdiff, y, tmp; +MAD xdiff, xdiff, {0.5, 0.5, 0.5, 0}, {0.5, 0.5, 0.5, 0}; +SUB pos, fragment.texcoord[0], sizes.wyww; +TEX tmp, pos, texture[0], 2D; +SUB ydiff, y, tmp; +MAD res, ydiff, {0.8660, 0.8660, 0.8660, 0}, xdiff; +# now do the normal YUV -> RGB conversion +MAD res, res, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0}; +TEX u, fragment.texcoord[1], texture[1], 2D; +MAD res, u, {0, -0.391, 2.018, 0}, res; +TEX v, fragment.texcoord[2], texture[2], 2D; +MAD res, v, {1.596, -0.813, 0, 0}, res; +# do gamma texture lookup +ADD res.a, res.a, 0.125; +TEX res.r, res.raaa, texture[3], 2D; +ADD res.a, res.a, 0.25; +TEX res.g, res.gaaa, texture[3], 2D; +ADD res.a, res.a, 0.25; +TEX res.b, res.baaa, texture[3], 2D; +# move res into result, this allows easily commenting out some parts. +ADD result.color, res, {0, 0, 0, 0}; +END