Mercurial > mplayer.hg
diff DOCS/encoding.html @ 5066:b3d900e9a215
ijpg for jpegs
author | gabucino |
---|---|
date | Wed, 13 Mar 2002 15:33:55 +0000 |
parents | f8ab420ce0e3 |
children | 1a7fd8f13ac0 |
line wrap: on
line diff
--- a/DOCS/encoding.html Wed Mar 13 14:39:24 2002 +0000 +++ b/DOCS/encoding.html Wed Mar 13 15:33:55 2002 +0000 @@ -50,6 +50,9 @@ panic if it's <B>400</B> or so, you shouldn't heard any audible quality decrease. Oh, and if your compiler doesn't even run <CODE>make test</CODE> ... Well, delete that <B>GCC 2.96</B>.</LI> + <LI><B>OPTIONAL</B> - <CODE>libjpeg</CODE> and <CODE>libpng</CODE> - + as described in the <A HREF="documentation.html#1.3">Installation</A> + section</LI> </UL> </P> @@ -251,17 +254,8 @@ <P><B><I>Explanation of the process</I></B></P> -<P><B>MEncoder</B> <I>decodes</I> the input image(s) with an available MJPEG - video codec (when decoding PNGs, it will use <B>libpng</B>). By - default it uses <CODE>ffmjpeg</CODE>, so you have to compile with libavcodec - support (which is recommended anyways). Its disadvantage is that it can't - handle some JPEG types (green image will be encoded for these). Use some - external utility to convert those images into edible format.<BR> You can - freely choose any other MJPEG decoder, like <CODE>mcmjpg32.dll</CODE> - (MainConcept Motion JPEG) if installed, and after checking - <CODE>codecs.conf</CODE> and checking the <CODE>videocodec</CODE> line which - refers to this file, you'll learn you have to use the <CODE>-vc mjpeg</CODE> - option for it. +<P><B>MEncoder</B> <I>decodes</I> the input image(s) with <CODE>libjpeg</CODE> + (when decoding PNGs, it will use <B>libpng</B>). </P> <P><B>MEncoder</B> then feeds the decoded image to the chosen video compressor