Mercurial > mplayer.hg
diff gui/ui/main.c @ 35493:411875efca3f
Introduce boolean symbolic constants.
Use them wherever suitable and useful to make code easier to read.
author | ib |
---|---|
date | Tue, 04 Dec 2012 18:36:14 +0000 |
parents | a5f5f61a7a35 |
children | a25b8f9d44e0 |
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--- a/gui/ui/main.c Tue Dec 04 16:08:18 2012 +0000 +++ b/gui/ui/main.c Tue Dec 04 18:36:14 2012 +0000 @@ -65,14 +65,14 @@ unsigned int GetTimerMS( void ); unsigned char * mainDrawBuffer = NULL; -int uiMainRender = 1; +int uiMainRender = True; -int uiMainAutoPlay = 0; +int uiMainAutoPlay = False; int uiMiddleMenu = 0; -int mainVisible = 1; +int mainVisible = True; -int boxMoved = 0; +int boxMoved = False; int sx = 0,sy = 0; int i,pot = 0; @@ -94,7 +94,7 @@ fast_memcpy( mainDrawBuffer,guiApp.main.Bitmap.Image,guiApp.main.Bitmap.ImageSize ); RenderAll( &guiApp.mainWindow,guiApp.mainItems,guiApp.IndexOfMainItems,mainDrawBuffer ); - uiMainRender=0; + uiMainRender=False; } wsPutImage( &guiApp.mainWindow ); // XFlush( wsDisplay ); @@ -254,7 +254,7 @@ break; case evLoadPlay: - uiMainAutoPlay=1; + uiMainAutoPlay=True; // guiInfo.StreamType=STREAMTYPE_FILE; case evLoad: gtkShow( evLoad,NULL ); @@ -402,7 +402,7 @@ break; last_redraw_time = now; } - uiMainRender=1; + uiMainRender=True; wsPostRedisplay( &guiApp.mainWindow ); wsPostRedisplay( &guiApp.playbarWindow ); break; @@ -444,10 +444,10 @@ case wsPLMouseButton: gtkShow( ivHidePopUpMenu,NULL ); - sx=X; sy=Y; boxMoved=1; itemtype=itPLMButton; + sx=X; sy=Y; boxMoved=True; itemtype=itPLMButton; SelectedItem=currentselected; if ( SelectedItem == -1 ) break; - boxMoved=0; + boxMoved=False; item=&guiApp.mainItems[SelectedItem]; itemtype=item->type; item->pressed=btnPressed; @@ -462,7 +462,7 @@ } break; case wsRLMouseButton: - boxMoved=0; + boxMoved=False; if ( SelectedItem != -1 ) // NOTE TO MYSELF: only if itButton, itHPotmeter or itVPotmeter { item=&guiApp.mainItems[SelectedItem]; @@ -516,7 +516,7 @@ { case itPLMButton: wsMoveWindow( &guiApp.mainWindow,True,RX - abs( sx ),RY - abs( sy ) ); - uiMainRender=0; + uiMainRender=False; break; case itPRMButton: uiMenuMouseHandle( RX,RY );