view libass/ass_bitmap.h @ 24787:02535b3216c5

Avoid text deformation and subtitles moving outside the screen in pan-and-scan mode. For this, crop amounts are passed from vo_gl as negative margins sizes. They are used to calculate aspect ratio. They are ignored when calculating subtitle positions, so subtitles will stay on screen most of the time. Based on a patch by Jindrich Makovicka [makovick gmail com].
author eugeni
date Fri, 19 Oct 2007 18:16:23 +0000
parents 3f0d00abc073
children 3baf6a2283da
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// -*- c-basic-offset: 8; indent-tabs-mode: t -*-
// vim:ts=8:sw=8:noet:ai:
/*
  Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/

#ifndef ASS_BITMAP_H
#define ASS_BITMAP_H

typedef struct ass_synth_priv_s ass_synth_priv_t;

ass_synth_priv_t* ass_synth_init(void);
void ass_synth_done(ass_synth_priv_t* priv);

typedef struct bitmap_s {
	int left, top;
	int w, h; // width, height
	unsigned char* buffer; // w x h buffer
} bitmap_t;

/**
 * \brief perform glyph rendering
 * \param glyph original glyph
 * \param outline_glyph "border" glyph, produced from original by FreeType's glyph stroker
 * \param bm_g out: pointer to the bitmap of original glyph is returned here
 * \param bm_o out: pointer to the bitmap of outline (border) glyph is returned here
 * \param bm_g out: pointer to the bitmap of glyph shadow is returned here
 * \param be 1 = produces blurred bitmaps, 0 = normal bitmaps
 */
int glyph_to_bitmap(ass_synth_priv_t* priv, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be);

void ass_free_bitmap(bitmap_t* bm);

#endif