Mercurial > mplayer.hg
diff DOCS/codecs.html @ 7047:4f87cd0f642f
Converted the docs to use proper headings tags.
Headings start at <H1> for sections and decrease one size for each level in
the section hierarchy, thus 2.3.4 is <H3>. Headings without numbering are
<H4> unless they are in a <H5> section, then <H5> also.
author | diego |
---|---|
date | Tue, 20 Aug 2002 00:33:04 +0000 |
parents | 83a386e88f9e |
children | 3275af5787e0 |
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--- a/DOCS/codecs.html Mon Aug 19 11:17:24 2002 +0000 +++ b/DOCS/codecs.html Tue Aug 20 00:33:04 2002 +0000 @@ -10,10 +10,10 @@ <BODY> -<P><B><A NAME="codecs">2.2 Supported codecs</A></B></P> +<H2><A NAME="codecs">2.2 Supported codecs</A></H2> -<P><B><A NAME="video_codecs">2.2.1 Video codecs</A></B></P> +<H3><A NAME="video_codecs">2.2.1 Video codecs</A></H3> <P>See the <A HREF="http://www.mplayerhq.hu/DOCS/codecs-status.html">codec status table</A> for the complete, daily generated list.</P> @@ -42,7 +42,7 @@ for it.</P> -<P><B><A NAME="divx">2.2.1.1 DivX4/DivX5</A></B></P> +<H4><A NAME="divx">2.2.1.1 DivX4/DivX5</A></H4> <P>This section contains information about the DivX4 and DivX5 codecs of <A HREF="http://www.projectmayo.com">Project Mayo</A>. Their first available @@ -93,7 +93,7 @@ <CODE>-vc divx4</CODE> may be faster or even the fastest solution.</P> -<P><B><A NAME="libavcodec">2.2.1.2 FFmpeg DivX/libavcodec</A></B></P> +<H4><A NAME="libavcodec">2.2.1.2 FFmpeg DivX/libavcodec</A></H4> <P><A HREF="http://ffmpeg.sourceforge.net">FFmpeg</A> contains an <B>open source</B> codec package, which is capable of decoding video streams @@ -129,7 +129,7 @@ movies without dropped frames on my K6/2 500.</P> -<P><B><A NAME="xanim">2.2.1.3 XAnim codecs</A></B></P> +<H4><A NAME="xanim">2.2.1.3 XAnim codecs</A></H4> <P>Foreword:<BR> Be advised that the XAnim binary codecs are packaged with a piece of text @@ -162,7 +162,7 @@ <B>3ivX</B>, <B>h263</B>.</P> -<P><B><A NAME="vivo_video">2.2.1.4 VIVO video</A></B></P> +<H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4> <P><B>MPlayer</B> can play Vivo (1.0 and 2.0) videos. The most suitable codec for 1.0 files is FFmpeg's H263 decoder, you can use it with the <CODE>-vc @@ -175,7 +175,7 @@ support VIVO 2.0 files in the future.</P> -<P><B><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></B></P> +<H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4> <P>MPEG1 and MPEG2 are decoded by the multiplatform native <B>libmpeg2</B> library, whose source code is included in <B>MPlayer</B>. We handle buggy @@ -184,7 +184,7 @@ This recovery technique has no measurable speed penalty.</P> -<P><B><A NAME="ms_video1">2.2.1.6 MS Video1</A></B></P> +<H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4> <P>This is a very old and very bad codec from Microsoft. In the past it was decoded with the <CODE>msvidc32.dll</CODE> Win32 codec, now we have our own @@ -192,14 +192,14 @@ Melanson</A>).</P> -<P><B><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></B></P> +<H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4> <P><B>MPlayer</B> uses its own open source, multiplatform Cinepak decoder by default. It supports YUV outputs, so that hardware scaling is possible if the video output driver permits it.</P> -<P><B><A NAME="realvideo">2.2.1.8 RealVideo</A></B></P> +<H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4> <B>MPlayer</B> supports decoding all versions of RealVideo: @@ -223,14 +223,14 @@ not allow this. You have to get them yourself.</P> -<P><B><A NAME="xvid">2.2.1.9 XViD</A></B></P> +<H4><A NAME="xvid">2.2.1.9 XViD</A></H4> <P><B>XViD</B> is a forked development of the OpenDivX codec. It happened when ProjectMayo changed OpenDivX to closed-source DivX4, and the non-ProjectMayo people working on OpenDivX got angry, then started XViD. So both projects have the same origin.</P> -<P><B>Advantages:</B></P> +<H4>Advantages:</H4> <UL> <LI>open source</LI> @@ -241,7 +241,7 @@ your box while compiling)</LI> </UL> -<P><B>Disadvantages:</B></P> +<H4>Disadvantages:</H4> <UL> <LI>currently it does not properly <B>decode</B> all DivX/DivX4 files (no problem as libavcodec can play them)</LI> @@ -250,7 +250,9 @@ <LI>under development</LI> </UL> -<P><B>Installation:</B> It is currently available only from CVS. Here are the +<H4>Installation:</H4> + +<P>It is currently available only from CVS. Here are the download and installation instructions:</P> <OL> @@ -265,27 +267,29 @@ </OL> -<P><B><A NAME="sorenson">2.2.1.10 Sorenson</A></B></P> +<H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4> <P><B>Sorenson</B> is a video codec developed by Apple. We are currently able to decode the first version (SVQ1) with a native decoder.</P> -<P><B>Advantages:</B></P> +<H4>Advantages:</H4> <UL> <LI>Fast, even old Macintosh machines were able to decode it.</LI> </UL> -<P><B>Disadvantages:</B></P> +<H4>Disadvantages:</H4> <UL> <LI>SVQ3 is still not reverse engineered.</LI> </UL> -<P><B>Installation:</B> it's compiled and usable per default.</P> +<H4>Installation:</H4> + +<P>It's compiled and usable per default.</P> -<P><B><A NAME="audio_codecs">2.2.2 Audio codecs</A></B></P> +<H3><A NAME="audio_codecs">2.2.2 Audio codecs</A></H3> <P>The most important audio codecs above all:<BR></P> @@ -303,7 +307,7 @@ </UL> -<P><B><A NAME="software_ac3">2.2.2.1 Software AC3 decoding</A></B></P> +<H4><A NAME="software_ac3">2.2.2.1 Software AC3 decoding</A></H4> <P>This is the default decoder used for files with AC3 audio.</P> @@ -330,7 +334,7 @@ supposed to work).</P> -<P><B><A NAME="hardware_ac3">2.2.2.2 Hardware AC3 decoding</A></B></P> +<H4><A NAME="hardware_ac3">2.2.2.2 Hardware AC3 decoding</A></H4> <P>You need an AC3 capable sound card, with digital out (SP/DIF). The card's driver must properly support the AFMT_AC3 format (C-Media does). Connect @@ -339,7 +343,7 @@ Soundblaster Live! using ALSA (but not OSS) drivers.</P> -<P><B><A NAME="libmad">2.2.2.3 libmad support</A></B></P> +<H4><A NAME="libmad">2.2.2.3 libmad support</A></H4> <P><A HREF="http://mad.sourceforge.net">libmad</A> is a multiplatform MPEG audio decoding library. It does not handle broken files well, and it @@ -349,7 +353,7 @@ option.</P> -<P><B><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></B></P> +<H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4> <P>The audio codec used in VIVO files depends on whether it is a VIVO/1.0 or VIVO/2.0 file. VIVO/1.0 files have <B>g.723</B> audio, and VIVO/2.0 files @@ -359,7 +363,7 @@ then copy it into the <CODE>/usr/lib/win32</CODE> directory.</P> -<P><B><A NAME="realaudio">2.2.2.5 RealAudio</A></B></P> +<H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4> <B>MPlayer</B> supports decoding nearly all versions of RealAudio: @@ -373,10 +377,10 @@ <A HREF="formats.html#real">RealMedia file format</A> section.</P> -<P><B><A NAME="importing">2.2.3 Win32 codec importing HOWTO</A></B></P> +<H3><A NAME="importing">2.2.3 Win32 codec importing HOWTO</A></H3> -<P><B><A NAME="importing_vfw">2.2.3.1 VFW codecs</A></B></P> +<H4><A NAME="importing_vfw">2.2.3.1 VFW codecs</A></H4> <P>VFW (Video for Windows) is the old Video API for Windows. Its codecs have the .DLL or (rarely) .DRV extension. @@ -405,7 +409,7 @@ <P> <CODE>ftp://ftp.mplayerhq.hu/MPlayer/incoming/[codecname]/</CODE></P> -<P><B><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></B></P> +<H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4> <P>DirectShow is the newer Video API, which is even worse than its predecessor. Things are harder with DirectShow, since</P>