Mercurial > mplayer.hg
diff tremor/tremor.diff @ 16461:f93eaa5ad64d
Use GL_CLAMP_TO_EDGE instead of GL_CLAMP to avoid border texels being sampled.
This avoids some ugly effects when vo_gl2 uses multiple textures.
(Note to self: read the specs instead of just copying the old code!).
author | reimar |
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date | Mon, 12 Sep 2005 15:15:28 +0000 |
parents | c820ccd4f5eb |
children | fb837e2ab413 |