Mercurial > mplayer.hg
view gui/wm/ws.h @ 33554:02d94048970e
build: Only compile DLL loader test program under x86_32.
author | diego |
---|---|
date | Sat, 18 Jun 2011 10:33:30 +0000 |
parents | 55b8f5d5df15 |
children | 520fb0f7544c |
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/* * AutoSpace Window System for Linux/Win32 v0.61 * written by pontscho/fresh!mindworkz * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPLAYER_GUI_WS_H #define MPLAYER_GUI_WS_H #include "gui/mplayer/widgets.h" #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/keysym.h> #include <X11/Xatom.h> #include <X11/extensions/XShm.h> #ifdef CONFIG_XDPMS #include <X11/extensions/dpms.h> #endif #define wsKeyReleased 0 #define wsKeyPressed 1 #define wsShift (1L << 0) #define wsLock (1L << 1) #define wsCtrl (1L << 2) #define wsAlt (1L << 3) #define wsPLMouseButton 1 #define wsPMMouseButton 2 #define wsPRMouseButton 3 #define wsP4MouseButton 4 #define wsP5MouseButton 5 #define wsRLMouseButton (1 + 128) #define wsRMMouseButton (2 + 128) #define wsRRMouseButton (3 + 128) #define wsR4MouseButton (4 + 128) #define wsR5MouseButton (5 + 128) #define wsEnterWindow 253 #define wsLeaveWindow 254 #define wsMoveMouse 255 #define wsShowMouseCursor 1 #define wsMouse 1 #define wsHideMouseCursor 0 #define wsNoMouse 0 #define wsHandleMouseButton 2 #define wsHandleMouseMove 4 #define wsHideFrame 0 #define wsNoFrame 0 #define wsShowFrame 1 #define wsFrame 1 #define wsMaxSize 2 #define wsMinSize 4 #define wsShowWindow 8 #define wsHideWindow 16 #define wsOverredirect 32 #define wsNoBorder 0 #define wsSysName "AutoSpace Window System LiTe" #define wsRGB32 1 #define wsBGR32 2 #define wsRGB24 3 #define wsBGR24 4 #define wsRGB16 5 #define wsBGR16 6 #define wsRGB15 7 #define wsBGR15 8 #define wsWindowVisible 1 #define wsWindowPartialVisible 2 #define wsWindowNotVisible 4 #define wsWindowMapped 8 #define wsWindowUnmapped 16 #define wsWindowFocusIn 32 #define wsWindowFocusOut 64 #define wsWindowExpose 128 #define wsWindowRolled 256 #define wsWindowClosed 512 #define wsNone 0 #define wsMapped 1 #define wsFocused 2 #define wsVisible 3 #define wsNotVisible 4 #define wsPVisible 5 #define wsRolled 6 #define wsWMUnknown 0 #define wsWMNetWM 1 #define wsWMKDE 2 #define wsWMIceWM 3 #define wsWMWMaker 4 typedef void (*wsTReDraw)(void); typedef void (*wsTReSize)(unsigned int X, unsigned int Y, unsigned int width, unsigned int height); typedef void (*wsTIdle)(void); typedef void (*wsTKeyHandler)(int KeyCode, int Type, int Key); typedef void (*wsTMouseHandler)(int Button, int X, int Y, int RX, int RY); typedef void (*wsTDNDHandler)(int num, char **str); typedef struct { Window WindowID; Window Parent; int X, Y, Width, Height; int OldX, OldY, OldWidth, OldHeight; int MaxX, MaxY; int isFullScreen; int BorderWidth; int Property; unsigned char *bImage; XImage *xImage; Pixmap Mask; int Decorations; int State; int Visible; int Mapped; int Focused; int Rolled; wsTReDraw ReDraw; wsTReSize ReSize; wsTIdle Idle; wsTKeyHandler KeyHandler; wsTMouseHandler MouseHandler; wsTDNDHandler DandDHandler; int Alt; int Shift; int Control; int NumLock; int CapsLock; // --- Misc ------------------------------------------------------------------------------------- Atom AtomDeleteWindow; Atom AtomTakeFocus; Atom AtomRolle; Atom AtomProtocols; Atom AtomsProtocols[3]; Atom AtomLeaderClient; Atom AtomRemote; Atom AtomWMSizeHint; Atom AtomWMNormalHint; XShmSegmentInfo Shminfo; unsigned char *ImageData; unsigned short int *ImageDataw; unsigned int *ImageDatadw; GC wGC; XGCValues wGCV; unsigned long WindowMask; XVisualInfo VisualInfo; XSetWindowAttributes WindowAttrib; XSizeHints SizeHint; XWMHints WMHints; XFontStruct *Font; int FontHeight; Cursor wsCursor; char wsCursorData[1]; Pixmap wsCursorPixmap; int wsMouseEventType; XColor wsColor; } wsTWindow; extern int wsMaxX; extern int wsMaxY; extern int wsOrgX; extern int wsOrgY; extern Display *wsDisplay; extern int wsScreen; extern Window wsRootWin; extern int wsLayer; extern unsigned char *wsImageData; extern XEvent wsEvent; extern int wsDepthOnScreen; extern int wsRedMask; extern int wsGreenMask; extern int wsBlueMask; extern int wsUseXShm; // ---------------------------------------------------------------------------------------------- // wsKeyTable // ---------------------------------------------------------------------------------------------- extern unsigned long wsKeyTable[512]; void wsXDone(void); void wsXInit(Display *disp); int wsGetDepthOnScreen(void); void wsDoExit(void); void wsMainLoop(void); Bool wsEvents(Display *display, XEvent *Event); void wsHandleEvents(void); // ---------------------------------------------------------------------------------------------- // wsCrateWindow: create a new window on the screen. // X,Y : window position // wX,hY : window size // bW : window frame size // cV : mouse cursor visible // D : "decoration", visible titlebar, etc ... // ---------------------------------------------------------------------------------------------- void wsCreateWindow(wsTWindow *win, int X, int Y, int wX, int hY, int bW, int cV, unsigned char D, char *label); void wsDestroyWindow(wsTWindow *win); void wsMoveWindow(wsTWindow *win, int b, int x, int y); void wsResizeWindow(wsTWindow *win, int sx, int sy); void wsIconify(wsTWindow win); void wsMoveTopWindow(Display *wsDisplay, Window win); void wsSetBackground(wsTWindow *win, int color); void wsSetForegroundRGB(wsTWindow *win, int r, int g, int b); void wsSetBackgroundRGB(wsTWindow *win, int r, int g, int b); #define wsClearWindow(win) XClearWindow(wsDisplay, win.WindowID) void wsSetTitle(wsTWindow *win, char *name); void wsVisibleWindow(wsTWindow *win, int show); void wsWindowDecoration(wsTWindow *win, long d); void wsSetLayer(Display *wsDisplay, Window win, int layer); void wsFullScreen(wsTWindow *win); void wsPostRedisplay(wsTWindow *win); void wsSetShape(wsTWindow *win, char *data); void wsSetIcon(Display *dsp, Window win, guiIcon_t *icon); // ---------------------------------------------------------------------------------------------- // Draw string at x,y with fc ( foreground color ) and bc ( background color ). // ---------------------------------------------------------------------------------------------- void wsDrawString(wsTWindow win, int x, int y, char *str, int fc, int bc); int wsTextWidth(wsTWindow win, char *str); // ---------------------------------------------------------------------------------------------- // Show / hide mouse cursor. // ---------------------------------------------------------------------------------------------- void wsVisibleMouse(wsTWindow *win, int m); void wsSetMousePosition(wsTWindow *win, int x, int y); // ---------------------------------------------------------------------------------------------- // Image handling // ---------------------------------------------------------------------------------------------- void wsCreateImage(wsTWindow *win, int Width, int Height); void wsConvert(wsTWindow *win, unsigned char *Image); void wsPutImage(wsTWindow *win); void wsResizeImage(wsTWindow *win, int Width, int Height); void wsDestroyImage(wsTWindow *win); int wsGetOutMask(void); void wsScreenSaverOn(Display *mDisplay); void wsScreenSaverOff(Display *mDisplay); #define wgIsRect(X, Y, tX, tY, bX, bY) (((X) > (tX)) && ((Y) > (tY)) && ((X) < (bX)) && ((Y) < (bY))) #endif /* MPLAYER_GUI_WS_H */