diff libmpeg2/motion_comp_arm_s.S @ 23236:f0ddd02aec27

iWMMXt-accelerated DCT and motion compensation for ARM processors Ported to SVN by David Bateman % adb014 A gmail P com % from www.mkezx.org Originally written for Zaurus port http://atty.skr.jp/zplayer/ by AGAWA Koji Original thread: Date: Apr 5, 2007 1:11 AM Subject: [MPlayer-dev-eng] mkezx patches (Was: mplayer zaurus patches)
author gpoirier
date Mon, 07 May 2007 19:11:56 +0000
parents
children 62abac0c8637
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmpeg2/motion_comp_arm_s.S	Mon May 07 19:11:56 2007 +0000
@@ -0,0 +1,322 @@
+@ motion_comp_arm_s.S
+@ Copyright (C) 2004 AGAWA Koji <i (AT) atty (DOT) jp>
+@
+@ This file is part of mpeg2dec, a free MPEG-2 video stream decoder.
+@ See http://libmpeg2.sourceforge.net/ for updates.
+@
+@ mpeg2dec is free software; you can redistribute it and/or modify
+@ it under the terms of the GNU General Public License as published by
+@ the Free Software Foundation; either version 2 of the License, or
+@ (at your option) any later version.
+@
+@ mpeg2dec is distributed in the hope that it will be useful,
+@ but WITHOUT ANY WARRANTY; without even the implied warranty of
+@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+@ GNU General Public License for more details.
+@
+@ You should have received a copy of the GNU General Public License
+@ along with this program; if not, write to the Free Software
+@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+	.text
+	
+@ ----------------------------------------------------------------
+	.align
+	.global MC_put_o_16_arm
+MC_put_o_16_arm:
+	@@ void func(uint8_t * dest, const uint8_t * ref, int stride, int height)
+	pld [r1]
+        stmfd sp!, {r4-r11, lr} @ R14 is also called LR
+	and r4, r1, #3
+	adr r5, MC_put_o_16_arm_align_jt
+	add r5, r5, r4, lsl #2
+	ldr pc, [r5]
+
+MC_put_o_16_arm_align0:
+	ldmia r1, {r4-r7}
+	add r1, r1, r2
+	pld [r1]
+	stmia r0, {r4-r7}
+	subs r3, r3, #1
+	add r0, r0, r2
+	bne MC_put_o_16_arm_align0
+        ldmfd sp!, {r4-r11, pc} @@ update PC with LR content.
+
+.macro	PROC shift
+	ldmia r1, {r4-r8}
+	add r1, r1, r2
+	mov r9, r4, lsr #(\shift)
+	pld [r1]
+	mov r10, r5, lsr #(\shift)
+	orr r9, r9, r5, lsl #(32-\shift)
+	mov r11, r6, lsr #(\shift)
+	orr r10, r10, r6, lsl #(32-\shift)
+	mov r12, r7, lsr #(\shift)
+	orr r11, r11, r7, lsl #(32-\shift)
+	orr r12, r12, r8, lsl #(32-\shift)
+	stmia r0, {r9-r12}
+	subs r3, r3, #1
+	add r0, r0, r2
+.endm
+
+MC_put_o_16_arm_align1:
+	and r1, r1, #0xFFFFFFFC
+1:	PROC(8)
+	bne 1b
+        ldmfd sp!, {r4-r11, pc} @@ update PC with LR content.
+MC_put_o_16_arm_align2:
+	and r1, r1, #0xFFFFFFFC
+1:	PROC(16)
+	bne 1b
+        ldmfd sp!, {r4-r11, pc} @@ update PC with LR content.
+MC_put_o_16_arm_align3:
+	and r1, r1, #0xFFFFFFFC
+1:	PROC(24)
+	bne 1b
+        ldmfd sp!, {r4-r11, pc} @@ update PC with LR content.
+MC_put_o_16_arm_align_jt:
+	.word MC_put_o_16_arm_align0
+	.word MC_put_o_16_arm_align1
+	.word MC_put_o_16_arm_align2
+	.word MC_put_o_16_arm_align3
+
+@ ----------------------------------------------------------------
+	.align
+	.global MC_put_o_8_arm
+MC_put_o_8_arm:
+	@@ void func(uint8_t * dest, const uint8_t * ref, int stride, int height)
+	pld [r1]
+        stmfd sp!, {r4-r10, lr} @ R14 is also called LR
+	and r4, r1, #3
+	adr r5, MC_put_o_8_arm_align_jt
+	add r5, r5, r4, lsl #2
+	ldr pc, [r5]
+MC_put_o_8_arm_align0:
+	ldmia r1, {r4-r5}
+	add r1, r1, r2
+	pld [r1]
+	stmia r0, {r4-r5}
+	add r0, r0, r2
+	subs r3, r3, #1
+	bne MC_put_o_8_arm_align0
+        ldmfd sp!, {r4-r10, pc} @@ update PC with LR content.
+
+.macro	PROC8 shift
+	ldmia r1, {r4-r6}
+	add r1, r1, r2
+	mov r9, r4, lsr #(\shift)
+	pld [r1]
+	mov r10, r5, lsr #(\shift)
+	orr r9, r9, r5, lsl #(32-\shift)
+	orr r10, r10, r6, lsl #(32-\shift)
+	stmia r0, {r9-r10}
+	subs r3, r3, #1
+	add r0, r0, r2
+.endm
+
+MC_put_o_8_arm_align1:
+	and r1, r1, #0xFFFFFFFC
+1:	PROC8(8)
+	bne 1b
+        ldmfd sp!, {r4-r10, pc} @@ update PC with LR content.
+
+MC_put_o_8_arm_align2:
+	and r1, r1, #0xFFFFFFFC
+1:	PROC8(16)
+	bne 1b
+        ldmfd sp!, {r4-r10, pc} @@ update PC with LR content.
+
+MC_put_o_8_arm_align3:
+	and r1, r1, #0xFFFFFFFC
+1:	PROC8(24)
+	bne 1b
+        ldmfd sp!, {r4-r10, pc} @@ update PC with LR content.
+
+MC_put_o_8_arm_align_jt:
+	.word MC_put_o_8_arm_align0
+	.word MC_put_o_8_arm_align1
+	.word MC_put_o_8_arm_align2
+	.word MC_put_o_8_arm_align3
+
+@ ----------------------------------------------------------------
+.macro	AVG_PW rW1, rW2
+	mov \rW2, \rW2, lsl #24
+	orr \rW2, \rW2, \rW1, lsr #8
+	eor r9, \rW1, \rW2
+	and \rW2, \rW1, \rW2
+	and r10, r9, r12
+	add \rW2, \rW2, r10, lsr #1
+	and r10, r9, r11
+	add \rW2, \rW2, r10
+.endm
+
+	.align
+	.global MC_put_x_16_arm
+MC_put_x_16_arm:
+	@@ void func(uint8_t * dest, const uint8_t * ref, int stride, int height)
+	pld [r1]
+        stmfd sp!, {r4-r11,lr} @ R14 is also called LR
+	and r4, r1, #3
+	adr r5, MC_put_x_16_arm_align_jt
+	ldr r11, [r5]
+	mvn r12, r11
+	add r5, r5, r4, lsl #2
+	ldr pc, [r5, #4]
+
+.macro	ADJ_ALIGN_QW shift, R0, R1, R2, R3, R4
+	mov \R0, \R0, lsr #(\shift)
+	orr \R0, \R0, \R1, lsl #(32 - \shift)
+	mov \R1, \R1, lsr #(\shift)
+	orr \R1, \R1, \R2, lsl #(32 - \shift)
+	mov \R2, \R2, lsr #(\shift)
+	orr \R2, \R2, \R3, lsl #(32 - \shift)
+	mov \R3, \R3, lsr #(\shift)
+	orr \R3, \R3, \R4, lsl #(32 - \shift)
+	mov \R4, \R4, lsr #(\shift)
+@	and \R4, \R4, #0xFF
+.endm
+
+MC_put_x_16_arm_align0:
+	ldmia r1, {r4-r8}
+	add r1, r1, r2
+	pld [r1]
+	AVG_PW r7, r8
+	AVG_PW r6, r7
+	AVG_PW r5, r6
+	AVG_PW r4, r5
+	stmia r0, {r5-r8}
+	subs r3, r3, #1
+	add r0, r0, r2
+	bne MC_put_x_16_arm_align0
+        ldmfd sp!, {r4-r11,pc} @@ update PC with LR content.
+MC_put_x_16_arm_align1:
+	and r1, r1, #0xFFFFFFFC
+1:	ldmia r1, {r4-r8}
+	add r1, r1, r2
+	pld [r1]
+	ADJ_ALIGN_QW 8, r4, r5, r6, r7, r8
+	AVG_PW r7, r8
+	AVG_PW r6, r7
+	AVG_PW r5, r6
+	AVG_PW r4, r5
+	stmia r0, {r5-r8}
+	subs r3, r3, #1
+	add r0, r0, r2
+	bne 1b
+        ldmfd sp!, {r4-r11,pc} @@ update PC with LR content.
+MC_put_x_16_arm_align2:
+	and r1, r1, #0xFFFFFFFC
+1:	ldmia r1, {r4-r8}
+	add r1, r1, r2
+	pld [r1]
+	ADJ_ALIGN_QW 16, r4, r5, r6, r7, r8
+	AVG_PW r7, r8
+	AVG_PW r6, r7
+	AVG_PW r5, r6
+	AVG_PW r4, r5
+	stmia r0, {r5-r8}
+	subs r3, r3, #1
+	add r0, r0, r2
+	bne 1b
+        ldmfd sp!, {r4-r11,pc} @@ update PC with LR content.
+MC_put_x_16_arm_align3:
+	and r1, r1, #0xFFFFFFFC
+1:	ldmia r1, {r4-r8}
+	add r1, r1, r2
+	pld [r1]
+	ADJ_ALIGN_QW 24, r4, r5, r6, r7, r8
+	AVG_PW r7, r8
+	AVG_PW r6, r7
+	AVG_PW r5, r6
+	AVG_PW r4, r5
+	stmia r0, {r5-r8}
+	subs r3, r3, #1
+	add r0, r0, r2
+	bne 1b
+        ldmfd sp!, {r4-r11,pc} @@ update PC with LR content.
+MC_put_x_16_arm_align_jt:
+	.word 0x01010101
+	.word MC_put_x_16_arm_align0
+	.word MC_put_x_16_arm_align1
+	.word MC_put_x_16_arm_align2
+	.word MC_put_x_16_arm_align3
+
+@ ----------------------------------------------------------------
+	.align
+	.global MC_put_x_8_arm
+MC_put_x_8_arm:
+	@@ void func(uint8_t * dest, const uint8_t * ref, int stride, int height)
+	pld [r1]
+        stmfd sp!, {r4-r11,lr} @ R14 is also called LR
+	and r4, r1, #3
+	adr r5, MC_put_x_8_arm_align_jt
+	ldr r11, [r5]
+	mvn r12, r11
+	add r5, r5, r4, lsl #2
+	ldr pc, [r5, #4]
+
+.macro	ADJ_ALIGN_DW shift, R0, R1, R2
+	mov \R0, \R0, lsr #(\shift)
+	orr \R0, \R0, \R1, lsl #(32 - \shift)
+	mov \R1, \R1, lsr #(\shift)
+	orr \R1, \R1, \R2, lsl #(32 - \shift)
+	mov \R2, \R2, lsr #(\shift)
+@	and \R4, \R4, #0xFF
+.endm
+
+MC_put_x_8_arm_align0:
+	ldmia r1, {r4-r6}
+	add r1, r1, r2
+	pld [r1]
+	AVG_PW r5, r6
+	AVG_PW r4, r5
+	stmia r0, {r5-r6}
+	subs r3, r3, #1
+	add r0, r0, r2
+	bne MC_put_x_8_arm_align0
+        ldmfd sp!, {r4-r11,pc} @@ update PC with LR content.
+MC_put_x_8_arm_align1:
+	and r1, r1, #0xFFFFFFFC
+1:	ldmia r1, {r4-r6}
+	add r1, r1, r2
+	pld [r1]
+	ADJ_ALIGN_DW 8, r4, r5, r6
+	AVG_PW r5, r6
+	AVG_PW r4, r5
+	stmia r0, {r5-r6}
+	subs r3, r3, #1
+	add r0, r0, r2
+	bne 1b
+        ldmfd sp!, {r4-r11,pc} @@ update PC with LR content.
+MC_put_x_8_arm_align2:
+	and r1, r1, #0xFFFFFFFC
+1:	ldmia r1, {r4-r6}
+	add r1, r1, r2
+	pld [r1]
+	ADJ_ALIGN_DW 16, r4, r5, r6
+	AVG_PW r5, r6
+	AVG_PW r4, r5
+	stmia r0, {r5-r6}
+	subs r3, r3, #1
+	add r0, r0, r2
+	bne 1b
+        ldmfd sp!, {r4-r11,pc} @@ update PC with LR content.
+MC_put_x_8_arm_align3:
+	and r1, r1, #0xFFFFFFFC
+1:	ldmia r1, {r4-r6}
+	add r1, r1, r2
+	pld [r1]
+	ADJ_ALIGN_DW 24, r4, r5, r6
+	AVG_PW r5, r6
+	AVG_PW r4, r5
+	stmia r0, {r5-r6}
+	subs r3, r3, #1
+	add r0, r0, r2
+	bne 1b
+        ldmfd sp!, {r4-r11,pc} @@ update PC with LR content.
+MC_put_x_8_arm_align_jt:
+	.word 0x01010101
+	.word MC_put_x_8_arm_align0
+	.word MC_put_x_8_arm_align1
+	.word MC_put_x_8_arm_align2
+	.word MC_put_x_8_arm_align3