Mercurial > mplayer.hg
diff DOCS/tech/win32-codec-howto.txt @ 28168:d093bee92b15
Convert Win32 codec importing HOWTO into a text document in the tech section.
author | diego |
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date | Sat, 27 Dec 2008 14:38:42 +0000 |
parents | |
children | cc5cd29646a5 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DOCS/tech/win32-codec-howto.txt Sat Dec 27 14:38:42 2008 +0000 @@ -0,0 +1,87 @@ +============================ +Win32 codecs importing HOWTO +============================ + +This document describes how to extract the information necessary to hook +up Win32 binary codecs in MPlayer from a Windows system. Different methods +exist depending on which video API your codec uses and which Windows +version you have. + +If you have gathered all the necessary information (fourcc, GUID, codec file, +sample file) as described below, notify the mplayer-dev-eng mailing list. +If you want to add a codec yourself, read DOCS/tech/codecs.conf.txt. + + + +VFW codecs +~~~~~~~~~~ + +VFW (Video for Windows) is the old video API for Windows. Its codecs have +the '.dll' or (rarely) '.drv' extension. If MPlayer fails at playing your +AVI with this kind of message: + +UNKNOWN video codec: HFYU (0x55594648) + +It means your AVI is encoded with a codec which has the HFYU fourcc (HFYU = +HuffYUV codec, DIV3 = DivX Low Motion, etc.). Now that you know this, you +have to find out which DLL Windows loads in order to play this file. In our +case, the 'system.ini' contains this information in a line that reads: + +VIDC.HFYU=huffyuv.dll + +So you need the 'huffyuv.dll' file. Note that the audio codecs are +specified by the MSACM prefix: + +msacm.l3acm=L3codeca.acm + +This is the MP3 codec. + + + +DirectShow codecs: +~~~~~~~~~~~~~~~~~~ + +DirectShow is the newer video API, which is even worse than its predecessor. +Things are harder with DirectShow, since 'system.ini' does not contain the +needed information, instead it is stored in the registry and we need the +GUID of the codec. + + +New Method: +----------- + +Using Microsoft GraphEdit (fast) + +- Get GraphEdit from either DirectX SDK or doom9. +- Start 'graphedit.exe'. +- From the menu select "Graph -> Insert Filters". +- Expand item "DirectShow Filters". +- Select the right codec name and expand item. +- In the entry "DisplayName" look at the text in winged brackets after the + backslash and write it down (five dash-delimited blocks, the GUID). +- The codec binary is the file specified in the "Filename" entry. + +If there is no "Filename" and "DisplayName" contains something like +'device:dmo', then it is a DMO-Codec. + + +Old Method: +----------- + +Take a deep breath and start searching the registry... + +- Start 'regedit'. +- Press "Ctrl-F", disable the first two checkboxes, and enable the third. + Type in the fourcc of the codec (e.g. "TM20"). +- You should see a field which contains the path and the filename (e.g. + "C:\WINDOWS\SYSTEM\TM20DEC.AX"). +- Now that you have the file, we need the GUID. Try searching again, but + now search for the codec's name, not the fourcc. Its name can be acquired + when Media Player is playing the file, by checking + "File -> Properties -> Advanced". + If not, you are out of luck. Try guessing (e.g. search for TrueMotion). +- If the GUID is found you should see a "FriendlyName" and a "CLSID" field. + Write down the 16 byte CLSID, this is the GUID we need. + +If searching fails, try enabling all the checkboxes. You may have +false hits, but you may get lucky...