Mercurial > mplayer.hg
diff DOCS/codecs.html @ 7699:5d4b0446a557
Cosmetics: Converted 2 spaces to one in section titles, changed some ugly
linebreaks and put "." after sentences in codecs.html.
author | diego |
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date | Thu, 10 Oct 2002 01:42:27 +0000 |
parents | 427935644581 |
children | 988498df1996 |
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--- a/DOCS/codecs.html Thu Oct 10 01:34:30 2002 +0000 +++ b/DOCS/codecs.html Thu Oct 10 01:42:27 2002 +0000 @@ -10,7 +10,7 @@ <BODY> -<H2><A NAME="codecs">2.2 Supported codecs</A></H2> +<H2><A NAME="codecs">2.2 Supported codecs</A></H2> <H3><A NAME="video_codecs">2.2.1 Video codecs</A></H3> @@ -130,7 +130,7 @@ movies without dropped frames on my K6/2 500.</P> -<H4><A NAME="xanim">2.2.1.3 XAnim codecs</A></H4> +<H4><A NAME="xanim">2.2.1.3 XAnim codecs</A></H4> <P>Foreword:<BR> Be advised that the XAnim binary codecs are packaged with a piece of text @@ -163,7 +163,7 @@ <B>3ivX</B>, <B>h263</B>.</P> -<H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4> +<H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4> <P><B>MPlayer</B> can play Vivo (1.0 and 2.0) videos. The most suitable codec for 1.0 files is FFmpeg's H263 decoder, you can use it with the <CODE>-vc @@ -173,7 +173,7 @@ Win32 codecs.</P> -<H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4> +<H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4> <P>MPEG1 and MPEG2 are decoded by the multiplatform native <B>libmpeg2</B> library, whose source code is included in <B>MPlayer</B>. We handle buggy @@ -182,7 +182,7 @@ This recovery technique has no measurable speed penalty.</P> -<H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4> +<H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4> <P>This is a very old and very bad codec from Microsoft. In the past it was decoded with the <CODE>msvidc32.dll</CODE> Win32 codec, now we have our own @@ -190,14 +190,14 @@ Melanson</A>).</P> -<H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4> +<H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4> <P><B>MPlayer</B> uses its own open source, multiplatform Cinepak decoder by default. It supports YUV outputs, so that hardware scaling is possible if the video output driver permits it.</P> -<H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4> +<H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4> <B>MPlayer</B> supports decoding all versions of RealVideo: @@ -220,7 +220,7 @@ not allow this. You have to get them yourself.</P> -<H4><A NAME="xvid">2.2.1.9 XViD</A></H4> +<H4><A NAME="xvid">2.2.1.9 XViD</A></H4> <P><B>XViD</B> is a forked development of the OpenDivX codec. It happened when ProjectMayo changed OpenDivX to closed-source DivX4, and the non-ProjectMayo @@ -262,7 +262,7 @@ </OL> -<H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4> +<H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4> <P><B>Sorenson</B> is a video codec developed by Apple. We are currently able to decode the first version (SVQ1) with a native decoder.</P> @@ -282,7 +282,7 @@ <P>The Sorenson decoder is compiled and usable per default.</P> -<H3><A NAME="audio_codecs">2.2.2 Audio codecs</A></H3> +<H3><A NAME="audio_codecs">2.2.2 Audio codecs</A></H3> <P>The most important audio codecs above all:<BR></P> @@ -301,7 +301,7 @@ </UL> -<H4><A NAME="software_ac3">2.2.2.1 Software AC3 decoding</A></H4> +<H4><A NAME="software_ac3">2.2.2.1 Software AC3 decoding</A></H4> <P>This is the default decoder used for files with AC3 audio.</P> @@ -328,7 +328,7 @@ supposed to work).</P> -<H4><A NAME="hardware_ac3">2.2.2.2 Hardware AC3 decoding</A></H4> +<H4><A NAME="hardware_ac3">2.2.2.2 Hardware AC3 decoding</A></H4> <P>You need an AC3 capable sound card, with digital out (SP/DIF). The card's driver must properly support the AFMT_AC3 format (C-Media does). Connect @@ -338,7 +338,7 @@ decoder cards.</P> -<H4><A NAME="libmad">2.2.2.3 libmad support</A></H4> +<H4><A NAME="libmad">2.2.2.3 libmad support</A></H4> <P><A HREF="http://mad.sourceforge.net">libmad</A> is a multiplatform MPEG audio decoding library. It does not handle broken files well, and it @@ -348,7 +348,7 @@ option.</P> -<H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4> +<H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4> <P>The audio codec used in VIVO files depends on whether it is a VIVO/1.0 or VIVO/2.0 file. VIVO/1.0 files have <B>g.723</B> audio, and VIVO/2.0 files @@ -358,7 +358,7 @@ then copy it into the <CODE>/usr/lib/win32</CODE> directory.</P> -<H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4> +<H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4> <B>MPlayer</B> supports decoding nearly all versions of RealAudio: @@ -372,10 +372,10 @@ <A HREF="formats.html#real">RealMedia file format</A> section.</P> -<H3><A NAME="importing">2.2.3 Win32 codec importing HOWTO</A></H3> +<H3><A NAME="importing">2.2.3 Win32 codec importing HOWTO</A></H3> -<H4><A NAME="importing_vfw">2.2.3.1 VFW codecs</A></H4> +<H4><A NAME="importing_vfw">2.2.3.1 VFW codecs</A></H4> <P>VFW (Video for Windows) is the old Video API for Windows. Its codecs have the .DLL or (rarely) .DRV extension. @@ -406,7 +406,7 @@ <P><B>Note:</B> On Windows NT/2000/XP search for this info in the registry, e.g. search for "VIDC.HFYU". To find out how to do this, look at the old DirectShow method below.</P> -<H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4> +<H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4> <P>DirectShow is the newer Video API, which is even worse than its predecessor. Things are harder with DirectShow, since</P> @@ -420,14 +420,17 @@ <P><B>New Method:</B> Using Microsoft GraphEdit (fast)</P> <OL> - <LI>Get GraphEdit from either DirectX SDK or <A HREF="http://doom9.org">Doom9</A></LI> - <LI>Start <CODE>graphedit.exe</CODE></LI> - <LI>From the menue select Graph -> Insert Filters</LI> - <LI>Expand item <CODE>DirectShow Filters</CODE></LI> - <LI>Select the right codec name and expand item</LI> + <LI>Get GraphEdit from either DirectX SDK or + <A HREF="http://doom9.org">Doom9</A>.</LI> + <LI>Start <CODE>graphedit.exe</CODE>.</LI> + <LI>From the menu select Graph -> Insert Filters.</LI> + <LI>Expand item <CODE>DirectShow Filters</CODE>.</LI> + <LI>Select the right codec name and expand item.</LI> <LI>In the entry <CODE>DisplayName</CODE> look at the text in winged brackets - after the backslash and write it down (five dash-delimited blocks, the GUID)</LI> - <LI>The codec binary is the file specified in the <CODE>Filename</CODE> entry</LI> + after the backslash and write it down (five dash-delimited blocks, the + GUID).</LI> + <LI>The codec binary is the file specified in the <CODE>Filename</CODE> + entry.</LI> </OL> <P><B>Note:</B> If there is no <CODE>Filename</CODE> entry and <CODE>DisplayName</CODE>