view libass/ass_utils.h @ 24787:02535b3216c5

Avoid text deformation and subtitles moving outside the screen in pan-and-scan mode. For this, crop amounts are passed from vo_gl as negative margins sizes. They are used to calculate aspect ratio. They are ignored when calculating subtitle positions, so subtitles will stay on screen most of the time. Based on a patch by Jindrich Makovicka [makovick gmail com].
author eugeni
date Fri, 19 Oct 2007 18:16:23 +0000
parents 3f0d00abc073
children 3baf6a2283da
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// -*- c-basic-offset: 8; indent-tabs-mode: t -*-
// vim:ts=8:sw=8:noet:ai:
/*
  Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/

#ifndef ASS_UTILS_H
#define ASS_UTILS_H

int mystrtoi(char** p, int base, int* res);
int mystrtou32(char** p, int base, uint32_t* res);
int mystrtod(char** p, double* res);
int strtocolor(char** q, uint32_t* res);

static inline int d6_to_int(int x) {
	return (x + 32) >> 6;
}
static inline int d16_to_int(int x) {
	return (x + 32768) >> 16;
}
static inline int int_to_d6(int x) {
	return x << 6;
}
static inline int int_to_d16(int x) {
	return x << 16;
}
static inline int d16_to_d6(int x) {
	return (x + 512) >> 10;
}
static inline int d6_to_d16(int x) {
	return x << 10;
}
static inline double d6_to_double(int x) {
	return x / 64.;
}
static inline int double_to_d6(double x) {
	return (int)(x * 64);
}
static inline double d16_to_double(int x) {
	return ((double)x) / 0x10000;
}
static inline int double_to_d16(double x) {
	return (int)(x * 0x10000);
}

#endif