Mercurial > mplayer.hg
view libao2/ao_null.c @ 24787:02535b3216c5
Avoid text deformation and subtitles moving outside the screen in pan-and-scan
mode.
For this, crop amounts are passed from vo_gl as negative margins sizes. They
are used to calculate aspect ratio. They are ignored when calculating subtitle
positions, so subtitles will stay on screen most of the time.
Based on a patch by Jindrich Makovicka [makovick gmail com].
author | eugeni |
---|---|
date | Fri, 19 Oct 2007 18:16:23 +0000 |
parents | f580a7755ac5 |
children | 9456831eb2ca |
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#include <stdio.h> #include <stdlib.h> #include <sys/time.h> #include "config.h" #include "libaf/af_format.h" #include "audio_out.h" #include "audio_out_internal.h" static ao_info_t info = { "Null audio output", "null", "Tobias Diedrich <ranma+mplayer@tdiedrich.de>", "" }; LIBAO_EXTERN(null) struct timeval last_tv; int buffer; static void drain(void){ struct timeval now_tv; int temp, temp2; gettimeofday(&now_tv, 0); temp = now_tv.tv_sec - last_tv.tv_sec; temp *= ao_data.bps; temp2 = now_tv.tv_usec - last_tv.tv_usec; temp2 /= 1000; temp2 *= ao_data.bps; temp2 /= 1000; temp += temp2; buffer-=temp; if (buffer<0) buffer=0; if(temp>0) last_tv = now_tv;//mplayer is fast } // to set/get/query special features/parameters static int control(int cmd,void *arg){ return -1; } // open & setup audio device // return: 1=success 0=fail static int init(int rate,int channels,int format,int flags){ ao_data.buffersize= 65536; ao_data.outburst=1024; ao_data.channels=channels; ao_data.samplerate=rate; ao_data.format=format; ao_data.bps=channels*rate; if (format != AF_FORMAT_U8 && format != AF_FORMAT_S8) ao_data.bps*=2; buffer=0; gettimeofday(&last_tv, 0); return 1; } // close audio device static void uninit(int immed){ } // stop playing and empty buffers (for seeking/pause) static void reset(void){ buffer=0; } // stop playing, keep buffers (for pause) static void audio_pause(void) { // for now, just call reset(); reset(); } // resume playing, after audio_pause() static void audio_resume(void) { } // return: how many bytes can be played without blocking static int get_space(void){ drain(); return ao_data.buffersize - buffer; } // plays 'len' bytes of 'data' // it should round it down to outburst*n // return: number of bytes played static int play(void* data,int len,int flags){ int maxbursts = (ao_data.buffersize - buffer) / ao_data.outburst; int playbursts = len / ao_data.outburst; int bursts = playbursts > maxbursts ? maxbursts : playbursts; buffer += bursts * ao_data.outburst; return bursts * ao_data.outburst; } // return: delay in seconds between first and last sample in buffer static float get_delay(void){ drain(); return (float) buffer / (float) ao_data.bps; }