diff libvo/vo_gl.c @ 13653:799f81d3cb19

added gl_common for code used by both vo_gl.c and vo_gl2.c.
author reimar
date Sun, 17 Oct 2004 13:28:22 +0000
parents da85ac96600e
children b34c5aa5f798
line wrap: on
line diff
--- a/libvo/vo_gl.c	Sat Oct 16 14:10:57 2004 +0000
+++ b/libvo/vo_gl.c	Sun Oct 17 13:28:22 2004 +0000
@@ -21,6 +21,7 @@
 
 #include <GL/gl.h>
 
+#include "gl_common.h"
 #include "x11_common.h"
 #include "aspect.h"
 
@@ -180,7 +181,6 @@
 	XSizeHints hint;
 	XVisualInfo *vinfo;
 	XEvent xev;
-	GLint gl_alignment;
 
 //	XGCValues xgcv;
 
@@ -280,15 +280,7 @@
   glEnable(GL_TEXTURE_2D);
 
   // set alignment as default is 4 which will break some files
-  if ((image_width * image_bytes) % 8 == 0)
-    gl_alignment=8;
-  else if ((image_width * image_bytes) % 4 == 0)
-    gl_alignment=4;
-  else if ((image_width * image_bytes) % 2 == 0)
-    gl_alignment=2;
-  else
-    gl_alignment=1;
-  glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
+  glAdjustAlignment(image_width * image_bytes);
 
   mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",texture_width,texture_height);
 
@@ -330,7 +322,8 @@
                                  unsigned char *src, unsigned char *srca,
                                  int stride)
 {
-  int sx = 1, sy = 1;
+  // initialize to 8 to avoid special-casing on alignment
+  int sx = 8, sy = 8;
   GLfloat xcov, ycov;
   char *clearTexture;
   while (sx < w) sx *= 2;
@@ -346,16 +339,16 @@
   memset(clearTexture, 0, sx * sy);
 
   // create Textures for OSD part
+  glAdjustAlignment(stride);
+  glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
   glGenTextures(1, &osdtex[osdtexCnt]);
   glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]);
   glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, sx, sy, 0,
                  GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture);
   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-  glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
   glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_LUMINANCE,
                     GL_UNSIGNED_BYTE, src);
-  glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
 
 #ifndef FAST_OSD
   glGenTextures(1, &osdatex[osdtexCnt]);
@@ -364,11 +357,11 @@
                  GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture);
   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
   glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-  glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
   glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_ALPHA,
                     GL_UNSIGNED_BYTE, srca);
+#endif
   glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-#endif
+  glAdjustAlignment(image_width * image_bytes);
 
   glBindTexture(GL_TEXTURE_2D, 0);
   free(clearTexture);