Mercurial > mplayer.hg
diff libvo/matrixview.c @ 34337:f8c523d09e5e
Use glLoadMatrixf. This makes it easier to support OpenGL ES.
author | reimar |
---|---|
date | Sat, 10 Dec 2011 20:21:50 +0000 |
parents | fab4513840cb |
children | f464ea910bd2 |
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--- a/libvo/matrixview.c Sat Dec 10 14:31:28 2011 +0000 +++ b/libvo/matrixview.c Sat Dec 10 20:21:50 2011 +0000 @@ -310,15 +310,23 @@ void matrixview_reshape(int w, int h) { + double nearplane = -Z_Off - Z_Depth; + // perspective projection, also adjusting vertex position + // by Z_Off and with simplified Z equation since the absolute + // Z value does not matter, only relative to other pixels + float matrix[16] = { + nearplane / _text_x, 0, 0, 0, + 0, nearplane / _text_y, 0, 0, + 0, 0, 1, -1, + 0, 0, 0, -Z_Off + }; mpglViewport(0, 0, w, h); mpglMatrixMode(GL_PROJECTION); - mpglLoadIdentity(); - mpglFrustum(-_text_x, _text_x, -_text_y, _text_y, -Z_Off - Z_Depth, -Z_Off); + mpglLoadMatrixf(matrix); mpglMatrixMode(GL_MODELVIEW); mpglLoadIdentity(); - mpglTranslated(0.0f, 0.0f, Z_Off); }