Mercurial > mplayer.hg
diff playtree.h @ 23872:4d936284a5ec
typo fix: childs --> children
author | diego |
---|---|
date | Sat, 28 Jul 2007 14:27:55 +0000 |
parents | 3f0d00abc073 |
children | 3baf6a2283da |
line wrap: on
line diff
--- a/playtree.h Sat Jul 28 14:27:04 2007 +0000 +++ b/playtree.h Sat Jul 28 14:27:55 2007 +0000 @@ -31,7 +31,7 @@ /// \defgroup PlaytreeEntryFlags Playtree flags /// \ingroup Playtree ///@{ -/// Play the item childs in random order. +/// Play the item children in random order. #define PLAY_TREE_RND (1<<0) /// Playtree flags used by the iterator to mark items already "randomly" played. #define PLAY_TREE_RND_PLAYED (1<<8) @@ -121,21 +121,21 @@ /// Free a playtree item. /** \param pt Item to free. - * \param childs If non-zero the item's childs are recursively freed. + * \param children If non-zero the item's children are recursively freed. */ void -play_tree_free(play_tree_t* pt, int childs); +play_tree_free(play_tree_t* pt, int children); /// Free an item and its siblings. /** \param pt Item to free. - * \param childs If non-zero the items' childs are recursively freed. + * \param children If non-zero the items' children are recursively freed. */ void -play_tree_free_list(play_tree_t* pt, int childs); +play_tree_free_list(play_tree_t* pt, int children); -/// Set the childs of a playtree item. +/// Set the children of a playtree item. void play_tree_set_child(play_tree_t* pt, play_tree_t* child); @@ -158,7 +158,7 @@ /// Detach an item from the tree. void -play_tree_remove(play_tree_t* pt, int free_it,int with_childs); +play_tree_remove(play_tree_t* pt, int free_it,int with_children); /// Add a file to an item. void @@ -199,7 +199,7 @@ /// Step an iterator. /** \param iter The iterator. * \param d The direction: d > 0 == next , d < 0 == prev - * \param with_node TRUE == stop on nodes with childs, FALSE == go directly to the next child + * \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child * \return See \ref PlaytreeIterReturn. */ int @@ -208,7 +208,7 @@ /// Step up, useful to break a loop, etc. /** \param iter The iterator. * \param d The direction: d > 0 == next , d < 0 == prev - * \param with_node TRUE == stop on nodes with childs, FALSE == go directly to the next child + * \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child * \return See \ref PlaytreeIterReturn. */ int