diff mp_core.h @ 30175:b7bb4a899a6b

Also reset time_frame and next_frame_time on reset, it makes no sense to process the sleep before playing the frame seeked to and can be annoying when the user tries to escape a series of "stuck" frames with a huge duration.
author reimar
date Mon, 04 Jan 2010 21:27:08 +0000
parents 92e770f6e890
children 6fb92182aff3
line wrap: on
line diff
--- a/mp_core.h	Mon Jan 04 21:22:33 2010 +0000
+++ b/mp_core.h	Mon Jan 04 21:27:08 2010 +0000
@@ -72,6 +72,9 @@
     // struct.
     int num_buffered_frames;
 
+    // how long until we need to display the "current" frame
+    float time_frame;
+
     // AV sync: the next frame should be shown when the audio out has this
     // much (in seconds) buffered data left. Increased when more data is
     // written to the ao, decreased when moving to the next frame.