diff libvo/vo_sdl.c @ 1:3b5f5d1c5041

Initial revision
author arpi_esp
date Sat, 24 Feb 2001 20:28:24 +0000
parents
children 1fc618eba830
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libvo/vo_sdl.c	Sat Feb 24 20:28:24 2001 +0000
@@ -0,0 +1,607 @@
+/*
+ *  video_out_sdl.c
+ *
+ *  Copyright (C) Ryan C. Gordon <icculus@lokigames.com> - April 22, 2000.
+ *
+ *  A mpeg2dec display driver that does output through the
+ *  Simple DirectMedia Layer (SDL) library. This effectively gives us all
+ *  sorts of output options: X11, SVGAlib, fbcon, AAlib, GGI. Win32, MacOS
+ *  and BeOS support, too. Yay. SDL info, source, and binaries can be found
+ *  at http://slouken.devolution.com/SDL/
+ *
+ *  This file is part of mpeg2dec, a free MPEG-2 video stream decoder.
+ *	
+ *  mpeg2dec is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2, or (at your option)
+ *  any later version.
+ *   
+ *  mpeg2dec is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *   
+ *  You should have received a copy of the GNU General Public License
+ *  along with GNU Make; see the file COPYING.  If not, write to
+ *  the Free Software Foundation, 
+ *
+ *  Changes:
+ *    Dominik Schnitzer <dominik@schnitzer.at> - November 08, 2000.
+ *    - Added resizing support, fullscreen: chnaged the sdlmodes selection
+ *       routine.
+ *    - SDL bugfixes: removed the atexit(SLD_Quit), SDL_Quit now resides in
+ *       the plugin_exit routine.
+ *    - Commented the source :)
+ *    - Shortcuts: for switching between Fullscreen/Windowed mode and for
+ *       cycling between the different Fullscreen modes.
+ *    - Small bugfixes: proper width/height of movie
+ *    Dominik Schnitzer <dominik@schnitzer.at> - November 11, 2000.
+ *    - Cleanup code, more comments
+ *    - Better error handling
+ *    Bruno Barreyra <barreyra@ufl.edu> - December 10, 2000.
+ *    - Eliminated memcpy's for entire frames
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <inttypes.h>
+
+#include "config.h"
+#include "video_out.h"
+#include "video_out_internal.h"
+
+LIBVO_EXTERN(sdl)
+
+//#include "log.h"
+//#define LOG if(0)printf
+
+static vo_info_t vo_info = 
+{
+	"SDL YUV overlay (SDL v1.1.7 only!)",
+	"sdl",
+	"Ryan C. Gordon <icculus@lokigames.com>",
+	""
+};
+
+#include <SDL/SDL.h>
+
+/** Private SDL Data structure **/
+
+static struct sdl_priv_s {
+
+	/* SDL YUV surface & overlay */
+	SDL_Surface *surface;
+	SDL_Overlay *overlay;
+//	SDL_Overlay *current_frame;
+
+	/* available fullscreen modes */
+	SDL_Rect **fullmodes;
+
+	/* surface attributes for fullscreen and windowed mode */
+	Uint32 sdlflags, sdlfullflags;
+
+	/* save the windowed output extents */
+	SDL_Rect windowsize;
+	
+	/* Bits per Pixel */
+	Uint8 bpp;
+
+	/* current fullscreen mode, 0 = highest available fullscreen mode */
+	int fullmode;
+
+	/* YUV ints */
+	int framePlaneY, framePlaneUV;
+	int stridePlaneY, stridePlaneUV;
+        int width,height;
+        int format;
+} sdl_priv;
+
+
+/** OMS Plugin functions **/
+
+
+/**
+ * Take a null-terminated array of pointers, and find the last element.
+ *
+ *    params : array == array of which we want to find the last element.
+ *   returns : index of last NON-NULL element.
+ **/
+
+static inline int findArrayEnd (SDL_Rect **array)
+{
+	int i = 0;
+	while ( array[i++] );	/* keep loopin' ... */
+	
+	/* return the index of the last array element */
+	return i - 1;
+}
+
+
+/**
+ * Open and prepare SDL output.
+ *
+ *    params : *plugin ==
+ *             *name == 
+ *   returns : 0 on success, -1 on failure
+ **/
+
+static int sdl_open (void *plugin, void *name)
+{
+	struct sdl_priv_s *priv = &sdl_priv;
+	const SDL_VideoInfo *vidInfo = NULL;
+	static int opened = 0;
+
+	if (opened)
+	    return 0;
+	opened = 1;
+
+//	LOG (LOG_DEBUG, "SDL video out: Opened Plugin");
+	
+	/* default to no fullscreen mode, we'll set this as soon we have the avail. mdoes */
+	priv->fullmode = -2;
+	/* other default values */
+	priv->sdlflags = SDL_HWSURFACE|SDL_RESIZABLE|SDL_ASYNCBLIT;
+	priv->sdlfullflags = SDL_HWSURFACE|SDL_FULLSCREEN|SDL_DOUBLEBUF|SDL_ASYNCBLIT;
+	priv->surface = NULL;
+	priv->overlay = NULL;
+	priv->fullmodes = NULL;
+
+	/* initialize the SDL Video system */
+	if (SDL_Init (SDL_INIT_VIDEO)) {
+//		LOG (LOG_ERROR, "SDL video out: Initializing of SDL failed (SDL_Init). Please use the latest version of SDL.");
+		return -1;
+	}
+	
+	/* No Keyrepeats! */
+	SDL_EnableKeyRepeat(0,0);
+
+	/* get information about the graphics adapter */
+	vidInfo = SDL_GetVideoInfo ();
+	
+	/* collect all fullscreen & hardware modes available */
+	if (!(priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags))) {
+
+		/* non hardware accelerated fullscreen modes */
+		priv->sdlfullflags &= ~SDL_HWSURFACE;
+ 		priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags);
+	}
+	
+	/* test for normal resizeable & windowed hardware accellerated surfaces */
+	if (!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) {
+		
+		/* test for NON hardware accelerated resizeable surfaces - poor you. 
+		 * That's all we have. If this fails there's nothing left.
+		 * Theoretically there could be Fullscreenmodes left - we ignore this for now.
+		 */
+		priv->sdlflags &= ~SDL_HWSURFACE;
+		if ((!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) && (!priv->fullmodes)) {
+//			LOG (LOG_ERROR, "SDL video out: Couldn't get any acceptable SDL Mode for output. (SDL_ListModes failed)");
+			return -1;
+		}
+	}
+	
+		
+   /* YUV overlays need at least 16-bit color depth, but the
+    * display might less. The SDL AAlib target says it can only do
+    * 8-bits, for example. So, if the display is less than 16-bits,
+    * we'll force the BPP to 16, and pray that SDL can emulate for us.
+	 */
+	priv->bpp = vidInfo->vfmt->BitsPerPixel;
+	if (priv->bpp < 16) {
+/*
+		LOG (LOG_WARNING, "SDL video out: Your SDL display target wants to be at a color depth of (%d), but we need it to be at\
+least 16 bits, so we need to emulate 16-bit color. This is going to slow things down; you might want to\
+increase your display's color depth, if possible", priv->bpp);
+*/
+		priv->bpp = 16;  
+	}
+	
+	/* We dont want those in out event queue */
+	SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
+	SDL_EventState(SDL_KEYUP, SDL_IGNORE);
+	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+	SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE);
+	SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE);
+	SDL_EventState(SDL_QUIT, SDL_IGNORE);
+	SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
+	SDL_EventState(SDL_USEREVENT, SDL_IGNORE);
+	
+	/* Success! */
+	return 0;
+}
+
+
+/**
+ * Close SDL, Cleanups, Free Memory
+ *
+ *    params : *plugin
+ *   returns : non-zero on success, zero on error.
+ **/
+
+static int sdl_close (void)
+{
+	struct sdl_priv_s *priv = &sdl_priv;
+	
+//	LOG (LOG_DEBUG, "SDL video out: Closed Plugin");
+//	LOG (LOG_INFO, "SDL video out: Closed Plugin");
+
+	/* Cleanup YUV Overlay structure */
+	if (priv->overlay) 
+		SDL_FreeYUVOverlay(priv->overlay);
+
+	/* Free our blitting surface */
+	if (priv->surface)
+		SDL_FreeSurface(priv->surface);
+	
+	/* TODO: cleanup the full_modes array */
+	
+	/* Cleanup SDL */
+	SDL_Quit();
+
+	return 0;
+}
+
+
+/**
+ * Sets the specified fullscreen mode.
+ *
+ *   params : mode == index of the desired fullscreen mode
+ *  returns : doesn't return
+ **/
+ 
+static void set_fullmode (int mode)
+{
+	struct sdl_priv_s *priv = &sdl_priv;
+	SDL_Surface *newsurface = NULL;
+	
+	
+	/* if we haven't set a fullmode yet, default to the lowest res fullmode first */
+	if (mode < 0) 
+		mode = priv->fullmode = findArrayEnd(priv->fullmodes) - 1;
+
+	/* change to given fullscreen mode and hide the mouse cursor*/
+	newsurface = SDL_SetVideoMode(priv->fullmodes[mode]->w, priv->fullmodes[mode]->h, priv->bpp, priv->sdlfullflags);
+	
+	/* if we were successfull hide the mouse cursor and save the mode */
+	if (newsurface) {
+		priv->surface = newsurface;
+		SDL_ShowCursor(0);
+	}
+}
+
+
+/**
+ * Initialize an SDL surface and an SDL YUV overlay.
+ *
+ *    params : width  == width of video we'll be displaying.
+ *             height == height of video we'll be displaying.
+ *             fullscreen == want to be fullscreen?
+ *             title == Title for window titlebar.
+ *   returns : non-zero on success, zero on error.
+ **/
+
+static uint32_t
+init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t fullscreen, char *title, uint32_t format)
+//static int sdl_setup (int width, int height)
+{
+	struct sdl_priv_s *priv = &sdl_priv;
+        unsigned int sdl_format;
+
+        switch(format){
+          case IMGFMT_YV12: sdl_format=SDL_YV12_OVERLAY;break;
+          case IMGFMT_YUY2: sdl_format=SDL_YUY2_OVERLAY;break;
+          default:
+            printf("SDL: Unsupported image format (0x%X)\n",format);
+            return -1;
+        }
+
+	sdl_open (NULL, NULL);
+
+	/* Save the original Image size */
+
+	priv->width  = width;
+	priv->height = height;
+        priv->format = format;
+        
+        if(fullscreen){
+	    priv->windowsize.w = width;
+	    priv->windowsize.h = height;
+            priv->surface=NULL;
+            set_fullmode(priv->fullmode);
+        } else {
+	    priv->windowsize.w = d_width;
+	    priv->windowsize.h = d_height;
+            priv->surface = SDL_SetVideoMode (d_width, d_height, priv->bpp, priv->sdlflags);
+        }
+        if(!priv->surface) return -1; // cannot SetVideoMode
+
+	/* Initialize and create the YUV Overlay used for video out */
+	if (!(priv->overlay = SDL_CreateYUVOverlay (width, height, sdl_format, priv->surface))) {
+		printf ("SDL video out: Couldn't create an SDL-based YUV overlay\n");
+		return -1;
+	}
+	priv->framePlaneY = width * height;
+	priv->framePlaneUV = (width * height) >> 2;
+	priv->stridePlaneY = width;
+	priv->stridePlaneUV = width/2;
+
+	return 0;
+}
+
+
+/**
+ * Draw a frame to the SDL YUV overlay.
+ *
+ *   params : *src[] == the Y, U, and V planes that make up the frame.
+ *  returns : non-zero on success, zero on error.
+ **/
+
+//static int sdl_draw_frame (frame_t *frame)
+static uint32_t draw_frame(uint8_t *src[])
+{
+	struct sdl_priv_s *priv = &sdl_priv;
+	uint8_t *dst;
+
+//	priv->current_frame = (SDL_Overlay*) frame->private;
+//	SDL_UnlockYUVOverlay (priv->current_frame);
+
+	if (SDL_LockYUVOverlay (priv->overlay)) {
+//		LOG (LOG_ERROR, "SDL video out: Couldn't lock SDL-based YUV overlay");
+		return -1;
+	}
+
+        switch(priv->format){
+        case IMGFMT_YV12:
+	    dst = (uint8_t *) *(priv->overlay->pixels);
+	    memcpy (dst, src[0], priv->framePlaneY);
+	    dst += priv->framePlaneY;
+	    memcpy (dst, src[2], priv->framePlaneUV);
+	    dst += priv->framePlaneUV;
+	    memcpy (dst, src[1], priv->framePlaneUV);
+            break;
+        case IMGFMT_YUY2:
+	    dst = (uint8_t *) *(priv->overlay->pixels);
+	    memcpy (dst, src[0], priv->width*priv->height*2);
+            break;
+        }
+        	
+	SDL_UnlockYUVOverlay (priv->overlay);
+
+	return 0;
+}
+
+
+/**
+ * Draw a slice (16 rows of image) to the SDL YUV overlay.
+ *
+ *   params : *src[] == the Y, U, and V planes that make up the slice.
+ *  returns : non-zero on error, zero on success.
+ **/
+
+//static uint32_t draw_slice(uint8_t *src[], uint32_t slice_num)
+static uint32_t draw_slice(uint8_t *image[], int stride[], int w,int h,int x,int y)
+{
+	struct sdl_priv_s *priv = &sdl_priv;
+	uint8_t *dst;
+	uint8_t *src;
+        int i;
+
+	//priv->current_frame = priv->overlay;
+	
+	if (SDL_LockYUVOverlay (priv->overlay)) {
+//		LOG (LOG_ERROR, "SDL video out: Couldn't lock SDL-based YUV overlay");
+		return -1;
+	}
+
+	dst = (uint8_t *) *(priv->overlay->pixels) 
+            + (priv->stridePlaneY * y + x);
+        src = image[0];
+        for(i=0;i<h;i++){
+            memcpy(dst,src,w);
+            src+=stride[0];
+            dst+=priv->stridePlaneY;
+        }
+        
+        x/=2;y/=2;w/=2;h/=2;
+
+	dst = (uint8_t *) *(priv->overlay->pixels) + priv->framePlaneY
+            + (priv->stridePlaneUV * y + x);
+        src = image[2];
+        for(i=0;i<h;i++){
+            memcpy(dst,src,w);
+            src+=stride[2];
+            dst+=priv->stridePlaneUV;
+        }
+        
+	dst = (uint8_t *) *(priv->overlay->pixels) + priv->framePlaneY
+            + priv->framePlaneUV + (priv->stridePlaneUV * y + x);
+        src = image[1];
+        for(i=0;i<h;i++){
+            memcpy(dst,src,w);
+            src+=stride[1];
+            dst+=priv->stridePlaneUV;
+        }
+
+#if 0
+	dst = (uint8_t *) *(priv->overlay->pixels) + (priv->slicePlaneY * slice_num);
+	memcpy (dst, src[0], priv->slicePlaneY);
+	dst = (uint8_t *) *(priv->overlay->pixels) + priv->framePlaneY + (priv->slicePlaneUV * slice_num);
+	memcpy (dst, src[2], priv->slicePlaneUV);
+	dst += priv->framePlaneUV;
+	memcpy (dst, src[1], priv->slicePlaneUV);
+#endif
+	
+	SDL_UnlockYUVOverlay (priv->overlay);
+
+	return 0;
+}
+
+
+
+/**
+ * Checks for SDL keypress and window resize events
+ *
+ *   params : none
+ *  returns : doesn't return
+ **/
+
+#include "../linux/keycodes.h"
+extern void mplayer_put_key(int code);
+ 
+static void check_events (void)
+{
+	struct sdl_priv_s *priv = &sdl_priv;
+	SDL_Event event;
+	SDLKey keypressed;
+	
+	/* Poll the waiting SDL Events */
+	while ( SDL_PollEvent(&event) ) {
+		switch (event.type) {
+
+			/* capture window resize events */
+			case SDL_VIDEORESIZE:
+				priv->surface = SDL_SetVideoMode(event.resize.w, event.resize.h, priv->bpp, priv->sdlflags);
+
+				/* save video extents, to restore them after going fullscreen */
+			 	//if(!(priv->surface->flags & SDL_FULLSCREEN)) {
+				    priv->windowsize.w = priv->surface->w;
+				    priv->windowsize.h = priv->surface->h;
+				//}
+//				LOG (LOG_DEBUG, "SDL video out: Window resize");
+			break;
+			
+			
+			/* graphics mode selection shortcuts */
+			case SDL_KEYDOWN:
+				keypressed = event.key.keysym.sym;
+				
+				/* plus key pressed. plus cycles through available fullscreenmodes, if we have some */
+				if ( ((keypressed == SDLK_PLUS) || (keypressed == SDLK_KP_PLUS)) && (priv->fullmodes) ) {
+					/* select next fullscreen mode */
+					priv->fullmode++;
+					if (priv->fullmode > (findArrayEnd(priv->fullmodes) - 1)) priv->fullmode = 0;
+					set_fullmode(priv->fullmode);
+	
+//					LOG (LOG_DEBUG, "SDL video out: Set next available fullscreen mode.");
+				}
+
+				/* return or escape key pressed toggles/exits fullscreenmode */
+				else if ( (keypressed == SDLK_RETURN) || (keypressed == SDLK_ESCAPE) ) {
+				 	if (priv->surface->flags & SDL_FULLSCREEN) {
+						priv->surface = SDL_SetVideoMode(priv->windowsize.w, priv->windowsize.h, priv->bpp, priv->sdlflags);
+						SDL_ShowCursor(1);
+						
+//						LOG (LOG_DEBUG, "SDL video out: Windowed mode");
+					} 
+					else if (priv->fullmodes){
+						set_fullmode(priv->fullmode);
+
+//						LOG (LOG_DEBUG, "SDL video out: Set fullscreen mode.");
+					}
+				}
+                                
+                                else switch(keypressed){
+//                                case SDLK_q: if(!(priv->surface->flags & SDL_FULLSCREEN))mplayer_put_key('q');break;
+                                case SDLK_q: mplayer_put_key('q');break;
+//                                case SDLK_p: mplayer_put_key('p');break;
+//                                case SDLK_SPACE: mplayer_put_key(' ');break;
+                                case SDLK_UP: mplayer_put_key(KEY_UP);break;
+                                case SDLK_DOWN: mplayer_put_key(KEY_DOWN);break;
+                                case SDLK_LEFT: mplayer_put_key(KEY_LEFT);break;
+                                case SDLK_RIGHT: mplayer_put_key(KEY_RIGHT);break;
+                                case SDLK_PLUS:
+                                case SDLK_KP_PLUS: mplayer_put_key('+');break;
+                                case SDLK_MINUS:
+                                case SDLK_KP_MINUS: mplayer_put_key('-');break;
+                                }
+                                
+				break;
+		}
+	}
+}
+
+
+/**
+ * Display the surface we have written our data to and check for events.
+ *
+ *   params : mode == index of the desired fullscreen mode
+ *  returns : doesn't return
+ **/
+
+static void flip_page (void)
+{
+	struct sdl_priv_s *priv = &sdl_priv;
+
+	/* check and react on keypresses and window resizes */
+	check_events();
+
+	/* blit to the YUV overlay */
+	SDL_DisplayYUVOverlay (priv->overlay, &priv->surface->clip_rect);
+
+	/* check if we have a double buffered surface and flip() if we do. */
+	if ( priv->surface->flags & SDL_DOUBLEBUF )
+        	SDL_Flip(priv->surface);
+	
+	SDL_LockYUVOverlay (priv->overlay);
+}
+
+#if 0
+static frame_t* sdl_allocate_image_buffer(int width, int height)
+{
+	struct sdl_priv_s *priv = &sdl_priv;
+	frame_t	*frame;
+
+	if (!(frame = malloc (sizeof (frame_t))))
+		return NULL;
+
+	if (!(frame->private = (void*) SDL_CreateYUVOverlay (width, height, 
+			SDL_IYUV_OVERLAY, priv->surface)))
+	{
+//		LOG (LOG_ERROR, "SDL video out: Couldn't create an SDL-based YUV overlay");
+		return NULL;
+	}
+	
+	frame->base[0] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[0];
+	frame->base[1] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[1];
+	frame->base[2] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[2];
+	
+	SDL_LockYUVOverlay ((SDL_Overlay*) frame->private);
+	return frame;
+}
+
+static void sdl_free_image_buffer(frame_t* frame)
+{
+	SDL_FreeYUVOverlay((SDL_Overlay*) frame->private);
+	free(frame);
+}
+#endif
+
+static uint32_t
+query_format(uint32_t format)
+{
+    switch(format){
+    case IMGFMT_YV12:
+    case IMGFMT_YUY2:
+//    case IMGFMT_RGB|24:
+//    case IMGFMT_BGR|24:
+        return 1;
+    }
+    return 0;
+}
+
+static const vo_info_t*
+get_info(void)
+{
+	return &vo_info;
+}
+
+
+static void
+uninit(void)
+{
+sdl_close();
+}
+
+
+