Mercurial > mplayer.hg
diff libvo/vo_gl2.c @ 30097:9d724e6def3e
Support all planar YUV formats in OpenGL vos.
author | reimar |
---|---|
date | Wed, 30 Dec 2009 11:32:24 +0000 |
parents | b7a703cf9178 |
children | 11e3ee8cd05e |
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--- a/libvo/vo_gl2.c Wed Dec 30 11:08:44 2009 +0000 +++ b/libvo/vo_gl2.c Wed Dec 30 11:32:24 2009 +0000 @@ -88,6 +88,7 @@ static int gl_bilinear=1; static int gl_antialias=0; static int use_yuv; +static int is_yuv; static int use_glFinish; static void (*draw_alpha_fnc) @@ -184,7 +185,7 @@ s*=2; texture_height=s; - if (image_format != IMGFMT_YV12) + if (!is_yuv) gl_internal_format = getInternalFormat(); /* Test the max texture size */ @@ -263,7 +264,7 @@ glGenTextures (1, &(tsq->texobj)); glBindTexture (GL_TEXTURE_2D, tsq->texobj); - if (image_format == IMGFMT_YV12) { + if (is_yuv) { glGenTextures(2, tsq->uvtexobjs); ActiveTexture(GL_TEXTURE1); glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); @@ -276,13 +277,15 @@ texture_width, texture_height, 0); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - if (image_format == IMGFMT_YV12) { + if (is_yuv) { + int xs, ys; + mp_get_chroma_shift(image_format, &xs, &ys); ActiveTexture(GL_TEXTURE1); glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, - texture_width / 2, texture_height / 2, 128); + texture_width >> xs, texture_height >> ys, 128); ActiveTexture(GL_TEXTURE2); glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, - texture_width / 2, texture_height / 2, 128); + texture_width >> xs, texture_height >> ys, 128); ActiveTexture(GL_TEXTURE0); } @@ -381,7 +384,7 @@ glColor3f(1.0,1.0,1.0); - if (image_format == IMGFMT_YV12) + if (is_yuv) glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); for (y = 0; y < texnumy; y++) { int thish = texture_height; @@ -392,7 +395,7 @@ if (x == texnumx - 1 && image_width % texture_width) thisw = image_width % texture_width; glBindTexture (GL_TEXTURE_2D, square->texobj); - if (image_format == IMGFMT_YV12) { + if (is_yuv) { ActiveTexture(GL_TEXTURE1); glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); ActiveTexture(GL_TEXTURE2); @@ -409,11 +412,11 @@ glDrawTex(square->fx, square->fy, square->fw, square->fh, 0, 0, texture_width, texture_height, texture_width, texture_height, - 0, image_format == IMGFMT_YV12, 0); + 0, is_yuv, 0); square++; } /* for all texnumx */ } /* for all texnumy */ - if (image_format == IMGFMT_YV12) + if (is_yuv) glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); texdirty = 0; } @@ -565,10 +568,11 @@ glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable (GL_TEXTURE_2D); - if (image_format == IMGFMT_YV12) { + if (is_yuv) { + int xs, ys; gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, - texture_width, texture_height}; + texture_width, texture_height, 0, 0, 0}; switch (use_yuv) { case YUV_CONVERSION_FRAGMENT_LOOKUP: glGenTextures(1, &lookupTex); @@ -586,6 +590,9 @@ BindProgram(GL_FRAGMENT_PROGRAM, fragprog); break; } + mp_get_chroma_shift(image_format, &xs, &ys); + params.chrom_texw = params.texw >> xs; + params.chrom_texh = params.texh >> ys; glSetupYUVConversion(¶ms); } @@ -613,11 +620,14 @@ static int config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { + int xs, ys; const unsigned char * glVersion; image_height = height; image_width = width; image_format = format; + is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0; + is_yuv |= (xs << 8) | (ys << 16); int_pause = 0; @@ -750,6 +760,8 @@ int rem_h = h; struct TexSquare *texline = &texgrid[y / texture_height * texnumx]; int subtex_y = y % texture_width; + int xs, ys; + mp_get_chroma_shift(image_format, &xs, &ys); while (rem_h > 0) { int rem_w = w; struct TexSquare *tsq = &texline[x / texture_width]; @@ -769,24 +781,24 @@ ActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]); glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, - uptr, ustride, subtex_x / 2, subtex_y / 2, - subtex_w / 2, subtex_h / 2, 0); + uptr, ustride, subtex_x >> xs, subtex_y >> ys, + subtex_w >> xs, subtex_h >> ys, 0); ActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]); glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, - vptr, vstride, subtex_x / 2, subtex_y / 2, - subtex_w / 2, subtex_h / 2, 0); + vptr, vstride, subtex_x >> xs, subtex_y >> ys, + subtex_w >> xs, subtex_h >> ys, 0); subtex_x = 0; yptr += subtex_w; - uptr += subtex_w / 2; - vptr += subtex_w / 2; + uptr += subtex_w >> xs; + vptr += subtex_w >> xs; tsq++; rem_w -= subtex_w; } subtex_y = 0; yptr += subtex_h * ystride - w; - uptr += subtex_h / 2 * ustride - w / 2; - vptr += subtex_h / 2 * vstride - w / 2; + uptr += (subtex_h >> ys) * ustride - (w >> xs); + vptr += (subtex_h >> ys) * vstride - (w >> xs); texline += texnumx; rem_h -= subtex_h; } @@ -797,7 +809,7 @@ static int draw_frame(uint8_t *src[]) { - if (image_format == IMGFMT_YV12) { + if (is_yuv) { mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n"); return 0; } @@ -810,12 +822,10 @@ static int query_format(uint32_t format) { + if (use_yuv && mp_get_chroma_shift(format, NULL, NULL)) + return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | + VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; switch(format) { - case IMGFMT_YV12: - if (use_yuv) - return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | - VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; - break; #ifdef __APPLE__ case IMGFMT_RGB32: #else