diff libao2/ao_macosx.c @ 10147:f2725d6717bd

Native MacOSX audio output by Dan Christiansen <danchr@daimi.au.dk>
author alex
date Wed, 21 May 2003 21:15:46 +0000
parents
children b252d1b6829e
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libao2/ao_macosx.c	Wed May 21 21:15:46 2003 +0000
@@ -0,0 +1,384 @@
+/*
+ *
+ *  ao_macosx.c
+ *
+ *      Original Copyright (C) Timothy J. Wood - Aug 2000
+ *
+ *  This file is part of libao, a cross-platform library.  See
+ *  README for a history of this source code.
+ *
+ *  libao is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2, or (at your option)
+ *  any later version.
+ *
+ *  libao is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with GNU Make; see the file COPYING.  If not, write to
+ *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ *  $Id$
+ */
+
+/*
+ * The MacOS X CoreAudio framework doesn't mesh as simply as some
+ * simpler frameworks do.  This is due to the fact that CoreAudio pulls
+ * audio samples rather than having them pushed at it (which is nice
+ * when you are wanting to do good buffering of audio). 
+ */
+
+/* Change log:
+ * 
+ * 14/5-2003: Ported to MPlayer libao2 by Dan Christiansen
+ *
+ *            AC-3 and MPEG audio passthrough is possible, but I don't have
+ *            access to a sound card that supports it.
+ */ 
+
+
+ */
+
+#include <CoreAudio/AudioHardware.h>
+#include <stdio.h>
+#include <string.h>
+#include <inttypes.h>
+#include <pthread.h>
+
+#include "../mp_msg.h"
+
+#include "audio_out.h"
+#include "audio_out_internal.h"
+#include "afmt.h"
+
+static ao_info_t info =
+  {
+    "Darwin/Mac OS X native audio output",
+    "macosx",
+    "Timothy J. Wood & Dan Christiansen",
+    ""
+  };
+
+LIBAO_EXTERN(macosx)
+
+/* This is large, but best (maybe it should be even larger).
+ * CoreAudio supposedly has an internal latency in the order of 2ms */
+#define NUM_BUFS 128
+
+typedef struct ao_macosx_s
+{
+  /* CoreAudio */
+  AudioDeviceID outputDeviceID;
+  AudioStreamBasicDescription outputStreamBasicDescription;
+
+  /* Ring-buffer */
+  pthread_mutex_t buffer_mutex; /* mutex covering buffer variables */
+
+  unsigned char *buffer[NUM_BUFS];
+  unsigned int buffer_len;
+  
+  unsigned int buf_read;
+  unsigned int buf_write;
+  unsigned int buf_read_pos;
+  unsigned int buf_write_pos;
+  int full_buffers;
+  int buffered_bytes;
+} ao_macosx_t;
+
+static ao_macosx_t *ao;
+
+/* General purpose Ring-buffering routines */
+static int write_buffer(unsigned char* data,int len){
+  int len2=0;
+  int x;
+
+  while(len>0){
+    if(ao->full_buffers==NUM_BUFS) {
+      mp_msg(MSGT_AO,MSGL_V, "ao_macosx: Buffer overrun\n");
+      break;
+    }
+
+    x=ao->buffer_len-ao->buf_write_pos;
+    if(x>len) x=len;
+    memcpy(ao->buffer[ao->buf_write]+ao->buf_write_pos,data+len2,x);
+
+    /* accessing common variables, locking mutex */
+    pthread_mutex_lock(&ao->buffer_mutex);
+    len2+=x; len-=x;
+    ao->buffered_bytes+=x; ao->buf_write_pos+=x;
+    if(ao->buf_write_pos>=ao->buffer_len) {
+      /* block is full, find next! */
+      ao->buf_write=(ao->buf_write+1)%NUM_BUFS;
+      ++ao->full_buffers;
+      ao->buf_write_pos=0;
+    }
+    pthread_mutex_unlock(&ao->buffer_mutex);
+  }
+
+  return len2;
+}
+
+static int read_buffer(unsigned char* data,int len){
+  int len2=0;
+  int x;
+
+  while(len>0){
+    if(ao->full_buffers==0) {
+      mp_msg(MSGT_AO,MSGL_V, "ao_macosx: Buffer underrun\n");
+      break;
+    }
+
+    x=ao->buffer_len-ao->buf_read_pos;
+    if(x>len) x=len;
+    memcpy(data+len2,ao->buffer[ao->buf_read]+ao->buf_read_pos,x);
+    len2+=x; len-=x;
+
+    /* accessing common variables, locking mutex */
+    pthread_mutex_lock(&ao->buffer_mutex);
+    ao->buffered_bytes-=x; ao->buf_read_pos+=x;
+    if(ao->buf_read_pos>=ao->buffer_len){
+      /* block is empty, find next! */
+       ao->buf_read=(ao->buf_read+1)%NUM_BUFS;
+       --ao->full_buffers;
+       ao->buf_read_pos=0;
+    }
+    pthread_mutex_unlock(&ao->buffer_mutex);
+  }
+  
+  
+  return len2;
+}
+
+/* end ring buffer stuff */
+
+/* The function that the CoreAudio thread calls when it wants more data */
+static OSStatus audioDeviceIOProc(AudioDeviceID inDevice, const AudioTimeStamp *inNow, const AudioBufferList *inInputData, const AudioTimeStamp *inInputTime, AudioBufferList *outOutputData, const AudioTimeStamp *inOutputTime, void *inClientData)
+{
+  outOutputData->mBuffers[0].mDataByteSize =
+    read_buffer((char *)outOutputData->mBuffers[0].mData, ao->buffer_len);
+
+  return 0;
+}
+
+
+static int control(int cmd,void *arg){
+	switch (cmd) {
+	case AOCONTROL_SET_DEVICE:
+	case AOCONTROL_GET_DEVICE:
+	case AOCONTROL_GET_VOLUME:
+	case AOCONTROL_SET_VOLUME:
+	  /* unimplemented/meaningless */
+	  return CONTROL_NA;
+	case AOCONTROL_QUERY_FORMAT:
+	  /* stick with what CoreAudio requests */
+	  return CONTROL_NA;
+	default:
+	  return CONTROL_UNKNOWN;
+	}
+	
+}
+
+
+static int init(int rate,int channels,int format,int flags)
+{
+  OSStatus status;
+  UInt32 propertySize;
+  int rc;
+  int i;
+
+  ao = (ao_macosx_t *)malloc(sizeof(ao_macosx_t));
+
+  /* initialise mutex */
+  pthread_mutex_init(&ao->buffer_mutex, NULL);
+  pthread_mutex_unlock(&ao->buffer_mutex);
+
+  /* get default output device */ 
+  propertySize = sizeof(ao->outputDeviceID);
+  status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &propertySize, &(ao->outputDeviceID));
+  if (status) {
+        mp_msg(MSGT_AO,MSGL_WARN, 
+		"ao_coreaudio: AudioHardwareGetProperty returned %d\n",
+		(int)status);
+	return CONTROL_ERROR;
+    }
+    
+    if (ao->outputDeviceID == kAudioDeviceUnknown) {
+        mp_msg(MSGT_AO,MSGL_WARN, "ao_coreaudio: AudioHardwareGetProperty: ao->outputDeviceID is kAudioDeviceUnknown\n");
+	return CONTROL_ERROR;
+    }
+    
+    /* get default output format
+     * TODO: get all support formats and iterate through them
+     */
+    propertySize = sizeof(ao->outputStreamBasicDescription);
+    status = AudioDeviceGetProperty(ao->outputDeviceID, 0, false, kAudioDevicePropertyStreamFormat, &propertySize, &ao->outputStreamBasicDescription);
+    if (status) {
+        mp_msg(MSGT_AO,MSGL_WARN, "ao_coreaudio: AudioDeviceGetProperty returned %d when getting kAudioDevicePropertyStreamFormat\n", (int)status);
+	return CONTROL_ERROR;
+    }
+
+    mp_msg(MSGT_AO,MSGL_V, "hardware format...\n");
+    mp_msg(MSGT_AO,MSGL_V, "%f mSampleRate\n", ao->outputStreamBasicDescription.mSampleRate);
+    mp_msg(MSGT_AO,MSGL_V, " %c%c%c%c mFormatID\n", 
+	    (int)(ao->outputStreamBasicDescription.mFormatID & 0xff000000) >> 24,
+	    (int)(ao->outputStreamBasicDescription.mFormatID & 0x00ff0000) >> 16,
+	    (int)(ao->outputStreamBasicDescription.mFormatID & 0x0000ff00) >>  8,
+	    (int)(ao->outputStreamBasicDescription.mFormatID & 0x000000ff) >>  0);
+    mp_msg(MSGT_AO,MSGL_V, "%5d mBytesPerPacket\n",
+	    (int)ao->outputStreamBasicDescription.mBytesPerPacket);
+    mp_msg(MSGT_AO,MSGL_V, "%5d mFramesPerPacket\n",
+	    (int)ao->outputStreamBasicDescription.mFramesPerPacket);
+    mp_msg(MSGT_AO,MSGL_V, "%5d mBytesPerFrame\n",
+	    (int)ao->outputStreamBasicDescription.mBytesPerFrame);
+    mp_msg(MSGT_AO,MSGL_V, "%5d mChannelsPerFrame\n",
+	    (int)ao->outputStreamBasicDescription.mChannelsPerFrame);
+
+    /* get requested buffer length */
+    propertySize = sizeof(ao->buffer_len);
+    status = AudioDeviceGetProperty(ao->outputDeviceID, 0, false, kAudioDevicePropertyBufferSize, &propertySize, &ao->buffer_len);
+    if (status) {
+        mp_msg(MSGT_AO,MSGL_WARN, "ao_coreaudio: AudioDeviceGetProperty returned %d when getting kAudioDevicePropertyBufferSize\n", (int)status);
+	return CONTROL_ERROR;
+    }
+    mp_msg(MSGT_AO,MSGL_V, "%5d ao->buffer_len\n", (int)ao->buffer_len);
+
+    ao_data.samplerate = (int)ao->outputStreamBasicDescription.mSampleRate;
+    ao_data.channels = ao->outputStreamBasicDescription.mChannelsPerFrame;
+    ao_data.outburst = ao_data.buffersize = ao->buffer_len;
+    ao_data.bps = 
+      ao_data.samplerate * ao->outputStreamBasicDescription.mBytesPerFrame;
+
+    if (ao->outputStreamBasicDescription.mFormatID == kAudioFormatLinearPCM) {
+      uint32_t flags = ao->outputStreamBasicDescription.mFormatFlags;
+	if (flags & kAudioFormatFlagIsFloat) {
+	  ao_data.format = AFMT_FLOAT;
+	} else {
+	  mp_msg(MSGT_AO,MSGL_WARN, "ao_coreaudio: Unsupported audio output "
+		 "format. Please report this to the developers\n",
+		 (int)status);
+	}
+
+    } else {
+      /* TODO: handle AFMT_AC3, AFMT_MPEG & friends */
+      mp_msg(MSGT_AO,MSGL_WARN, "ao_coreaudio: Default Audio Device doesn't "
+	     "support Linear PCM!\n");
+      return CONTROL_ERROR;
+    }
+  
+    /* Allocate ring-buffer memory */
+    for(i=0;i<NUM_BUFS;i++) 
+      ao->buffer[i]=(unsigned char *) malloc(ao->buffer_len);
+
+
+    /* Prepare for playback */
+
+    reset();
+    
+    /* Set the IO proc that CoreAudio will call when it needs data */
+    status = AudioDeviceAddIOProc(ao->outputDeviceID, audioDeviceIOProc, NULL);
+    if (status) {
+        mp_msg(MSGT_AO,MSGL_WARN, "ao_coreaudio: AudioDeviceAddIOProc returned %d\n", (int)status);
+	return CONTROL_ERROR;
+    }
+ 
+    /* Start callback */
+    status = AudioDeviceStart(ao->outputDeviceID, audioDeviceIOProc);
+    if (status) {
+      mp_msg(MSGT_AO,MSGL_WARN, "ao_coreaudio: AudioDeviceStart returned %d\n",
+	     (int)status);
+      return CONTROL_ERROR;
+    }
+    
+    return CONTROL_OK;
+}
+
+
+static int play(void* output_samples,int num_bytes,int flags)
+{  
+  return write_buffer(output_samples, num_bytes);
+}
+
+/* set variables and buffer to initial state */
+static void reset()
+{
+  int i;
+  
+  pthread_mutex_lock(&ao->buffer_mutex);
+  
+  /* reset ring-buffer state */
+  ao->buf_read=0;
+  ao->buf_write=0;
+  ao->buf_read_pos=0;
+  ao->buf_write_pos=0;
+  
+  ao->full_buffers=0;
+  ao->buffered_bytes=0;
+  
+  for (i = 0; i < NUM_BUFS; i++)
+    bzero(ao->buffer[i], ao->buffer_len);
+	 
+  pthread_mutex_unlock(&ao->buffer_mutex);
+       
+  return;
+}
+
+
+/* return available space */
+static int get_space()
+{
+  return (NUM_BUFS-ao->full_buffers)*ao_data.buffersize - ao->buf_write_pos;
+}
+
+
+/* return delay until audio is played
+ * FIXME */
+static float get_delay()
+{
+  return (float)(ao->buffered_bytes)/(float)ao_data.bps;
+}
+
+
+/* unload plugin and deregister from coreaudio */
+static void uninit()
+{
+  int i;
+  OSErr status;
+
+  reset();
+
+  status = AudioDeviceRemoveIOProc(ao->outputDeviceID, audioDeviceIOProc);
+  if (status)
+    mp_msg(MSGT_AO,MSGL_WARN, "ao_coreaudio: AudioDeviceRemoveIOProc "
+	   "returned %d\n", (int)status);
+
+  for(i=0;i<NUM_BUFS;i++) free(ao->buffer[i]);
+  free(ao);
+}
+
+
+/* stop playing, keep buffers (for pause) */
+static void audio_pause()
+{
+  OSErr status;
+
+  /* stop callback */
+  status = AudioDeviceStop(ao->outputDeviceID, audioDeviceIOProc);
+  if (status)
+    mp_msg(MSGT_AO,MSGL_WARN, "ao_coreaudio: AudioDeviceStop returned %d\n",
+	   (int)status);
+}
+
+
+/* resume playing, after audio_pause() */
+static void audio_resume()
+{
+  OSErr status = AudioDeviceStart(ao->outputDeviceID, audioDeviceIOProc);
+  if (status)
+    mp_msg(MSGT_AO,MSGL_WARN, "ao_coreaudio: AudioDeviceStart returned %d\n",
+	   (int)status);
+}
+
+